"1", "TwoHandSword" => "1", "Dagger" => "1", "TwinEdge" => "1", "Spear" => "1", "Pike" => "1", "Axe" => "1", "Hatchet" => "1", "Wand" => "1", "Staff" => "1", "Mace" => "1", "Hammer" => "1", "Bow" => "1", "CrossBow" => "1", "DualGun" => "1", "GunKnife" => "1", "Whip" => "1", "Instrument" => "1", "Card" => "1", "Dart" => "1", "Dice" => "1", "Shield" => "1", "MainGauche" => "1", "Book" => "1", "Gauntlet" => "1", "Bracelet" => "1", "Armor" => "1", "Cloth" => "1", "Robe" => "1", "Item" => "1", "Portion" => "1", "SkillBook" => "1", "Material" => "1", ); } ////////////////////////////////////////////////// // 篮希材墙なアイテムの硷梧 function CanRefineType() { return array( "Sword","TwoHandSword","MasterSword","Dagger","TwinEdge","Spear","Pike","Axe","Hatchet", "Wand","Staff","Mace","Hammer","Bow","CrossBow","DualGun","GunKnife", "Whip","Instrument","Card","Dart","Dice", "Shield","MainGauche","Book","Gauntlet","Bracelet", "Armor","Cloth","Robe", ); } ////////////////////////////////////////////////// // 袋嘎磊れアカウントの办榔猴近 function DeleteAbandonAccount() { $list = glob(USER."*"); $now = time(); // ユ〖ザ〖办枉を艰评する foreach($list as $file) { if(!is_dir($file)) continue; $UserID = substr($file,strrpos($file,"/")+1); $user = new user($UserID,true); // 久されるユ〖ザ〖 if($user->IsAbandoned()) { // ランキングを粕む if(!isset($Ranking)) { include_once(CLASS_RANKING); $Ranking = new Ranking(); $RankChange = false;// ランキングデ〖タが恃构されたか } // ランキングから久す if( $Ranking->DeleteRank($UserID) ) { $RankChange = true;// 恃构された } RecordManage(date("Y M d G:i:s",$now).": user ".$user->id." deleted."); $user->DeleteUser(false);//ランキングからは久さないようにfalse } // 久されないユ〖ザ〖 else { $user->fpCloseAll(); unset($user); } } // 办奶りユ〖ザチェックが姜わったのでランキングをどうするか if($RankChange === true) $Ranking->SaveRanking(); else if($RankChange === false) $Ranking->fpclose(); //print("
".print_r($list,1)."
"); } ////////////////////////////////////////////////// // 年袋弄に瓷妄する部か function RegularControl($value=null) { /* サ〖バが脚(寒み)そうな箕粗掠は稿搀しにする。 PM 7:00 - AM 2:00 は借妄しない。 ⅷ箕癸は or なのに庙罢— */ if(19 <= date("H") || date("H") <= 1) return false; $now = time(); $fp = FileLock(CTRL_TIME_FILE,true); if(!$fp) return false; //$ctrltime = file_get_contents(CTRL_TIME_FILE); $ctrltime = trim(fgets($fp, 1024)); // 件袋がまだなら姜位 if($now < $ctrltime) { fclose($fp); unset($fp); return false; } // 瓷妄の借妄 RecordManage(date("Y M d G:i:s",$now).": auto regular control by {$value}."); DeleteAbandonAccount();//その1 庶逮ユ〖ザの凛近 // 年袋瓷妄が姜わったら肌の瓷妄箕癸を今き哈んで姜位する。 WriteFileFP($fp,$now + CONTROL_PERIOD); fclose($fp); unset($fp); } ////////////////////////////////////////////////// // $id が册殿判峡されたかどうか function is_registered($id) { if($registered = @file(REGISTER)): if(array_search($id."\n",$registered)!==false && !ereg("[\.\/]+",$id) )//猖乖淡规涩寇 return true; else return false; endif; } ////////////////////////////////////////////////// // ファイルロックしたファイルポインタを手す。 function FileLock($file,$noExit=false) { if(!file_exists($file)) return false; $fp = @fopen($file,"r+") or die("Error!"); if(!$fp) return false; $i=0; do{ if(flock($fp, LOCK_EX | LOCK_NB)) { stream_set_write_buffer($fp, 0); return $fp; } else { usleep(10000);//0.01擅 $i++; } }while($i<5); if($noExit) { return false; } else { ob_clean(); exit("file lock error."); } //flock($fp, LOCK_EX);//怯戮 //flock($fp, LOCK_SH);//鼎铜ロック //flock($fp,LOCK_EX); return $fp; } ////////////////////////////////////////////////// // ファイルに今き哈む(苞眶:ファイルポインタ) function WriteFileFP($fp,$text,$check=false) { if(!$check && !trim($text))//$textが鄂腕なら姜わる return false; /*if(file_exists($file)): ftruncate() else: $fp = fopen($file,"w+");*/ ftruncate($fp,0); rewind($fp); //$fp = fopen($file,"w+"); //flock($fp,LOCK_EX); fputs($fp,$text); //print("
"."
".$text); } ////////////////////////////////////////////////// // ファイルに今き哈む function WriteFile($file,$text,$check=false) { if(!$check && !$text)//$textが鄂腕なら姜わる return false; /*if(file_exists($file)): ftruncate() else: $fp = fopen($file,"w+");*/ $fp = fopen($file,"w+"); flock($fp,LOCK_EX); fputs($fp,$text); } ////////////////////////////////////////////////// // ファイルを粕んで芹误に呈羌(苞眶:ファイルポインタ) function ParseFileFP($fp) { if(!$fp) return false; while( !feof($fp) ) { $str = fgets($fp); $str = trim($str); if(!$str) continue; $pos = strpos($str,"="); if($pos === false) continue; $key = substr($str,0,$pos); $val = substr($str,++$pos); $data[$key] = trim($val); } //print("
");
		//print_r($data);
		//print("
"); if($data) return $data; else return false; } ////////////////////////////////////////////////// // ファイルを粕んで芹误に呈羌 function ParseFile($file) { $fp = fopen($file,"r+"); if(!$fp) return false; flock($fp, LOCK_EX | LOCK_NB); while( !feof($fp) ) { $str = fgets($fp); $str = trim($str); if(!$str) continue; $pos = strpos($str,"="); if($pos === false) continue; $key = substr($str,0,$pos); $val = substr($str,++$pos); $data[$key] = trim($val); } //print("
");
		//print_r($data);
		//print("
"); if($data) return $data; else return false; } ////////////////////////////////////////////////// // function UserAmount() { static $amount; if($amount) { return $amount; } else { $amount = count(glob(USER."*")); return $amount; } } ////////////////////////////////////////////////// // function JudgeList(){ // 极瓢粕み哈み(forでル〖プさせてるから痰绿な借妄) if(JUDGE_LIST_AUTO_LOAD) { for($i=1000; $i<2500; $i++) { if( LoadJudgeData($i) !== false) $list[]=$i; } return $list; // 缄瓢(纳裁した冉们は极尸で今き颅せ) } else { return array( 1000, 1001, 1099, //HP 1100, 1101, 1105, 1106, 1110, 1111, 1121, 1125, 1126, 1130, 1135, 1199, //SP 1200, 1201, 1205, 1206, 1210, 1211, 1221, 1225, 1226, 1299, //ステ〖タス 1300, 1301, 1310, 1311, 1320, 1321, 1330, 1331, 1340, 1341, 1350, 1351, 1355, 1360, 1361, 1365, 1370, 1371, 1375, 1380, 1381, 1385, 1399, //栏秽(蹋数) 1400, 1401, 1405, 1406, 1410, 1415, 1416, 1420, 1421, 1449, //栏秽(浓) 1450, 1451, 1455, 1456, 1499, //チャ〖ジ+庇晶 1500, 1501, 1505, 1506, 1510, 1511, 1520, 1521, 1525, 1526, 3545, 3546, 3547, 3548, 3550, 3551, 3555, 3556, 1549, //チャ〖ジ+庇晶(浓) 1550, 1551, 1555, 1556, 1560, 1561, 1563, 1564, 1565, 1566, 1599, //魄 1600, 1610, 1611, 1612, 1613, 1620, 1630, 1631, 1632, 1633, 1640, 1650, 1651, 1652, 1653, 1660, 1670, 1671, 1672, 1673, 1680, 1690, 1691, 1692, 1693, 1614, //魄(浓) 1615, 1616, 1617, 1618, 1635, 1636, 1637, 1638, 1655, 1656, 1657, 1658, 1675, 1676, 1677, 1678, 1699,//骡误 1700, 1701, 1710, 1711, 1712, 1715, 1716, 1717, 1749, //骡误(浓) 1750, 1751, 1752, 1755, 1756, 1757, 1799, //兢喘 1800, 1801, 1805, 1810, 1811, 1812, 3810, 3811, 3812, 1815, 1816, 1817, 1819, //兢喘(浓) 1820, 1821, 1825, 1830, 1831, 1832, 3830, 3831, 3832, 1839, //蒜恕控 1840, 1841, 1845, 1847, 1848, 1849, //蒜恕控 1850, 1851, 1855, 2399, //孟陵 2400, 2401, 2405, 2406, 2410, 2411, 2415, 2416, 2420, 2421, 2425, 2426, 2430, 2431, 2435, 2436, 2440, 2441, 2445, 2446, 2450, 2451, 1856, //ボイス 1857, 1858, 1859, //チェイン 1860, 1861, 1864, //レイズ 1865, 1866, 1869, //觉轮 1867, 1868, 3867, 3868, 3869, 3870, 3875, 3876, 3877, 3878, 3879, 3880, 1880, 1881, 1870, 1871, 1872, 1873, 1874, 1875, 1876, 1877, 1878, 1879, 3881, 3882, 3883, 3884, 1884, //觉轮(浓) 1882, 1883, 3885, 3886, 1885, 1886, 1887, 1888, 1891, 1892, 1889, 1890, 1899, //回年乖瓢搀眶 1900, 1901, 1902, 1905, 1910, 1911, 1919, //搀眶扩嘎 1920, 1939, //澄唯 1940, 1999, //喀度冉年(妥Telegnosis) 2000, 2001, 2005, 2006, 2010, 2011, 2015, 2016, 2020, 2021, 2025, 2026, 2030, 2031, 2035, 2036, 2040, 2041, 2045, 2046, 2050, 2051, 2055, 2056, 2060, 2061, 2065, 2066, 2070, 2071, 2075, 2076, 2080, 2081, 2085, 2086, 2090, 2091, 2095, 2096, 2100, 2101, 2105, 2106, 2110, 2111, 2115, 2116, 2120, 2121, 2125, 2126, 2130, 2131, 2135, 2136, 2140, 2141, 2145, 2146, 2150, 2151, 2155, 2156, 2160, 2161, 2165, 2166, 2170, 2171, 2175, 2176, 2180, 2181, 2185, 2186, 2190, 2191, 2195, 2196, 2200, 2201, 2205, 2206, 2210, 2211, 2215, 2216, 2299, //ステ〖タス冉年(妥Clairvoyance) 2300, 2305, 2306, 2310, 2315, 2316, ); } } ////////////////////////////////////////////////// // お垛の山绩数及 function MoneyFormat($number) { return '$ '.number_format($number); } ////////////////////////////////////////////////// // function ItemSellPrice($item) { $price = (isset($item["sell"]) ? $item["sell"] : round($item["buy"]*SELLING_PRICE)); return $price; } ////////////////////////////////////////////////// // 里飘ログの山绩 function ShowLogList() { print("
\n"); /*// ログ警ないなら链婶山绩すればいい。 // common print("

呵夺の里飘(Recent Battles)

\n"); $log = @glob(LOG_BATTLE_NORMAL."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file); } // union print("

ユニオン里(Union Battle Log)

\n"); $log = @glob(LOG_BATTLE_UNION."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"UNION"); } // rank print("

ランキング里(Rank Battle Log)

\n"); $log = @glob(LOG_BATTLE_RANK."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"RANK"); } */ print("All "); print("Common "); print("Union "); print("Party "); print("Party-Union "); print("
"); print("Classic "); print("Squad "); print("Duel "); print("Old-fashion"); print("
"); print("Classic-Arena "); print("Squad-Arena"); // common print("

呵夺の里飘 - 链山绩(Recent Battles)

\n"); $log = @glob(LOG_BATTLE_NORMAL."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file); $limit++; if(10 <= $limit) { break; } } // union $limit = 0; print("

ユニオン里 - 链山绩(Union Battle Log)

\n"); $log = @glob(LOG_BATTLE_UNION."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"UNION"); $limit++; if(10 <= $limit) { break; } } // party $limit = 0; print("

パ〖ティ里飘 - 链山绩(Party Battle Log)

\n"); $log = @glob(LOG_BATTLE_PARTY."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"PARTY"); $limit++; if(10 <= $limit) { break; } } // partyunion $limit = 0; print("

パ〖ティユニオン里飘 - 链山绩(Party Union Battle Log)

\n"); $log = @glob(LOG_BATTLE_PARTYUNION."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"PARTYUNION"); $limit++; if(10 <= $limit) { break; } } // rank $limit = 0; print("

奶撅滦里 ランキング - 链山绩(Classic Ranking Battle Log)

\n"); $log = @glob(LOG_BATTLE_RANK."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"RANK"); $limit++; if(10 <= $limit) { break; } } // squad $limit = 0; print("

10客滦里 ランキング - 链山绩(Squad Ranking Battle Log)

\n"); $log = @glob(LOG_BATTLE_SQUAD."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"SQUAD"); $limit++; if(10 <= $limit) { break; } } // duel $limit = 0; print("

1滦1滦里 ランキング - 链山绩(Duel Ranking Battle Log)

\n"); $log = @glob(LOG_BATTLE_DUEL."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"DUEL"); $limit++; if(10 <= $limit) { break; } } // old $limit = 0; print("

4喀嘎年滦里 ランキング - 链山绩(Old-fashion Ranking Battle Log)

\n"); $log = @glob(LOG_BATTLE_OLD."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"OLD"); $limit++; if(10 <= $limit) { break; } } // arena $limit = 0; print("

奶撅滦里 アリ〖ナ - 链山绩(Classic Arena Battle Log)

\n"); $log = @glob(LOG_BATTLE_ARENA."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"ARENA"); $limit++; if(10 <= $limit) { break; } } // arenasquad $limit = 0; print("

10客滦里 アリ〖ナ - 链山绩(Squad Arena Battle Log)

\n"); $log = @glob(LOG_BATTLE_ARENASQUAD."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"ARENASQUAD"); $limit++; if(10 <= $limit) { break; } } print("
\n"); } ////////////////////////////////////////////////// // 里飘ログの山绩 function LogShowCommon() { print("
\n"); print("All "); print("Common "); print("Union "); print("Party "); print("Party-Union "); print("
"); print("Classic "); print("Squad "); print("Duel "); print("Old-fashion"); print("
"); print("Classic-Arena "); print("Squad-Arena"); // common print("

呵夺の里飘 - 链ログ(Recent Battles)

\n"); $log = @glob(LOG_BATTLE_NORMAL."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file); } print("
\n"); } ////////////////////////////////////////////////// // 里飘ログの山绩(union) function LogShowUnion() { print("
\n"); print("All "); print("Common "); print("Union "); print("Party "); print("Party-Union "); print("
"); print("Classic "); print("Squad "); print("Duel "); print("Old-fashion"); print("
"); print("Classic-Arena "); print("Squad-Arena"); // union print("

ユニオン里 - 链ログ(Union Battle Log)

\n"); $log = @glob(LOG_BATTLE_UNION."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"UNION"); } print("
\n"); } ////////////////////////////////////////////////// // 里飘ログの山绩(party) function LogShowParty() { print("
\n"); print("All "); print("Common "); print("Union "); print("Party "); print("Party-Union "); print("
"); print("Classic "); print("Squad "); print("Duel "); print("Old-fashion"); print("
"); print("Classic-Arena "); print("Squad-Arena"); // union print("

パ〖ティ里飘 - 链ログ(Party Battle Log)

\n"); $log = @glob(LOG_BATTLE_PARTY."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"PARTY"); } print("
\n"); } ////////////////////////////////////////////////// // 里飘ログの山绩(partyunion) function LogShowPartyUnion() { print("
\n"); print("All "); print("Common "); print("Union "); print("Party "); print("Party-Union "); print("
"); print("Classic "); print("Squad "); print("Duel "); print("Old-fashion"); print("
"); print("Classic-Arena "); print("Squad-Arena"); // union print("

パ〖ティユニオン里飘 - 链ログ(Party Union Battle Log)

\n"); $log = @glob(LOG_BATTLE_PARTYUNION."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"PARTYUNION"); } print("
\n"); } ////////////////////////////////////////////////// // 里飘ログの山绩(ranking) function LogShowRanking() { print("
\n"); print("All "); print("Common "); print("Union "); print("Party "); print("Party-Union "); print("
"); print("Classic "); print("Squad "); print("Duel "); print("Old-fashion"); print("
"); print("Classic-Arena "); print("Squad-Arena"); // rank print("

奶撅滦里 ランキング - 链ログ(Classic Ranking Battle Log)

\n"); $log = @glob(LOG_BATTLE_RANK."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"RANK"); } print("
\n"); } ////////////////////////////////////////////////// // 里飘ログの山绩(squad) function LogShowSquad() { print("
\n"); print("All "); print("Common "); print("Union "); print("Party "); print("Party-Union "); print("
"); print("Classic "); print("Squad "); print("Duel "); print("Old-fashion"); print("
"); print("Classic-Arena "); print("Squad-Arena"); // rank print("

10客滦里 ランキング - 链ログ(Squad Ranking Battle Log)

\n"); $log = @glob(LOG_BATTLE_SQUAD."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"SQUAD"); } print("
\n"); } ////////////////////////////////////////////////// // 里飘ログの山绩(duel) function LogShowDuel() { print("
\n"); print("All "); print("Common "); print("Union "); print("Party "); print("Party-Union "); print("
"); print("Classic "); print("Squad "); print("Duel "); print("Old-fashion"); print("
"); print("Classic-Arena "); print("Squad-Arena"); // rank print("

1滦1滦里 ランキング - 链ログ(Duel Ranking Battle Log)

\n"); $log = @glob(LOG_BATTLE_DUEL."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"DUEL"); } print("
\n"); } ////////////////////////////////////////////////// // 里飘ログの山绩(old) function LogShowOld() { print("
\n"); print("All "); print("Common "); print("Union "); print("Party "); print("Party-Union "); print("
"); print("Classic "); print("Squad "); print("Duel "); print("Old-fashion"); print("
"); print("Classic-Arena "); print("Squad-Arena"); // rank print("

4喀嘎年滦里 ランキング - 链ログ(Old-fashion Ranking Battle Log)

\n"); $log = @glob(LOG_BATTLE_OLD."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"OLD"); } print("
\n"); } ////////////////////////////////////////////////// // 里飘ログの山绩(Arena) function LogShowArena() { print("
\n"); print("All "); print("Common "); print("Union "); print("Party "); print("Party-Union "); print("
"); print("Classic "); print("Squad "); print("Duel "); print("Old-fashion"); print("
"); print("Classic-Arena "); print("Squad-Arena"); // rank print("

奶撅滦里 アリ〖ナ - 链ログ(Classic Arena Battle Log)

\n"); $log = @glob(LOG_BATTLE_ARENA."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"ARENA"); } print("
\n"); } ////////////////////////////////////////////////// // 里飘ログの山绩(ArenaSquad) function LogShowArenaSquad() { print("
\n"); print("All "); print("Common "); print("Union "); print("Party "); print("Party-Union "); print("
"); print("Classic "); print("Squad "); print("Duel "); print("Old-fashion"); print("
"); print("Classic-Arena "); print("Squad-Arena"); // rank print("

10客滦里 アリ〖ナ - 链ログ(Squad Arena Battle Log)

\n"); $log = @glob(LOG_BATTLE_ARENASQUAD."*"); foreach(array_reverse($log) as $file) { BattleLogDetail($file,"ARENASQUAD"); } print("
\n"); } ////////////////////////////////////////////////// // 里飘ログの拒嘿を山绩(リンク) function BattleLogDetail($log,$type=false) { $fp = fopen($log,"r"); // 眶乖だけ粕み哈む。 $time = fgets($fp);//倡幌箕粗 1乖誊 $team = explode("<>",fgets($fp));//チ〖ム叹 2乖誊 $number = explode("<>",trim(fgets($fp)));//客眶 3乖誊 $avelv = explode("<>",trim(fgets($fp)));//士堆レベル 4乖誊 $win = trim(fgets($fp));// 尽网チ〖ム 5乖誊 $act = trim(fgets($fp));// 另乖瓢眶 6乖誊 fclose($fp); $date = date("m/d H:i:s",substr($time,0,10)); // 尽网チ〖ムによって咖を尸けて山绩 if($type == "RANK") print("[ {$date} ] \n"); else if($type == "SQUAD") print("[ {$date} ] \n"); else if($type == "DUEL") print("[ {$date} ] \n"); else if($type == "OLD") print("[ {$date} ] \n"); else if($type == "UNION") print("[ {$date} ] \n"); else if($type == "PARTY") print("[ {$date} ] \n"); else if($type == "PARTYUNION") print("[ {$date} ] \n"); else if($type == "ARENA") print("[ {$date} ] \n"); else if($type == "ARENASQUAD") print("[ {$date} ] \n"); else print("[ {$date} ] \n"); print("$actturns \n");//另タ〖ン眶 if($win === "0") print("{$team[0]}"); else if($win === "1") print("{$team[0]}"); else print("{$team[0]}"); print("({$number[0]}:{$avelv[0]})"); print(" vs "); if($win === "0") print("{$team[1]}"); else if($win === "1") print("{$team[1]}"); else print("{$team[1]}"); print("({$number[1]}:{$avelv[1]})
"); } ////////////////////////////////////////////////// // 里飘ログを搀枉する function ShowBattleLog($no,$type=false) { if($type == "RANK") $file = LOG_BATTLE_RANK.$no.".dat"; else if($type == "SQUAD") $file = LOG_BATTLE_SQUAD.$no.".dat"; else if($type == "DUEL") $file = LOG_BATTLE_DUEL.$no.".dat"; else if($type == "OLD") $file = LOG_BATTLE_OLD.$no.".dat"; else if($type == "UNION") $file = LOG_BATTLE_UNION.$no.".dat"; else if($type == "PARTY") $file = LOG_BATTLE_PARTY.$no.".dat"; else if($type == "PARTYUNION") $file = LOG_BATTLE_PARTYUNION.$no.".dat"; else if($type == "ARENA") $file = LOG_BATTLE_ARENA.$no.".dat"; else if($type == "ARENASQUAD") $file = LOG_BATTLE_ARENASQUAD.$no.".dat"; else $file = LOG_BATTLE_NORMAL.$no.".dat"; if(!file_exists($file)) {//ログが痰い print("log doesnt exists"); return false; } $log = file($file); $row = 6;//ログの部乖誊から今き叫すか? $time = substr($log[0],0,10); //print('
'."\n"); print('
'); print("

battle log*

"); print("\nthis battle starts at
"); print(date("m/d H:i:s",substr($time,0,10))); print("
\n"); //print("
\n"); while($log["$row"]) { print($log["$row"]); $row++; } } ////////////////////////////////////////////////// // 祷の拒嘿を山绩 function ShowSkillDetail($skill,$radio=false) { if(!$skill) return false; if($radio) print(''); print(''); print("{$skill[name]}"); if($radio) print(" / {$skill[learn]}pt"); if($skill[target][0] == "all")//滦据 print(" / {$skill[target][0]}"); else if($skill[target][0] == "enemy") print(" / {$skill[target][0]}"); else if($skill[target][0] == "friend") print(" / {$skill[target][0]}"); else if($skill[target][0] == "self") print(" / {$skill[target][0]}"); else if(isset($skill[target][0])) print(" / {$skill[target][0]}"); if($skill[target][1] == "all")//帽挛or剩眶or链挛 print(" - {$skill[target][1]}"); else if($skill[target][1] == "individual") print(" - {$skill[target][1]}"); else if($skill[target][1] == "multi") print(" - {$skill[target][1]}"); else if(isset($skill[target][1])) print(" - {$skill[target][1]}"); if(isset($skill["sacrifice"])) print(" / Sacrifice:{$skill[sacrifice]}%"); // 久锐SP if(isset($skill["sp"])) print(" / {$skill[sp]}sp"); // 久锐蒜数控 if($skill["MagicCircleDeleteTeam"]) print(" / MagicCircle x".$skill["MagicCircleDeleteTeam"].""); if($skill["pow"]) { if($skill["counter"]) { print(" / {$skill[pow]}%x"); if($skill["hitbias"]) print($skill["counterhit"] * $skill["hitbias"]); else print($skill["counterhit"]); } else { print(" / {$skill[pow]}%x"); if($skill["hitbias"]) print(( $skill["target"][2] ? ($skill["target"][2] * $skill["hitbias"]) : $skill["hitbias"] ) ); else print(( $skill["target"][2] ? $skill["target"][2] : "1" ) ); } } else if($skill["target"][2] > 1) { print(" / x"); if($skill["hitbias"]) print(( $skill["target"][2] ? ($skill["target"][2] * $skill["hitbias"]) : $skill["hitbias"] ) ); else print(( $skill["target"][2] ? $skill["target"][2] : "1" ) ); } if($skill["type"] == 1) print(" / Magic"); if($skill["jump"] == 1) print(" / Jump"); if($skill["ward"]) print(" / Ward"); if($skill["field"]) print(" / Field"); if($skill["song"]) print(" / Song"); if($skill["chain"]) print(" / Chain ".$skill[chain]."%"); if($skill["CircleSympathy"]) print(" / CircleSympathy"); if($skill["passive"]) print(" / Passive"); if($skill["quick"]) print(" / Quick"); if($skill["halfquick"]) print(" / HalfQuick"); if($skill["FirstQuick"]) print(" / FirstQuick"); if($skill["invalid"]) print(" / invalid"); if($skill["priority"] == "Back" && !$skill["support"]) print(" / BackAttack"); if($skill["CureBadStatus"]) print(" / CureBadStatus"); if($skill["CurePoison"]) print(" / CurePoison"); if($skill["SpRecoveryRate"]) print(" / SpRecovery+".$skill[SpRecoveryRate].""); if($skill["delay"]) print(" / Delay-".$skill[delay]."%"); // if($skill["support"]) // print(" / support"); if($skill["UpMAXHP"]) print(" / MaxHP+".$skill[UpMAXHP]."%"); if($skill["UpMAXSP"]) print(" / MaxSP+".$skill[UpMAXSP]."%"); if($skill["UpSTR"]) print(" / Str+".$skill[UpSTR]."%"); if($skill["UpINT"]) print(" / Int+".$skill[UpINT]."%"); if($skill["UpDEX"]) print(" / Dex+".$skill[UpDEX]."%"); if($skill["UpSPD"]) print(" / Spd+".$skill[UpSPD]."%"); if($skill["UpLUK"]) print(" / Luk+".$skill[UpLUK]."%"); if($skill["UpATK"]) print(" / Atk+".$skill[UpATK]."%"); if($skill["UpMATK"]) print(" / Matk+".$skill[UpMATK]."%"); if($skill["UpDEF"]) print(" / Def+".$skill[UpDEF]."%"); if($skill["UpMDEF"]) print(" / Mdef+".$skill[UpMDEF]."%"); if($skill["DownMAXHP"]) print(" / MaxHP-".$skill[DownMAXHP]."%"); if($skill["DownMAXSP"]) print(" / MaxSP-".$skill[DownMAXSP]."%"); if($skill["DownSTR"]) print(" / Str-".$skill[DownSTR]."%"); if($skill["DownINT"]) print(" / Int-".$skill[DownINT]."%"); if($skill["DownDEX"]) print(" / Dex-".$skill[DownDEX]."%"); if($skill["DownSPD"]) print(" / Spd-".$skill[DownSPD]."%"); if($skill["DownLUK"]) print(" / Luk-".$skill[DownLUK]."%"); if($skill["DownATK"]) print(" / Atk-".$skill[DownATK]."%"); if($skill["DownMATK"]) print(" / Matk-".$skill[DownMATK]."%"); if($skill["DownDEF"]) print(" / Def-".$skill[DownDEF]."%"); if($skill["DownMDEF"]) print(" / Mdef-".$skill[DownMDEF]."%"); if($skill["PlusMAXHP"]) print(" / MaxHP+".$skill[PlusMAXHP].""); if($skill["PlusMAXSP"]) print(" / MaxSP+".$skill[PlusMAXSP].""); if($skill["PlusSTR"]) print(" / Str+".$skill[PlusSTR].""); if($skill["PlusINT"]) print(" / Int+".$skill[PlusINT].""); if($skill["PlusDEX"]) print(" / Dex+".$skill[PlusDEX].""); if($skill["PlusSPD"]) print(" / Spd+".$skill[PlusSPD].""); if($skill["PlusLUK"]) print(" / Luk+".$skill[PlusLUK].""); if($skill["charge"]["0"] || $skill["charge"]["1"]) { print(" / (".($skill["charge"]["0"]?$skill["charge"]["0"]:"0").":"); print(($skill["charge"]["1"]?$skill["charge"]["1"]:"0").")"); } // 绅达扩嘎山绩 if($skill["limit"]) { $Limit = " / Limit:"; foreach($skill["limit"] as $type => $bool) { $Limit .= $type.", "; } print(substr($Limit,0,-2)); } if($skill["exp"]) print(" / {$skill[exp]}"); print("\n"); } ////////////////////////////////////////////////// // アイテムの拒嘿を手す...ちょっと饯赖したいな。 function ShowItemDetail($item,$amount=false,$text=false,$need=false) { if(!$item) return false; $html = ""; // 篮希猛 if($item["refine"]) $html .= "+{$item[refine]} "; if($item["AddName"]) $html .= "{$item[AddName]} "; $html .= "{$item[base_name]}";// 叹涟 if($item["drefine"]) { $html .= " "; for($i=0; $i<$item["drefine"]; $i++) { $html .= "+"; } } if($item["type"]) $html .= " ({$item[type]})"; if($amount) {//眶翁 $html .= " x{$amount}"; } if($item["atk"]["0"])//湿妄苟封 $html .= ' / Atk:'.$item[atk][0].''; if($item["atk"]["1"])//蒜恕苟封 $html .= ' / Matk:'.$item[atk][1].''; if($item["def"]) { $html .= " / Def:{$item[def][0]}+{$item[def][1]}"; $html .= " / Mdef:{$item[def][2]}+{$item[def][3]}"; } if($item["P_SUMMON"]) $html .= ' / Summon+'.$item["P_SUMMON"].'%'; if(isset($item["handle"])) $html .= ' / h:'.$item[handle].''; if($item["option"]) $html .= ' / '.substr($item["option"],0,-2).""; if($need && $item["need"]) { $html .= " /"; foreach($item["need"] as $M_itemNo => $M_amount) { $M_item = LoadItemData($M_itemNo); $html .= ""; $html .= "{$M_item[base_name]}";// 叹涟 $html .= " x{$M_amount}"; if($need["$M_itemNo"]) $html .= "(".$need["$M_itemNo"].")"; } } if($text) return $html; print($html); } ////////////////////////////////////////////////// // 乐い焚桂矢でエラ〖山绩 function ShowResult($message,$add=false) { if($add) $add = " ".$add; if(is_string($message)) print('
'.$message.'
'."\n"); } ////////////////////////////////////////////////// // 乐い焚桂矢でエラ〖山绩 function ShowError($message,$add=false) { if($add) $add = " ".$add; if(is_string($message)) print('
'.$message.'
'."\n"); } ////////////////////////////////////////////////// // マニュアルを山绩する function ShowManual() { include(MANUAL); return true; } ////////////////////////////////////////////////// // マニュアルを山绩する function ShowManual2() { include(MANUAL_HIGH); return true; } ////////////////////////////////////////////////// // チュ〖トリアルを山绩する function ShowTutorial() { include(TUTORIAL); return true; } ////////////////////////////////////////////////// // Data Boardを山绩する function ShowDataBoard() { include(DATA_BOARD); return true; } ////////////////////////////////////////////////// // Data Boardを山绩する function ShowDataBoardMaster() { include(DATA_BOARD_MASTER); return true; } ////////////////////////////////////////////////// // 构糠柒推の山绩 function ShowUpDate() { print('
'); print("

Back
to bottom

"); if($_POST["updatetext"]) { $update = htmlspecialchars($_POST["updatetext"],ENT_QUOTES); $update = stripslashes($update); } else $update = @file_get_contents(UPDATE); print('
'); if($_POST["updatepass"] == UP_PASS) { print('
'); print(''); print('リロ〖ド
'); } print(nl2br($update)."\n"); print('
'); if($_POST["updatepass"] == UP_PASS && $_POST["updatetext"]) { $fp = fopen(UPDATE,"w"); $text = htmlspecialchars($_POST["updatetext"],ENT_QUOTES); $text = stripslashes($text); flock($fp,2); fputs($fp,$text); fclose($fp); } print <<< EOD
EOD; print("

Back

"); } ////////////////////////////////////////////////// // げ〖むで〖た function ShowGameData() { ?>

GameData

| 喀(Job) | アイテム(item) | 冉年 | モンスタ〖 |
$var) { $name[$key] = trim($name[$key]); if($name[$key] === "") unset($name[$key]); } return $name; } else { return array(); } } ////////////////////////////////////////////////// // function userNameAdd($add) { foreach(userNameLoad() as $name) { $string .= $name."\n"; } $string .= $add."\n"; $fp = fopen(USER_NAME,"w+"); flock($fp, LOCK_EX); fwrite($fp,$string); fclose($fp); } ////////////////////////////////////////////////// // 链ランキングの山绩 function RankAllShow() { print('
'."\n"); print('

Classic Ranking - '.date("Y钳n奉j泣 G箕i尸s擅").'

'."\n"); include(CLASS_RANKING); $Rank = new Ranking(); $Rank->ShowRanking(); print('
'."\n"); } ////////////////////////////////////////////////// // 链ランキングの山绩 function SquadAllShow() { print('
'."\n"); print('

Squad Ranking - '.date("Y钳n奉j泣 G箕i尸s擅").'

'."\n"); include(CLASS_SQUAD); $Squad = new Squad(); $Squad->ShowRanking(); print('
'."\n"); } ////////////////////////////////////////////////// // 链ランキングの山绩 function DuelAllShow() { print('
'."\n"); print('

Duel Ranking - '.date("Y钳n奉j泣 G箕i尸s擅").'

'."\n"); include(CLASS_DUEL); $Duel = new Duel(); $Duel->ShowRanking(); print('
'."\n"); } ////////////////////////////////////////////////// // 链ランキングの山绩 function OldAllShow() { print('
'."\n"); print('

Old-fashion Ranking - '.date("Y钳n奉j泣 G箕i尸s擅").'

'."\n"); include(CLASS_OLD); $Old = new Old(); $Old->ShowRanking(); print('
'."\n"); } ////////////////////////////////////////////////// // 链ランキングの山绩 function ArenaAllShow() { print('
'."\n"); print('

Classic Arena - '.date("Y钳n奉j泣 G箕i尸s擅").'

'."\n"); include(CLASS_ARENA); $Arena = new Arena(); $Arena->ShowRanking(); print('
'."\n"); } ////////////////////////////////////////////////// // 链ランキングの山绩 function ArenaSquadAllShow() { print('
'."\n"); print('

Squad Arena - '.date("Y钳n奉j泣 G箕i尸s擅").'

'."\n"); include(CLASS_ARENASQUAD); $ArenaSquad = new ArenaSquad(); $ArenaSquad->ShowRanking(); print('
'."\n"); } ////////////////////////////////////////////////// // function RecordManage($string) { $file = MANAGE_LOG_FILE; $fp = @fopen($file,"r+") or die(); $text = fread($fp,2048); ftruncate($fp,0); rewind($fp); fwrite($fp,$string."\n".$text); } /* * 掐蜗された矢机误を澄千する * 手り猛 * 喇根 = array(true,恃垂($string)); * 己窃 = array(false,己窃妄统); */ function CheckString($string,$maxLength=16) { $string = trim($string); $string = stripslashes($string); if(is_numeric(strpos($string,"\t"))) { return array(false,"稍赖な矢机"); } if(is_numeric(strpos($string,"\n"))) { return array(false,"稍赖な矢机"); } if (!$string) { return array(false,"踏掐蜗"); } $length = strlen($string); if ( 0 == $length || $maxLength < $length) { return array(false,"墓すぎか没すぎる"); } $string = htmlspecialchars($string,ENT_QUOTES); return array(true,$string); } /////////////////////////////////////////////////// // 眉琐を冉们。 function isMobile() { if(strstr($_SERVER['HTTP_USER_AGENT'],"DoCoMo")){ $env = 'i'; }elseif(strstr($_SERVER['HTTP_USER_AGENT'],"Vodafone")){ $env = 'i'; }elseif(strstr($_SERVER['HTTP_USER_AGENT'],"SoftBank")){ $env = 'i'; }elseif(strstr($_SERVER['HTTP_USER_AGENT'],"MOT-")){ $env = 'i'; }elseif(strstr($_SERVER['HTTP_USER_AGENT'],"J-PHONE")){ $env = 'i'; }elseif(strstr($_SERVER['HTTP_USER_AGENT'],"KDDI")){ //$env = 'ez'; $env = 'ez'; }elseif(strstr($_SERVER['HTTP_USER_AGENT'],"UP.Browser")){ $env = 'i'; }elseif(strstr($_SERVER['HTTP_USER_AGENT'],"WILLCOM")){ $env = 'ez'; }else{ $env = 'pc'; } return $env; } ////////////////////////////////////////////////// // DUMP if(!function_exists("dump")) { function dump($array) { print("
".print_r($array,1)."
"); } } ?> "叹涟", "img" => "skill_042.png",//茶咙 "exp" => "祷の棱汤", "sp" => "久锐sp", "type" => "0",//0=湿妄 1=蒜恕 "target"=> array(friend/enemy/all/self,individual/multi/all,苟封搀眶), ----(毋)---------------------------------------- frien/enemy = 蹋数/浓 all = 蹋数+浓 链挛 self = 极咳に enemy individual 1 = 浓办客に1搀 enemy individual 3 = 浓办客に3搀 enemy multi 3 = 浓(茂か3客)に1搀づつ(脚剩の材墙拉铜り) enemy all 1 = 浓链镑に1搀苟封 all individual 5 = 蹋数浓链挛の茂か办客に5搀 all multi 5 = 蹋数浓链挛の茂か5客に1搀づつ(脚剩の材墙拉铜り) all all 3 = 蹋数浓链镑に3搀づつ ------------------------------------------------ "pow" => "100",// 100で充った湿が擒唯になる... 130=1.3擒 100 が答塑。 // "hit" => "100",// (驴尸久した...祷の喇根唯...?) "invalid" => "1",//稿币をかばう瓢侯を痰跟步 "support" => "1",//蹋数の毁辩蒜恕(と惰侍が涩妥) "priority" => "LowHpRate",//タ〖ゲットの庭黎(LowHpRate,Dead,Summon,Charge) //"charge" => "",//いわゆる庇晶窗位までの箕粗やら、蜗の鸣め箕粗霹(0=庇晶痰し) //"stiff" => "",//乖瓢稿の古木箕粗(0=古木痰し 100=略怠箕粗2擒(略怠箕粗=古木箕粗) ) "charge" => array(charge,stiff),//芹误に恃构。 "learn" => "浆评に涩妥なポイント眶", "Up**" "Down**" "pierce" "delay" "knockback" "poison" "summon" "move" "strict" => array("Bow"=>true),//绅达扩嘎 "umove" // 蝗脱荚が败瓢。 "DownSTR" => "40",// IND DEX SPD LUK ATK MATK DEF MDEF HP SP "UpSTR" "PlusSTR" => 50, */ switch($no) { //////////////////////////////////////// case "1000":// 1000 - 2999 苟封废 $skill = array( "name" => "Attack", "img" => "skill_042.png", "exp" => "奶撅苟封", "sp" => "0", "type" => "0", "learn" => "0", "target"=> array("enemy","individual",1), "pow" => "100", ); break; case "1001": $skill = array( "name" => "Bash", "img" => "skill_032.png", "exp" => "", "sp" => "8", "type" => "0", "learn" => "0", "target"=> array("enemy","individual",1), "pow" => "160", "charge"=> array(20,0), ); break; case "1002": $skill = array( "name" => "FireBall", "img" => "skill_018.png", "exp" => "", "sp" => "20", "type" => "1", "learn" => "0", "target"=> array("enemy","multi",4), "pow" => "100", "invalid" => "1", "charge"=> array(40,0), ); break; case "1003": $skill = array( "name" => "DoubleAttack", "img" => "skill_073.png", "exp" => "", "sp" => "15", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",2), "pow" => "90", ); break; case "1005": $skill = array( "name" => "RaidAttack", "img" => "skill_073.png", "exp" => "稿币の浓に耙蜗2擒", "sp" => "20", "type" => "0", "learn" => "5", "target"=> array("enemy","multi",2), "pow" => "140", "charge"=> array(20,0), ); break; //---------------------------------------------------// // 1010 までは锡浆で侯った祷— // //---------------------------------------------------// case "1011": $skill = array( "name" => "WeaponBreak", "img" => "skill_072.png", "exp" => "苟封蜗你布", "sp" => "30", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "140", "charge"=> array(0,0), "DownATK" => "50", "DownMATK" => "50", ); break; case "1012": $skill = array( "name" => "ArmorBreak", "img" => "skill_072.png", "exp" => "松告蜗你布", "sp" => "30", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "140", "charge"=> array(0,0), "DownDEF" => "30", "DownMDEF" => "30", ); break; case "1013": $skill = array( "name" => "Stab", "img" => "skill_074.png", "exp" => "", "sp" => "15", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "190", "charge"=> array(0,30), ); break; case "1014": $skill = array( "name" => "FatalStab", "img" => "skill_074z.png", "exp" => "", "sp" => "50", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",1), "pow" => "360", "charge"=> array(0,40), ); break; case "1015": $skill = array( "name" => "KnockBack", "img" => "skill_075.png", "exp" => "稿币步", "sp" => "60", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",2), "pow" => "80", "charge"=> array(40,20), "knockback" => "100", ); break; case "1016": $skill = array( "name" => "ArmorPierce", "img" => "skill_077.png", "exp" => "松告蜗痰浑", "sp" => "30", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "170", "charge"=> array(0,40), "pierce"=> true, ); break; case "1017": $skill = array( "name" => "RagingBlow", "img" => "skill_031.png", "exp" => "", "sp" => "50", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",6), "pow" => "110", "charge"=> array(40,30), ); break; case "1018": $skill = array( "name" => "Indiscriminate", "img" => "skill_031z.png", "exp" => "", "sp" => "65", "type" => "0", "learn" => "10", "target"=> array("all","multi",8), "pow" => "100", "invalid" => true, "charge"=> array(40,30), ); break; case "1019": $skill = array( "name" => "PierceRush", "img" => "skill_077z.png", "exp" => "松告蜗痰浑, 涟渴", "sp" => "80", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",6), "pow" => "60", "charge"=> array(100,0), "pierce"=> true, "umove" => "front", ); break; case "1020": $skill = array( "name" => "ManaBreak", "img" => "skill_073z.png", "exp" => "SPダメ〖ジ, 松告蜗痰浑", "sp" => "30", "type" => "0", "learn" => "2", "target"=> array("enemy","individual",1), "pow" => "90", "charge"=> array(0,40), "pierce"=> true, "SPdmg"=> true, ); break; case "1021": $skill = array( "name" => "SoulBreak", "img" => "skill_072z.png", "exp" => "SP+HPダメ〖ジ, 松告蜗痰浑", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "90", "charge"=> array(0,40), "pierce"=> true, "HPSPdmg"=> true, ); break; case "1022": $skill = array( "name" => "ChargeAttack", "img" => "skill_033.png", "exp" => "稿误の箕耙蜗4擒+涟渴", "sp" => "10", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "100", "charge"=> array(0,30), ); break; case "1023": $skill = array( "name" => "Hit&Away", "img" => "skill_033z.png", "exp" => "涟误の箕耙蜗3擒+稿锣", "sp" => "10", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "100", "charge"=> array(0,10), ); break; case "1024": $skill = array( "name" => "LifeDivision", "img" => "skill_073y.png", "exp" => "滦据とHPを尸充", "sp" => "100", "type" => "0", "learn" => "10", "target"=> array("enemy","individual",1), "charge"=> array(0,50), ); break; case "1025": $skill = array( "name" => "ManaDivision", "img" => "skill_073x.png", "exp" => "滦据とSPを尸充", "sp" => "10", "type" => "0", "learn" => "3", "target"=> array("enemy","individual",1), ); break; case "1026": $skill = array( "name" => "SoulShred", "img" => "skill_072z.png", "exp" => "SP+HPダメ〖ジ, 松告蜗痰浑", "sp" => "110", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",3), "pow" => "60", "charge"=> array(100,0), "pierce"=> true, "HPSPdmg"=> true, ); break; case "1027": $skill = array( "name" => "IndignantBlow", "img" => "skill_031.png", "exp" => "", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",3), "pow" => "210", "charge"=> array(40,30), ); break; //-------------------------------- 1031 Warrior废纳裁スキル case "1030": $skill = array( "name" => "Crumbling", "img" => "skill_072.png", "exp" => "苟封蜗ˇ松告蜗你布", "sp" => "40", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",1), "charge"=> array(0,30), "DownATK" => "25", "DownDEF" => "25", "DownMDEF" => "25", ); break; case "1031": $skill = array( "name" => "Overrun", "img" => "044-Skill01.png", "exp" => "涟渴", "sp" => "60", "type" => "0", "learn" => "12", "target"=> array("enemy","multi",3), "pow" => "200", "charge"=> array(100,0), "DownDEF" => "15", "DownMDEF" => "15", "umove" => "front", ); break; case "1032": $skill = array( "name" => "ShieldBreak", "img" => "skill_072.png", "exp" => "松告蜗你布", "sp" => "20", "type" => "0", "learn" => "5", "target"=> array("enemy","individual",1), "pow" => "200", "charge"=> array(0,0), "DownDEF" => "25", ); break; case "1033": $skill = array( "name" => "AdrenalineRush", "img" => "skill_031z.png", "exp" => "", "sp" => "90", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",8), "pow" => "110", "charge"=> array(100,0), ); break; case "1035": $skill = array( "name" => "AxingCharge", "img" => "we_axe008b.png", "exp" => "稿币步", "sp" => "50", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",2), "pow" => "130", "charge"=> array(30,30), "delay" => "30", "knockback" => "100", "limit"=> array("Axe"=>true,"Hatchet"=>true,), ); break; case "1036": $skill = array( "name" => "FatalAxe", "img" => "we_axe008c.png", "exp" => "稿币步", "sp" => "90", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",2), "pow" => "230", "charge"=> array(50,50), "delay" => "50", "knockback" => "100", "limit"=> array("Axe"=>true,"Hatchet"=>true,), ); break; case "1037": $skill = array( "name" => "PierceRitual", "img" => "skill_077zx.png", "exp" => "松告蜗痰浑, 涟渴, 蒜恕控+1", "sp" => "180", "type" => "0", "learn" => "8", "target"=> array("enemy","multi",5), "pow" => "70", "charge"=> array(100,0), "pierce"=> true, "umove" => "front", "MagicCircleRitual" => 1, ); break; case "1038": $skill = array( "name" => "UltimaPierce", "img" => "skill_077s.png", "exp" => "松告蜗痰浑", "sp" => "150", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "360", "charge"=> array(0,100), "pierce"=> true, ); break; case "1040": $skill = array( "name" => "HatchetKylie", "img" => "we_axe009b.png", "exp" => "涟稿币1挛ずつダメ〖ジ", "sp" => "50", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",1), "hitbias" => "2", "pow" => "280", "invalid" => "1", "charge"=> array(30,30), "limit"=> array("Hatchet"=>true), "priority" => "Front", "ChainSkill"=> 1041, "ChainSkillHidden"=> true, ); break; case "1041": $skill = array( "name" => "HatchetKylie",//(back) "img" => "we_axe009b.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",1), "pow" => "280", "invalid" => "1", "limit"=> array("Hatchet"=>true), "priority" => "Back", "OriginSkill"=> 1040, ); break; case "1042": $skill = array( "name" => "FallAxe", "img" => "we_axe008b.png", "exp" => "涟币の浓にだけダメ〖ジ", "sp" => "90", "type" => "0", "learn" => "4", "target"=> array("enemy","all",1), "pow" => "200", "charge"=> array(50,50), "delay" => "30", "limit"=> array("Axe"=>true,), "priority" => "Front", ); break; case "1043": $skill = array( "name" => "MaceBreak", "img" => "we_axe016t.png", "exp" => "湿蒜寒圭冉年, 松告蜗你布", "sp" => "30", "type" => "0", "mix" => "1", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "200", "charge"=> array(0,0), "DownDEF" => "15", "DownMDEF" => "15", "limit"=> array("Mace"=>true,), ); break; case "1045": $skill = array( "name" => "Twirl", "img" => "we_spear019.png", "exp" => "涟币の浓にだけダメ〖ジ ", "sp" => "50", "type" => "0", "learn" => "4", "target"=> array("enemy","all",1), "pow" => "200", "charge"=> array(30,0), "limit"=> array("Spear"=>true,), "priority" => "Front", ); break; case "1046": $skill = array( "name" => "Brandish", "img" => "we_spear019b.png", "exp" => "涟币の浓に耙蜗2擒 ", "sp" => "90", "type" => "0", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "150", "charge"=> array(100,0), "limit"=> array("Spear"=>true,), ); break; case "1047": $skill = array( "name" => "Transfixion", "img" => "we_spear006.png", "exp" => "涟稿币1挛ずつダメ〖ジ", "sp" => "50", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",1), "hitbias" => "2", "pow" => "280", "invalid" => "1", "charge"=> array(30,30), "limit"=> array("Spear"=>true,), "priority" => "Front", "ChainSkill"=> 1048, "ChainSkillHidden"=> true, ); break; case "1048": $skill = array( "name" => "Transfixion",//(back) "img" => "we_spear006.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",1), "pow" => "280", "invalid" => "1", "limit"=> array("Spear"=>true,), "priority" => "Back", "OriginSkill"=> 1047, ); break; case "1049": $skill = array( "name" => "PiercingBarrier", "img" => "we_spear006d.png", "exp" => "Shield蒜恕豺近 ", "sp" => "50", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",1), "pow" => "300", "charge"=> array(30,30), "limit"=> array("Spear"=>true,), ); break; case "1055": $skill = array( "name" => "JointStab", "img" => "we_spear006b.png", "exp" => "", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "200", "DownSTR" => "35", "DownATK" => "35", "DownMATK" => "35", "limit"=> array("Pike"=>true,), ); break; case "1060": $skill = array( "name" => "HatchetWielder", "img" => "we_axe009b.png", "exp" => "", "sp" => "90", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",4), "pow" => "190", "invalid" => "1", "charge"=> array(50,50), "limit"=> array("Hatchet"=>true), ); break; case "1061": $skill = array( "name" => "NablaAxe", "img" => "we_axe008b.png", "exp" => "", "sp" => "50", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",3), "pow" => "150", "charge"=> array(30,30), "limit"=> array("Axe"=>true,), ); break; case "1062": $skill = array( "name" => "MaceDisarm", "img" => "we_axe016t.png", "exp" => "湿蒜寒圭冉年", "sp" => "90", "type" => "0", "mix" => "1", "learn" => "6", "target"=> array("enemy","multi",3), "pow" => "200", "charge"=> array(50,50), "DownATK" => "10", "DownDEF" => "10", "DownMDEF" => "10", "limit"=> array("Mace"=>true,), ); break; case "1070": $skill = array( "name" => "ExceedRun", "img" => "044-Skill01.png", "exp" => "涟渴", "sp" => "110", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",4), "pow" => "200", "charge"=> array(140,0), "DownDEF" => "15", "DownMDEF" => "15", "umove" => "front", ); break; case "1071": $skill = array( "name" => "PierceBlitz", "img" => "skill_077z.png", "exp" => "松告蜗痰浑, 涟渴", "sp" => "130", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",8), "pow" => "60", "charge"=> array(140,0), "pierce"=> true, "umove" => "front", ); break; case "1075": $skill = array( "name" => "SoulPulverize", "img" => "skill_072z.png", "exp" => "SP+HPダメ〖ジ, 松告蜗痰浑", "sp" => "160", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",4), "pow" => "60", "charge"=> array(140,0), "pierce"=> true, "HPSPdmg"=> true, ); break; case "1080": $skill = array( "name" => "FullAdrenalineRush", "img" => "skill_031z.png", "exp" => "", "sp" => "140", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",10), "pow" => "100", "charge"=> array(140,0), ); break; case "1081": $skill = array( "name" => "HatchetRage", "img" => "we_axe009b.png", "exp" => "", "sp" => "140", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",6), "pow" => "170", "invalid" => "1", "charge"=> array(90,50), "limit"=> array("Hatchet"=>true), ); break; case "1082": $skill = array( "name" => "MaceDebacle", "img" => "we_axe016t.png", "exp" => "湿蒜寒圭冉年", "sp" => "140", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","multi",4), "pow" => "200", "charge"=> array(90,50), "DownATK" => "10", "DownDEF" => "10", "DownMDEF" => "10", "limit"=> array("Mace"=>true,), ); break; case "1085": $skill = array( "name" => "CannonThrow", "img" => "we_spear006b.png", "exp" => "涟稿币1挛ずつダメ〖ジ", "sp" => "100", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",1), "hitbias" => "2", "pow" => "360", "invalid" => "1", "charge"=> array(100,0), "priority" => "Front", "ChainSkill"=> 1086, "ChainSkillHidden"=> true, ); break; case "1086": $skill = array( "name" => "CannonThrow",//(back) "img" => "we_spear006b.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",1), "pow" => "360", "invalid" => "1", "priority" => "Back", "OriginSkill"=> 1085, ); break; // 1100 - Sacrier case "1100": $skill = array( "name" => "ObtainPower", "img" => "skill_057.png", "exp" => "蜗惧竞", "sp" => "0", "type" => "0", "learn" => "2", "target"=> array("self","individual",1), "support"=> true, "sacrifice" => "15", "UpSTR" => "100", "charge"=> array(0,-25), ); break; case "1101": $skill = array( "name" => "ObtainSpeed", "img" => "skill_057.png", "exp" => "玲さ惧竞", "sp" => "0", "type" => "0", "learn" => "2", "target"=> array("self","individual",1), "support"=> true, "sacrifice" => "15", "PlusSPD" => "100", "charge"=> array(0,-25), ); break; case "1102": $skill = array( "name" => "ObtainMind", "img" => "skill_057.png", "exp" => "梦蜗惧竞", "sp" => "0", "type" => "0", "learn" => "2", "target"=> array("self","individual",1), "support"=> true, "sacrifice" => "15", "UpINT" => "100", "charge"=> array(0,-25), ); break; case "1113": $skill = array( "name" => "Pain", "img" => "skill_057.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "2", "target"=> array("enemy","individual",1), "pow" => "200", "sacrifice" => "5", ); break; case "1114": $skill = array( "name" => "Rush", "img" => "skill_057.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "4", "target"=> array("enemy","multi",5), "pow" => "100", "sacrifice" => "15", ); break; case "1115": $skill = array( "name" => "Ruin", "img" => "skill_057.png", "exp" => "", "sp" => "1", "type" => "0", "learn" => "8", "target"=> array("enemy","multi",4), "pow" => "200", "sacrifice" => "30", ); break; case "1116": $skill = array( "name" => "Punish", "img" => "skill_057.png", "exp" => "负警HP尸ダメ〖ジ", "sp" => "100", "type" => "0", "learn" => "12", "target"=> array("enemy","individual",1), "charge"=> array(50,50), ); break; case "1117": $skill = array( "name" => "Illness", "img" => "skill_057.png", "exp" => "魄步", "sp" => "32", "type" => "0", "learn" => "8", "target"=> array("enemy","all",1), "sacrifice" => "20", "charge"=> array(0,50), "poison"=> "100", ); break; case "1118": $skill = array( "name" => "Pressuer", "img" => "skill_057.png", "exp" => "稿币步", "sp" => "50", "type" => "0", "learn" => "8", "target"=> array("enemy","all",1), "sacrifice" => "50", "charge"=> array(100,0), "knockback"=> "100", ); break; case "1119": $skill = array( "name" => "Possession", "img" => "skill_057.png", "exp" => "1搀扩嘎", "sp" => "70", "type" => "0", "learn" => "16", "target"=> array("friend","all",1), "sacrifice" => "200", "charge"=> array(100,0), "limittime"=> "1", "UpSTR" => "55", "UpINT" => "55", "UpSPD" => "55", "UpATK" => "55", "UpMATK"=> "55", ); break; case "1120": $skill = array( "name" => "Termination", "img" => "skill_057.png", "exp" => "极尸のHPと呵络HPに炳じて耙蜗恃步", "sp" => "15", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",2), "pow" => "50", "sacrifice" => "30", ); break; case "1125": $skill = array( "name" => "Extinction", "img" => "skill_057.png", "exp" => "", "sp" => "15", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",6), "pow" => "170", "sacrifice" => "45", ); break; case "1126": $skill = array( "name" => "Execution", "img" => "skill_057.png", "exp" => "极尸のHPと呵络HPに炳じて耙蜗恃步", "sp" => "15", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",3), "pow" => "50", "sacrifice" => "45", ); break; //------------------------------------------------ 1150 Samurai case "1150": $skill = array( "name" => "IaiSlash", "img" => "we_sword031.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "180", ); break; case "1151": $skill = array( "name" => "Counter", "img" => "skill_059y.png", "exp" => "カウンタ〖", "sp" => "10", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "counterimg" => "skill_080.png", "counterhit" => "1", "pow" => "100", "FirstQuick" => "1", ); break; case "1152": $skill = array( "name" => "ChargeCounter", "img" => "skill_059y.png", "exp" => "カウンタ〖喇根箕STR笼裁", "sp" => "30", "type" => "0", "learn" => "8", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "counterimg" => "skill_080.png", "counterhit" => "1", "pow" => "100", "UpSTR" => "50", "FirstQuick" => "1", ); break; case "1153": $skill = array( "name" => "SpeedCounter", "img" => "skill_059y.png", "exp" => "カウンタ〖喇根箕SPD笼裁", "sp" => "30", "type" => "0", "learn" => "8", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "counterimg" => "skill_080.png", "counterhit" => "1", "pow" => "100", "PlusSPD" => "50", "FirstQuick" => "1", ); break; case "1154": $skill = array( "name" => "DoubleCounter", "img" => "skill_059y.png", "exp" => "カウンタ〖", "sp" => "30", "type" => "0", "learn" => "6", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "counterimg" => "skill_080.png", "counterhit" => "2", "pow" => "100", "FirstQuick" => "1", ); break; case "1155": $skill = array( "name" => "MultiCounter", "img" => "skill_059y.png", "exp" => "2搀カウンタ〖", "sp" => "40", "type" => "0", "learn" => "12", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "counterimg" => "skill_080.png", "counterhit" => "1", "pow" => "100", "charge"=> array(0,30), "FirstQuick" => "1", ); break; case "1156": $skill = array( "name" => "MiddleCounter", "img" => "skill_059y.png", "exp" => "涟币痰浑苟封&链挛苟封をカウンタ〖", "sp" => "20", "type" => "0", "learn" => "6", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "counterimg" => "skill_080.png", "counterhit" => "1", "pow" => "100", "FirstQuick" => "1", ); break; case "1157": $skill = array( "name" => "FatalCounter", "img" => "skill_059z.png", "exp" => "カウンタ〖, HP50%笆布で蝗脱材", "sp" => "60", "type" => "0", "learn" => "10", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "counterimg" => "skill_080.png", "counterhit" => "2", "pow" => "200", ); break; case "1158": $skill = array( "name" => "AdditionalMultiCounter", "img" => "skill_059z.png", "exp" => "3搀カウンタ〖, HP50%笆布で蝗脱材", "sp" => "60", "type" => "0", "learn" => "10", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "counterimg" => "skill_080.png", "counterhit" => "1", "pow" => "100", ); break; case "1159": $skill = array( "name" => "HybridCounter", "img" => "skill_059z.png", "exp" => "链湿妄苟封を2搀カウンタ〖, HP50%笆布で蝗脱材", "sp" => "40", "type" => "0", "learn" => "10", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "counterimg" => "skill_080.png", "counterhit" => "1", "pow" => "100", ); break; case "1165": $skill = array( "name" => "Issen", "img" => "skill_031y.png", "exp" => "涟币の浓にだけダメ〖ジ ", "sp" => "25", "type" => "0", "learn" => "4", "target"=> array("enemy","all",1), "pow" => "120", "priority" => "Front", ); break; case "1166": $skill = array( "name" => "IssenKai", "img" => "skill_031y.png", "exp" => "涟币の浓にだけダメ〖ジ ", "sp" => "90", "type" => "0", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "300", "charge"=> array(30,30), "priority" => "Front", ); break; case "1167": $skill = array( "name" => "Battou", "img" => "we_sword031.png", "exp" => "松告蜗痰浑", "sp" => "5", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",1), "pow" => "110", "pierce"=> true, ); break; case "1168": $skill = array( "name" => "HeroicBlow", "img" => "skill_030.png", "exp" => "HPが30%笆布の箕耙蜗6擒", "sp" => "20", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",1), "pow" => "100", "charge"=> array(0,30), ); break; case "1169": $skill = array( "name" => "FinalBlow", "img" => "skill_030.png", "exp" => "HPが5%笆布の箕耙蜗9擒", "sp" => "10", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",1), "pow" => "100", ); break; case "1170": $skill = array( "name" => "Harakiri", "img" => "skill_057.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "2", "target"=> array("self","individual",1), "support" => "1", "sacrifice" => "50", "UpSTR" => "50", "PlusSPD" => "50", ); break; case "1171": $skill = array( "name" => "Feint", "img" => "we_sword031.png", "exp" => "カウンタ〖(瓤封)搀眶-1", "sp" => "25", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "delay" => 30, "priority" => "Counter", ); break; case "1172": $skill = array( "name" => "FeintZero", "img" => "we_sword031.png", "exp" => "110%x1 / 松告蜗痰浑, カウンタ〖(瓤封)搀眶-1", "sp" => "50", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",1), "delay" => 30, "pierce"=> true, "priority" => "Counter", ); break; case "1175": $skill = array( "name" => "IssenKiwami", "img" => "skill_031y.png", "exp" => "涟币の浓にだけダメ〖ジ ", "sp" => "140", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "360", "charge"=> array(100,0), "priority" => "Front", ); break; case "1176": $skill = array( "name" => "BattouKiwami", "img" => "we_sword031.png", "exp" => "松告蜗痰浑", "sp" => "108", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "80", "charge"=> array(100,0), "pierce"=> true, ); break; //------------------------------------------------ 1200 Murderer case "1200": $skill = array( "name" => "PoisonBlow", "img" => "skill_074y.png", "exp" => "陵缄が魄觉轮なら耙蜗6擒", "sp" => "10", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "100", "limit"=> array("Dagger"=>true,), ); break; case "1203": $skill = array( "name" => "KnifeThrow", "img" => "we_sword001.png", "sp" => "0", "type" => "0", "learn" => "1", "target"=> array("enemy","individual",1), "pow" => "140", "invalid" => "1", "limit"=> array("Dagger"=>true,), ); break; case "1204": $skill = array( "name" => "ScatterKnife", "img" => "we_sword001z.png", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("enemy","multi",3), "pow" => "130", "invalid" => "1", "limit"=> array("Dagger"=>true,), ); break; case "1205": $skill = array( "name" => "SulfaricAcid", "img" => "item_027.png", "exp" => "松告你布", "sp" => "30", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "DownDEF" => "30", "DownMDEF" => "30", ); break; case "1206": $skill = array( "name" => "AcidMist", "img" => "skill_079z.png", "exp" => "松告你布", "sp" => "60", "type" => "0", "learn" => "4", "target"=> array("enemy","all",1), "DownDEF" => "15", ); break; case "1207": $skill = array( "name" => "PoisonBreath", "img" => "skill_005cz.png", "exp" => "魄步, 涟渴", "sp" => "30", "type" => "0", "learn" => "6", "target"=> array("enemy","all",1), "umove" => "front", "charge"=> array(30,30), "poison"=> "100", ); break; case "1208": $skill = array( "name" => "PoisonInvasion", "img" => "skill_024z.png", "exp" => "魄觉轮の陵缄にダメ〖ジ(Int巴赂)", "sp" => "60", "type" => "0", "learn" => "8", "target"=> array("enemy","all",1), ); break; case "1209": $skill = array( "name" => "TransPoison", "img" => "item_031.png", "exp" => "魄觉轮なら墙蜗惧竞+魄豺近", "sp" => "80", "type" => "0", "learn" => "8", "target"=> array("friend","all",1), "PlusSTR" => 50, "PlusSPD" => 50, "charge"=> array(0,100), "CurePoison" => true, ); break; case "1210": $skill = array( "name" => "FrontBind", "img" => "skill_073x.png", "exp" => "乖瓢觅变", "sp" => "100", "type" => "0", "learn" => "2", "target"=> array("enemy","all",1), ); break; case "1211": $skill = array( "name" => "BackBind", "img" => "skill_073x.png", "exp" => "乖瓢觅变", "sp" => "100", "type" => "0", "learn" => "2", "target"=> array("enemy","all",1), ); break; case "1212": $skill = array( "name" => "SnuffOut", "img" => "we_sword001.png", "exp" => "你HPの陵缄庭黎", "sp" => "0", "type" => "0", "learn" => "10", "target"=> array("enemy","individual",1), "pow" => "100", "invalid" => "1", "priority" => "LowHpRate", "limit"=> array("Dagger"=>true,), ); break; case "1213": $skill = array( "name" => "Murder", "img" => "we_sword001z.png", "exp" => "你HPの陵缄庭黎", "sp" => "15", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",3), "pow" => "100", "invalid" => "1", "priority" => "LowHpRate", "limit"=> array("Dagger"=>true,), ); break; case "1214": $skill = array( "name" => "VenomousKnife", "img" => "we_sword001z.png", "exp" => "陵缄が魄觉轮なら耙蜗2擒", "sp" => "30", "type" => "0", "learn" => "8", "target"=> array("enemy","multi",4), "pow" => "60", "invalid" => "1", "limit"=> array("Dagger"=>true,), ); break; case "1215": $skill = array( "name" => "Corruption", "img" => "skill_079z.png", "exp" => "陵缄が魄觉轮なら松告你布", "sp" => "80", "type" => "0", "learn" => "8", "target"=> array("enemy","all",1), "DownDEF" => "20", "DownMDEF" => "20", ); break; case "1216": $skill = array( "name" => "KnifeDesperado", "img" => "we_sword001z.png", "sp" => "130", "type" => "0", "learn" => "12", "target"=> array("enemy","multi",8), "pow" => "100", "charge"=> array(0,70), "invalid" => "1", "limit"=> array("Dagger"=>true,), ); break; case "1217": $skill = array( "name" => "PoisonKnife", "img" => "we_sword001z.png", "exp" => "魄步, 陵缄が魄觉轮なら耙蜗2擒", "sp" => "50", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",2), "pow" => "100", "invalid" => "1", "poison"=> "100", "limit"=> array("Dagger"=>true,), ); break; case "1218": $skill = array( "name" => "MirageKnife", "img" => "skill_073d.png", "exp" => "Devotion痰跟", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("enemy","multi",3), "pow" => "110", "invalid" => "1", "D_invalid" => "1", "limit"=> array("Dagger"=>true,), ); break; case "1220": $skill = array( "name" => "AntiPoisoning", "img" => "item_026b.png", "exp" => "魄卵拉+50%", "sp" => "80", "type" => "0", "learn" => "5", "target"=> array("friend","all",1), ); break; //---------------------------------------------- 1240 BeastTamer case "1240": $skill = array( "name" => "Whip", "img" => "we_other007y.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "0", "target"=> array("enemy","multi",2), "pow" => "90", "limit"=> array("Whip"=>true,), ); break; case "1241": $skill = array( "name" => "Lashing", "img" => "we_other007y.png", "exp" => "", "sp" => "30", "type" => "0", "learn" => "2", "target"=> array("enemy","multi",4), "pow" => "90", "invalid" => "1", "limit"=> array("Whip"=>true,), ); break; case "1242": $skill = array( "name" => "WhipStorm", "img" => "we_other007y.png", "exp" => "", "sp" => "40", "type" => "0", "learn" => "4", "target"=> array("enemy","multi",6), "pow" => "90", "invalid" => "1", "limit"=> array("Whip"=>true,), ); break; case "1243": $skill = array( "name" => "WhipBite", "img" => "we_other007y.png", "exp" => "", "sp" => "30", "type" => "0", "learn" => "4", "target"=> array("enemy","multi",2), "pow" => "80", "delay" => 50, "limit"=> array("Whip"=>true,), ); break; case "1244": $skill = array( "name" => "BodyBind", "img" => "we_other007y.png", "exp" => "", "sp" => "40", "type" => "0", "learn" => "4", "target"=> array("enemy","multi",2), "pow" => "60", "delay" => 30, "DownSPD" => 30, "limit"=> array("Whip"=>true,), ); break; case "1245": $skill = array( "name" => "BeastBlitzer", "img" => "we_other007y.png", "exp" => "兢喘キャラにのみダメ〖ジ", "sp" => "40", "type" => "0", "learn" => "4", "target"=> array("enemy","multi",6), "pow" => "90", "invalid" => "1", "D_invalid" => "1", "priority" => "Summon", "limit"=> array("Whip"=>true,), ); break; case "1246": $skill = array( "name" => "PluckBite", "img" => "we_other007y.png", "exp" => "涟币步", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",2), "pow" => "60", "charge"=> array(60,0), "invalid" => "1", "move" => "front", "limit"=> array("Whip"=>true,), ); break; case "1250": $skill = array( "name" => "CallBloodyLion", "img" => "we_axe021h.png", "exp" => "烩灰兢喘, ダメ〖ジに炳じて烩灰动步", "sp" => "200", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "200", "invalid" => "1", "charge"=> array(0,50), "summon" => array(5011), "quick" => true, ); break; //----------------------------------------- 1300 Weawolf case "1300": $skill = array( "name" => "CrashBite", "img" => "skill_031t.png", "exp" => "", "sp" => "50", "type" => "0", "learn" => "3", "target"=> array("enemy","individual",1), "pow" => "500", "charge"=> array(0,60), ); break; case "1301": $skill = array( "name" => "ClawRush", "img" => "we_other017.png", "exp" => "", "sp" => "50", "type" => "0", "learn" => "3", "target"=> array("enemy","multi",5), "pow" => "140", "charge"=> array(40,0), ); break; //----------------------------------------- 1310 Monk case "1310": $skill = array( "name" => "Strike", "img" => "skill_003c.png", "exp" => "湿蒜寒圭冉年", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "2", "target"=> array("enemy","individual",1), "pow" => "100", "chain" => "2", ); break; case "1311": $skill = array( "name" => "DoubleStrike", "img" => "skill_003c.png", "exp" => "湿蒜寒圭冉年", "sp" => "10", "type" => "0", "mix" => "1", "learn" => "4", "target"=> array("enemy","multi",2), "pow" => "150", "delay" => 30, "chain" => "1", ); break; case "1312": $skill = array( "name" => "HeadBashing", "img" => "skill_003c.png", "exp" => "湿蒜寒圭冉年", "sp" => "5", "type" => "0", "mix" => "1", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "320", "chain" => "3", "charge"=> array(30,0), ); break; case "1313": $skill = array( "name" => "FullHardHit", "img" => "skill_003c.png", "exp" => "湿蒜寒圭冉年, 稿币步", "sp" => "25", "type" => "0", "mix" => "1", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "80", "chain" => "15", "knockback"=> "100", "charge"=> array(50,0), ); break; case "1314": $skill = array( "name" => "ShootingStarHit", "img" => "skill_003c.png", "exp" => "湿蒜寒圭冉年", "sp" => "32", "type" => "0", "mix" => "1", "learn" => "8", "target"=> array("enemy","multi",8), "pow" => "100", "chain" => "1", "charge"=> array(30,0), ); break; case "1315": $skill = array( "name" => "AttackChain", "img" => "skill_003c.png", "exp" => "湿蒜寒圭冉年, 涟渴", "sp" => "20", "type" => "0", "mix" => "1", "learn" => "10", "target"=> array("enemy","individual",2), "pow" => "40", "chain" => "10", "umove" => "front", ); break; case "1316": $skill = array( "name" => "Burst", "img" => "skill_006c.png", "exp" => "湿蒜寒圭冉年, SP链久锐, SPに炳じて耙蜗笼裁", "sp" => "0", "type" => "1", "mix" => "1", "learn" => "15", "target"=> array("enemy","individual",1), "pow" => "200", "chain" => "1", "charge"=> array(200,0), ); break; case "1317": $skill = array( "name" => "SpiritsBlow", "img" => "skill_003c.png", "exp" => "湿蒜寒圭冉年, 栏赂荚の眶だけ耙蜗, Hit眶, Chain笼裁", "sp" => "20", "type" => "0", "mix" => "1", "learn" => "7", "target"=> array("enemy","multi",1), "pow" => "20", "chain" => "1", "multiply" => "1", ); break; case "1318": $skill = array( "name" => "Hakkei", "img" => "skill_002c.png", "exp" => "湿蒜寒圭冉年, 浓Defに炳じて松告痰浑ダメ〖ジ纳裁", "sp" => "5", "type" => "0", "mix" => "1", "learn" => "8", "target"=> array("enemy","individual",1), "pow" => "150", "chain" => "3", "charge"=> array(30,0), ); break; case "1319": $skill = array( "name" => "Renkan", "img" => "skill_006c.png", "exp" => "(100%x1, Chain2%, 浓Defに炳じて松告痰浑ダメ〖ジ纳裁)->(50%x2, Chain3%)->(100%x4, Chain1%)->(200%x1, Chain2%) / 湿蒜寒圭冉年", "sp" => "64", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",1), "support" => "1", "charge"=> array(50,0), "ChainSkill"=> 5120, ); break; case "1320": $skill = array( "name" => "Kirin", "img" => "skill_006d.png", "exp" => "Renkan->Burst, 湿蒜寒圭冉年, 蝗脱稿极尸にMaxSP-50%", "sp" => "72", "type" => "0", "learn" => "12", "target"=> array("enemy","multi",1), "support" => "1", "charge"=> array(100,0), "ChainSkill"=> 5124, ); break; case "1321": $skill = array( "name" => "Dasshin", "img" => "skill_003c.png", "exp" => "湿蒜寒圭冉年, 涟误の箕耙蜗3擒+稿锣", "sp" => "10", "type" => "0", "mix" => "1", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "110", "chain" => "3", "charge"=> array(0,30), ); break; case "1322": $skill = array( "name" => "Hadou", "img" => "skill_003b.png", "exp" => "湿蒜寒圭冉年, 稿币步", "sp" => "32", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "80", "chain" => "15", "invalid" => "1", "knockback"=> "100", "charge"=> array(50,0), ); break; case "1325": $skill = array( "name" => "LeadBlow", "img" => "skill_003c.png", "exp" => "湿蒜寒圭冉年, 乖瓢稿Monkにディレイ没教", "sp" => "15", "type" => "0", "mix" => "1", "learn" => "5", "target"=> array("enemy","multi",3), "pow" => "100", "chain" => "1", "ChainSkill"=> 1326, "ChainSkillHidden"=> true, ); break; case "1326": $skill = array( "name" => "HalfQuick", "img" => "skill_015.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","individual",1), "support" => "1", "priority" => "DelayMonk", ); break; //----------------------------------------- 1330 Artisan case "1330": $skill = array( "name" => "GoldRush", "img" => "we_axe002g.png", "exp" => "附掐缄垛驰により耙蜗笼裁", "sp" => "8", "type" => "0", "learn" => "0", "target"=> array("enemy","individual",1), "pow" => "100", "charge"=> array(20,0), ); break; case "1331": $skill = array( "name" => "GoldTermination", "img" => "we_axe002g.png", "exp" => "附掐缄垛驰により耙蜗笼裁", "sp" => "30", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",2), "pow" => "70", "charge"=> array(20,0), ); break; case "1332": $skill = array( "name" => "HardSell", "img" => "we_axe002e.png", "exp" => "", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "180", "charge"=> array(40,0), "delay" => 30, ); break; case "1333": $skill = array( "name" => "SacrificialSell", "img" => "we_axe002h.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "sacrifice" => "4", "pow" => "180", "charge"=> array(0,0), ); break; case "1340": $skill = array( "name" => "HappyEnd", "img" => "other_007.png", "exp" => "浓封撬箕EXP纳裁掐缄, 你HPの陵缄庭黎", "sp" => "10", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "160", "charge"=> array(20,0), "getexp" => 100, "priority" => "LowHpRate", ); break; case "1341": $skill = array( "name" => "DetectCoin", "img" => "acce_005.png", "exp" => "浓封撬箕策示券斧, 你HPの陵缄庭黎", "sp" => "10", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "160", "charge"=> array(20,0), "getmoney" => 100, "priority" => "LowHpRate", ); break; case "1342": $skill = array( "name" => "DetectMetal", "img" => "mat_001.png", "exp" => "浓封撬箕垛掳ˇ观佬废燎亨券斧, 你HPの陵缄庭黎", "sp" => "10", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "160", "charge"=> array(20,0), "priority" => "LowHpRate", "getitem" => array("6000"=>"3000","6010"=>"3000","6001"=>"1500","6002"=>"1000","6003"=>"700","6004"=>"500","6005"=>"200","6006"=>"100","6007"=>"10","6008"=>"10",), ); break; case "1343": $skill = array( "name" => "DetectTimber", "img" => "mat_025.png", "exp" => "浓封撬箕腾亨废燎亨券斧, 你HPの陵缄庭黎", "sp" => "10", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "160", "charge"=> array(20,0), "priority" => "LowHpRate", "getitem" => array("6030"=>"6000","6020"=>"1700","6021"=>"1100","6022"=>"700","6023"=>"500","6024"=>"10","6025"=>"10","6026"=>"10",), ); break; case "1344": $skill = array( "name" => "DetectCloth", "img" => "other_008.png", "exp" => "浓封撬箕乳ˇ诲废燎亨券斧, 你HPの陵缄庭黎", "sp" => "10", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "160", "charge"=> array(20,0), "priority" => "LowHpRate", "getitem" => array("6040"=>"3000","6190"=>"3000","6180"=>"1500","6181"=>"1000","6182"=>"700","6183"=>"400","6184"=>"400","6185"=>"10","6186"=>"10","6187"=>"10",), ); break; case "1345": $skill = array( "name" => "DetectHerb", "img" => "026-Herb02.png", "exp" => "浓封撬箕挑琉废燎亨券斧, 你HPの陵缄庭黎", "sp" => "10", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "160", "charge"=> array(20,0), "priority" => "LowHpRate", "getitem" => array("6210"=>"6000","6200"=>"1500","6201"=>"1000","6202"=>"700","6203"=>"500","6204"=>"200","6205"=>"100","6206"=>"10","6207"=>"10",), ); break; case "1346": $skill = array( "name" => "DetectGem", "img" => "gem_02b.png", "exp" => "浓封撬箕不ˇ术佬废燎亨券斧, 你HPの陵缄庭黎", "sp" => "10", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "160", "charge"=> array(20,0), "priority" => "LowHpRate", "getitem" => array("7200"=>"3000","7201"=>"3000","7300"=>"2000","7205"=>"1500","7301"=>"500","7302"=>"10","7303"=>"10","7304"=>"10",), ); break; //----------------------------------------- 1350 Thief case "1350": $skill = array( "name" => "CatenaAttack", "img" => "skill_073.png", "exp" => "", "sp" => "65", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",8), "pow" => "110", "charge"=> array(40,30), ); break; case "1351": $skill = array( "name" => "Disconcertion", "img" => "skill_073.png", "exp" => "Devotion痰跟", "sp" => "60", "type" => "0", "learn" => "12", "target"=> array("enemy","multi",10), "pow" => "90", "invalid" => "1", "D_invalid" => "1", "charge"=> array(40,30), "DownINT" => "5", "DownDEX" => "5", ); break; case "1352": $skill = array( "name" => "BackStab", "img" => "skill_074z.png", "exp" => "Devotion痰跟", "sp" => "90", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",1), "pow" => "400", "invalid" => "1", "D_invalid" => "1", "priority" => "Back", "charge"=> array(70,0), ); break; case "1353": $skill = array( "name" => "ThroughRun", "img" => "044-Skill01.png", "exp" => "涟稿币2挛ずつダメ〖ジ, Devotion痰跟, 涟渴", "sp" => "40", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",2), "hitbias" => "2", "pow" => "180", "invalid" => "1", "charge"=> array(40,30), "priority" => "Front", "ChainSkill"=> 1354, "ChainSkillHidden"=> true, ); break; case "1354": $skill = array( "name" => "ThroughRun",//(back) "img" => "044-Skill01.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",2), "pow" => "180", "invalid" => "1", "D_invalid" => "1", "priority" => "Back", "umove" => "front", "OriginSkill"=> 1353, ); break; case "1355": $skill = array( "name" => "FrontBind", "img" => "skill_073x.png", "exp" => "", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "delay" => "80", "priority" => "Front", ); break; case "1356": $skill = array( "name" => "BackBind", "img" => "skill_073x.png", "exp" => "", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "delay" => "80", "invalid" => "1", "priority" => "Back", ); break; case "1360": $skill = array( "name" => "ItemSteal", "img" => "skill_072g.png", "exp" => "浓からItemを硼む", "sp" => "10", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "charge"=> array(0,0), "itemsteal" => 100, ); break; case "1361": $skill = array( "name" => "ItemRob", "img" => "skill_073g.png", "exp" => "浓からItemを硼む", "sp" => "15", "type" => "0", "learn" => "10", "target"=> array("enemy","individual",1), "pow" => "100", "charge"=> array(0,0), "itemsteal" => 80, ); break; case "1362": $skill = array( "name" => "ItemGreed", "img" => "skill_072g.png", "exp" => "浓からItemを硼む", "sp" => "60", "type" => "0", "learn" => "14", "target"=> array("enemy","all",1), "charge"=> array(30,0), "itemsteal" => 60, ); break; case "1363": $skill = array( "name" => "MoneySteal", "img" => "skill_072g.png", "exp" => "浓から策示を硼む", "sp" => "10", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "charge"=> array(0,0), "moneysteal" => 100, ); break; case "1364": $skill = array( "name" => "MoneyRob", "img" => "skill_073g.png", "exp" => "浓から策示を硼む", "sp" => "15", "type" => "0", "learn" => "10", "target"=> array("enemy","individual",1), "pow" => "100", "charge"=> array(0,0), "moneysteal" => 80, ); break; case "1365": $skill = array( "name" => "WeaponStrip", "img" => "skill_072.png", "exp" => "", "sp" => "40", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "charge"=> array(30,0), "DownATK" => "70", "DownMATK" => "70", ); break; case "1366": $skill = array( "name" => "ArmorStrip", "img" => "skill_072.png", "exp" => "", "sp" => "40", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "charge"=> array(30,0), "DownDEF" => "40", "DownMDEF" => "40", ); break; case "1367": $skill = array( "name" => "FullStrip", "img" => "skill_072.png", "exp" => "", "sp" => "60", "type" => "0", "learn" => "12", "target"=> array("enemy","individual",1), "charge"=> array(30,0), "DownATK" => "35", "DownMATK" => "35", "DownDEF" => "20", "DownMDEF" => "20", ); break; case "1368": $skill = array( "name" => "FullPlunder", "img" => "skill_072.png", "exp" => "", "sp" => "110", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "200", "charge"=> array(80,0), "DownATK" => "35", "DownMATK" => "35", "DownDEF" => "20", "DownMDEF" => "20", ); break; //----------------------------------------- 1370 Alchemist case "1370": $skill = array( "name" => "HydrochloricAcid", "img" => "item_027.png", "exp" => "魄步", "sp" => "20", "type" => "1", "learn" => "4", "target"=> array("enemy","multi",2), "pow" => "100", "invalid" => "1", "charge"=> array(0,20), "poison"=> "100", ); break; case "1371": $skill = array( "name" => "Chloroform", "img" => "item_027.png", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "100", "invalid" => "1", "charge"=> array(0,30), "delay" => 120, ); break; case "1372": $skill = array( "name" => "FireBottle", "img" => "item_000f.png", "exp" => "Intに炳じて耙蜗笼裁", "sp" => "100", "type" => "1", "learn" => "4", "target"=> array("enemy","multi",6), "pow" => "50", "charge"=> array(0,70), "invalid" => "1", ); break; case "1373": $skill = array( "name" => "DarkPortion", "img" => "item_006.png", "exp" => "HPダメ〖ジ(Int巴赂)", "sp" => "30", "type" => "0", "learn" => "4", "target"=> array("enemy","multi",2), "invalid" => "1", ); break; case "1374": $skill = array( "name" => "DeathPortion", "img" => "item_006.png", "exp" => "篓秽(喇根唯Lv汗巴赂)", "sp" => "150", "type" => "0", "learn" => "16", "target"=> array("enemy","individual",1), "invalid" => "1", "charge"=> array(100,0), ); break; case "1375": $skill = array( "name" => "FireDemonstration", "img" => "item_000f.png", "exp" => "Intに炳じて耙蜗笼裁", "sp" => "150", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",10), "pow" => "50", "charge"=> array(0,100), "invalid" => "1", ); break; case "1380": $skill = array( "name" => "LifePortion", "img" => "item_001.png", "exp" => "HP搀牲(Int巴赂)", "sp" => "5", "type" => "0", "learn" => "2", "target"=> array("friend","individual",1), "support" => "1", "priority" => "LowHpRate", ); break; case "1381": $skill = array( "name" => "DoubleLifePortion", "img" => "item_002.png", "exp" => "HP搀牲(Int巴赂)", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("friend","multi",2), "support" => "1", "priority" => "LowHpRate", ); break; case "1382": $skill = array( "name" => "TripleLifePortion", "img" => "item_002.png", "exp" => "HP搀牲(Int巴赂)", "sp" => "30", "type" => "0", "learn" => "10", "target"=> array("friend","multi",3), "support" => "1", "priority" => "LowHpRate", "charge"=> array(40,0), ); break; case "1383": $skill = array( "name" => "MistLifePortion", "img" => "024-Potion04_001.png", "exp" => "HP搀牲(Int巴赂)", "sp" => "30", "type" => "0", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(40,0), ); break; case "1384": $skill = array( "name" => "Antidote", "img" => "item_031.png", "exp" => "HP搀牲(Int巴赂), 魄豺近", "sp" => "30", "type" => "0", "learn" => "2", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(40,0), "CurePoison" => true, ); break; case "1385": $skill = array( "name" => "ManaPortion", "img" => "item_003.png", "exp" => "SP搀牲(Int巴赂)", "sp" => "5", "type" => "0", "learn" => "4", "target"=> array("friend","individual",1), "support" => "1", "priority" => "LowSpRate", ); break; case "1386": $skill = array( "name" => "DoubleManaPortion", "img" => "item_004.png", "exp" => "SP搀牲(Int巴赂)", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("friend","multi",2), "support" => "1", "priority" => "LowSpRate", ); break; case "1387": $skill = array( "name" => "TripleManaPortion", "img" => "item_004.png", "exp" => "SP搀牲(Int巴赂)", "sp" => "30", "type" => "0", "learn" => "10", "target"=> array("friend","multi",3), "support" => "1", "priority" => "LowSpRate", "charge"=> array(40,0), ); break; case "1388": $skill = array( "name" => "MistManaPortion", "img" => "024-Potion04_003.png", "exp" => "SP搀牲(Int巴赂)", "sp" => "30", "type" => "0", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(40,0), ); break; case "1390": $skill = array( "name" => "Arcanum", "img" => "item_004.png", "exp" => "HP+SP搀牲(Int巴赂)", "sp" => "100", "type" => "0", "learn" => "10", "target"=> array("friend","multi",2), "support" => "1", "priority" => "LowHpSpRate", "charge"=> array(50,0), ); break; case "1391": $skill = array( "name" => "Elixir", "img" => "item_007.png", "exp" => "HP+SP络搀牲(Int巴赂), 1搀扩嘎", "sp" => "150", "type" => "0", "learn" => "16", "target"=> array("friend","individual",1), "support" => "1", "priority" => "LowHpSpRate", "charge"=> array(100,0), "limittime"=> "1", ); break; case "1392": $skill = array( "name" => "PhoenixTear", "img" => "item_016.png", "exp" => "辽栏, HP络搀牲(Int巴赂), 1搀扩嘎", "sp" => "150", "type" => "0", "learn" => "16", "target"=> array("friend","individual",1), "support" => "1", "priority" => "Dead", "charge"=> array(100,0), "limittime"=> "1", ); break; case "1395": $skill = array( "name" => "SpeedPortion", "exp" => "你Spdの蹋数庭黎", "img" => "item_001b.png", "sp" => "100", "type" => "0", "learn" => "6", "target"=> array("friend","individual",1), "support" => "1", "priority" => "LowSpd", "charge" => array(50,0), "UpSPD" => "40", ); break; case "1396": $skill = array( "name" => "EncouragePortion", "exp" => "光Strの蹋数庭黎", "img" => "item_001b.png", "sp" => "100", "type" => "0", "learn" => "6", "target"=> array("friend","individual",1), "support" => "1", "priority" => "HighStr", "charge" => array(50,0), "UpSTR" => "60", ); break; case "1397": $skill = array( "name" => "CharmPortion", "exp" => "光Intの蹋数庭黎", "img" => "item_001b.png", "sp" => "100", "type" => "0", "learn" => "6", "target"=> array("friend","individual",1), "support" => "1", "priority" => "HighInt", "charge" => array(50,0), "UpINT" => "60", ); break; case "1400": $skill = array( "name" => "HeroicPortion", "exp" => "光Strの蹋数庭黎", "img" => "item_002b.png", "sp" => "150", "type" => "0", "learn" => "8", "target"=> array("friend","individual",1), "support" => "1", "priority" => "HighStr", "charge" => array(50,50), "UpSTR" => "40", "UpSPD" => "40", ); break; case "1401": $skill = array( "name" => "SagePortion", "exp" => "光Intの蹋数庭黎", "img" => "item_002b.png", "sp" => "150", "type" => "0", "learn" => "8", "target"=> array("friend","individual",1), "support" => "1", "priority" => "HighInt", "charge" => array(50,50), "UpINT" => "40", "UpSPD" => "40", ); break; case "1405": $skill = array( "name" => "WeaponCoating", "exp" => "光Atk+Matkの蹋数庭黎", "img" => "item_001b.png", "sp" => "100", "type" => "0", "learn" => "6", "target"=> array("friend","individual",1), "support" => "1", "priority" => "HighAtkMatk", "charge" => array(50,0), "UpATK" => "20", "UpMATK" => "20", ); break; case "1406": $skill = array( "name" => "ArmorCoating", "exp" => "你Def+Mdefの蹋数庭黎", "img" => "item_001b.png", "sp" => "100", "type" => "0", "learn" => "6", "target"=> array("friend","individual",1), "support" => "1", "priority" => "LowDefMdef", "charge" => array(50,0), "UpDEF" => "10", "UpMDEF" => "10", ); break; case "1410": $skill = array( "name" => "DragonBlood", "img" => "item_015.png", "exp" => "你Spdの蹋数庭黎, 1搀扩嘎", "sp" => "150", "type" => "0", "learn" => "16", "target"=> array("friend","individual",1), "support" => "1", "priority" => "LowSpd", "charge" => array(100,0), "UpSTR" => "40", "UpINT" => "40", "UpSPD" => "40", "UpATK" => "20", "UpMATK" => "20", "UpDEF" => "10", "UpMDEF" => "10", "limittime"=> "1", ); break; case "1415": $skill = array( "name" => "ChargePortion", "exp" => "光Strの蹋数庭黎, 肌搀チャ〖ジ没教", "img" => "item_001b.png", "sp" => "100", "type" => "0", "learn" => "6", "target"=> array("friend","individual",1), "support" => "1", "priority" => "HighStr", "charge" => array(50,0), ); break; case "1416": $skill = array( "name" => "SpellPortion", "exp" => "光Intの蹋数庭黎, 肌搀庇晶没教", "img" => "item_001b.png", "sp" => "100", "type" => "0", "learn" => "6", "target"=> array("friend","individual",1), "support" => "1", "priority" => "HighInt", "charge" => array(50,0), ); break; //----------------------------------------- 1420 ArmsMaster case "1420": $skill = array( "name" => "ProteanSwing", "img" => "skill_033.png", "exp" => "パッシブスキルにより拉墙恃步", "sp" => "0", "type" => "0", "learn" => "5", "target"=> array("enemy","individual",1), "pow" => "100", "charge"=> array(0,0), ); break; case "1425": $skill = array( "name" => "ProteanSwingX", "img" => "skill_033.png", "exp" => "SPダメ〖ジ+25%, 稿误の箕涟渴", "sp" => "121", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",2), "pow" => "120", "SpDmg" => "25", "sacrifice" => "20", "charge"=> array(38,-58), "delay" => 20, "umove" => "front", ); break; case "1426": $skill = array( "name" => "ProteanSwingY", "img" => "skill_033.png", "exp" => "松告痰浑, SPダメ〖ジ+50%, 稿误の箕涟渴", "sp" => "134", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "80", "SpDmg" => "50", "sacrifice" => "20", "charge"=> array(123,23), "pierce"=> true, "umove" => "front", ); break; case "1427": $skill = array( "name" => "ProteanSwingZ", "img" => "skill_033.png", "exp" => "松告痰浑, 稿误の箕涟渴, 乖瓢稿极尸にPathetic", "sp" => "141", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "140", "sacrifice" => "20", "charge"=> array(139,37), "pierce"=> true, "umove" => "front", ); break; //----------------------------------------- 1430 Goof-Off case "1430": $skill = array( "name" => "Play", "img" => "skill_066.png", "exp" => "你澄唯で耙蜗笼裁", "sp" => "0", "type" => "0", "learn" => "0", "target"=> array("enemy","individual",1), "pow" => "10", "charge"=> array(0,0), ); break; case "1431": $skill = array( "name" => "LuckyStrike", "img" => "item_022.png", "exp" => "办年澄唯で耙蜗6擒(Luk巴赂)", "sp" => "10", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "100", "charge"=> array(0,0), ); break; case "1432": $skill = array( "name" => "Godspeed", "img" => "item_022.png", "exp" => "办年澄唯で耙蜗2擒(Luk巴赂)", "sp" => "40", "type" => "0", "learn" => "4", "target"=> array("enemy","multi",4), "pow" => "60", "charge"=> array(0,0), "invalid" => "1", ); break; case "1433": $skill = array( "name" => "Jackpot", "img" => "item_022.png", "exp" => "办年澄唯で耙蜗2擒(Luk巴赂)", "sp" => "80", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",9), "pow" => "60", "charge"=> array(50,0), "invalid" => "1", ); break; case "1435": $skill = array( "name" => "Dice", "img" => "icon_dice_5.png", "exp" => "叫誊でHit眶笼裁(Luk巴赂)", "sp" => "0", "type" => "0", "learn" => "1", "target"=> array("enemy","individual",1), "pow" => "10", "dice" => "1", "charge"=> array(0,0), "invalid" => "1", ); break; case "1436": $skill = array( "name" => "DoubleDice", "img" => "icon_dice_5.png", "exp" => "叫誊でHit眶笼裁(Luk巴赂)", "sp" => "10", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "10", "dice" => "2", "charge"=> array(0,0), "invalid" => "1", ); break; case "1437": $skill = array( "name" => "DiceStrike", "img" => "icon_dice_5.png", "exp" => "叫誊でHit眶笼裁(Luk巴赂)", "sp" => "10", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "70", "dice" => "2", "charge"=> array(0,0), "invalid" => "1", ); break; case "1438": $skill = array( "name" => "DiceRain", "img" => "icon_dice_5.png", "exp" => "叫誊でHit眶笼裁(Luk巴赂)", "sp" => "30", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",1), "pow" => "70", "dice" => "3", "charge"=> array(20,0), "invalid" => "1", ); break; case "1439": $skill = array( "name" => "DiceStorm", "img" => "icon_dice_5.png", "exp" => "叫誊でHit眶笼裁(Luk巴赂)", "sp" => "180", "type" => "0", "learn" => "16", "target"=> array("enemy","multi",1), "pow" => "70", "dice" => "8", "charge"=> array(50,50), "invalid" => "1", ); break; case "1440": $skill = array( "name" => "DiceCyclone", "img" => "icon_dice_5.png", "exp" => "叫誊でHit眶笼裁(Luk巴赂)", "sp" => "120", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",1), "pow" => "80", "dice" => "5", "charge"=> array(50,50), "invalid" => "1", "priority" => "Back", ); break; case "1441": $skill = array( "name" => "LifeDice", "img" => "icon_dice_5.png", "exp" => "叫誊でHP搀牲恃瓢(Luk巴赂)", "sp" => "20", "type" => "0", "learn" => "12", "target"=> array("friend","multi",2), "support" => "1", "priority" => "LowHpRate", ); break; case "1442": $skill = array( "name" => "ManaDice", "img" => "icon_dice_5.png", "exp" => "叫誊でSP搀牲恃瓢(Luk巴赂)", "sp" => "20", "type" => "0", "learn" => "12", "target"=> array("friend","multi",2), "support" => "1", "priority" => "LowSpRate", ); break; case "1444": $skill = array( "name" => "IndianPoker", "img" => "other_011.png", "exp" => "耙蜗恃瓢(1×13擒, Luk巴赂), 陵缄と极尸で光い眶を苞いた数がダメ〖ジ", "sp" => "130", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "30", "charge"=> array(50,50), ); break; case "1445": $skill = array( "name" => "CardThrow", "img" => "other_011.png", "exp" => "耙蜗恃瓢(1×13擒, Luk巴赂)", "sp" => "0", "type" => "0", "learn" => "1", "target"=> array("enemy","individual",1), "pow" => "20", "charge"=> array(0,0), "invalid" => "1", ); break; case "1446": $skill = array( "name" => "ThreeCard", "img" => "other_011.png", "exp" => "耙蜗恃瓢(1×13擒, Luk巴赂)", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("enemy","multi",3), "pow" => "20", "charge"=> array(0,0), "invalid" => "1", ); break; case "1447": $skill = array( "name" => "Poker", "img" => "other_011.png", "exp" => "耙蜗恃瓢(1×13擒, Luk巴赂)", "sp" => "80", "type" => "0", "learn" => "8", "target"=> array("enemy","multi",5), "pow" => "20", "charge"=> array(10,40), "invalid" => "1", ); break; case "1448": $skill = array( "name" => "SevenBridge", "img" => "other_011.png", "exp" => "耙蜗恃瓢(1×13擒, Luk巴赂)", "sp" => "140", "type" => "0", "learn" => "12", "target"=> array("enemy","multi",7), "pow" => "20", "charge"=> array(50,50), "invalid" => "1", ); break; case "1449": $skill = array( "name" => "High&Low", "img" => "other_011.png", "exp" => "耙蜗恃瓢(1×13擒, Luk巴赂), 陵缄と极尸で光い眶を苞いた数がダメ〖ジ", "sp" => "70", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",1), "pow" => "50", "charge"=> array(40,0), "invalid" => "1", ); break; case "1450": $skill = array( "name" => "IceJoke", "img" => "skill_055.png", "exp" => "极尸笆嘲にディレイ", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("all","all",1), "charge"=> array(30,0), "delay" => "20", "priority" => "Noself", ); break; case "1451": $skill = array( "name" => "Sleep", "img" => "skill_026.png", "exp" => "HP, SP络搀牲", "sp" => "0", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,300), ); break; case "1455": $skill = array( "name" => "Provoke", "img" => "skill_066.png", "exp" => "", "sp" => "30", "type" => "0", "learn" => "2", "target"=> array("enemy","individual",1), "charge"=> array(0,30), "support" => "1", "UpSTR" => "30", "DownDEF" => "30", ); break; case "1456": $skill = array( "name" => "Bluff", "img" => "skill_016.png", "exp" => "", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("enemy","all",1), "charge"=> array(30,0), "support" => "1", "UpDEF" => "10", "UpMDEF" => "10", "DownSTR" => "30", "DownINT" => "30", ); break; case "1460": $skill = array( "name" => "Ante", "img" => "acce_005.png", "exp" => "1搀のみ铜跟", "sp" => "50", "type" => "0", "learn" => "6", "target"=> array("all","all",1), "charge"=> array(0,0), "support" => "1", "DownMAXHP" => "10", ); break; case "1461": $skill = array( "name" => "RiskyBet", "img" => "acce_005.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "6", "target"=> array("self","individual",1), "support" => "1", "sacrifice" => "15", "PlusLUK" => "100", ); break; case "1462": $skill = array( "name" => "AllIn", "img" => "acce_005.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "12", "target"=> array("self","individual",1), "support" => "1", "sacrifice" => "30", "UpSTR" => "60", "UpSPD" => "60", "PlusLUK" => "60", ); break; case "1463": $skill = array( "name" => "Raise", "img" => "acce_005.png", "exp" => "涂ダメ〖ジ1搀2擒, 跟蔡久锐まで蕊ダメ〖ジ2擒", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(0,0), ); break; case "1470": $skill = array( "name" => "PowerCoin", "img" => "acce_005.png", "exp" => "山ならStr+100%, 微ならStr-50%", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(0,0), ); break; case "1471": $skill = array( "name" => "SpeedCoin", "img" => "acce_005.png", "exp" => "山ならSpd+50%, 微ならSpd-25%", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(0,0), ); break; case "1472": $skill = array( "name" => "LuckyCoin", "img" => "acce_005.png", "exp" => "山ならLuk+100%, 微ならLuk-50%", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(0,0), ); break; case "1475": $skill = array( "name" => "PowerSlot", "img" => "exchange.png", "exp" => "", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("all","individual",1), "support" => "1", "UpSTR" => "100", ); break; case "1476": $skill = array( "name" => "MagicSlot", "img" => "exchange.png", "exp" => "", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("all","individual",1), "support" => "1", "UpINT" => "100", ); break; case "1477": $skill = array( "name" => "DexteritySlot", "img" => "exchange.png", "exp" => "", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("all","individual",1), "support" => "1", "UpDEX" => "100", ); break; case "1478": $skill = array( "name" => "SpeedSlot", "img" => "exchange.png", "exp" => "", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("all","individual",1), "support" => "1", "UpSPD" => "50", ); break; case "1479": $skill = array( "name" => "LuckySlot", "img" => "exchange.png", "exp" => "", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("all","individual",1), "support" => "1", "UpLUK" => "100", ); break; case "1485": $skill = array( "name" => "RaiseSlot", "img" => "exchange.png", "exp" => "涂ダメ〖ジ1搀2擒, 跟蔡久锐まで蕊ダメ〖ジ2擒", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("all","individual",1), "support" => "1", "charge"=> array(0,0), ); break; //----------------------------------------- 1500 DragonKight case "1500": $skill = array( "name" => "Jump", "img" => "mat_011.png", "exp" => "若嫫, 龄废刘洒なら耙蜗2擒", "sp" => "40", "type" => "0", "jump" => "1", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "300", "invalid" => "1", "charge"=> array(40,0), ); break; case "1501": $skill = array( "name" => "SkyHigh", "img" => "mat_011.png", "exp" => "若嫫, 龄废刘洒なら耙蜗2擒", "sp" => "60", "type" => "0", "jump" => "1", "learn" => "8", "target"=> array("enemy","multi",2), "pow" => "200", "invalid" => "1", "charge"=> array(70,0), ); break; case "1502": $skill = array( "name" => "OverSky", "img" => "mat_011.png", "exp" => "若嫫, 龄废刘洒なら耙蜗2擒", "sp" => "80", "type" => "0", "jump" => "1", "learn" => "12", "target"=> array("enemy","multi",3), "pow" => "180", "invalid" => "1", "charge"=> array(100,0), ); break; case "1503": $skill = array( "name" => "SkyDive", "img" => "mat_011.png", "exp" => "若嫫, 龄废刘洒なら耙蜗2擒", "sp" => "0", "type" => "0", "jump" => "1", "learn" => "99", "target"=> array("enemy","multi",3), "pow" => "190", "invalid" => "1", "charge"=> array(100,0), ); break; case "1505": $skill = array( "name" => "DragonSoar", "img" => "mat_011.png", "exp" => "蔚动扩若嫫, 极尸も若嫫", "sp" => "80", "type" => "0", "learn" => "8", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), ); break; case "1510": $skill = array( "name" => "DragonKiller", "img" => "we_sword013.png", "exp" => "蔚に耙蜗6擒", "sp" => "0", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "100", "charge"=> array(0,0), "priority" => "Dragon", ); break; case "1511": $skill = array( "name" => "DragonBlade", "img" => "we_sword024b.png", "exp" => "HP+SP帝箭, 松告蜗痰浑", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "90", "pierce"=> true, "charge"=> array(30,0), "HPSPdrain"=> true, ); break; //----------------------------------------- 1520 BloodyKight case "1519": $skill = array( "name" => "IceBrand", "img" => "we_sword017.png", "exp" => "湿蒜寒圭冉年", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "240", "sacrifice" => "5", ); break; case "1520": $skill = array( "name" => "DarkWave", "img" => "skill_002dt.png", "exp" => "湿蒜寒圭冉年", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "4", "target"=> array("enemy","all",1), "pow" => "120", "sacrifice" => "15", ); break; case "1521": $skill = array( "name" => "AcheronWave", "img" => "skill_002dt.png", "exp" => "湿蒜寒圭冉年", "sp" => "20", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "240", "sacrifice" => "45", ); break; case "1524": $skill = array( "name" => "BloodyCross", "img" => "item_036t.png", "exp" => "湿蒜寒圭冉年, Atk,Matk恃垂5%", "sp" => "20", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","multi",5), "pow" => "200", "sacrifice" => "45", "invalid" => "1", "charge"=> array(0,0), ); break; case "1525": $skill = array( "name" => "LavaEruption", "img" => "skill_004d.png", "exp" => "湿蒜寒圭冉年", "sp" => "20", "type" => "0", "mix" => "1", "learn" => "8", "target"=> array("enemy","multi",5), "pow" => "200", "sacrifice" => "30", "invalid" => "1", "charge"=> array(0,0), ); break; case "1526": $skill = array( "name" => "VoidStorm", "img" => "skill_020.png", "exp" => "湿蒜寒圭冉年", "sp" => "20", "type" => "0", "mix" => "1", "learn" => "8", "target"=> array("enemy","multi",13), "pow" => "90", "sacrifice" => "30", "invalid" => "1", "charge"=> array(0,0), ); break; case "1527": $skill = array( "name" => "BlowingSnow", "img" => "skill_002b.png", "exp" => "湿蒜寒圭冉年, 涟币の浓にだけダメ〖ジ", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "4", "target"=> array("enemy","all",1), "pow" => "210", "sacrifice" => "15", "priority" => "Front", ); break; case "1528": $skill = array( "name" => "Whiteout", "img" => "skill_004b.png", "exp" => "湿蒜寒圭冉年, 涟币の浓にだけダメ〖ジ", "sp" => "20", "type" => "0", "mix" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "360", "sacrifice" => "30", "charge"=> array(0,0), "priority" => "Front", ); break; case "1529": $skill = array( "name" => "SoulSaber", "img" => "we_sword016d.png", "exp" => "湿蒜寒圭冉年, 秽荚と秽晤の眶だけダメ〖ジ笼裁", "sp" => "80", "type" => "0", "mix" => "1", "learn" => "8", "target"=> array("enemy","multi",5), "pow" => "50", "sacrifice" => "30", "charge"=> array(0,30), ); break; case "1530": $skill = array( "name" => "DemonsSpear", "img" => "we_spear014t.png", "exp" => "湿蒜寒圭冉年", "sp" => "20", "type" => "0", "mix" => "1", "learn" => "8", "target"=> array("enemy","individual",11), "pow" => "90", "sacrifice" => "30", "invalid" => "1", "limit"=> array("Pike"=>true,), "charge"=> array(0,0), ); break; case "1531": $skill = array( "name" => "SlaughterFall", "img" => "we_spear014b.png", "exp" => "湿蒜寒圭冉年", "sp" => "20", "type" => "0", "mix" => "1", "learn" => "8", "target"=> array("enemy","multi",3), "pow" => "340", "sacrifice" => "30", "invalid" => "1", "limit"=> array("Pike"=>true,), "charge"=> array(0,0), ); break; case "1535": $skill = array( "name" => "DrainBlade", "img" => "we_sword024.png", "exp" => "HP帝箭, 松告蜗痰浑", "sp" => "30", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "180", "pierce"=> true, "charge"=> array(10,0), "HPdrain"=> true, ); break; case "1536": $skill = array( "name" => "SuckerBlade", "img" => "we_sword024d.png", "exp" => "Atk,Matk恃垂5%, 松告蜗痰浑", "sp" => "60", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",1), "pow" => "180", "pierce"=> true, "charge"=> array(10,0), ); break; case "1540": $skill = array( "name" => "Revenge", "img" => "skill_059z.png", "exp" => "瓤封", "sp" => "10", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "revenge" => "1", "counterimg" => "skill_080.png", "counterhit" => "2", "pow" => "100", "FirstQuick" => "1", "sacrifice" => "5", ); break; case "1541": $skill = array( "name" => "MultiRevenge", "img" => "skill_059z.png", "exp" => "2搀瓤封", "sp" => "40", "type" => "0", "learn" => "12", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "revenge" => "1", "counterimg" => "skill_080.png", "counterhit" => "2", "pow" => "100", "charge"=> array(0,30), "FirstQuick" => "1", "sacrifice" => "15", ); break; case "1542": $skill = array( "name" => "MiddleRevenge", "img" => "skill_059z.png", "exp" => "涟币痰浑苟封&链挛苟封を瓤封", "sp" => "20", "type" => "0", "learn" => "6", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "revenge" => "1", "counterimg" => "skill_080.png", "counterhit" => "2", "pow" => "100", "FirstQuick" => "1", "sacrifice" => "5", ); break; case "1543": $skill = array( "name" => "FatalRevenge", "img" => "skill_059z.png", "exp" => "瓤封, HP50%笆布で蝗脱材", "sp" => "60", "type" => "0", "learn" => "10", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "revenge" => "1", "counterimg" => "skill_080.png", "counterhit" => "2", "pow" => "200", "sacrifice" => "15", ); break; case "1544": $skill = array( "name" => "AdditionalMultiRevenge", "img" => "skill_059z.png", "exp" => "3搀瓤封, HP50%笆布で蝗脱材", "sp" => "60", "type" => "0", "learn" => "10", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "revenge" => "1", "counterimg" => "skill_080.png", "counterhit" => "2", "pow" => "100", "sacrifice" => "15", ); break; case "1545": $skill = array( "name" => "HybridRevenge", "img" => "skill_059z.png", "exp" => "链湿妄苟封を2搀瓤封, HP50%笆布で蝗脱材", "sp" => "40", "type" => "0", "learn" => "10", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "revenge" => "1", "counterimg" => "skill_080.png", "counterhit" => "2", "pow" => "100", "sacrifice" => "15", ); break; //----------------------------------------- 1550 Fenrir case "1550": $skill = array( "name" => "PierceScratch", "img" => "we_other017b.png", "exp" => "松告蜗痰浑", "sp" => "50", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",3), "pow" => "70", "charge"=> array(0,50), "pierce"=> true, ); break; case "1551": $skill = array( "name" => "BrandishTail", "img" => "skill_031zy.png", "exp" => "涟币の浓に耙蜗2擒 ", "sp" => "90", "type" => "0", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "150", "charge"=> array(100,0), ); break; case "1552": $skill = array( "name" => "RevelationClaw", "img" => "we_other017.png", "exp" => "恃咳拜积搀眶だけダメ〖ジ笼裁, 蝗脱稿恃咳动扩豺近", "sp" => "120", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",1), "pow" => "50", "charge"=> array(0,60), "ChainSkill"=> 2191, "ChainSkillHidden"=> true, ); break; case "1555": $skill = array( "name" => "RevivalAttack", "img" => "skill_030.png", "exp" => "HPに炳じて耙蜗恃步", "sp" => "10", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",1), "pow" => "100", ); break; case "1556": $skill = array( "name" => "LastAttack", "img" => "skill_030.png", "exp" => "SPに炳じて耙蜗恃步", "sp" => "10", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",1), "pow" => "100", ); break; //----------------------------------------- 1600 Psychic case "1600": $skill = array( "name" => "PsychoBreak", "img" => "skill_074s.png", "exp" => "松告蜗痰浑, Lv,Str,Dex,Lukにのみ巴赂", "sp" => "50", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",1), "pow" => "360", "charge"=> array(40,0), ); break; case "1601": $skill = array( "name" => "PsychoBlow", "img" => "skill_031s.png", "exp" => "松告蜗痰浑, Lv,Str,Dex,Lukにのみ巴赂", "sp" => "40", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",6), "pow" => "100", "charge"=> array(40,30), ); break; case "1602": $skill = array( "name" => "PsychoCrasher", "img" => "skill_077s.png", "exp" => "涟稿币1挛ずつダメ〖ジ, 松告蜗痰浑, Lv,Str,Dex,Lukにのみ巴赂", "sp" => "50", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",1), "hitbias" => "2", "pow" => "280", "invalid" => "1", "charge"=> array(30,30), "priority" => "Front", "ChainSkill"=> 1603, "ChainSkillHidden"=> true, ); break; case "1603": $skill = array( "name" => "PsychoCrasher",//(back) "img" => "skill_077s.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",1), "pow" => "280", "invalid" => "1", "priority" => "Back", "OriginSkill"=> 1602, ); break; case "1604": $skill = array( "name" => "PsychoNova", "img" => "skill_017s.png", "exp" => "松告蜗痰浑, Lv,Str,Dex,Lukにのみ巴赂", "sp" => "60", "type" => "0", "learn" => "8", "target"=> array("enemy","multi",8), "pow" => "100", "charge"=> array(50,30), ); break; case "1605": $skill = array( "name" => "PsychoFinal", "img" => "skill_003as.png", "exp" => "松告蜗痰浑, Lv,Str,Dex,Lukにのみ巴赂", "sp" => "100", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",1), "pow" => "500", "charge"=> array(50,30), ); break; //----------------------------------------- 1620 Bashkar case "1620": $skill = array( "name" => "MiddleKick", "img" => "skill_020.png", "exp" => "湿蒜寒圭冉年, 枫跑滦据に耙蜗惧竞(Lv,Str,Dex,Luk巴赂)", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "0", "target"=> array("enemy","individual",1), "pow" => "120", "chain" => "1", ); break; case "1621": $skill = array( "name" => "LowKick", "img" => "skill_003c.png", "exp" => "湿蒜寒圭冉年, 枫跑滦据に耙蜗惧竞(Lv,Str,Dex,Luk巴赂)", "sp" => "10", "type" => "0", "mix" => "1", "learn" => "4", "target"=> array("enemy","multi",2), "pow" => "120", "DownSPD" => 20, "chain" => "1", ); break; case "1622": $skill = array( "name" => "HighKick", "img" => "skill_003ct.png", "exp" => "湿蒜寒圭冉年, 枫跑滦据に耙蜗惧竞(Lv,Str,Dex,Luk巴赂)", "sp" => "5", "type" => "0", "mix" => "1", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "240", "chain" => "3", "charge"=> array(30,0), ); break; case "1623": $skill = array( "name" => "SmashKick", "img" => "skill_020.png", "exp" => "湿蒜寒圭冉年, 稿币步, 枫跑滦据に耙蜗惧竞(Lv,Str,Dex,Luk巴赂)", "sp" => "25", "type" => "0", "mix" => "1", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "120", "chain" => "2", "knockback"=> "100", "charge"=> array(30,0), ); break; case "1624": $skill = array( "name" => "GatlingKick", "img" => "skill_003ct.png", "exp" => "湿蒜寒圭冉年, 枫跑滦据に耙蜗惧竞(Lv,Str,Dex,Luk巴赂)", "sp" => "32", "type" => "0", "mix" => "1", "learn" => "8", "target"=> array("enemy","multi",4), "pow" => "150", "chain" => "1", "charge"=> array(30,0), ); break; case "1625": $skill = array( "name" => "AxeKick", "img" => "skill_030.png", "exp" => "湿蒜寒圭冉年, 枫跑滦据に耙蜗惧竞(Lv,Str,Dex,Luk巴赂)", "sp" => "25", "type" => "0", "mix" => "1", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "240", "chain" => "3", "delay" => "50", ); break; case "1626": $skill = array( "name" => "RoundKick", "img" => "skill_020.png", "exp" => "湿蒜寒圭冉年, 涟币の浓にだけダメ〖ジ, 枫跑滦据に耙蜗惧竞(Lv,Str,Dex,Luk巴赂)", "sp" => "32", "type" => "0", "mix" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "200", "chain" => "2", "charge"=> array(30,0), "priority" => "Front", ); break; case "1627": $skill = array( "name" => "DashKick", "img" => "skill_003ct.png", "exp" => "湿蒜寒圭冉年, 稿误の箕耙蜗4擒+涟渴, 枫跑滦据に耙蜗惧竞(Lv,Str,Dex,Luk巴赂)", "sp" => "10", "type" => "0", "mix" => "1", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "80", "chain" => "3", "charge"=> array(0,30), ); break; case "1628": $skill = array( "name" => "TriKick", "img" => "skill_003c.png", "exp" => "湿蒜寒圭冉年, 涟误の箕耙蜗3擒+稿锣, 枫跑滦据に耙蜗惧竞(Lv,Str,Dex,Luk巴赂)", "sp" => "10", "type" => "0", "mix" => "1", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "80", "chain" => "2", "charge"=> array(0,10), ); break; case "1629": $skill = array( "name" => "AuraChain", "img" => "skill_003ct.png", "exp" => "湿蒜寒圭冉年, 枫跑滦据に耙蜗惧竞(Lv,Str,Dex,Luk巴赂)", "sp" => "20", "type" => "0", "mix" => "1", "learn" => "10", "target"=> array("enemy","individual",2), "pow" => "30", "chain" => "10", ); break; case "1630": $skill = array( "name" => "AngerForce", "img" => "skill_006a.png", "exp" => "湿蒜寒圭冉年, 枫跑滦据にのみダメ〖ジ, 稿币步, 涟渴", "sp" => "32", "type" => "0", "mix" => "1", "learn" => "8", "target"=> array("enemy","all",3), "pow" => "110", "knockback"=> "100", "charge"=> array(50,0), ); break; case "1631": $skill = array( "name" => "DeadlyShock", "img" => "skill_006d.png", "exp" => "湿蒜寒圭冉年, 枫跑滦据にのみダメ〖ジ, Lv,Str,Dex,Lukに炳じて耙蜗笼裁, 蝗脱稿枫跑滦据豺近", "sp" => "64", "type" => "0", "mix" => "1", "learn" => "10", "target"=> array("enemy","all",1), "pow" => "330", "charge"=> array(100,0), "ChainSkill"=> 1637, "ChainSkillHidden"=> true, ); break; case "1632": $skill = array( "name" => "TornadoThrow", "img" => "050-Skill07.png", "exp" => "抨祷, 湿蒜寒圭冉年, 稿币步, 浓1挛船き哈み(稿币庭黎)", "sp" => "20", "type" => "0", "mix" => "1", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "200", "chain" => "1", "charge"=> array(30,0), "delay" => "30", ); break; case "1633": $skill = array( "name" => "HellishWheel", "img" => "050-Skill07.png", "exp" => "抨祷, 湿蒜寒圭冉年, 涟币步", "sp" => "20", "type" => "0", "mix" => "1", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "300", "chain" => "3", "charge"=> array(30,0), "delay" => "30", ); break; case "1634": $skill = array( "name" => "SpiralCrash", "img" => "050-Skill07z.png", "exp" => "抨祷, 湿蒜寒圭冉年", "sp" => "32", "type" => "0", "mix" => "1", "learn" => "8", "target"=> array("enemy","individual",1), "hitbias" => "8", "pow" => "70", "chain" => "1", "charge"=> array(30,0), "delay" => "30", ); break; case "1635": $skill = array( "name" => "Musou", "img" => "skill_006c.png", "exp" => "(80%x3, Chain1%, 枫跑滦据に耙蜗惧竞)->(150%x2, Chain1%, 枫跑滦据に耙蜗惧竞)->(100%x1, Chain1%, Delay-30%, 抨祷, 稿币步) / 湿蒜寒圭冉年", "sp" => "64", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",1), "support" => "1", "charge"=> array(50,0), "ChainSkill"=> 5203, ); break; case "1636": $skill = array( "name" => "Mugen", "img" => "skill_006d.png", "exp" => "Musou->DeadlyShock(160%x1), 湿蒜寒圭冉年", "sp" => "72", "type" => "0", "learn" => "12", "target"=> array("enemy","multi",1), "support" => "1", "charge"=> array(100,50), "ChainSkill"=> 5207, ); break; case "1637": $skill = array( "name" => "DeadlyShock", "img" => "skill_006d.png", "exp" => "枫跑滦据豺近", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("self","individual",1), "OriginSkill"=> 1631, ); break; //------------------------------------------------ 1640 Ninja case "1640": $skill = array( "name" => "Kunai", "img" => "we_other_015.png", "sp" => "15", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "190", "invalid" => "1", "limit"=> array("Dagger"=>true,), ); break; case "1641": $skill = array( "name" => "Shuriken", "img" => "we_other010.png", "sp" => "50", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",1), "pow" => "360", "invalid" => "1", "limit"=> array("Dagger"=>true,), ); break; case "1642": $skill = array( "name" => "HomuraKunai", "img" => "we_other_015za.png", "sp" => "130", "type" => "0", "learn" => "12", "target"=> array("enemy","multi",10), "pow" => "80", "invalid" => "1", "charge"=> array(40,30), "limit"=> array("Dagger"=>true,), ); break; case "1643": $skill = array( "name" => "HikariKunai", "img" => "we_other_015zc.png", "sp" => "130", "type" => "0", "learn" => "12", "target"=> array("enemy","multi",5), "pow" => "160", "invalid" => "1", "charge"=> array(40,40), "limit"=> array("Dagger"=>true,), ); break; case "1644": $skill = array( "name" => "Makibishi", "img" => "we_other010t.png", "exp" => "费鲁ダメ〖ジ+3タ〖ン", "sp" => "150", "type" => "0", "learn" => "12", "target"=> array("enemy","multi",5), "pow" => "70", "invalid" => "1", "charge"=> array(40,40), "limit"=> array("Dagger"=>true,), ); break; case "1645": $skill = array( "name" => "ChidoriKunai", "img" => "we_other_015zc.png", "sp" => "180", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",10), "pow" => "100", "invalid" => "1", "charge"=> array(50,50), "limit"=> array("Dagger"=>true,), ); break; case "1650": $skill = array( "name" => "Hayagake", "img" => "044-Skill01.png", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "190", "FirstQuick" => "1", ); break; case "1651": $skill = array( "name" => "Kagegiri", "img" => "skill_031.png", "sp" => "60", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",8), "pow" => "70", "charge"=> array(40,40), ); break; case "1652": $skill = array( "name" => "Kagerou", "img" => "skill_031z.png", "sp" => "60", "type" => "0", "learn" => "8", "target"=> array("enemy","multi",8), "pow" => "100", "charge"=> array(40,40), ); break; case "1653": $skill = array( "name" => "Kagefuusha", "img" => "skill_003ct.png", "sp" => "60", "type" => "0", "learn" => "8", "target"=> array("enemy","multi",4), "pow" => "200", "charge"=> array(50,40), ); break; case "1654": $skill = array( "name" => "Tatamigaeshi", "img" => "exchange.png", "exp" => "稿币步, 1搀だけ涟币痰浑苟封を痰跟步", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "150", "knockback"=> "100", "charge"=> array(0,50), ); break; case "1655": $skill = array( "name" => "Kamikaze", "img" => "skill_006c.png", "exp" => "HP99%久锐, HPに炳じて耙蜗笼裁", "sp" => "100", "type" => "0", "learn" => "15", "target"=> array("enemy","individual",1), "pow" => "200", "charge"=> array(200,0), ); break; case "1660": $skill = array( "name" => "MagicEdge", "img" => "we_sword012m.png", "exp" => "湿蒜寒圭冉年", "sp" => "70", "type" => "0", "mix" => "1", "learn" => "10", "target"=> array("enemy","multi",3), "pow" => "280", "charge"=> array(30,30), "limit"=> array("TwinEdge"=>true,"GunKnife"=>true), ); break; case "1661": $skill = array( "name" => "SupremeGlint", "img" => "we_sword012nb.png", "exp" => "涟稿币1挛ずつダメ〖ジ", "sp" => "50", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",1), "hitbias" => "2", "pow" => "280", "invalid" => "1", "charge"=> array(30,30), "limit"=> array("TwinEdge"=>true,"GunKnife"=>true), "priority" => "Front", "ChainSkill"=> 1662, "ChainSkillHidden"=> true, ); break; case "1662": $skill = array( "name" => "SupremeGlint",//(back) "img" => "we_sword012nb.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",1), "pow" => "280", "invalid" => "1", "limit"=> array("TwinEdge"=>true,"GunKnife"=>true), "priority" => "Back", "OriginSkill"=> 1661, ); break; case "1663": $skill = array( "name" => "DivideEdge", "img" => "we_sword012nb.png", "exp" => "涟币の浓にだけダメ〖ジ", "sp" => "90", "type" => "0", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "300", "charge"=> array(30,30), "limit"=> array("TwinEdge"=>true,"GunKnife"=>true), ); break; case "1664": $skill = array( "name" => "MeteorDive", "img" => "we_sword012bb.png", "exp" => "涟币链挛と稿币1挛にダメ〖ジ", "sp" => "90", "type" => "0", "learn" => "10", "target"=> array("enemy","all",1), "pow" => "260", "charge"=> array(30,30), "limit"=> array("TwinEdge"=>true,"GunKnife"=>true), "ChainSkill"=> 1665, "ChainSkillHidden"=> true, ); break; case "1665": $skill = array( "name" => "MeteorDive",//(back) "img" => "we_sword012bb.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",1), "pow" => "260", "invalid" => "1", "limit"=> array("TwinEdge"=>true,"GunKnife"=>true), "priority" => "Back", "OriginSkill"=> 1664, ); break; case "1666": $skill = array( "name" => "SonicBlow", "img" => "we_sword012bb.png", "sp" => "60", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",8), "pow" => "90", "charge"=> array(30,30), "limit"=> array("TwinEdge"=>true,"GunKnife"=>true), ); break; case "1667": $skill = array( "name" => "AvalancheBlow", "img" => "we_sword012bb.png", "sp" => "90", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",11), "pow" => "90", "charge"=> array(40,40), "limit"=> array("TwinEdge"=>true,"GunKnife"=>true), ); break; case "1668": $skill = array( "name" => "SidecutRun", "img" => "044-Skill01.png", "exp" => "涟稿币2挛ずつダメ〖ジ, 稿误の箕耙蜗4擒+涟渴", "sp" => "90", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",2), "hitbias" => "2", "pow" => "70", "invalid" => "1", "charge"=> array(30,30), "limit"=> array("TwinEdge"=>true,"GunKnife"=>true), "priority" => "Front", "ChainSkill"=> 1669, "ChainSkillHidden"=> true, ); break; case "1669": $skill = array( "name" => "SidecutRun",//(back) "img" => "044-Skill01.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",2), "pow" => "70", "invalid" => "1", "priority" => "Back", "umove" => "front", "OriginSkill"=> 1668, ); break; case "1670": $skill = array( "name" => "RetractSpin", "img" => "skill_072.png", "exp" => "涟误の箕耙蜗3擒+稿锣", "sp" => "90", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",4), "pow" => "90", "invalid" => "1", "charge"=> array(30,30), "limit"=> array("TwinEdge"=>true,"GunKnife"=>true), "ChainSkill"=> 1671, "ChainSkillHidden"=> true, ); break; case "1671": $skill = array( "name" => "RetractSpin",//(back) "img" => "skill_072.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "umove" => "back", "OriginSkill"=> 1670, ); break; case "1672": $skill = array( "name" => "SubspaceStab", "img" => "skill_074z.png", "exp" => "极尸が涟币なら稿误,稿币なら涟误庭黎, Devotion痰跟, 极尸に骡误瓤啪", "sp" => "90", "type" => "0", "learn" => "8", "target"=> array("enemy","individual",1), "pow" => "400", "invalid" => "1", "D_invalid" => "1", "charge"=> array(70,0), "limit"=> array("Dagger"=>true,"TwinEdge"=>true,"GunKnife"=>true), "priority" => "Front", "ChainSkill"=> 1673, "ChainSkillHidden"=> true, ); break; case "1673": $skill = array( "name" => "SubspaceStab",//(back) "img" => "skill_074z.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "450", "invalid" => "1", "D_invalid" => "1", "priority" => "Back", "OriginSkill"=> 1672, ); break; case "1674": $skill = array( "name" => "SoulAssult", "img" => "skill_033zt.png", "exp" => "湿蒜寒圭冉年, Int巴赂松告痰浑纳裁ダメ〖ジ", "sp" => "100", "type" => "0", "mix" => "1", "learn" => "10", "target"=> array("enemy","individual",1), "pow" => "500", "invalid" => "1", "charge"=> array(50,30), "limit"=> array("Dagger"=>true,"TwinEdge"=>true,"GunKnife"=>true), ); break; case "1680": $skill = array( "name" => "MagicDrive", "img" => "we_gun001tem.png", "exp" => "湿蒜寒圭冉年, 1-2Hit誊Str巴赂涟币庭黎, 3-4Hit誊Dex巴赂稿币庭黎", "sp" => "70", "type" => "0", "mix" => "1", "learn" => "10", "target"=> array("enemy","multi",2), "hitbias" => "2", "pow" => "220", "invalid" => "1", "charge"=> array(30,30), "limit"=> array("GunKnife"=>true), "priority" => "Front", "ChainSkill"=> 1681, "ChainSkillHidden"=> true, ); break; case "1681": $skill = array( "name" => "MagicDrive",//(back) "img" => "we_gun001tem.png", "exp" => "", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","multi",2), "inf" => "dex", "pow" => "220", "invalid" => "1", "limit"=> array("GunKnife"=>true), "priority" => "Back", "OriginSkill"=> 1680, ); break; case "1682": $skill = array( "name" => "Cut&Shot", "img" => "we_gun001te.png", "exp" => "1-2Hit誊Str巴赂涟币庭黎, 3-4Hit誊Dex巴赂稿币庭黎", "sp" => "70", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",2), "hitbias" => "2", "pow" => "140", "invalid" => "1", "charge"=> array(20,20), "limit"=> array("GunKnife"=>true), "priority" => "Front", "ChainSkill"=> 1683, "ChainSkillHidden"=> true, ); break; case "1683": $skill = array( "name" => "Cut&Shot",//(back) "img" => "we_gun001te.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",2), "inf" => "dex", "pow" => "140", "invalid" => "1", "limit"=> array("GunKnife"=>true), "priority" => "Back", "OriginSkill"=> 1682, ); break; case "1684": $skill = array( "name" => "MadDance", "img" => "we_gun001te.png", "exp" => "1-4Hit誊Str巴赂涟币庭黎, 4-8Hit誊Dex巴赂稿币庭黎", "sp" => "90", "type" => "0", "learn" => "8", "target"=> array("enemy","multi",4), "hitbias" => "2", "pow" => "140", "invalid" => "1", "charge"=> array(30,30), "limit"=> array("GunKnife"=>true), "priority" => "Front", "ChainSkill"=> 1685, "ChainSkillHidden"=> true, ); break; case "1685": $skill = array( "name" => "MadDance",//(back) "img" => "we_gun001te.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",4), "inf" => "dex", "pow" => "140", "invalid" => "1", "limit"=> array("GunKnife"=>true), "priority" => "Back", "OriginSkill"=> 1684, ); break; case "1686": $skill = array( "name" => "FiringRush", "img" => "we_gun001te.png", "exp" => "1-2Hit誊Str巴赂涟币庭黎, 3-4Hit誊Dex巴赂稿币庭黎", "sp" => "90", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",2), "hitbias" => "2", "pow" => "260", "invalid" => "1", "charge"=> array(30,30), "limit"=> array("GunKnife"=>true), "priority" => "Front", "ChainSkill"=> 1687, "ChainSkillHidden"=> true, ); break; case "1687": $skill = array( "name" => "FiringRush",//(back) "img" => "we_gun001te.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",2), "inf" => "dex", "pow" => "260", "invalid" => "1", "limit"=> array("GunKnife"=>true), "priority" => "Back", "OriginSkill"=> 1686, ); break; case "1688": $skill = array( "name" => "DualLine", "img" => "we_gun001te.png", "exp" => "涟币の浓にStr巴赂, 稿币の浓にDex巴赂のダメ〖ジ", "sp" => "90", "type" => "0", "learn" => "10", "target"=> array("enemy","all",1), "pow" => "200", "charge"=> array(30,30), "limit"=> array("GunKnife"=>true), "ChainSkill"=> 1689, "ChainSkillHidden"=> true, ); break; case "1689": $skill = array( "name" => "DualLine",//(back) "img" => "we_gun001te.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "inf" => "dex", "pow" => "200", "limit"=> array("GunKnife"=>true), "OriginSkill"=> 1688, ); break; case "1690": $skill = array( "name" => "TriggerStrike", "img" => "we_gun001te.png", "exp" => "1Hit誊Str巴赂, 2Hit誊Dex巴赂", "sp" => "90", "type" => "0", "learn" => "10", "target"=> array("enemy","individual",1), "hitbias" => "2", "pow" => "360", "charge"=> array(30,30), "limit"=> array("GunKnife"=>true), ); break; case "1691": $skill = array( "name" => "EndOfFire", "img" => "we_gun001te.png", "exp" => "1-8Hit誊Str巴赂涟币庭黎, 9-16Hit誊Dex巴赂稿币庭黎", "sp" => "180", "type" => "0", "learn" => "16", "target"=> array("enemy","multi",8), "hitbias" => "2", "pow" => "90", "invalid" => "1", "charge"=> array(50,50), "limit"=> array("GunKnife"=>true), "priority" => "Front", "ChainSkill"=> 1692, "ChainSkillHidden"=> true, ); break; case "1692": $skill = array( "name" => "EndOfFire",//(back) "img" => "we_gun001te.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",8), "inf" => "dex", "pow" => "90", "invalid" => "1", "limit"=> array("GunKnife"=>true), "priority" => "Back", "OriginSkill"=> 1691, ); break; //------------------------------------------------ // 2000 - 蒜恕废らしい case "2000": $skill = array( "name" => "FireStorm", "img" => "skill_004a.png", "exp" => "", "sp" => "70", "type" => "1", "learn" => "4", "target"=> array("enemy","multi",7), "pow" => "100", "invalid" => "1", "charge"=> array(70,0), ); break; case "2001": $skill = array( "name" => "HellFire", "img" => "skill_006a.png", "exp" => "", "sp" => "280", "type" => "1", "learn" => "12", "target"=> array("enemy","multi",12), "pow" => "120", "invalid" => "1", "charge"=> array(100,0), ); break; case "2002": $skill = array( "name" => "FirePillar", "img" => "skill_007a.png", "exp" => "", "sp" => "40", "type" => "1", "learn" => "4", "target"=> array("enemy","multi",2), "pow" => "140", "invalid" => "1", "charge"=> array(50,0), "DownSTR" => "40", "DownDEX" => "40", ); break; case "2003": $skill = array( "name" => "Explosion", "img" => "skill_005a.png", "exp" => "", "sp" => "580", "type" => "1", "learn" => "12", "target"=> array("enemy","all",4), "pow" => "110", "charge"=> array(140,60), ); break; case "2004": $skill = array( "name" => "MeteorStorm", "img" => "skill_021z.png", "exp" => "", "sp" => "780", "type" => "1", "learn" => "12", "target"=> array("enemy","multi",15), "pow" => "180", "charge"=> array(200,0), ); break; case "2005": $skill = array( "name" => "FlameRitual", "img" => "skill_002ax.png", "exp" => "蒜恕控+1", "sp" => "380", "type" => "1", "learn" => "8", "target"=> array("enemy","multi",10), "pow" => "130", "invalid" => "1", "charge"=> array(100,0), "MagicCircleRitual" => 1, ); break; case "2006": $skill = array( "name" => "EnergyStrike", "img" => "skill_002c.png", "exp" => "", "sp" => "380", "type" => "1", "learn" => "8", "target"=> array("enemy","multi",8), "pow" => "140", "invalid" => "1", "charge"=> array(0,100), ); break; case "2007": $skill = array( "name" => "MeltFlare", "img" => "skill_004d.png", "exp" => "", "sp" => "150", "type" => "1", "learn" => "8", "target"=> array("all","all",2), "pow" => "140", "charge"=> array(100,0), "DownSTR" => "30", "DownDEX" => "30", ); break; case "2008": $skill = array( "name" => "EnergyBeat", "img" => "skill_005c.png", "exp" => "", "sp" => "100", "type" => "1", "learn" => "4", "target"=> array("enemy","all",1), "pow" => "130", "invalid" => "1", "charge"=> array(0,70), ); break; case "2009": $skill = array( "name" => "EnergyRitual", "img" => "skill_002cx.png", "exp" => "蒜恕控+1", "sp" => "200", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "100", "invalid" => "1", "charge"=> array(0,70), "MagicCircleRitual" => 1, ); break; case "2010": $skill = array( "name" => "IceSpear", "img" => "skill_001b.png", "exp" => "", "sp" => "20", "type" => "1", "learn" => "1", "target"=> array("enemy","individual",5), "pow" => "90", "charge"=> array(30,0), ); break; case "2011": $skill = array( "name" => "IceJavelin", "img" => "skill_002b.png", "exp" => "", "sp" => "60", "type" => "1", "learn" => "4", "target"=> array("enemy","individual",8), "pow" => "90", "charge"=> array(60,0), ); break; case "2012": $skill = array( "name" => "Blizzard", "img" => "skill_006b.png", "exp" => "", "sp" => "200", "type" => "1", "learn" => "12", "target"=> array("enemy","multi",13), "pow" => "90", "charge"=> array(80,0), ); break; case "2013": $skill = array( "name" => "BigChill", "img" => "skill_006bt.png", "exp" => "", "sp" => "400", "type" => "1", "learn" => "14", "target"=> array("enemy","multi",26), "pow" => "100", "charge"=> array(140,60), "MagicCircleDeleteTeam" => 1, ); break; case "2014": $skill = array( "name" => "IcePrison", "img" => "skill_055.png", "exp" => "", "sp" => "40", "type" => "1", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "180", "invalid" => "1", "charge"=> array(40,0), "DownDEF" => "30", "DownMDEF" => "30", ); break; case "2015": $skill = array( "name" => "TidalWave", "img" => "skill_056z.png", "exp" => "稿币步", "sp" => "520", "type" => "1", "learn" => "12", "target"=> array("enemy","multi",24), "pow" => "80", "charge"=> array(140,60), "knockback" => "100", ); break; case "2016": $skill = array( "name" => "DeepFreeze", "img" => "skill_005b.png", "exp" => "", "sp" => "150", "type" => "1", "learn" => "8", "target"=> array("all","all",1), "pow" => "180", "charge"=> array(80,0), "DownDEF" => "30", "DownMDEF" => "30", ); break; case "2017": $skill = array( "name" => "WaterBall", "img" => "skill_001bt.png", "exp" => "稿币步", "sp" => "70", "type" => "1", "learn" => "8", "target"=> array("enemy","multi",8), "pow" => "80", "charge"=> array(60,0), "knockback" => "100", ); break; case "2018": $skill = array( "name" => "WaterBlow", "img" => "skill_002bt.png", "exp" => "稿币步", "sp" => "320", "type" => "1", "learn" => "12", "target"=> array("enemy","multi",13), "pow" => "80", "charge"=> array(100,0), "knockback" => "100", ); break; case "2019": $skill = array( "name" => "FrostRealm", "img" => "skill_006bt.png", "exp" => "", "sp" => "300", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",20), "pow" => "90", "charge"=> array(200,0), ); break; case "2020": $skill = array( "name" => "ThunderBolt", "img" => "skill_030z.png", "exp" => "若嫫忿封", "sp" => "30", "type" => "1", "learn" => "1", "target"=> array("enemy","individual",1), "pow" => "400", "invalid" => "1", "charge"=> array(50,0), "priority" => "Jump", ); break; case "2021": $skill = array( "name" => "LightningBall", "img" => "skill_054z.png", "exp" => "若嫫忿封", "sp" => "80", "type" => "1", "learn" => "6", "target"=> array("enemy","multi",3), "pow" => "220", "invalid" => "1", "charge"=> array(70,0), "priority" => "Jump", ); break; case "2022": $skill = array( "name" => "Flash", "img" => "skill_022z.png", "exp" => "乖瓢觅变, 若嫫面の浓にも铜跟", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("enemy","all",1), "charge"=> array(30,0), "delay" => "20", "priority" => "Jump", ); break; case "2023": $skill = array( "name" => "Paralysis", "img" => "skill_025.png", "exp" => "乖瓢觅变, 若嫫忿封", "sp" => "15", "type" => "1", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "100", "charge"=> array(30,0), "delay" => "120", "priority" => "Jump", ); break; case "2024": $skill = array( "name" => "ThunderStorm", "img" => "skill_006cz.png", "exp" => "", "sp" => "400", "type" => "1", "learn" => "12", "target"=> array("enemy","multi",5), "pow" => "300", "charge"=> array(140,0), "invalid" => "1", ); break; case "2025": $skill = array( "name" => "TorpedoBomb", "img" => "we_staff013.png", "exp" => "", "sp" => "450", "type" => "1", "learn" => "14", "target"=> array("enemy","multi",5), "pow" => "500", "charge"=> array(200,0), "invalid" => "1", "MagicCircleDeleteTeam" => 1, ); break; case "2026": $skill = array( "name" => "PlasmaCannon", "img" => "skill_002cz.png", "exp" => "涟稿币1挛ずつダメ〖ジ, 稿币步", "sp" => "350", "type" => "1", "learn" => "12", "target"=> array("enemy","multi",1), "hitbias" => "2", "pow" => "500", "charge"=> array(100,0), "invalid" => "1", "knockback" => "100", "priority" => "Front", "ChainSkill"=> 2027, "ChainSkillHidden"=> true, ); break; case "2027": $skill = array( "name" => "PlasmaCannon",//(back) "img" => "skill_002cz.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",1), "pow" => "500", "invalid" => "1", "knockback" => "100", "priority" => "Back", "OriginSkill"=> 2026, ); break; case "2028": $skill = array( "name" => "LightningRitual", "img" => "skill_030zx.png", "exp" => "蒜恕控+1", "sp" => "180", "type" => "1", "learn" => "8", "target"=> array("enemy","multi",3), "pow" => "200", "invalid" => "1", "charge"=> array(70,0), "MagicCircleRitual" => 1, ); break; case "2030": $skill = array( "name" => "LifeDrain", "img" => "skill_062z.png", "exp" => "HP帝箭", "sp" => "50", "type" => "1", "learn" => "4", "target"=> array("enemy","individual",1), "pow" => "230", "invalid" => "1", "charge"=> array(10,40), "HPdrain"=> true, ); break; case "2031": $skill = array( "name" => "LifeSqueeze", "img" => "skill_078.png", "exp" => "HP帝箭", "sp" => "70", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "120", "charge"=> array(30,70), "HPdrain"=> true, ); break; case "2032": $skill = array( "name" => "DeathKnell", "img" => "skill_041z.png", "exp" => "篓秽", "sp" => "50", "type" => "1", "learn" => "8", "target"=> array("enemy","individual",1), "invalid" => "1", "charge"=> array(100,0), ); break; case "2033": $skill = array( "name" => "LifeGreed", "img" => "skill_054.png", "exp" => "HP帝箭", "sp" => "270", "type" => "1", "learn" => "12", "target"=> array("enemy","all",1), "pow" => "230", "charge"=> array(50,90), "HPdrain"=> true, ); break; case "2039": $skill = array( "name" => "GaiaPunish", "img" => "skill_056.png", "exp" => "", "sp" => "420", "type" => "1", "learn" => "14", "target"=> array("enemy","all",1), "pow" => "500", "charge"=> array(200,0), "MagicCircleDeleteTeam" => 1, ); break; case "2040": $skill = array( "name" => "SandStorm", "img" => "skill_006d.png", "exp" => "乖瓢觅变", "sp" => "200", "type" => "1", "learn" => "12", "target"=> array("enemy","all",1), "pow" => "80", "charge"=> array(200,60), "delay" => "80", ); break; case "2041": $skill = array( "name" => "EarthQuake", "img" => "skill_056y.png", "exp" => "", "sp" => "180", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "200", "charge"=> array(80,0), ); break; case "2042": $skill = array( "name" => "Subsidence", "img" => "skill_056.png", "exp" => "", "sp" => "380", "type" => "1", "learn" => "12", "target"=> array("enemy","all",1), "pow" => "300", "charge"=> array(140,0), ); break; case "2043": $skill = array( "name" => "GroundShock", "img" => "skill_056y.png", "exp" => "", "sp" => "80", "type" => "1", "learn" => "4", "target"=> array("enemy","all",1), "pow" => "150", "charge"=> array(70,0), ); break; case "2044": $skill = array( "name" => "RockBreak", "img" => "skill_056y.png", "exp" => "", "sp" => "20", "type" => "1", "learn" => "1", "target"=> array("enemy","all",1), "pow" => "90", "charge"=> array(30,0), ); break; case "2045": $skill = array( "name" => "Tornado", "img" => "skill_043.png", "exp" => "", "sp" => "100", "type" => "1", "learn" => "8", "target"=> array("enemy","multi",10), "pow" => "150", "charge"=> array(100,0), "invalid" => "1", "MagicCircleDeleteTeam" => 1, ); break; case "2046": $skill = array( "name" => "EnergyBlast", "img" => "050-Skill07.png", "exp" => "", "sp" => "80", "type" => "1", "learn" => "8", "target"=> array("enemy","individual",2), "pow" => "260", "charge"=> array(0,0), "invalid" => "1", "MagicCircleDeleteTeam" => 1, ); break; case "2047": $skill = array( "name" => "EnergyBurst", "img" => "050-Skill07z.png", "exp" => "蒜恕控链久锐, 蒜恕控の眶だけHit眶笼裁", "sp" => "450", "type" => "1", "learn" => "14", "target"=> array("enemy","multi",2), "pow" => "260", "charge"=> array(0,200), "invalid" => "1", "MagicCircleDeleteTeam" => 1, ); break; //-------------------------------- 2050 case "2048": $skill = array( "name" => "ToxicWave", "img" => "skill_056p.png", "exp" => "魄步, 陵缄が魄觉轮なら耙蜗2擒", "sp" => "420", "type" => "1", "learn" => "14", "target"=> array("enemy","all",1), "pow" => "250", "charge"=> array(100,100), "poison"=> "100", "MagicCircleDeleteTeam" => 1, ); break; case "2049": $skill = array( "name" => "AcidRain", "img" => "skill_002p.png", "exp" => "松告蜗你布", "sp" => "280", "type" => "1", "learn" => "12", "target"=> array("enemy","all",1), "pow" => "200", "charge"=> array(70,30), "DownDEF" => "10", "DownMDEF" => "10", ); break; case "2050": $skill = array( "name" => "VenomBlast", "img" => "skill_024.png", "exp" => "魄步", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("enemy","multi",2), "pow" => "200", "charge"=> array(40,0), "poison"=> "100", ); break; case "2051": $skill = array( "name" => "PoisonSmog", "img" => "skill_079.png", "exp" => "魄步", "sp" => "80", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "150", "charge"=> array(70,0), "poison"=> "100", ); break; case "2052": $skill = array( "name" => "PoisonCloud", "img" => "skill_079z.png", "exp" => "魄步", "sp" => "100", "type" => "1", "learn" => "8", "target"=> array("enemy","all",2), "pow" => "180", "charge"=> array(80,0), "poison"=> "100", "MagicCircleDeleteTeam" => 1, ); break; case "2053": $skill = array( "name" => "PoisonStorm", "img" => "skill_006p.png", "exp" => "魄步, 陵缄が魄觉轮なら耙蜗2擒", "sp" => "380", "type" => "1", "learn" => "12", "target"=> array("enemy","all",1), "pow" => "150", "charge"=> array(70,70), "poison"=> "100", ); break; case "2054": $skill = array( "name" => "SoulScream", "img" => "skill_065.png", "exp" => "秽荚と秽晤の眶だけダメ〖ジ笼裁", "sp" => "170", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "30", "charge"=> array(0,30), ); break; case "2055": $skill = array( "name" => "SoulRevenge", "img" => "skill_065.png", "exp" => "秽荚と秽晤の眶だけダメ〖ジ笼裁", "sp" => "340", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "50", "charge"=> array(0,60), ); break; case "2056": $skill = array( "name" => "ZombieRevival", "img" => "skill_061.png", "exp" => "蹋数を辽栏", "sp" => "300", "type" => "1", "learn" => "8", "target"=> array("friend","all",1), "charge"=> array(50,100), "DownMAXHP"=>"30", "DownDEF"=>"100", "DownMDEF"=>"100", "DownSPD"=>"50", "priority" => "Dead", "support" => "1", ); break; case "2057": $skill = array( "name" => "SelfMetamorphose", "img" => "skill_066.png", "exp" => "HP60%笆布で蝗脱材(1搀扩嘎)", "sp" => "250", "type" => "1", "learn" => "8", "target"=> array("self","individual",1), "charge"=> array(0,40), "UpMAXHP"=> 200, "UpMATK"=> 100, "UpINT"=> 100, "UpSPD"=> 50, "support" => "1", ); break; case "2058": $skill = array( "name" => "UnholyForging", "img" => "skill_066.png", "exp" => "兢喘を栏け煊にして极甘动步, MaxHP, Int, Matk笼裁", "sp" => "90", "type" => "1", "learn" => "12", "target"=> array("friend","individual",1), "charge"=> array(30,0), "priority" => "Summon", "support" => "1", ); break; case "2059": $skill = array( "name" => "MagicAcid", "img" => "skill_002p.png", "exp" => "办年澄唯で魄步 / Str-30% / Int-30% / Def-10%, Mdef-10%", "sp" => "80", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "180", "charge"=> array(70,0), ); break; //-------------------------------- 2060 case "2060": $skill = array( "name" => "MagicBurst", "img" => "skill_020.png", "exp" => "", "sp" => "140", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "pow" => "500", "charge"=> array(0,0), ); break; //-------------------------------- 2061 ShapeShifter case "2061": $skill = array( "name" => "SpearFall", "img" => "we_spear011b.png", "exp" => "", "sp" => "130", "type" => "1", "learn" => "4", "target"=> array("enemy","multi",3), "pow" => "280", "invalid" => "1", "charge"=> array(90,0), ); break; case "2062": $skill = array( "name" => "NeedleRain", "img" => "we_other_014b.png", "exp" => "", "sp" => "200", "type" => "1", "learn" => "6", "target"=> array("enemy","multi",7), "pow" => "160", "invalid" => "1", "charge"=> array(100,0), ); break; case "2063": $skill = array( "name" => "BloodyDrain", "img" => "skill_054.png", "exp" => "辋轷兢喘, ダメ〖ジに炳じて辋轷动步", "sp" => "70", "type" => "1", "learn" => "5", "target"=> array("enemy","individual",1), "pow" => "300", "invalid" => "1", "charge"=> array(40,0), "summon" => array(5018), ); break; case "2064": $skill = array( "name" => "DarkFlare", "img" => "skill_006d.png", "exp" => "", "sp" => "700", "type" => "1", "learn" => "5", "target"=> array("enemy","multi",13), "pow" => "250", "invalid" => "1", "charge"=> array(130,0), ); break; case "2065": $skill = array( "name" => "GiganticNeedle", "img" => "we_spear013c.png", "exp" => "极尸にもダメ〖ジ", "sp" => "70", "type" => "1", "learn" => "5", "target"=> array("enemy","individual",1), "pow" => "600", "charge"=> array(40,0), ); break; case "2066": $skill = array( "name" => "QuickDrive", "img" => "mat_006.png", "exp" => "乖瓢稿ディレイ没教", "sp" => "80", "type" => "1", "learn" => "5", "target"=> array("enemy","multi",3), "pow" => "100", "charge"=> array(30,-50), ); break; case "2067": $skill = array( "name" => "ShiningBlade", "img" => "we_sword004b.png", "exp" => "稿币步", "sp" => "80", "type" => "1", "learn" => "99", "target"=> array("enemy","individual",8), "pow" => "90", "invalid" => "1", "charge"=> array(70,0), "knockback" => "100", ); break; case "2068": $skill = array( "name" => "ThousandEdge", "img" => "we_sword001z.png", "exp" => "", "sp" => "160", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",11), "pow" => "100", "charge"=> array(80,0), ); break; case "2070": $skill = array( "name" => "SummonDemolition", "img" => "skill_005d.png", "exp" => "兢喘キャラに耙蜗3擒", "sp" => "300", "type" => "1", "learn" => "12", "target"=> array("enemy","all",2), "pow" => "150", "charge"=> array(140,0), "MagicCircleDeleteTeam" => 1, ); break; case "2075": $skill = array( "name" => "ForceImpact", "img" => "skill_077s.png", "exp" => "松告蜗痰浑", "sp" => "70", "type" => "1", "learn" => "5", "target"=> array("enemy","multi",6), "pow" => "60", "charge"=> array(80,0), "pierce"=> true, ); break; case "2076": $skill = array( "name" => "CrashBolt", "img" => "skill_077.png", "exp" => "湿妄松告冉年, Devotion痰跟", "sp" => "70", "type" => "1", "learn" => "5", "target"=> array("enemy","multi",6), "pow" => "80", "invalid" => "1", "D_invalid" => "1", "charge"=> array(70,0), "matk_def"=> true, ); break; case "2077": $skill = array( "name" => "MagicChain", "img" => "skill_003a.png", "exp" => "", "sp" => "70", "type" => "1", "learn" => "5", "target"=> array("enemy","multi",2), "pow" => "40", "chain" => "10", ); break; case "2080": $skill = array( "name" => "BloodyMummy", "img" => "skill_054.png", "exp" => "マミ〖兢喘, ダメ〖ジに炳じてマミ〖动步", "sp" => "200", "type" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "200", "invalid" => "1", "charge"=> array(50,50), "summon" => array(5006), ); break; case "2081": $skill = array( "name" => "SummonBloodyDragon", "img" => "skill_054.png", "exp" => "蔚兢喘, ダメ〖ジに炳じて蔚动步", "sp" => "400", "type" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "300", "invalid" => "1", "charge"=> array(100,300), "summon" => array(5017), "quick" => true, "MagicCircleDeleteTeam" => 2, ); break; //---------------------------------- 2090 case "2090": $skill = array( "name" => "EnergyRob", "img" => "skill_037.png", "exp" => "SP帝箭, 松告蜗痰浑, 陵缄の呵络SPに孺毋", "sp" => "10", "type" => "1", "learn" => "3", "target"=> array("enemy","individual",1), "pow" => "150", "invalid" => "1", "charge"=> array(30,0), "SPdrain"=> true, ); break; case "2091": $skill = array( "name" => "EnergyCollect", "img" => "skill_037.png", "exp" => "SP帝箭, 松告蜗痰浑, 陵缄の呵络SPに孺毋", "sp" => "30", "type" => "1", "learn" => "6", "target"=> array("enemy","all",1), "pow" => "70", "charge"=> array(100,0), "SPdrain"=> true, ); break; case "2092": $skill = array( "name" => "EnergyGreed", "img" => "skill_037.png", "exp" => "SP帝箭, 松告蜗痰浑, 陵缄の呵络SPに孺毋", "sp" => "130", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "140", "charge"=> array(100,40), "SPdrain"=> true, ); break; case "2095": $skill = array( "name" => "BeastResonance", "img" => "skill_037.png", "exp" => "兢喘キャラからSP帝箭, 陵缄の呵络SPに孺毋, Devotion痰跟", "sp" => "0", "type" => "1", "learn" => "3", "target"=> array("all","individual",1), "pow" => "150", "invalid" => "1", "D_invalid" => "1", "charge"=> array(10,0), "priority" => "Summon", "limit"=> array("Whip"=>true,), "SPdrain"=> true, ); break; case "2096": $skill = array( "name" => "BeastResonance(all)", "img" => "skill_037.png", "exp" => "兢喘キャラからSP帝箭, 陵缄の呵络SPに孺毋", "sp" => "0", "type" => "1", "learn" => "3", "target"=> array("all","all",1), "pow" => "50", "D_invalid" => "1", "charge"=> array(50,0), "limit"=> array("Whip"=>true,), "SPdrain"=> true, ); break; // 2100 case "2100": $skill = array( "name" => "Holy", "img" => "skill_022.png", "exp" => "", "sp" => "20", "type" => "1", "learn" => "1", "target"=> array("enemy","multi",5), "pow" => "90", "invalid" => "1", "charge"=> array(30,0), ); break; case "2101": $skill = array( "name" => "HolyBurst", "img" => "skill_010z.png", "exp" => "", "sp" => "80", "type" => "1", "learn" => "6", "target"=> array("enemy","multi",8), "pow" => "90", "invalid" => "1", "charge"=> array(60,0), ); break; case "2102": $skill = array( "name" => "GrandCross", "img" => "item_036b.png", "exp" => "", "sp" => "200", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "220", "charge"=> array(70,30), "MagicCircleDeleteTeam" => 1, ); break; case "2103": $skill = array( "name" => "TurnUndead", "img" => "skill_010z.png", "exp" => "秽晤に耙蜗3擒", "sp" => "80", "type" => "1", "learn" => "6", "target"=> array("enemy","multi",3), "pow" => "200", "invalid" => "1", "priority" => "Undead", "charge"=> array(60,0), ); break; case "2104": $skill = array( "name" => "GrandExorcism", "img" => "item_036b.png", "exp" => "秽晤に耙蜗3擒", "sp" => "200", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "200", "charge"=> array(70,30), "MagicCircleDeleteTeam" => 1, ); break; case "2105": $skill = array( "name" => "Vendetta", "img" => "skill_023.png", "exp" => "", "sp" => "180", "type" => "1", "learn" => "4", "target"=> array("all","all",1), "pow" => "400", "charge"=> array(80,0), "MagicCircleDeleteTeam" => 1, ); break; case "2106": $skill = array( "name" => "Chaos", "img" => "skill_023.png", "exp" => "SPダメ〖ジ, 骡误瓤啪", "sp" => "180", "type" => "1", "learn" => "8", "target"=> array("all","all",1), "pow" => "400", "charge"=> array(0,0), "MagicCircleDeleteTeam" => 2, "SPdmg"=> true, ); break; case "2107": $skill = array( "name" => "Nemesis", "img" => "skill_023.png", "exp" => "", "sp" => "200", "type" => "1", "learn" => "12", "target"=> array("enemy","all",1), "DownMAXHP" => "50", "charge"=> array(30,0), "MagicCircleDeleteTeam" => 3, ); break; // 2110 // 庇晶面のキャラのみに努炳する。 case "2110": $skill = array( "name" => "SpellDisturb", "img" => "skill_016.png", "exp" => "庇晶烁巢", "sp" => "60", "type" => "1", "learn" => "4", "target"=> array("enemy","individual",1), "support" => "1", "priority" => "Cast", "delay" => "160", "charge" => array(0,30), ); break; case "2111": $skill = array( "name" => "SpellDisturb(all)", "img" => "skill_016.png", "exp" => "庇晶烁巢", "sp" => "100", "type" => "1", "learn" => "10", "target"=> array("enemy","all",1), "priority" => "Cast", "delay" => "80", "charge" => array(0,30), ); break; case "2112": $skill = array( "name" => "ChargeDisturb", "img" => "skill_016.png", "exp" => "チャ〖ジ烁巢", "sp" => "60", "type" => "1", "learn" => "4", "target"=> array("enemy","individual",1), "support" => "1", "priority" => "Charge", "delay" => "160", "charge" => array(0,30), ); break; case "2113": $skill = array( "name" => "ChargeDisturb(all)", "img" => "skill_016.png", "exp" => "チャ〖ジ烁巢", "sp" => "100", "type" => "1", "learn" => "10", "target"=> array("enemy","all",1), "priority" => "Charge", "delay" => "80", "charge" => array(0,30), ); break; case "2114": $skill = array( "name" => "SpellSlow", "img" => "skill_016.png", "exp" => "肌搀笆惯3搀庇晶烁巢", "sp" => "100", "type" => "1", "learn" => "10", "target"=> array("enemy","all",1), "charge" => array(30,70), ); break; case "2115": $skill = array( "name" => "ChargeBurn", "img" => "skill_060.png", "exp" => "チャ〖ジ面の陵缄にSPダメ〖ジ, 松告蜗痰浑, Devotion痰跟", "sp" => "50", "type" => "1", "learn" => "10", "target"=> array("enemy","individual",1), "pow" => "90", "invalid" => "1", "D_invalid" => "1", "priority" => "Charge", "pierce"=> true, "SPdmg"=> true, ); break; case "2116": $skill = array( "name" => "ChargeSteal", "img" => "skill_016.png", "exp" => "チャ〖ジ烁巢, 极尸に肌搀チャ〖ジ没教", "sp" => "60", "type" => "1", "learn" => "4", "target"=> array("enemy","individual",1), "support" => "1", "priority" => "Charge", "delay" => "120", "charge" => array(0,30), ); break; case "2117": $skill = array( "name" => "SpellSteal", "img" => "skill_016.png", "exp" => "庇晶烁巢, 极尸に肌搀庇晶没教", "sp" => "60", "type" => "1", "learn" => "4", "target"=> array("enemy","individual",1), "support" => "1", "priority" => "Cast", "delay" => "120", "charge" => array(0,30), ); break; case "2118": $skill = array( "name" => "ChargeSlow", "img" => "skill_016.png", "exp" => "肌搀笆惯3搀チャ〖ジ烁巢", "sp" => "100", "type" => "1", "learn" => "10", "target"=> array("enemy","all",1), "charge" => array(30,70), ); break; //----------------------------------------- 2120 SpellRewind case "2120": $skill = array( "name" => "SpellRewind", "img" => "exchange.png", "exp" => "浩庇晶", "sp" => "80", "type" => "1", "learn" => "6", "target"=> array("enemy","individual",1), "support" => "1", "priority" => "Cast", "charge" => array(0,20), ); break; case "2121": $skill = array( "name" => "SpellBreak", "img" => "skill_063.png", "exp" => "庇晶面们", "sp" => "150", "type" => "1", "learn" => "10", "target"=> array("enemy","individual",1), "support" => "1", "priority" => "Cast", "charge" => array(0,40), ); break; case "2122": $skill = array( "name" => "SpellBurn", "img" => "skill_063.png", "exp" => "庇晶面们+SPダメ〖ジ, 松告蜗痰浑, 庇晶面の久锐SP尸纳裁ダメ〖ジ, Devotion痰跟", "sp" => "150", "type" => "1", "learn" => "12", "target"=> array("enemy","individual",1), "pow" => "50", "invalid" => "1", "D_invalid" => "1", "priority" => "Cast", "charge" => array(0,80), "SPdmg"=> true, ); break; case "2125": $skill = array( "name" => "WardBreak", "img" => "skill_063.png", "exp" => "Ward面们", "sp" => "150", "type" => "1", "learn" => "10", "target"=> array("enemy","all",1), "support" => "1", "charge" => array(0,80), ); break; case "2126": $skill = array( "name" => "LuminousWind", "img" => "item_036b.png", "exp" => "蹋数にHP搀牲, 浓にダメ〖ジ", "sp" => "200", "type" => "1", "learn" => "99", "target"=> array("all","all",1), "pow" => "110", "charge"=> array(70,30), ); break; case "2127": $skill = array( "name" => "LuminousArdor", "img" => "item_036b.png", "exp" => "蹋数にHP搀牲, 浓1挛に途娟搀牲尸のダメ〖ジ", "sp" => "200", "type" => "1", "learn" => "99", "target"=> array("friend","multi",5), "support" => "1", "pow" => "110", "priority" => "LowHpRate", "charge"=> array(70,30), "ChainSkill"=> 2128, "ChainSkillHidden"=> true, ); break; case "2128": $skill = array( "name" => "LuminousArdor", "img" => "item_036b.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "100", "OriginSkill"=> 2127, ); break; case "2129": $skill = array( "name" => "Adoramus", "img" => "item_036b.png", "exp" => "", "sp" => "200", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "200", "DownSPD" => 20, "charge"=> array(70,30), ); break; //----------------------------------------- 2130 Prophet case "2130": $skill = array( "name" => "RandomCast", "img" => "item_049.png", "exp" => "ランダム苟封蒜恕", "sp" => "80", "type" => "1", "learn" => "6", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(70,0), "ChainSkill"=> array("2000"=>"1667","2011"=>"1667","2017"=>"1666", "2021"=>"1667","2043"=>"1667","2051"=>"1666",), ); break; case "2131": $skill = array( "name" => "RiskyCast", "img" => "item_049.png", "exp" => "ランダム苟封蒜恕", "sp" => "320", "type" => "1", "learn" => "12", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(100,0), "ChainSkill"=> array("2001"=>"835","2007"=>"835","2012"=>"835","2016"=>"835","2018"=>"835", "2024"=>"830","2026"=>"830","2042"=>"830","2049"=>"835","2053"=>"830","2102"=>"835","2172"=>"835",), ); break; case "2132": $skill = array( "name" => "DestinyCast", "img" => "item_049.png", "exp" => "ランダム苟封蒜恕", "sp" => "420", "type" => "1", "learn" => "14", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(200,0), "MagicCircleDeleteTeam" => 1, "ChainSkill"=> array("2004"=>"1667","2013"=>"1667","2015"=>"1667","2025"=>"1667", "2039"=>"1666","2048"=>"1666",), ); break; case "2133": $skill = array( "name" => "WanderCast", "img" => "item_049.png", "exp" => "ランダム苟封蒜恕", "sp" => "350", "type" => "1", "learn" => "14", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(100,0), "ChainSkill"=> array("2005"=>"1667","2018"=>"1666","2026"=>"1667","2024"=>"1667", "2042"=>"1667","2053"=>"1666",), ); break; case "2135": $skill = array( "name" => "Prophecy", "img" => "item_049.png", "exp" => "ランダム蒜恕", "sp" => "333", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(100,0), "ChainSkill"=> array("2140"=>"830","2141"=>"835","2142"=>"835","2143"=>"835","2144"=>"835","2145"=>"830", "2146"=>"835","2147"=>"830","2148"=>"830","2149"=>"835","2150"=>"835","2151"=>"835",), ); break; case "2140": $skill = array( "name" => "GreatEruption", "img" => "skill_021z.png", "exp" => "", "sp" => "444", "type" => "1", "learn" => "14", "target"=> array("all","multi",18), "pow" => "180", "invalid" => "1", "charge"=> array(100,0), ); break; case "2141": $skill = array( "name" => "GreatFlood", "img" => "skill_056z.png", "exp" => "稿币步", "sp" => "444", "type" => "1", "learn" => "14", "target"=> array("all","multi",40), "pow" => "80", "charge"=> array(100,0), "knockback" => "100", ); break; case "2142": $skill = array( "name" => "Abort", "img" => "skill_025.png", "exp" => "", "sp" => "444", "type" => "1", "learn" => "14", "target"=> array("all","individual",1), "invalid" => "1", "charge"=> array(100,0), "delay" => "240", "OriginSkill"=> 2135, ); break; case "2143": $skill = array( "name" => "Comet", "img" => "skill_003b.png", "exp" => "", "sp" => "444", "type" => "1", "learn" => "14", "target"=> array("all","individual",1), "pow" => "1000", "invalid" => "1", "charge"=> array(100,0), ); break; case "2144": $skill = array( "name" => "TerraQuake", "img" => "skill_056.png", "exp" => "", "sp" => "444", "type" => "1", "learn" => "14", "target"=> array("all","all",1), "pow" => "400", "charge"=> array(100,0), ); break; case "2145": $skill = array( "name" => "Catastrophe", "img" => "skill_017.png", "exp" => "", "sp" => "666", "type" => "1", "learn" => "14", "target"=> array("enemy","all",1), "pow" => "400", "charge"=> array(140,60), ); break; case "2146": $skill = array( "name" => "Astraea", "img" => "item_036b.png", "exp" => "SPダメ〖ジ", "sp" => "666", "type" => "1", "learn" => "14", "target"=> array("enemy","all",1), "pow" => "400", "charge"=> array(140,60), "SPdmg"=> true, ); break; case "2147": $skill = array( "name" => "Cyclone", "img" => "other_016.png", "exp" => "", "sp" => "666", "type" => "1", "learn" => "14", "target"=> array("all","all",1), "DownMAXHP" => "50", "charge"=> array(140,60), ); break; case "2148": $skill = array( "name" => "Epidemic", "img" => "skill_061.png", "exp" => "魄步", "sp" => "66", "type" => "1", "learn" => "12", "target"=> array("all","all",1), "charge"=> array(60,0), "poison"=> "100", ); break; case "2149": $skill = array( "name" => "Return", "img" => "mat_026.png", "exp" => "辽栏, 觉轮佰撅搀牲, Str, Int, Spd介袋步", "sp" => "666", "type" => "1", "learn" => "30", "target"=> array("all","all",1), "pow" => "1000", "SpRecoveryRate" => 12, "support" => "1", "charge"=> array(100,0), "priority" => "Dead", "CureBadStatus" => true, "MagicCircleDeleteTeam" => 2, ); break; case "2150": $skill = array( "name" => "Renovatio", "img" => "skill_036.png", "exp" => "", "sp" => "777", "type" => "1", "learn" => "20", "target"=> array("friend","all",1), "pow" => "600", "SpRecoveryRate" => 7, "support" => "1", "charge"=> array(200,100), "CureBadStatus" => true, "OriginSkill"=> 2135, ); break; case "2151": $skill = array( "name" => "Epiclesis", "img" => "skill_036.png", "exp" => "", "sp" => "666", "type" => "1", "learn" => "14", "target"=> array("friend","all",1), "pow" => "400", "support" => "1", "charge"=> array(200,50), "CureBadStatus" => true, "HpRegen" => 10, "OriginSkill"=> 2135, ); break; case "2152": $skill = array( "name" => "CometGemini", "img" => "skill_003b.png", "exp" => "", "sp" => "444", "type" => "1", "learn" => "99", "target"=> array("all","multi",2), "pow" => "1000", "invalid" => "1", "charge"=> array(100,0), ); break; case "2153": $skill = array( "name" => "ThunderChain", "img" => "skill_030zt.png", "exp" => "办年澄唯でHit眶笼裁", "sp" => "250", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",1), "pow" => "400", "invalid" => "1", "charge"=> array(100,0), "ChainSkill"=> array("2153"=>"5000","2154"=>"5000",), "ChainSkillHidden"=> true, ); break; case "2154": $skill = array( "name" => "ThunderChain", "img" => "skill_030zt.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support"=> true, "charge"=> array(0,0), "OriginSkill"=> 2153, ); break; case "2155": $skill = array( "name" => "EruptionFate", "img" => "skill_021z.png", "exp" => "", "sp" => "444", "type" => "1", "learn" => "14", "target"=> array("enemy","multi",18), "pow" => "180", "invalid" => "1", "charge"=> array(300,0), ); break; case "2156": $skill = array( "name" => "FloodFate", "img" => "skill_056z.png", "exp" => "稿币步", "sp" => "444", "type" => "1", "learn" => "14", "target"=> array("enemy","multi",40), "pow" => "80", "charge"=> array(300,0), "knockback" => "100", ); break; //----------------------------------------- 2160 DragonKight case "2160": $skill = array( "name" => "DragonBreath", "img" => "skill_004c.png", "exp" => "", "sp" => "80", "type" => "1", "learn" => "4", "target"=> array("enemy","multi",7), "pow" => "110", "invalid" => "1", "charge"=> array(70,0), ); break; case "2161": $skill = array( "name" => "ColdBreath", "img" => "skill_004b.png", "exp" => "", "sp" => "70", "type" => "1", "learn" => "4", "target"=> array("enemy","individual",8), "pow" => "100", "charge"=> array(60,0), ); break; case "2162": $skill = array( "name" => "ThunderBreath", "img" => "skill_004cz.png", "exp" => "若嫫忿封", "sp" => "90", "type" => "1", "learn" => "4", "target"=> array("enemy","multi",3), "pow" => "240", "invalid" => "1", "charge"=> array(70,0), "priority" => "Jump", ); break; case "2163": $skill = array( "name" => "GigaBreath", "img" => "skill_004d.png", "exp" => "", "sp" => "220", "type" => "1", "learn" => "12", "target"=> array("enemy","multi",13), "pow" => "100", "invalid" => "1", "charge"=> array(80,0), ); break; case "2165": $skill = array( "name" => "ReflectMagic", "img" => "skill_045zt.png", "exp" => "蒜恕瓤纪", "sp" => "10", "type" => "1", "learn" => "4", "target"=> array("self","individual",1), "support" => "1", "FirstQuick" => "1", ); break; case "2166": $skill = array( "name" => "MultiReflect", "img" => "skill_045zt.png", "exp" => "2搀蒜恕瓤纪", "sp" => "40", "type" => "1", "learn" => "12", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,30), "FirstQuick" => "1", ); break; case "2167": $skill = array( "name" => "DoubleReflect", "img" => "skill_045zt.png", "exp" => "2脚蒜恕瓤纪", "sp" => "30", "type" => "1", "learn" => "6", "target"=> array("self","individual",1), "support" => "1", "FirstQuick" => "1", ); break; case "2168": $skill = array( "name" => "FatalReflect", "img" => "skill_045zt.png", "exp" => "ダメ〖ジ擒步2脚蒜恕瓤纪, HP50%笆布で蝗脱材", "sp" => "60", "type" => "1", "learn" => "10", "target"=> array("self","individual",1), "support" => "1", ); break; case "2169": $skill = array( "name" => "AdditionalMultiReflect", "img" => "skill_045zt.png", "exp" => "3搀蒜恕瓤纪, HP50%笆布で蝗脱材", "sp" => "60", "type" => "1", "learn" => "10", "target"=> array("self","individual",1), "support" => "1", ); break; //----------------------------------------- 2170 DarkKight case "2170": $skill = array( "name" => "Dark", "img" => "skill_018t.png", "exp" => "", "sp" => "20", "type" => "1", "learn" => "1", "target"=> array("enemy","multi",3), "pow" => "130", "invalid" => "1", "charge"=> array(60,0), ); break; case "2171": $skill = array( "name" => "DarkForce", "img" => "skill_005dt.png", "exp" => "", "sp" => "70", "type" => "1", "learn" => "6", "target"=> array("enemy","multi",6), "pow" => "110", "invalid" => "1", "charge"=> array(70,0), ); break; case "2172": $skill = array( "name" => "EvilCross", "img" => "item_036t.png", "exp" => "湿蒜寒圭冉年, 极尸にもダメ〖ジ", "sp" => "200", "type" => "1", "mix" => "1", "learn" => "12", "target"=> array("enemy","multi",3), "pow" => "500", "invalid" => "1", "charge"=> array(70,0), ); break; //----------------------------------------- 2180 Fenrir case "2180": $skill = array( "name" => "AeroBlast", "img" => "skill_043.png", "exp" => "", "sp" => "100", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "180", "charge"=> array(0,80), ); break; case "2185": $skill = array( "name" => "FireBreath", "img" => "skill_004a.png", "exp" => "", "sp" => "40", "type" => "0", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "120", "charge"=> array(0,70), ); break; case "2186": $skill = array( "name" => "FreezeBreath", "img" => "skill_004b.png", "exp" => "", "sp" => "60", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "100", "DownSPD" => "10", "charge"=> array(0,30), ); break; case "2190": $skill = array( "name" => "ShapeRevelation", "img" => "skill_006bt.png", "exp" => "恃咳拜积搀眶だけダメ〖ジ笼裁, 蝗脱稿恃咳动扩豺近", "sp" => "120", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "50", "charge"=> array(0,60), "ChainSkill"=> 2191, "ChainSkillHidden"=> true, ); break; case "2191": $skill = array( "name" => "ShapeRevelation", "img" => "skill_006bt.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "OriginSkill"=> 2190, ); break; //----------------------------------------- 2200 Psychic case "2200": $skill = array( "name" => "PsychoBall", "img" => "skill_018s.png", "exp" => "松告蜗痰浑, Lv,Int,Dex,Lukにのみ巴赂", "sp" => "20", "type" => "1", "learn" => "0", "target"=> array("enemy","multi",4), "pow" => "100", "invalid" => "1", "charge"=> array(60,0), ); break; case "2201": $skill = array( "name" => "PsychoFire", "img" => "skill_004ds.png", "exp" => "松告蜗痰浑, Lv,Int,Dex,Lukにのみ巴赂", "sp" => "70", "type" => "1", "learn" => "4", "target"=> array("enemy","multi",7), "pow" => "100", "invalid" => "1", "charge"=> array(70,0), ); break; case "2202": $skill = array( "name" => "PsychoFreeze", "img" => "skill_002ds.png", "exp" => "松告蜗痰浑, Lv,Int,Dex,Lukにのみ巴赂", "sp" => "60", "type" => "1", "learn" => "4", "target"=> array("enemy","individual",8), "pow" => "90", "invalid" => "1", "charge"=> array(60,0), ); break; case "2203": $skill = array( "name" => "PsychoLightning", "img" => "skill_030s.png", "exp" => "松告蜗痰浑, Lv,Int,Dex,Lukにのみ巴赂", "sp" => "80", "type" => "1", "learn" => "6", "target"=> array("enemy","multi",3), "pow" => "220", "invalid" => "1", "charge"=> array(70,0), ); break; case "2204": $skill = array( "name" => "PsychoBlast", "img" => "skill_006ds.png", "exp" => "松告蜗痰浑, Lv,Int,Dex,Lukにのみ巴赂", "sp" => "200", "type" => "1", "learn" => "12", "target"=> array("enemy","multi",13), "pow" => "90", "invalid" => "1", "charge"=> array(80,0), ); break; //----------------------------------------- 2210 Shaman case "2210": $skill = array( "name" => "Curse", "img" => "skill_065.png", "exp" => "", "sp" => "20", "type" => "1", "learn" => "1", "target"=> array("enemy","all",1), "pow" => "80", "charge"=> array(60,0), ); break; case "2211": $skill = array( "name" => "CursingWarrior", "img" => "skill_065.png", "exp" => "里晃废にのみダメ〖ジ", "sp" => "350", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "500", "charge"=> array(100,0), "curse" => "100", ); break; case "2212": $skill = array( "name" => "CursingSorcerer", "img" => "skill_065.png", "exp" => "蒜恕废にのみダメ〖ジ", "sp" => "350", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "500", "charge"=> array(100,0), "curse" => "200", ); break; case "2213": $skill = array( "name" => "CursingPriest", "img" => "skill_065.png", "exp" => "阑喀にのみダメ〖ジ", "sp" => "350", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "500", "charge"=> array(100,0), "curse" => "300", ); break; case "2214": $skill = array( "name" => "CursingHunter", "img" => "skill_065.png", "exp" => "递废にのみダメ〖ジ", "sp" => "350", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "500", "charge"=> array(100,0), "curse" => "400", ); break; case "2215": $skill = array( "name" => "CursingMerchant", "img" => "skill_065.png", "exp" => "睛客废にのみダメ〖ジ", "sp" => "350", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "500", "charge"=> array(100,0), "curse" => "500", ); break; case "2216": $skill = array( "name" => "CursingGoof-Off", "img" => "skill_065.png", "exp" => "头客废にのみダメ〖ジ", "sp" => "350", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "500", "charge"=> array(100,0), "curse" => "600", ); break; case "2217": $skill = array( "name" => "CursingMystic", "img" => "skill_065.png", "exp" => "它墙废にのみダメ〖ジ", "sp" => "350", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "500", "charge"=> array(100,0), "curse" => "700", ); break; case "2218": $skill = array( "name" => "CursingCheeper", "img" => "skill_065.png", "exp" => "蒜湿废にのみダメ〖ジ", "sp" => "350", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "500", "charge"=> array(100,0), "curse" => "800", ); break; case "2219": $skill = array( "name" => "Interfusion", "img" => "skill_024i.png", "exp" => "炕譬魄", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("enemy","multi",2), "pow" => "200", "charge"=> array(40,0), ); break; case "2220": $skill = array( "name" => "OsmoStorm", "img" => "skill_006i.png", "exp" => "炕譬魄", "sp" => "380", "type" => "1", "learn" => "12", "target"=> array("enemy","all",2), "pow" => "150", "charge"=> array(100,40), ); break; case "2221": $skill = array( "name" => "BlackSign", "img" => "other_025t.png", "exp" => "办年澄唯で忙蜗, 撕笛, 古木, 篓秽", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("enemy","multi",2), "pow" => "220", "charge"=> array(40,0), ); break; case "2222": $skill = array( "name" => "Faintness", "img" => "skill_024t.png", "exp" => "忙蜗", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("enemy","multi",2), "pow" => "200", "charge"=> array(40,0), ); break; case "2223": $skill = array( "name" => "Oblivion", "img" => "skill_060.png", "exp" => "撕笛", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("enemy","multi",2), "pow" => "200", "charge"=> array(40,0), "invalid" => "1", ); break; case "2224": $skill = array( "name" => "Rigidity", "img" => "skill_025.png", "exp" => "古木", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("enemy","multi",2), "pow" => "200", "charge"=> array(40,0), "invalid" => "1", ); break; case "2225": $skill = array( "name" => "DeathSpell", "img" => "skill_041z.png", "exp" => "篓秽(喇根唯Lv汗巴赂)", "sp" => "200", "type" => "1", "learn" => "16", "target"=> array("enemy","individual",1), "invalid" => "1", "charge"=> array(100,0), ); break; case "2226": $skill = array( "name" => "BlackBlaze", "exp" => "办年澄唯で忙蜗, 撕笛, 古木, 篓秽", "img" => "skill_004t.png", "sp" => "80", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "180", "charge"=> array(70,0), ); break; case "2227": $skill = array( "name" => "Nightmare", "img" => "skill_017.png", "exp" => "忙蜗", "sp" => "80", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "150", "charge"=> array(70,0), ); break; case "2228": $skill = array( "name" => "Lethe", "img" => "other_016.png", "exp" => "撕笛", "sp" => "80", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "150", "charge"=> array(70,0), ); break; case "2229": $skill = array( "name" => "Ankylose", "img" => "skill_022z.png", "exp" => "古木", "sp" => "80", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "150", "charge"=> array(70,0), ); break; case "2230": $skill = array( "name" => "AnathemaOfCount", "img" => "skill_041.png", "exp" => "庇晶稿15搀誊の乖瓢箕に浓链挛篓秽", "sp" => "444", "type" => "1", "learn" => "66", "target"=> array("self","individual",1), "charge"=> array(100,0), ); break; case "2231": $skill = array( "name" => "AnathemaOfCall", "img" => "skill_041.png", "exp" => "秽の兰兢喘, 5硷の秽の兰が路った箕に浓链挛篓秽", "sp" => "444", "type" => "1", "learn" => "66", "target"=> array("self","individual",1), "charge"=> array(100,300), "summon" => "5030", ); break; case "2232": $skill = array( "name" => "AnathemaOfNaga", "img" => "skill_041.png", "exp" => "钾坷兢喘, 钾坷の3搀誊乖瓢箕に浓链挛篓秽", "sp" => "666", "type" => "1", "learn" => "66", "target"=> array("self","individual",1), "charge"=> array(100,300), "summon" => "5035", "MagicCircleDeleteTeam" => 5, ); break; case "2233": $skill = array( "name" => "AnathemaOfCoin", "img" => "skill_041.png", "exp" => "髓タ〖ン50%の澄惟でCoinを评る, 7绥のCoinが路ったときに浓链挛篓秽", "sp" => "444", "type" => "1", "learn" => "66", "target"=> array("self","individual",1), "charge"=> array(100,0), ); break; case "2234": $skill = array( "name" => "AnathemaOfBackfoot", "img" => "skill_041.png", "exp" => "庇晶稿10搀誊の乖瓢箕にパ〖ティ链挛のHP充圭が你い数に链挛篓秽", "sp" => "444", "type" => "1", "learn" => "66", "target"=> array("self","individual",1), "charge"=> array(100,0), ); break; case "2245": $skill = array( "name" => "BlackThunder", "img" => "skill_030ztt.png", "exp" => "办年澄唯でHit眶笼裁, 办年澄唯で忙蜗, 撕笛, 古木, 篓秽", "sp" => "250", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",1), "pow" => "280", "charge"=> array(100,0), "ChainSkill"=> array("2245"=>"5000","2154"=>"5000",), "ChainSkillHidden"=> true, ); break; //----------------------------------------- 2250 Ninja case "2250": $skill = array( "name" => "Ka-ton", "img" => "artifact_7_002a.png", "exp" => "", "sp" => "70", "type" => "1", "learn" => "4", "target"=> array("enemy","multi",7), "pow" => "90", "invalid" => "1", "charge"=> array(40,30), ); break; case "2251": $skill = array( "name" => "Enjin", "img" => "artifact_7_004a.png", "exp" => "费鲁ダメ〖ジ+3タ〖ン", "sp" => "150", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "110", "charge"=> array(50,50), ); break; case "2252": $skill = array( "name" => "Rengoku", "img" => "artifact_7_006a.png", "exp" => "", "sp" => "180", "type" => "1", "learn" => "12", "target"=> array("enemy","multi",12), "pow" => "100", "invalid" => "1", "charge"=> array(50,50), ); break; case "2253": $skill = array( "name" => "Kagutsuchi", "img" => "artifact_7_005a.png", "exp" => "", "sp" => "380", "type" => "1", "learn" => "12", "target"=> array("enemy","all",3), "pow" => "120", "charge"=> array(80,120), ); break; case "2254": $skill = array( "name" => "Amaterasu", "img" => "artifact_7_052.png", "exp" => "", "sp" => "500", "type" => "1", "learn" => "12", "target"=> array("enemy","multi",15), "pow" => "150", "charge"=> array(100,100), ); break; case "2255": $skill = array( "name" => "Hyo-ton", "img" => "artifact_7_055.png", "exp" => "", "sp" => "60", "type" => "1", "learn" => "4", "target"=> array("enemy","individual",10), "pow" => "70", "charge"=> array(30,30), ); break; case "2256": $skill = array( "name" => "Dakuryu", "img" => "artifact_7_056y.png", "exp" => "", "sp" => "100", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "130", "charge"=> array(30,30), "DownSPD" => "10", ); break; case "2257": $skill = array( "name" => "Shirayuki", "img" => "artifact_7_005b.png", "exp" => "", "sp" => "140", "type" => "1", "learn" => "12", "target"=> array("enemy","multi",14), "pow" => "80", "charge"=> array(40,40), ); break; case "2260": $skill = array( "name" => "Rai-ton", "img" => "artifact_7_054z.png", "exp" => "", "sp" => "80", "type" => "1", "learn" => "4", "target"=> array("enemy","multi",4), "pow" => "160", "invalid" => "1", "charge"=> array(40,30), ); break; case "2261": $skill = array( "name" => "Denkou", "img" => "artifact_7_022z.png", "exp" => "", "sp" => "120", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "pow" => "130", "charge"=> array(40,30), "delay" => "10", ); break; case "2262": $skill = array( "name" => "Inazuma", "img" => "artifact_7_030z.png", "exp" => "", "sp" => "220", "type" => "1", "learn" => "12", "target"=> array("enemy","multi",6), "pow" => "200", "invalid" => "1", "charge"=> array(70,70), ); break; case "2263": $skill = array( "name" => "Takemikazuchi", "img" => "artifact_7_030zt.png", "exp" => "", "sp" => "250", "type" => "1", "learn" => "12", "target"=> array("enemy","multi",7), "pow" => "280", "invalid" => "1", "charge"=> array(100,100), "MagicCircleDeleteTeam" => 1, ); break; case "2265": $skill = array( "name" => "Fuu-ton", "img" => "artifact_7_043.png", "exp" => "", "sp" => "80", "type" => "1", "learn" => "4", "target"=> array("enemy","multi",7), "pow" => "80", "invalid" => "1", "charge"=> array(0,70), ); break; case "2266": $skill = array( "name" => "Kamaitachi", "img" => "artifact_7_072t.png", "exp" => "", "sp" => "20", "type" => "1", "learn" => "8", "target"=> array("enemy","multi",3), "pow" => "70", "invalid" => "1", "charge"=> array(0,0), "FirstQuick" => "1", ); break; case "2267": $skill = array( "name" => "Tatsumaki", "img" => "artifact_7_043t.png", "exp" => "", "sp" => "220", "type" => "1", "learn" => "12", "target"=> array("enemy","multi",14), "pow" => "80", "invalid" => "1", "charge"=> array(0,100), ); break; case "2270": $skill = array( "name" => "Do-ton", "img" => "artifact_7_056.png", "exp" => "", "sp" => "70", "type" => "1", "learn" => "4", "target"=> array("enemy","all",1), "pow" => "130", "charge"=> array(40,30), ); break; case "2275": $skill = array( "name" => "Moku-ton", "img" => "artifact_7_037z.png", "exp" => "SP恃垂50%", "sp" => "70", "type" => "1", "learn" => "4", "target"=> array("enemy","all",1), "pow" => "110", "charge"=> array(40,30), ); break; case "2277": $skill = array( "name" => "Jukai", "img" => "artifact_7_037z.png", "exp" => "SP恃垂50%", "sp" => "270", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "220", "charge"=> array(70,70), ); break; case "2280": $skill = array( "name" => "BulletOfFire", "img" => "item_044sma.png", "exp" => "湿蒜寒圭冉年, FireStorm纳裁券瓢", "sp" => "90", "type" => "0", "mix" => "1", "learn" => "6", "target"=> array("enemy","multi",4), "inf" => "dex", "pow" => "100", "invalid" => "1", "charge"=> array(30,30), "limit"=> array("DualGun"=>true,"GunKnife"=>true), "ChainSkill"=> 2000, ); break; case "2281": $skill = array( "name" => "BulletOfIce", "img" => "item_044smb.png", "exp" => "湿蒜寒圭冉年, IceJavelin纳裁券瓢", "sp" => "90", "type" => "0", "mix" => "1", "learn" => "6", "target"=> array("enemy","individual",4), "inf" => "dex", "pow" => "90", "invalid" => "1", "charge"=> array(30,30), "limit"=> array("DualGun"=>true,"GunKnife"=>true), "ChainSkill"=> 2011, ); break; case "2282": $skill = array( "name" => "BulletOfLight", "img" => "item_044smz.png", "exp" => "湿蒜寒圭冉年, LightningBall纳裁券瓢", "sp" => "90", "type" => "0", "mix" => "1", "learn" => "8", "target"=> array("enemy","multi",2), "inf" => "dex", "pow" => "180", "invalid" => "1", "charge"=> array(30,30), "limit"=> array("DualGun"=>true,"GunKnife"=>true), "ChainSkill"=> 2021, ); break; /////////////////////// 2300-递废误 // "inf" => "dex",// 耙蜗をdex巴赂にする case "2300": $skill = array( "name" => "Shoot", "img" => "item_042.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "0", "target"=> array("enemy","individual",1), "inf" => "dex", "pow" => "100", "invalid" => "1", "priority" => "Back", "charge"=> array(0,0), "limit"=> array("Bow"=>true,"CrossBow"=>true,"DualGun"=>true,"GunKnife"=>true,"Instrument"=>true), ); break; case "2301": $skill = array( "name" => "PowerShoot", "img" => "skill_075a.png", "exp" => "若嫫忿封", "sp" => "10", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "inf" => "dex", "pow" => "200", "invalid" => "1", "priority" => "Jump", "charge"=> array(0,30), "limit"=> array("Bow"=>true,"CrossBow"=>true,"DualGun"=>true,"GunKnife"=>true,"Instrument"=>true), ); break; case "2302": $skill = array( "name" => "ShowerShot", "img" => "item_042z.png", "exp" => "", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("enemy","multi",6), "inf" => "dex", "pow" => "60", "invalid" => "1", "charge"=> array(0,0), "limit"=> array("Bow"=>true,"DualGun"=>true,"GunKnife"=>true), ); break; case "2303": $skill = array( "name" => "PalsyShot", "img" => "skill_025a.png", "exp" => "", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "inf" => "dex", "pow" => "100", "invalid" => "1", "priority" => "Back", "charge"=> array(0,0), "delay" => "80", "limit"=> array("Bow"=>true,"CrossBow"=>true,"DualGun"=>true,"GunKnife"=>true), ); break; case "2304": $skill = array( "name" => "PoisonShot", "img" => "skill_024a.png", "exp" => "魄步", "sp" => "20", "type" => "0", "learn" => "2", "target"=> array("enemy","multi",2), "inf" => "dex", "pow" => "100", "invalid" => "1", "charge"=> array(20,0), "poison"=> "100", "limit"=> array("Bow"=>true,"CrossBow"=>true), ); break; case "2305": $skill = array( "name" => "ChargeShot", "img" => "skill_075a.png", "exp" => "稿币步", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",2), "inf" => "dex", "pow" => "100", //"invalid" => "1", "charge"=> array(60,0), "knockback" => "100", "limit"=> array("Bow"=>true,"CrossBow"=>true), ); break; case "2306": $skill = array( "name" => "PierceShot", "img" => "skill_077a.png", "exp" => "松告痰浑", "sp" => "70", "type" => "0", "learn" => "8", "target"=> array("enemy","multi",2), "inf" => "dex", "pow" => "140", "invalid" => "1", "charge"=> array(60,0), "pierce"=> true, "limit"=> array("Bow"=>true,"CrossBow"=>true), ); break; case "2307": $skill = array( "name" => "HurricaneShot", "img" => "item_042z.png", "exp" => "", "sp" => "180", "type" => "0", "learn" => "16", "target"=> array("enemy","multi",16), "inf" => "dex", "pow" => "70", "invalid" => "1", "charge"=> array(50,50), "limit"=> array("Bow"=>true), ); break; case "2308": $skill = array( "name" => "Aiming", "img" => "skill_022a.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "inf" => "dex", "pow" => "130", "invalid" => "1", "priority" => "Back", "charge"=> array(0,0), "limit"=> array("Bow"=>true,"CrossBow"=>true), ); break; case "2309": $skill = array( "name" => "Disarm", "img" => "skill_072a.png", "exp" => "", "sp" => "20", "type" => "0", "learn" => "2", "target"=> array("enemy","individual",1), "inf" => "dex", "pow" => "100", "invalid" => "1", "priority" => "Back", "DownATK" => "70", "DownMATK" => "70", "limit"=> array("Bow"=>true,"CrossBow"=>true), ); break; case "2310": $skill = array( "name" => "DoubleShot", "img" => "item_042x.png", "exp" => "", "sp" => "20", "type" => "0", "learn" => "0", "target"=> array("enemy","multi",2), "inf" => "dex", "pow" => "140", "invalid" => "1", "priority" => "Back", "limit"=> array("Bow"=>true,"CrossBow"=>true,"DualGun"=>true,"GunKnife"=>true,"Instrument"=>true), ); break; //---------------------------------- 2311 mudaiスキル case "2311": $skill = array( "name" => "BlindShot", "img" => "item_042y.png", "exp" => "", "sp" => "15", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "inf" => "dex", "pow" => "100", "invalid" => "1", "priority" => "Back", "DownSPD" => "20", "delay" => "20", "limit"=> array("Bow"=>true,"CrossBow"=>true,"DualGun"=>true,"GunKnife"=>true), ); break; case "2312": $skill = array( "name" => "ParalysisShot", "img" => "skill_025a.png", "exp" => "", "sp" => "10", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "inf" => "dex", "pow" => "100", "invalid" => "1", "priority" => "Back", "charge"=> array(0,0), "delay" => "80", "limit"=> array("Bow"=>true,"CrossBow"=>true), ); break; case "2313": $skill = array( "name" => "DoubleDestruction", "img" => "skill_072a.png", "exp" => "", "sp" => "30", "type" => "0", "learn" => "2", "target"=> array("enemy","individual",2), "inf" => "dex", "pow" => "100", "invalid" => "1", "priority" => "Back", "DownATK" => "35", "DownMATK" => "35", "limit"=> array("Bow"=>true,"CrossBow"=>true), ); break; case "2314": $skill = array( "name" => "VulcanShot", "img" => "item_042z.png", "exp" => "稿币步", "sp" => "30", "type" => "0", "learn" => "12", "target"=> array("enemy","individual",6), "inf" => "dex", "pow" => "60", "invalid" => "1", "charge"=> array(30,0), "knockback" => "100", "limit"=> array("Bow"=>true,"Instrument"=>true), ); break; case "2315": $skill = array( "name" => "RapidShot", "img" => "mat_006a.png", "exp" => "乖瓢稿ディレイ没教", "sp" => "20", "type" => "0", "learn" => "5", "target"=> array("enemy","multi",4), "inf" => "dex", "pow" => "70", "invalid" => "1", "priority" => "Back", "charge"=> array(0,-25), "limit"=> array("Bow"=>true), ); break; case "2316": $skill = array( "name" => "TyphoonShot", "img" => "item_042z.png", "exp" => "", "sp" => "70", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",6), "inf" => "dex", "pow" => "100", "invalid" => "1", "priority" => "Back", "charge"=> array(70,0), "limit"=> array("Bow"=>true), ); break; case "2317": $skill = array( "name" => "TornadoShot", "img" => "item_042z.png", "exp" => "", "sp" => "80", "type" => "0", "learn" => "9", "target"=> array("enemy","multi",8), "inf" => "dex", "pow" => "90", "invalid" => "1", "charge"=> array(10,60), "limit"=> array("Bow"=>true), ); break; case "2318": $skill = array( "name" => "MirageShot", "img" => "skill_073a.png", "exp" => "Devotion痰跟", "sp" => "70", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",6), "inf" => "dex", "pow" => "80", "invalid" => "1", "D_invalid" => "1", "priority" => "Back", "charge"=> array(70,0), "limit"=> array("Bow"=>true), ); break; //---------------------------------- 2320 Ranger case "2320": $skill = array( "name" => "RainShot", "img" => "item_042z.png", "exp" => "", "sp" => "30", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",6), "inf" => "dex", "pow" => "70", "invalid" => "1", "charge"=> array(0,0), "limit"=> array("Bow"=>true,"Instrument"=>true), ); break; case "2321": $skill = array( "name" => "BeastHunting", "img" => "skill_028a.png", "exp" => "兢喘キャラに耙蜗2擒", "sp" => "30", "type" => "0", "learn" => "5", "target"=> array("enemy","multi",9), "inf" => "dex", "pow" => "60", "invalid" => "1", "charge"=> array(50,0), "limit"=> array("Bow"=>true), ); break; case "2322": $skill = array( "name" => "GrenadeShot", "img" => "item_042df.png", "exp" => "", "sp" => "40", "type" => "0", "learn" => "5", "target"=> array("enemy","all",1), "inf" => "dex", "pow" => "100", "charge"=> array(0,30), "limit"=> array("Bow"=>true), ); break; case "2323": $skill = array( "name" => "StanGrenadeShot", "img" => "item_042dz.png", "exp" => "", "sp" => "40", "type" => "0", "learn" => "5", "target"=> array("enemy","all",1), "inf" => "dex", "delay" => "20", "charge"=> array(50,0), "limit"=> array("Bow"=>true), ); break; //---------------------------------- 2330 オリジナル case "2326": $skill = array( "name" => "LightningShot", "img" => "item_042z.png", "exp" => "若嫫忿封", "sp" => "30", "type" => "0", "learn" => "4", "target"=> array("enemy","multi",2), "inf" => "dex", "pow" => "180", "invalid" => "1", "priority" => "Jump", "charge"=> array(0,0), "limit"=> array("Bow"=>true,"CrossBow"=>true,"DualGun"=>true,"GunKnife"=>true), ); break; case "2327": $skill = array( "name" => "TrickShot", "img" => "skill_073a.png", "exp" => "Devotion痰跟", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("enemy","multi",6), "inf" => "dex", "pow" => "50", "invalid" => "1", "D_invalid" => "1", "priority" => "Back", "charge"=> array(0,0), "limit"=> array("Bow"=>true,"DualGun"=>true,"GunKnife"=>true), ); break; case "2328": $skill = array( "name" => "CycloneShot", "img" => "item_042z.png", "exp" => "", "sp" => "120", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",8), "inf" => "dex", "pow" => "100", "invalid" => "1", "priority" => "Back", "charge"=> array(100,0), "limit"=> array("Bow"=>true), ); break; case "2329": $skill = array( "name" => "PenetrateShot", "img" => "skill_077a.png", "exp" => "松告痰浑", "sp" => "120", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",2), "inf" => "dex", "pow" => "190", "invalid" => "1", "charge"=> array(100,0), "pierce"=> true, "limit"=> array("Bow"=>true,"CrossBow"=>true), ); break; case "2330": $skill = array( "name" => "CloseShoot", "img" => "skill_075a.png", "exp" => "涟误の箕耙蜗3擒, 涟渴", "sp" => "10", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "inf" => "dex", "pow" => "100", "charge"=> array(0,30), "limit"=> array("Bow"=>true,"CrossBow"=>true,"DualGun"=>true,"GunKnife"=>true), ); break; case "2331": $skill = array( "name" => "LineShot", "img" => "item_042z.png", "exp" => "稿误の浓にだけダメ〖ジ", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("enemy","all",1), "inf" => "dex", "pow" => "120", "charge"=> array(0,0), "limit"=> array("Bow"=>true,"CrossBow"=>true,"DualGun"=>true,"GunKnife"=>true), ); break; case "2332": $skill = array( "name" => "FireShot", "img" => "item_042f.png", "exp" => "Intに炳じて耙蜗笼裁", "sp" => "10", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "inf" => "dex", "pow" => "100", "invalid" => "1", "charge"=> array(30,0), "limit"=> array("Bow"=>true,"CrossBow"=>true,"DualGun"=>true,"GunKnife"=>true), ); break; case "2333": $skill = array( "name" => "NoisyShot", "img" => "item_042b.png", "exp" => "", "sp" => "40", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",2), "inf" => "dex", "pow" => "100", "invalid" => "1", "priority" => "Back", "DownDEX" => "40", "limit"=> array("Bow"=>true,"CrossBow"=>true,"DualGun"=>true,"GunKnife"=>true), ); break; case "2335": $skill = array( "name" => "HiChargeShot", "img" => "we_bow016.png", "exp" => "稿币步", "sp" => "50", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "inf" => "dex", "pow" => "250", "charge"=> array(30,30), "delay" => "30", "knockback" => "100", "limit"=> array("CrossBow"=>true), ); break; case "2336": $skill = array( "name" => "TransfixShot", "img" => "we_bow016.png", "exp" => "涟稿币1挛ずつダメ〖ジ", "sp" => "50", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",1), "hitbias" => "2", "inf" => "dex", "pow" => "280", "invalid" => "1", "charge"=> array(30,30), "limit"=> array("CrossBow"=>true), "priority" => "Front", "ChainSkill"=> 2337, "ChainSkillHidden"=> true, ); break; case "2337": $skill = array( "name" => "TransfixShot",//(back) "img" => "we_bow016.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",1), "inf" => "dex", "pow" => "280", "invalid" => "1", "limit"=> array("CrossBow"=>true), "priority" => "Back", "OriginSkill"=> 2336, ); break; case "2339": $skill = array( "name" => "BeastEliminate", "img" => "skill_028a.png", "exp" => "兢喘キャラにのみダメ〖ジ", "sp" => "50", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",6), "inf" => "dex", "pow" => "100", "invalid" => "1", "D_invalid" => "1", "priority" => "Summon", "charge"=> array(100,0), "limit"=> array("Bow"=>true), ); break; case "2340": $skill = array( "name" => "FireGrenadeShot", "img" => "item_042df2.png", "exp" => "Intに炳じて耙蜗笼裁", "sp" => "50", "type" => "0", "learn" => "5", "target"=> array("enemy","multi",3), "inf" => "dex", "pow" => "100", "invalid" => "1", "charge"=> array(50,0), "limit"=> array("Bow"=>true), ); break; case "2341": $skill = array( "name" => "ManaGrenadeShot", "img" => "item_042dm.png", "exp" => "湿蒜寒圭冉年", "sp" => "60", "type" => "0", "mix" => "1", "learn" => "5", "target"=> array("enemy","all",1), "inf" => "dex", "pow" => "100", "charge"=> array(30,0), "DownINT" => "20", "limit"=> array("Bow"=>true), ); break; case "2342": $skill = array( "name" => "NapalmGrenadeShot", "img" => "item_042df2.png", "exp" => "Intに炳じて耙蜗笼裁", "sp" => "100", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",4), "inf" => "dex", "pow" => "100", "invalid" => "1", "charge"=> array(100,0), "limit"=> array("Bow"=>true), ); break; case "2345": $skill = array( "name" => "ThunderShot", "img" => "we_bow016.png", "exp" => "", "sp" => "90", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",3), "inf" => "dex", "pow" => "260", "invalid" => "1", "charge"=> array(40,30), "limit"=> array("CrossBow"=>true), ); break; case "2346": $skill = array( "name" => "TorpedoShot", "img" => "we_bow016.png", "exp" => "", "sp" => "180", "type" => "0", "learn" => "16", "target"=> array("enemy","multi",3), "inf" => "dex", "pow" => "360", "invalid" => "1", "charge"=> array(50,50), "limit"=> array("CrossBow"=>true), ); break; case "2350": $skill = array( "name" => "VenomousShot", "img" => "item_042z.png", "exp" => "陵缄が魄觉轮なら耙蜗2擒", "sp" => "80", "type" => "0", "learn" => "8", "target"=> array("enemy","multi",6), "inf" => "dex", "pow" => "60", "invalid" => "1", "charge"=> array(0,50), "limit"=> array("Bow"=>true), ); break; case "2351": $skill = array( "name" => "ToxicShot", "img" => "item_042z.png", "exp" => "陵缄が魄觉轮なら耙蜗2擒", "sp" => "130", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",8), "inf" => "dex", "pow" => "60", "invalid" => "1", "charge"=> array(30,70), "limit"=> array("Bow"=>true), ); break; case "2355": $skill = array( "name" => "AirPalsyShot", "img" => "skill_025a.png", "exp" => "若嫫忿封", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("enemy","individual",1), "inf" => "dex", "pow" => "100", "invalid" => "1", "priority" => "Jump", "charge"=> array(0,0), "delay" => "80", "limit"=> array("Bow"=>true,"CrossBow"=>true), ); break; case "2356": $skill = array( "name" => "AntiAirShot", "img" => "skill_025a.png", "exp" => "若嫫面の浓にのみダメ〖ジ", "sp" => "60", "type" => "0", "learn" => "10", "target"=> array("enemy","all",1), "inf" => "dex", "pow" => "180", "priority" => "Jump", "charge"=> array(0,30), "delay" => "40", "limit"=> array("Bow"=>true), ); break; //---------------------------------- 2360 Psychic case "2360": $skill = array( "name" => "PsychoArrow", "img" => "item_042s.png", "exp" => "松告蜗痰浑, Lv,Atk,Dex,Lukにのみ巴赂", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("enemy","multi",6), "pow" => "60", "invalid" => "1", "charge"=> array(0,0), "limit"=> array("Bow"=>true), ); break; case "2361": $skill = array( "name" => "LinearArrow", "img" => "item_042s.png", "exp" => "松告蜗痰浑, Lv,Atk,Dex,Lukにのみ巴赂", "sp" => "30", "type" => "0", "learn" => "10", "target"=> array("enemy","individual",6), "pow" => "60", "invalid" => "1", "charge"=> array(30,0), "limit"=> array("Bow"=>true), ); break; case "2362": $skill = array( "name" => "AccelArrow", "img" => "item_042s.png", "exp" => "松告蜗痰浑, Lv,Atk,Dex,Lukにのみ巴赂", "sp" => "80", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",8), "pow" => "90", "invalid" => "1", "charge"=> array(10,60), "limit"=> array("Bow"=>true), ); break; case "2363": $skill = array( "name" => "GyroArrow", "img" => "item_042s.png", "exp" => "松告蜗痰浑, Lv,Atk,Dex,Lukにのみ巴赂", "sp" => "180", "type" => "0", "learn" => "16", "target"=> array("enemy","multi",16), "pow" => "70", "invalid" => "1", "charge"=> array(50,50), "limit"=> array("Bow"=>true), ); break; case "2364": $skill = array( "name" => "GravitonArrow", "img" => "item_042s.png", "exp" => "松告蜗痰浑, Lv,Atk,Dex,Lukにのみ巴赂", "sp" => "120", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",8), "inf" => "dex", "pow" => "100", "invalid" => "1", "priority" => "Back", "charge"=> array(100,0), "limit"=> array("Bow"=>true), ); break; case "2370": $skill = array( "name" => "Guren", "img" => "artifact_7_042f.png", "exp" => "", "sp" => "80", "type" => "0", "learn" => "9", "target"=> array("enemy","multi",10), "inf" => "dex", "pow" => "70", "invalid" => "1", "charge"=> array(10,60), "limit"=> array("Bow"=>true), ); break; case "2371": $skill = array( "name" => "Rekka", "img" => "artifact_7_042f.png", "exp" => "", "sp" => "180", "type" => "0", "learn" => "16", "target"=> array("enemy","multi",18), "inf" => "dex", "pow" => "60", "invalid" => "1", "charge"=> array(50,50), "limit"=> array("Bow"=>true), ); break; case "2375": $skill = array( "name" => "Touga", "img" => "artifact_7_042fb.png", "exp" => "", "sp" => "80", "type" => "0", "learn" => "9", "target"=> array("enemy","individual",8), "inf" => "dex", "pow" => "70", "invalid" => "1", "charge"=> array(10,60), "limit"=> array("Bow"=>true), ); break; case "2380": $skill = array( "name" => "Shiden", "img" => "artifact_7_042fcz.png", "exp" => "", "sp" => "80", "type" => "0", "learn" => "9", "target"=> array("enemy","multi",3), "inf" => "dex", "pow" => "220", "invalid" => "1", "charge"=> array(10,60), "limit"=> array("Bow"=>true), ); break; case "2381": $skill = array( "name" => "Jinrai", "img" => "artifact_7_042fcz.png", "exp" => "", "sp" => "180", "type" => "0", "learn" => "16", "target"=> array("enemy","multi",6), "inf" => "dex", "pow" => "180", "invalid" => "1", "charge"=> array(50,50), "limit"=> array("Bow"=>true), ); break; case "2382": $skill = array( "name" => "Raika", "img" => "artifact_7_042fcz.png", "exp" => "", "sp" => "250", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",10), "inf" => "dex", "pow" => "140", "invalid" => "1", "charge"=> array(70,70), "limit"=> array("Bow"=>true), ); break; case "2385": $skill = array( "name" => "Hayate", "img" => "artifact_7_042fz.png", "exp" => "", "sp" => "20", "type" => "0", "learn" => "9", "target"=> array("enemy","multi",3), "inf" => "dex", "pow" => "70", "invalid" => "1", "charge"=> array(0,0), "limit"=> array("Bow"=>true), "FirstQuick" => "1", ); break; case "2390": $skill = array( "name" => "MagicBullet", "img" => "item_044c.png", "exp" => "湿蒜寒圭冉年", "sp" => "70", "type" => "0", "mix" => "1", "learn" => "10", "target"=> array("enemy","multi",3), "inf" => "dex", "pow" => "280", "invalid" => "1", "charge"=> array(30,30), "limit"=> array("DualGun"=>true,"GunKnife"=>true), ); break; case "2391": $skill = array( "name" => "BuckShot", "img" => "item_044s.png", "exp" => "涟币の浓に耙蜗2擒", "sp" => "70", "type" => "0", "learn" => "10", "target"=> array("enemy","all",1), "inf" => "dex", "pow" => "120", "charge"=> array(30,30), "limit"=> array("DualGun"=>true,"GunKnife"=>true), ); break; case "2392": $skill = array( "name" => "MagnumShot", "img" => "item_044m.png", "exp" => "", "sp" => "70", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",2), "inf" => "dex", "pow" => "360", "invalid" => "1", "charge"=> array(30,30), "limit"=> array("DualGun"=>true,"GunKnife"=>true), ); break; case "2393": $skill = array( "name" => "RifleShot", "img" => "item_044m.png", "exp" => "", "sp" => "70", "type" => "0", "learn" => "10", "target"=> array("enemy","multi",2), "inf" => "dex", "pow" => "300", "invalid" => "1", "priority" => "Back", "charge"=> array(30,30), "limit"=> array("DualGun"=>true,"GunKnife"=>true), ); break; case "2394": $skill = array( "name" => "SnapShot", "img" => "skill_073gu.png", "exp" => "Devotion痰跟", "sp" => "70", "type" => "0", "learn" => "6", "target"=> array("enemy","multi",2), "inf" => "dex", "pow" => "240", "invalid" => "1", "D_invalid" => "1", "priority" => "Back", "charge"=> array(30,30), "limit"=> array("DualGun"=>true,"GunKnife"=>true), ); break; case "2395": $skill = array( "name" => "Desperado", "img" => "item_044z.png", "exp" => "", "sp" => "130", "type" => "0", "learn" => "12", "target"=> array("enemy","multi",10), "inf" => "dex", "pow" => "90", "invalid" => "1", "charge"=> array(30,70), "limit"=> array("DualGun"=>true,"GunKnife"=>true), ); break; case "2396": $skill = array( "name" => "OneShot", "img" => "skill_074t.png", "exp" => "", "sp" => "100", "type" => "0", "learn" => "10", "target"=> array("enemy","individual",1), "inf" => "dex", "pow" => "500", "invalid" => "1", "charge"=> array(80,0), "limit"=> array("DualGun"=>true,"GunKnife"=>true), ); break; case "2397": $skill = array( "name" => "QuickDraw", "img" => "mat_006g.png", "exp" => "", "sp" => "20", "type" => "0", "learn" => "5", "target"=> array("enemy","multi",2), "inf" => "dex", "pow" => "140", "invalid" => "1", "priority" => "Back", "charge"=> array(0,-25), "limit"=> array("DualGun"=>true,"GunKnife"=>true), ); break; case "2398": $skill = array( "name" => "FullBurst", "img" => "item_044z.png", "exp" => "SP链久锐, SPに炳じてHit眶笼裁", "sp" => "0", "type" => "0", "learn" => "15", "target"=> array("enemy","multi",1), "inf" => "dex", "pow" => "90", "invalid" => "1", "charge"=> array(140,0), "limit"=> array("DualGun"=>true,"GunKnife"=>true), ); break; // 2400-兢喘废 case "2400": $skill = array( "name" => "SummonGoblin", "img" => "skill_066.png", "exp" => "ゴブリン兢喘", "sp" => "100", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "charge"=> array(30,0), "summon" => "1000", ); break; case "2401": $skill = array( "name" => "CallPookie", "img" => "skill_028.png", "exp" => "灰期兢喘", "sp" => "100", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "charge"=> array(0,0), "summon" => "5008", "quick" => true, ); break; case "2402": $skill = array( "name" => "CallWildBoar", "img" => "skill_028.png", "exp" => "陡期兢喘", "sp" => "200", "type" => "0", "learn" => "10", "target"=> array("self","individual",1), "charge"=> array(0,50), "summon" => "5009", "quick" => true, ); break; case "2403": $skill = array( "name" => "CallGrandDino", "img" => "skill_029.png", "exp" => "络缠湿兢喘", "sp" => "300", "type" => "0", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(0,100), "summon" => "5010", "halfquick" => true, ); break; case "2404": $skill = array( "name" => "CallTrainedLion", "img" => "skill_028.png", "exp" => "烩灰兢喘", "sp" => "100", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "charge"=> array(0,0), "summon" => "5011", "quick" => true, ); break; case "2405": $skill = array( "name" => "CallBear", "img" => "skill_028.png", "exp" => "阀兢喘", "sp" => "200", "type" => "0", "learn" => "10", "target"=> array("self","individual",1), "charge"=> array(0,50), "summon" => "5012", "quick" => true, ); break; case "2406": $skill = array( "name" => "CallChimera", "img" => "skill_029.png", "exp" => "圭喇矫兢喘", "sp" => "300", "type" => "0", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(0,100), "summon" => "5013", "halfquick" => true, ); break; case "2407": $skill = array( "name" => "CallSnowMan", "img" => "skill_028.png", "exp" => "楞盟兢喘", "sp" => "200", "type" => "0", "learn" => "10", "target"=> array("self","individual",1), "charge"=> array(0,50), "summon" => "5014", "halfquick" => true, ); break; case "2408": $skill = array( "name" => "CallSprite", "img" => "skill_028.png", "exp" => "井团篮兢喘", "sp" => "100", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "charge"=> array(0,0), "summon" => "5015", "quick" => true, ); break; case "2409": $skill = array( "name" => "CallFlyHippo", "img" => "skill_028.png", "exp" => "若蚕窍兢喘", "sp" => "200", "type" => "0", "learn" => "10", "target"=> array("self","individual",1), "charge"=> array(0,50), "summon" => "5016", "quick" => true, ); break; case "2410": $skill = array( "name" => "CallDragon", "img" => "skill_029.png", "exp" => "蔚兢喘", "sp" => "300", "type" => "0", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(0,100), "summon" => "5017", "halfquick" => true, ); break; // 2460 - Zombie? case "2460": $skill = array( "name" => "RaiseDead", "img" => "skill_028.png", "exp" => "ゾンビ兢喘", "sp" => "60", "type" => "1", "learn" => "2", "target"=> array("self","individual",1), "charge"=> array(0,30), "summon" => "5004", ); break; case "2461": $skill = array( "name" => "Ghoul", "img" => "skill_028.png", "exp" => "グ〖ル兢喘", "sp" => "100", "type" => "1", "learn" => "4", "target"=> array("self","individual",1), "charge"=> array(0,40), "summon" => "5005", ); break; case "2462": $skill = array( "name" => "RaiseMummy", "img" => "skill_028.png", "exp" => "マミ〖兢喘", "sp" => "120", "type" => "1", "learn" => "6", "target"=> array("self","individual",1), "charge"=> array(30,30), "summon" => "5006", ); break; case "2463": $skill = array( "name" => "ZombieControl", "img" => "skill_028.png", "exp" => "3挛兢喘", "sp" => "200", "type" => "1", "learn" => "8", "target"=> array("self","individual",1), "charge"=> array(50,50), "summon" => array(5004,5005,5004), ); break; case "2464": $skill = array( "name" => "GraveYard", "img" => "skill_028.png", "exp" => "3挛兢喘", "sp" => "360", "type" => "1", "learn" => "12", "target"=> array("self","individual",1), "charge"=> array(100,0), "summon" => array(5006,5007,5006), ); break; case "2465": $skill = array( "name" => "Biohazard", "img" => "skill_028.png", "exp" => "5挛兢喘", "sp" => "560", "type" => "1", "learn" => "16", "target"=> array("self","individual",1), "charge"=> array(160,0), "summon" => array(5004,5006,5007,5006,5004), ); break; case "2466": $skill = array( "name" => "DarkRitual", "img" => "skill_028ms.png", "exp" => "3挛兢喘, 蒜恕控+1", "sp" => "280", "type" => "1", "learn" => "8", "target"=> array("self","individual",1), "charge"=> array(100,0), "summon" => array(5006,5005,5006), "MagicCircleRitual" => 1, ); break; // 2480 case "2480": $skill = array( "name" => "HealRabbit", "img" => "skill_038.png", "exp" => "烃し牌兢喘", "sp" => "60", "type" => "1", "learn" => "4", "target"=> array("self","individual",1), "charge"=> array(0,0), "summon" => "5000", "quick" => true, ); break; case "2481": $skill = array( "name" => "AdventAngel", "img" => "skill_038.png", "exp" => "欧蝗惯巫", "sp" => "160", "type" => "1", "learn" => "10", "target"=> array("self","individual",1), "charge"=> array(60,0), "summon" => "5001", "quick" => true, ); break; case "2482": $skill = array( "name" => "CallDisciple", "img" => "skill_028.png", "exp" => "娘灰兢喘", "sp" => "50", "type" => "1", "learn" => "15", "target"=> array("self","individual",1), "charge"=> array(50,50), "summon" => "5019", "quick" => true, "sharechain" => true, ); break; case "2483": $skill = array( "name" => "SummonBarriarStone", "img" => "skill_029.png", "exp" => "奸割佬3挛兢喘", "sp" => "200", "type" => "1", "learn" => "12", "target"=> array("self","individual",1), "charge"=> array(100,300), "summon" => array(5020,5021,5020), "quick" => true, "MagicCircleDeleteTeam" => 2, ); break; //----------------------------------------- 2500 まだ兢喘废 case "2495": $skill = array( "name" => "SummonNidhogg", "img" => "skill_029.png", "exp" => "", "sp" => "500", "type" => "1", "learn" => "12", "target"=> array("self","individual",1), "charge"=> array(100,300), "summon" => "5109", "quick" => true, "MagicCircleDeleteTeam" => 2, ); break; case "2496": $skill = array( "name" => "SummonZiz", "img" => "skill_029.png", "exp" => "", "sp" => "500", "type" => "1", "learn" => "12", "target"=> array("self","individual",1), "charge"=> array(100,300), "summon" => "5108", "quick" => true, "MagicCircleDeleteTeam" => 2, ); break; case "2497": $skill = array( "name" => "SummonBehemoth", "img" => "skill_029.png", "exp" => "", "sp" => "500", "type" => "1", "learn" => "12", "target"=> array("self","individual",1), "charge"=> array(100,300), "summon" => "5107", "quick" => true, "MagicCircleDeleteTeam" => 2, ); break; case "2498": $skill = array( "name" => "SummonHydra", "img" => "skill_029.png", "exp" => "", "sp" => "500", "type" => "1", "learn" => "12", "target"=> array("self","individual",1), "charge"=> array(100,300), "summon" => "5106", "quick" => true, "MagicCircleDeleteTeam" => 2, ); break; case "2499": $skill = array( "name" => "SummonKerberos", "img" => "skill_029.png", "exp" => "", "sp" => "600", "type" => "1", "learn" => "12", "target"=> array("self","individual",1), "charge"=> array(100,300), "summon" => "5105", "quick" => true, "MagicCircleDeleteTeam" => 3, ); break; case "2500": $skill = array( "name" => "SummonIfrit", "img" => "skill_029.png", "exp" => "", "sp" => "700", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(100,300), "summon" => "5103", "quick" => true, "MagicCircleDeleteTeam" => 4, ); break; case "2501": $skill = array( "name" => "SummonLeviathan", "img" => "skill_029.png", "exp" => "", "sp" => "700", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(100,300), "summon" => "5104", "quick" => true, "MagicCircleDeleteTeam" => 4, ); break; case "2502": $skill = array( "name" => "SummonArchAngel", "img" => "skill_029.png", "exp" => "", "sp" => "900", "type" => "1", "learn" => "30", "target"=> array("self","individual",1), "charge"=> array(100,300), "summon" => "5100", "quick" => true, "MagicCircleDeleteTeam" => 5, ); break; case "2503": $skill = array( "name" => "SummonFallenAngel", "img" => "skill_029.png", "exp" => "", "sp" => "900", "type" => "1", "learn" => "30", "target"=> array("self","individual",1), "charge"=> array(100,300), "summon" => "5101", "quick" => true, "MagicCircleDeleteTeam" => 5, ); break; case "2504": $skill = array( "name" => "SummonThor", "img" => "skill_029.png", "exp" => "", "sp" => "1200", "type" => "1", "learn" => "35", "target"=> array("self","individual",1), "charge"=> array(100,500), "summon" => "5102", "quick" => true, "MagicCircleDeleteTeam" => 5, ); break; case "2510": $skill = array( "name" => "SummonFireElm", "img" => "skill_028.png", "exp" => "残篮晤兢喘", "sp" => "70", "type" => "1", "learn" => "6", "target"=> array("self","individual",1), "charge"=> array(70,0), "summon" => "5022", "quick" => true, ); break; case "2511": $skill = array( "name" => "SummonIceElm", "img" => "skill_028.png", "exp" => "晒篮晤兢喘", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("self","individual",1), "charge"=> array(60,0), "summon" => "5023", "quick" => true, ); break; case "2512": $skill = array( "name" => "SummonThunderElm", "img" => "skill_028.png", "exp" => "碗篮晤兢喘", "sp" => "80", "type" => "1", "learn" => "6", "target"=> array("self","individual",1), "charge"=> array(70,0), "summon" => "5024", "quick" => true, ); break; case "2513": $skill = array( "name" => "SummonEarthElm", "img" => "skill_028.png", "exp" => "孟篮晤兢喘", "sp" => "70", "type" => "1", "learn" => "6", "target"=> array("self","individual",1), "charge"=> array(70,0), "summon" => "5025", "quick" => true, ); break; case "2514": $skill = array( "name" => "SummonHolyElm", "img" => "skill_028.png", "exp" => "各篮晤兢喘", "sp" => "70", "type" => "1", "learn" => "6", "target"=> array("self","individual",1), "charge"=> array(70,0), "summon" => "5026", "quick" => true, ); break; case "2515": $skill = array( "name" => "TriFireElm", "img" => "skill_028.png", "exp" => "3挛兢喘", "sp" => "370", "type" => "1", "learn" => "12", "target"=> array("self","individual",1), "charge"=> array(140,0), "summon" => array(5022,5022,5022), ); break; case "2516": $skill = array( "name" => "TriIceElm", "img" => "skill_028.png", "exp" => "3挛兢喘", "sp" => "360", "type" => "1", "learn" => "12", "target"=> array("self","individual",1), "charge"=> array(120,0), "summon" => array(5023,5023,5023), ); break; case "2517": $skill = array( "name" => "TriThunderElm", "img" => "skill_028.png", "exp" => "3挛兢喘", "sp" => "380", "type" => "1", "learn" => "12", "target"=> array("self","individual",1), "charge"=> array(140,0), "summon" => array(5024,5024,5024), ); break; case "2518": $skill = array( "name" => "TriEarthElm", "img" => "skill_028.png", "exp" => "3挛兢喘", "sp" => "370", "type" => "1", "learn" => "12", "target"=> array("self","individual",1), "charge"=> array(140,0), "summon" => array(5025,5025,5025), ); break; case "2519": $skill = array( "name" => "TriHolyElm", "img" => "skill_028.png", "exp" => "3挛兢喘", "sp" => "370", "type" => "1", "learn" => "12", "target"=> array("self","individual",1), "charge"=> array(140,0), "summon" => array(5026,5026,5026), ); break; case "2520": $skill = array( "name" => "ElmControl", "img" => "skill_028.png", "exp" => "3挛兢喘", "sp" => "370", "type" => "1", "learn" => "12", "target"=> array("self","individual",1), "charge"=> array(120,0), "summon" => array(5022,5023,5024), ); break; case "2521": $skill = array( "name" => "ElmGate", "img" => "skill_028.png", "exp" => "5挛兢喘", "sp" => "570", "type" => "1", "learn" => "16", "target"=> array("self","individual",1), "charge"=> array(200,0), "summon" => array(5022,5023,5024,5025,5026), ); break; case "2522": $skill = array( "name" => "ElmRitual", "img" => "skill_028ms.png", "exp" => "3挛兢喘, 蒜恕控+1", "sp" => "450", "type" => "1", "learn" => "8", "target"=> array("self","individual",1), "charge"=> array(140,0), "summon" => array(5022,5023,5024), "MagicCircleRitual" => 1, ); break; case "2523": $skill = array( "name" => "ElmSanctuary", "img" => "skill_028.png", "exp" => "3挛兢喘", "sp" => "370", "type" => "1", "learn" => "12", "target"=> array("self","individual",1), "charge"=> array(120,0), "summon" => array(5024,5025,5026), ); break; //----------------------------------------- 2550 恃咳废 case "2550": $skill = array( "name" => "ShapeWerewolf", "img" => "skill_029yb.png", "exp" => "恃咳, 链苟封湿妄冉年(Str,Atk巴赂)", "sp" => "80", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(0,0), "support" => "1", "UpMAXHP"=> 50, "UpDEF"=> 50, "ChainSkill"=> 5110, "limitshape"=> "1", ); break; case "2551": $skill = array( "name" => "ShapeVampire", "img" => "skill_029yb.png", "exp" => "恃咳, 兢喘蜗惧竞, 辋轷兢喘", "sp" => "150", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(10,10), "support" => "1", "UpINT"=> 100, "limitshape"=> "1", ); break; case "2552": $skill = array( "name" => "ShapeDarkWizard", "img" => "skill_029yb.png", "exp" => "恃咳, 恃咳箕极尸笆嘲にディレイ, 极瓢庇晶", "sp" => "200", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(50,20), "support" => "1", "UpMAXSP"=> 66, "ChainSkill"=> 5113, "limitshape"=> "1", ); break; case "2553": $skill = array( "name" => "ShapeShademan", "img" => "skill_029yb.png", "exp" => "恃咳, 链挛苟封痰跟, 恃咳箕浓链挛魄步, 极瓢Shield", "sp" => "150", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(20,20), "support" => "1", "UpDEF"=> 10, "UpMDEF"=> 10, "ChainSkill"=> 5115, "limitshape"=> "1", ); break; case "2554": $skill = array( "name" => "ShapeFalcon", "img" => "skill_029yb.png", "exp" => "恃咳, 极瓢Quick", "sp" => "200", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(50,20), "support" => "1", "UpSPD"=> 25, "ChainSkill"=> 5116, "limitshape"=> "1", ); break; case "2555": $skill = array( "name" => "ShapePhoenix", "img" => "skill_029yb.png", "exp" => "恃咳, 极瓢蒜数控, 秽舜箕牲宠(HP50%)", "sp" => "280", "type" => "1", "learn" => "30", "target"=> array("self","individual",1), "charge"=> array(50,20), "support" => "1", "UpMDEF"=> 50, "ChainSkill"=> 5117, "limitshape"=> "1", ); break; case "2556": $skill = array( "name" => "ShapeEnchanter", "img" => "skill_029yb.png", "exp" => "恃咳, 链苟封湿蒜寒圭冉年, 极瓢庇晶", "sp" => "150", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(10,10), "support" => "1", "UpMAXHP"=> 25, "UpMAXSP"=> 33, "UpDEF"=> 25, "ChainSkill"=> array("5130"=>"3334","5131"=>"3333","5132"=>"3333",), "limitshape"=> "1", ); break; case "2557": $skill = array( "name" => "ShapeElfinMage", "img" => "skill_029yb.png", "exp" => "恃咳, 链苟封Dex巴赂, 稿币庭黎烧涂", "sp" => "150", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(10,10), "support" => "1", "UpDEX"=> 50, "ChainSkill"=> 5133, "limitshape"=> "1", ); break; case "2558": $skill = array( "name" => "ShapeSpellLinker", "img" => "skill_029yb.png", "exp" => "恃咳, 链苟封Chain+1%", "sp" => "200", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(30,30), "support" => "1", "UpINT"=> 50, "UpSPD"=> 15, "ChainSkill"=> 5134, "limitshape"=> "1", ); break; case "2559": $skill = array( "name" => "ShapeAnimist", "img" => "skill_029yb.png", "exp" => "恃咳, 搀牲蒜恕跟蔡惧竞, 极瓢庇晶", "sp" => "280", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(50,20), "support" => "1", "UpMAXSP"=> 33, "UpMDEF"=> 25, "ChainSkill"=> array("5135"=>"3334","5136"=>"3333","5137"=>"3333",), "limitshape"=> "1", ); break; case "2560": $skill = array( "name" => "ChangeTurtle", "img" => "skill_029y.png", "exp" => "恃咳", "sp" => "200", "type" => "1", "learn" => "15", "target"=> array("enemy","individual",1), "charge"=> array(60,0), "support" => "1", "DownSTR"=> 70, "DownINT"=> 70, "DownSPD"=> 70, "UpDEF"=> 25, "priority" => "NotShape", ); break; case "2561": $skill = array( "name" => "ChangePanda", "img" => "skill_029y.png", "exp" => "恃咳", "sp" => "250", "type" => "1", "learn" => "15", "target"=> array("enemy","individual",1), "charge"=> array(70,0), "support" => "1", "DownMAXSP"=> 50, "DownDEF"=> 33, "DownMDEF"=> 33, "priority" => "NotShape", ); break; case "2570": $skill = array( "name" => "ShapeEvolution", "img" => "skill_029yb.png", "exp" => "恃咳, Atk,Matk,Def,Mdef惧竞(Dex巴赂), 极瓢庇晶, Cheeperのみ蝗脱材", "sp" => "30", "type" => "1", "learn" => "30", "target"=> array("self","individual",1), "charge"=> array(70,0), "support" => "1", "UpMAXHP"=> 50, "UpMAXSP"=> 50, "UpSTR" => 100, "UpINT" => 100, "UpSPD" => 100, "ChainSkill"=> 2180, "limitshape"=> "1", ); break; //----------------------------------------- 2600 Dictate废 case "2600": $skill = array( "name" => "DictateSkullKnight", "img" => "skill_029.png", "exp" => "臣裹党晃炭吾, 动步", "sp" => "100", "type" => "0", "learn" => "4", "target"=> array("friend","individual",1), "support" => "1", "charge"=> array(0,0), "priority" => "SkullKnight", "FirstQuick" => "1", ); break; case "2601": $skill = array( "name" => "DictateHighDisciple", "img" => "skill_029.png", "exp" => "娘灰炭吾, 动步, Chain鼎铜", "sp" => "50", "type" => "0", "learn" => "4", "target"=> array("friend","individual",1), "support" => "1", "charge"=> array(0,0), "priority" => "HighDisciple", "FirstQuick" => "1", ); break; case "2602": $skill = array( "name" => "DictateFenrir", "img" => "skill_029.png", "exp" => "蒜矫炭吾, 动步", "sp" => "100", "type" => "0", "learn" => "4", "target"=> array("friend","individual",1), "support" => "1", "charge"=> array(0,0), "priority" => "Fenrir", "FirstQuick" => "1", ); break; case "2603": $skill = array( "name" => "DictateTiamat", "img" => "skill_029.png", "exp" => "蒜蔚炭吾, 动步", "sp" => "100", "type" => "0", "learn" => "4", "target"=> array("friend","individual",1), "support" => "1", "charge"=> array(0,0), "priority" => "Tiamat", "FirstQuick" => "1", ); break; case "2610": $skill = array( "name" => "DictateSkullKnight(all)", "img" => "skill_029.png", "exp" => "臣裹党晃炭吾, 动步", "sp" => "100", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(0,0), "FirstQuick" => "1", ); break; case "2611": $skill = array( "name" => "DictateHighDisciple(all)", "img" => "skill_029.png", "exp" => "娘灰炭吾, 动步, Chain鼎铜", "sp" => "100", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(0,0), "FirstQuick" => "1", ); break; case "2612": $skill = array( "name" => "DictateFenrir(all)", "img" => "skill_029.png", "exp" => "蒜矫炭吾, 动步", "sp" => "100", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(0,0), "FirstQuick" => "1", ); break; case "2613": $skill = array( "name" => "DictateTiamat(all)", "img" => "skill_029.png", "exp" => "蒜蔚炭吾, 动步", "sp" => "100", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(0,0), "FirstQuick" => "1", ); break; //////////////////////////////////////// case "3000":// 3000 - 戮 $skill = array( "name" => "Healing", "img" => "skill_013a.png", "exp" => "HP搀牲", "sp" => "5", "type" => "1", "learn" => "0", "target"=> array("friend","individual",1), "pow" => "200", "support" => "1", "priority" => "LowHpRate", "exp" => "", "charge"=> array(30,0), ); break; case "3001": $skill = array( "name" => "PowerHeal", "img" => "skill_013b.png", "exp" => "HP搀牲", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("friend","multi",2), "pow" => "300", "support" => "1", "priority" => "LowHpRate", "charge"=> array(40,0), ); break; case "3002": $skill = array( "name" => "PartyHeal", "img" => "skill_013c.png", "exp" => "HP搀牲", "sp" => "30", "type" => "1", "learn" => "12", "target"=> array("friend","all",1), "pow" => "150", "support" => "1", "priority" => "LowHpRate", "charge"=> array(40,0), ); break; case "3003": $skill = array( "name" => "QuickHeal", "img" => "skill_013b.png", "exp" => "HP搀牲", "sp" => "20", "type" => "1", "learn" => "4", "target"=> array("friend","multi",2), "pow" => "180", "support" => "1", "priority" => "LowHpRate", ); break; case "3004": $skill = array( "name" => "SmartHeal", "img" => "skill_013b.png", "exp" => "HP搀牲", "sp" => "30", "type" => "1", "learn" => "10", "target"=> array("friend","multi",3), "pow" => "200", "support" => "1", "priority" => "LowHpRate", "charge"=> array(40,0), ); break; case "3005": $skill = array( "name" => "ProgressiveHeal", "img" => "skill_013b.png", "exp" => "滦据のHP30%笆布なら搀牲翁2擒", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("friend","multi",3), "pow" => "125", "support" => "1", "priority" => "LowHpRate", "charge"=> array(20,0), ); break; case "3006": $skill = array( "name" => "ImmediateRemedy", "img" => "skill_013b.png", "exp" => "HP搀牲", "sp" => "140", "type" => "1", "learn" => "8", "target"=> array("friend","multi",2), "pow" => "400", "support" => "1", "priority" => "LowHpRate", "charge"=> array(0,100), ); break; case "3007": $skill = array( "name" => "SweetHeal", "img" => "skill_013c.png", "exp" => "HP搀牲", "sp" => "60", "type" => "1", "learn" => "12", "target"=> array("friend","multi",4), "pow" => "80", "support" => "1", "priority" => "LowHpRate", "charge"=> array(20,0), "CircleSympathy" => "1", ); break; case "3008": $skill = array( "name" => "PerfectHeal", "img" => "skill_013c.png", "exp" => "HP搀牲", "sp" => "200", "type" => "1", "learn" => "12", "target"=> array("friend","all",1), "pow" => "400", "support" => "1", "charge"=> array(40,100), ); break; case "3009": $skill = array( "name" => "LineHeal", "img" => "skill_013c.png", "exp" => "票误の苗粗にだけHP搀牲", "sp" => "30", "type" => "1", "learn" => "12", "target"=> array("friend","all",1), "pow" => "200", "support" => "1", "charge"=> array(40,0), ); break; case "3010":// 3010 $skill = array( "name" => "ManaRecharge", "img" => "skill_019.png", "exp" => "SP井搀牲", "sp" => "0", "type" => "1", "learn" => "0", "target"=> array("self","individual",1), "pow" => "25", "support" => "1", ); break; case "3011": $skill = array( "name" => "HiManaRecharge", "img" => "skill_019z.png", "exp" => "SP面搀牲", "sp" => "0", "type" => "1", "learn" => "2", "target"=> array("self","individual",1), "pow" => "50", "support" => "1", "charge" => array(30,0), ); break; case "3012": $skill = array( "name" => "LifeConvert", "img" => "skill_019y.png", "exp" => "SP络搀牲, HP负警", "sp" => "0", "type" => "1", "learn" => "6", "target"=> array("self","individual",1), "pow" => "75", "support" => "1", "charge" => array(20,0), ); break; case "3013": $skill = array( "name" => "EnergyExchange", "img" => "exchange.png", "exp" => "HP, SP蛤垂(%)", "sp" => "10", "type" => "1", "learn" => "10", "target"=> array("self","individual",1), "support" => "1", ); break; case "3014": $skill = array( "name" => "ShapeConvert", "img" => "skill_019y.png", "exp" => "恃咳变墓+2, SP面搀牲, HP负警", "sp" => "0", "type" => "1", "learn" => "6", "target"=> array("self","individual",1), "pow" => "50", "support" => "1", "charge" => array(20,0), ); break; case "3015": $skill = array( "name" => "RitualConvert", "img" => "skill_019y.png", "exp" => "蒜恕控+1, SP面搀牲, HP负警", "sp" => "0", "type" => "1", "learn" => "6", "target"=> array("self","individual",1), "pow" => "50", "support" => "1", "charge" => array(20,0), "MagicCircleRitual" => 1, ); break; case "3016": $skill = array( "name" => "AutoConvert", "img" => "skill_019y.png", "exp" => "极瓢庇晶变墓+2, SP面搀牲, HP负警", "sp" => "0", "type" => "1", "learn" => "6", "target"=> array("self","individual",1), "pow" => "50", "support" => "1", "charge" => array(20,0), ); break; case "3020": $skill = array( "name" => "ManaExtend", "img" => "skill_019.png", "exp" => "呵络SP惧竞", "sp" => "0", "type" => "1", "learn" => "2", "target"=> array("self","individual",1), "support" => "1", "UpMAXSP"=> 20, ); break; case "3021": $skill = array( "name" => "ManaExtend(all)", "img" => "skill_019.png", "exp" => "呵络SP惧竞", "sp" => "0", "type" => "1", "learn" => "5", "target"=> array("friend","all",1), "support" => "1", "UpMAXSP"=> 10, ); break; case "3025": $skill = array( "name" => "Notorious", "img" => "skill_019.png", "exp" => "呵络HP惧竞", "sp" => "1", "type" => "0", "learn" => "8", "target"=> array("self","individual",1), "support" => "1", "PlusMAXHP"=> 250, ); break; case "3026": $skill = array( "name" => "LifeExtend(all)", "img" => "skill_019.png", "exp" => "呵络HP惧竞", "sp" => "10", "type" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "UpMAXHP"=> 10, ); break; case "3027": $skill = array( "name" => "Faith", "img" => "skill_019.png", "exp" => "呵络HP惧竞ˇ涟渴", "sp" => "10", "type" => "0", "learn" => "8", "target"=> array("self","individual",1), "support" => "1", "PlusMAXHP"=> 200, "umove" => "front", ); break; // 3030 case "3030": $skill = array( "name" => "Reflesh", "img" => "skill_008.png", "exp" => "觉轮佰撅搀牲", "sp" => "30", "type" => "1", "learn" => "2", "target"=> array("friend","all",1), "support" => "1", "pow" => "70", "charge" => array(40,0), "CureBadStatus" => true, ); break; case "3031": $skill = array( "name" => "InstantCure", "img" => "skill_008.png", "exp" => "觉轮佰撅搀牲", "sp" => "0", "type" => "1", "learn" => "5", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,10), "CureBadStatus" => true, ); break; case "3035": $skill = array( "name" => "ChainHeal", "img" => "skill_013c.png", "exp" => "HP搀牲", "sp" => "20", "type" => "1", "learn" => "12", "target"=> array("friend","multi",2), "pow" => "100", "support" => "1", "priority" => "LowHpRate", "charge"=> array(30,0), "chain" => "2", ); break; // 3040 case "3040": $skill = array( "name" => "Resurrection", "img" => "mat_026.png", "exp" => "辽栏", "sp" => "120", "type" => "1", "learn" => "10", "target"=> array("friend","individual",1), "support" => "1", "charge" => array(40,30), "pow" => "600", "priority" => "Dead", ); break; case "3041": $skill = array( "name" => "Eternal", "img" => "mat_026.png", "exp" => "辽栏", "sp" => "150", "type" => "1", "learn" => "10", "target"=> array("friend","individual",1), "support" => "1", "charge" => array(30,0), "pow" => "300", "priority" => "Dead", "MagicCircleDeleteTeam" => 3, ); break; case "3042": $skill = array( "name" => "Revive", "img" => "mat_026.png", "exp" => "辽栏", "sp" => "200", "type" => "1", "learn" => "10", "target"=> array("friend","individual",1), "support" => "1", "charge" => array(30,70), "pow" => "300", "priority" => "Dead", "MagicCircleDeleteTeam" => 2, ); break; case "3043": $skill = array( "name" => "Abraid", "img" => "mat_026.png", "exp" => "辽栏, 50%の澄唯で己窃", "sp" => "200", "type" => "1", "learn" => "10", "target"=> array("friend","individual",1), "support" => "1", "charge" => array(0,100), "pow" => "150", "priority" => "Dead", ); break; case "3044": $skill = array( "name" => "Expiation", "img" => "mat_026.png", "exp" => "辽栏", "sp" => "200", "type" => "1", "learn" => "10", "target"=> array("friend","individual",1), "support" => "1", "sacrifice" => "200", "pow" => "600", "priority" => "Dead", "charge"=> array(50,0), "SpRecoveryRate" => 12, ); break; //---------------------------------- 3050 case "3050": $skill = array( "name" => "Quick", "img" => "skill_015.png", "exp" => "篓乖瓢", "sp" => "150", "type" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "charge" => array(100,200), ); break; case "3051": $skill = array( "name" => "CounterQuick", "img" => "skill_015.png", "exp" => "ディレイを减けたときに券瓢, ディレイ染负", "sp" => "150", "type" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,100), ); break; case "3052": $skill = array( "name" => "Shukuchi", "img" => "skill_015.png", "exp" => "ディレイを减けたときに券瓢, ディレイ染负", "sp" => "40", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,0), ); break; //---------------------------------- 3055 case "3053": $skill = array( "name" => "CastSupport", "img" => "skill_016z.png", "exp" => "肌搀笆惯3搀庇晶没教", "sp" => "150", "type" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,100), ); break; case "3054": $skill = array( "name" => "CounterAssist", "img" => "skill_016z.png", "exp" => "ディレイを减けたときに券瓢, 庇晶没教", "sp" => "150", "type" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,100), ); break; case "3055": $skill = array( "name" => "CastAssist", "img" => "skill_016z.png", "exp" => "庇晶没教", "sp" => "150", "type" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,100), ); break; case "3056": $skill = array( "name" => "SummonAssist", "img" => "skill_016z.png", "exp" => "庇晶没教, 乖瓢稿ディレイ没教", "sp" => "100", "type" => "1", "learn" => "10", "target"=> array("friend","individual",1), "support" => "1", "charge" => array(0,-25), "priority" => "LongCast", ); break; case "3057": $skill = array( "name" => "AssistRitual", "img" => "skill_016ms.png", "exp" => "庇晶没教, 蒜恕控+1, 乖瓢稿ディレイ没教", "sp" => "300", "type" => "1", "learn" => "8", "target"=> array("friend","individual",1), "support" => "1", "charge" => array(0,-25), "priority" => "LongCast", "MagicCircleRitual" => 1, ); break; case "3058": $skill = array( "name" => "SelfAssist", "img" => "skill_016z.png", "exp" => "肌搀庇晶没教", "sp" => "150", "type" => "1", "learn" => "10", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,-25), ); break; case "3059": $skill = array( "name" => "Izayoi", "img" => "skill_016z.png", "exp" => "肌搀庇晶没教", "sp" => "80", "type" => "1", "learn" => "10", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,-50), ); break; //---------------------------------- 3060 case "3060": $skill = array( "name" => "HolyShield", "img" => "skill_045z.png", "exp" => "ダメ〖ジ1搀痰跟步", "sp" => "100", "type" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,100), ); break; case "3061": $skill = array( "name" => "MultiShield", "img" => "skill_045z.png", "exp" => "ダメ〖ジ2搀痰跟步", "sp" => "40", "type" => "1", "learn" => "10", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,30), "FirstQuick" => "1", ); break; //---------------------------------- 3065 case "3065": $skill = array( "name" => "MagicShield", "img" => "skill_045z.png", "exp" => "ダメ〖ジ3搀30%汾负", "sp" => "100", "type" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,100), ); break; //---------------------------------- 3070 case "3070": $skill = array( "name" => "Pathetic", "img" => "item_036b.png", "exp" => "ダメ〖ジ1搀2擒", "sp" => "60", "type" => "1", "learn" => "8", "target"=> array("enemy","individual",1), "support" => "1", "priority" => "NotPathetic", "charge" => array(0,0), ); break; case "3071": $skill = array( "name" => "Pathetic(all)", "img" => "item_036b.png", "exp" => "ダメ〖ジ1搀2擒", "sp" => "150", "type" => "1", "learn" => "10", "target"=> array("enemy","all",1), "support" => "1", "charge" => array(0,100), ); break; //---------------------------------- 3075 case "3075": $skill = array( "name" => "Penetrate", "img" => "shield_005.png", "exp" => "肌の苟封1搀が松告痰浑になる", "sp" => "100", "type" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "charge" => array(60,0), "MagicCircleDeleteTeam" => 1, ); break; //---------------------------------- 3080 case "3080": $skill = array( "name" => "MagicCircuit", "img" => "skill_046ms.png", "exp" => "肌の蒜数控久锐-1", "sp" => "140", "type" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,0), "MagicCircleDeleteTeam" => 1, ); break; //---------------------------------- 3085 case "3085": $skill = array( "name" => "CircleProtection", "img" => "skill_045msa.png", "exp" => "SP链久锐, 久锐したSP尸ダメ〖ジ甲们, 蒜数控+1", "sp" => "150", "type" => "1", "learn" => "5", "target"=> array("self","individual",1), "support" => "1", "charge" => array(30,0), "MagicCircleRitual" => 1, ); break; case "3086": $skill = array( "name" => "CircleShield", "img" => "skill_045msa.png", "exp" => "搀牲蜗に炳じてダメ〖ジ甲们, 蒜数控+1", "sp" => "100", "type" => "1", "learn" => "10", "target"=> array("friend","all",1), "pow" => "150", "support" => "1", "charge" => array(0,100), "MagicCircleRitual" => 1, ); break; case "3087": $skill = array( "name" => "LifeShield", "img" => "skill_045ztt.png", "exp" => "极尸と稿误の苗粗に久锐したHPの染尸ダメ〖ジ甲们", "sp" => "100", "type" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "sacrifice" => "50", "charge" => array(0,100), ); break; //---------------------------------- 3060 case "3090": $skill = array( "name" => "Basilica", "img" => "move_04.png", "exp" => "肌タ〖ンまでダメ〖ジ痰跟步", "sp" => "200", "type" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,0), "MagicCircleDeleteTeam" => 2, ); break; case "3091": $skill = array( "name" => "IronBody", "img" => "skill_015tt.png", "exp" => "肌タ〖ンまでダメ〖ジ痰跟步, 肌タ〖ン乖瓢己窃", "sp" => "200", "type" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,0), ); break; //---------------------------------- 3065 case "3095": $skill = array( "name" => "World", "img" => "move_06.png", "exp" => "极尸笆嘲にディレイ", "sp" => "200", "type" => "1", "learn" => "10", "target"=> array("all","all",1), "support" => "1", "charge" => array(0,0), "delay" => "200", "MagicCircleDeleteTeam" => 2, "priority" => "Noself", ); break; //-------------------------- 3101 case "3101":// 3101 $skill = array( "name" => "Blessing", "img" => "skill_008.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "0", "target"=> array("friend","all",1), "SpRecoveryRate" => 3, "support" => "1", "limit"=> array("Wand"=>true,"Staff"=>true), ); break; case "3102": $skill = array( "name" => "Benediction", "img" => "skill_009.png", "exp" => "", "sp" => "20", "type" => "1", "learn" => "4", "target"=> array("friend","all",1), "SpRecoveryRate" => 5, "support" => "1", "charge" => array(40,0), "limit"=> array("Wand"=>true,"Staff"=>true), ); break; case "3103": $skill = array( "name" => "Sanctuary", "img" => "skill_010.png", "exp" => "HP,SP搀牲, 觉轮佰撅搀牲", "sp" => "150", "type" => "1", "learn" => "8", "target"=> array("friend","all",1), "pow" => "280", "SpRecoveryRate" => 5, "support" => "1", "charge" => array(50,0), "MagicCircleDeleteTeam" => 1, "CureBadStatus" => true, ); break; case "3104": $skill = array( "name" => "Stimulation", "img" => "skill_008.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "2", "target"=> array("friend","all",1), "SpRecoveryRate" => 2, "support" => "1", "charge" => array(30,0), ); break; case "3105": $skill = array( "name" => "Glory", "img" => "skill_009.png", "exp" => "", "sp" => "40", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "SpRecoveryRate" => 2, "support" => "1", "charge" => array(0,0), "CircleSympathy" => "1", "limit"=> array("Wand"=>true,"Staff"=>true), ); break; case "3106": $skill = array( "name" => "Clemency", "img" => "skill_009.png", "exp" => "", "sp" => "140", "type" => "1", "learn" => "8", "target"=> array("friend","all",1), "SpRecoveryRate" => 7, "support" => "1", "charge" => array(0,100), "limit"=> array("Wand"=>true,"Staff"=>true), ); break; case "3107": $skill = array( "name" => "Martyrdom", "img" => "skill_010bl.png", "exp" => "", "sp" => "150", "type" => "0", "learn" => "5", "target"=> array("friend","all",1), "pow" => "600", "support" => "1", "sacrifice" => "200", "charge"=> array(50,0), "SpRecoveryRate" => 7, ); break; case "3108": $skill = array( "name" => "Chakra", "img" => "skill_009.png", "exp" => "Monkおよび娘灰のみSP搀牲", "sp" => "0", "type" => "0", "learn" => "6", "target"=> array("friend","all",1), "SpRecoveryRate" => 1, "support" => "1", "charge" => array(30,0), "chain" => "2", "priority" => "Monk", ); break; //----------------------------- 3110 case "3110": $skill = array( "name" => "Reinforce", "img" => "skill_059.png", "exp" => "极甘动步", "sp" => "10", "type" => "0", "learn" => "2", "target"=> array("self","individual",1), "support" => "1", "UpSTR" => "30", "FirstQuick" => "1", ); break; case "3111": $skill = array( "name" => "OverLimit", "img" => "skill_059z.png", "exp" => "极甘动步ˇ煎挛", "sp" => "10", "type" => "0", "learn" => "8", "target"=> array("self","individual",1), "support" => "1", "UpSTR" => "80", "DownMAXHP" => "20", ); break; case "3112": $skill = array( "name" => "Defensive", "img" => "skill_059y.png", "exp" => "极甘动步ˇ涟渴", "sp" => "10", "type" => "0", "learn" => "6", "target"=> array("self","individual",1), "support" => "1", "UpDEF"=> "30", "move" => "front", ); break; case "3113": $skill = array( "name" => "Berserk", "img" => "skill_058z.png", "exp" => "陡私步, SP链久锐, HP搀牲痰跟, 极瓢搀牲痰跟, 秽舜箕牲宠(HP1), HP5%笆惧で蝗脱材", "sp" => "200", "type" => "0", "learn" => "12", "target"=> array("self","individual",1), "support" => "1", "UpMAXHP"=> "100", "UpSTR"=> "100", "UpSPD"=> "50", "UpATK"=> "100", ); break; case "3114": $skill = array( "name" => "OverLoad", "img" => "skill_059z.png", "exp" => "极甘动步ˇ煎挛", "sp" => "100", "type" => "1", "learn" => "8", "target"=> array("self","individual",1), "support" => "1", "UpINT" => "80", "DownMAXSP" => "20", ); break; case "3115": $skill = array( "name" => "Enrich", "img" => "skill_059.png", "exp" => "极甘动步", "sp" => "10", "type" => "0", "learn" => "2", "target"=> array("self","individual",1), "support" => "1", "UpINT" => "30", "FirstQuick" => "1", ); break; case "3120": $skill = array( "name" => "FirstAid", "img" => "skill_014.png", "exp" => "极甘HP搀牲", "sp" => "0", "type" => "0", "learn" => "1", "target"=> array("self","individual",1), "support" => "1", ); break; case "3121": $skill = array( "name" => "SelfRecovery", "img" => "skill_062.png", "exp" => "", "sp" => "15", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "support" => "1", ); break; case "3122": $skill = array( "name" => "HyperRecovery", "img" => "skill_062y.png", "exp" => "负警尸HP60%搀牲", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(0,30), ); break; case "3123": $skill = array( "name" => "SelfRegeneration", "img" => "skill_062x.png", "exp" => "HP积鲁搀牲蜗+10%", "sp" => "10", "type" => "0", "learn" => "3", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(0,30), "HpRegen" => 10, ); break; case "3124": $skill = array( "name" => "SelfManaRegen", "img" => "skill_062x.png", "exp" => "SP积鲁搀牲蜗+10%", "sp" => "50", "type" => "0", "learn" => "10", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(0,30), "SpRegen" => 10, ); break; case "3125": $skill = array( "name" => "Concentration", "img" => "skill_059.png", "exp" => "极甘动步", "sp" => "10", "type" => "0", "learn" => "2", "target"=> array("self","individual",1), "support" => "1", "UpDEX" => "20", "FirstQuick" => "1", ); break; case "3126": $skill = array( "name" => "Meikyoshisui", "img" => "skill_062x.png", "exp" => "HP积鲁搀牲蜗+5%, SP积鲁搀牲蜗+5%", "sp" => "50", "type" => "0", "learn" => "10", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(0,30), "HpRegen" => 5, "SpRegen" => 5, ); break; case "3130": $skill = array( "name" => "Gloria", "img" => "skill_062x.png", "exp" => "搀牲蒜恕跟蔡+10%", "sp" => "10", "type" => "0", "learn" => "2", "target"=> array("self","individual",1), "support" => "1", "FirstQuick" => "1", ); break; //-----------------------------------------------// 3140 case "3140": $skill = array( "name" => "Guard", "img" => "009-Shield01.png", "exp" => "肌タ〖ンまでダメ〖ジ卵拉惧竞", "sp" => "30", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "support" => "1", ); break; case "3141": $skill = array( "name" => "Devotion", "img" => "009-Shield01.png", "exp" => "涟币痰浑を办年澄唯で松告(Dex巴赂), ダメ〖ジ卵拉惧竞", "sp" => "20", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "support" => "1", ); break; case "3142": $skill = array( "name" => "BackRecovery", "img" => "skill_062y.png", "exp" => "稿误の苗粗に负警尸HP60%搀牲", "sp" => "30", "type" => "1", "learn" => "12", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(40,0), ); break; case "3143": $skill = array( "name" => "InstantRecovery", "img" => "skill_062y.png", "exp" => "x3 / 负警尸HP30%搀牲, 滦据が稿误なら搀牲翁2擒", "sp" => "30", "type" => "1", "learn" => "12", "target"=> array("friend","multi",3), "support" => "1", "priority" => "LowHpRate", "charge"=> array(40,0), ); break; case "3144": $skill = array( "name" => "DevotedProtection", "img" => "009-Shield01.png", "exp" => "稿误の苗粗のダメ〖ジを办年澄唯で釜洛わり(Dex巴赂)", "sp" => "20", "type" => "1", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", ); break; case "3145": $skill = array( "name" => "Contemplation", "img" => "skill_035.png", "exp" => "极甘动步, 涟渴, 1搀扩嘎", "sp" => "40", "type" => "0", "learn" => "12", "target"=> array("self","individual",1), "support" => "1", "limittime"=> "1", "UpSTR"=> "40", "UpINT"=> "40", "UpSPD"=> "40", "UpATK"=> "40", "UpMATK"=> "40", "move" => "front", ); break; case "3146": $skill = array( "name" => "BolsterCombo", "img" => "skill_035.png", "exp" => "Monkおよび娘灰动步, 涟渴, 1搀扩嘎", "sp" => "40", "type" => "0", "learn" => "12", "target"=> array("friend","all",1), "support" => "1", "limittime"=> "1", "UpSTR"=> "20", "UpINT"=> "20", "UpSPD"=> "20", "UpATK"=> "20", "UpMATK"=> "20", "move" => "front", ); break; case "3147": $skill = array( "name" => "TailWind", "img" => "mat_006.png", "exp" => "蹋数にSpd+20%, 浓にSpd-20%, 1搀扩嘎", "sp" => "40", "type" => "0", "learn" => "12", "target"=> array("all","all",1), "support" => "1", "limittime"=> "1", ); break; case "3149": $skill = array( "name" => "WindHeal", "img" => "skill_043.png", "exp" => "x3 / 极尸のHPの20%尸HP搀牲", "sp" => "30", "type" => "1", "learn" => "12", "target"=> array("friend","multi",3), "support" => "1", "priority" => "LowHpRate", "charge"=> array(40,0), ); break; case "3150": $skill = array( "name" => "SelfHealing", "img" => "skill_013a.png", "exp" => "HP搀牲, Dexに炳じて搀牲翁笼裁", "sp" => "10", "type" => "1", "learn" => "3", "target"=> array("self","individual",1), "pow" => "100", "support" => "1", "charge"=> array(0,0), ); break; case "3151": $skill = array( "name" => "InstantHealing", "img" => "skill_013b.png", "exp" => "HP搀牲, Dexに炳じて搀牲翁笼裁 ", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("friend","multi",3), "pow" => "80", "support" => "1", "priority" => "LowHpRate", "charge"=> array(0,20), ); break; case "3152": $skill = array( "name" => "DragonHeal", "img" => "skill_013c.png", "exp" => "蔚HP搀牲, 蔚の眶だけ极甘HP搀牲", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("friend","all",1), "pow" => "150", "support" => "1", "charge"=> array(50,0), ); break; case "3153": $skill = array( "name" => "DragonGeyser", "img" => "skill_009.png", "exp" => "蔚SP搀牲, 蔚の眶だけ极甘SP搀牲", "sp" => "20", "type" => "1", "learn" => "4", "target"=> array("friend","all",1), "SpRecoveryRate" => 3, "support" => "1", ); break; case "3154": $skill = array( "name" => "DamageRegen", "img" => "skill_013c.png", "exp" => "蕊ダメ〖ジ箕HP搀牲, SP久锐", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("friend","individual",1), "pow" => "20", "support" => "1", "priority" => "LowHpRate", ); break; case "3155": $skill = array( "name" => "DamageConvert", "img" => "skill_009.png", "exp" => "蕊ダメ〖ジ箕SP搀牲", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("friend","individual",1), "SpRecoveryRate" => 0.3, "support" => "1", "priority" => "LowSpRate", ); break; case "3156": $skill = array( "name" => "DarkHeal", "img" => "skill_013bl.png", "exp" => "HP搀牲, 办年澄唯でHPダメ〖ジ", "sp" => "60", "type" => "1", "learn" => "4", "target"=> array("friend","multi",4), "pow" => "160", "support" => "1", "priority" => "LowHpRate", "charge"=> array(20,0), ); break; case "3157": $skill = array( "name" => "DarkBless", "img" => "skill_009bl.png", "exp" => "SP搀牲, 办年澄唯でSPダメ〖ジ", "sp" => "40", "type" => "1", "learn" => "4", "target"=> array("friend","all",1), "SpRecoveryRate" => 4, "support" => "1", "SPdmg"=> true, ); break; case "3158": $skill = array( "name" => "AuraGeyser", "img" => "skill_009.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "4", "target"=> array("friend","individual",1), "SpRecoveryRate" => 7, "support" => "1", "sacrifice" => "15", "priority" => "LowSpRate", "charge"=> array(30,0), ); break; case "3160": $skill = array( "name" => "PowerGriping", "img" => "gauntlet_007.png", "exp" => "ステ〖タス负警卵拉, 惧竞笼升+30%, 1搀扩嘎", "sp" => "40", "type" => "0", "learn" => "10", "target"=> array("self","individual",1), "support" => "1", "limittime"=> "1", "charge" => array(0,0), "UpSTR" => "30", "FirstQuick" => "1", ); break; case "3161": $skill = array( "name" => "ArmorTempering", "img" => "armor_013b.png", "exp" => "ダメ〖ジ卵拉+15%, 1搀扩嘎", "sp" => "40", "type" => "0", "learn" => "10", "target"=> array("self","individual",1), "support" => "1", "limittime"=> "1", "charge" => array(0,0), "UpDEF"=> "15", "UpMDEF"=> "15", "FirstQuick" => "1", ); break; case "3162": $skill = array( "name" => "HatchetMastery", "img" => "we_axe003.png", "exp" => "Atk恃瓢升扩嘎(100×200%), 1搀扩嘎", "sp" => "40", "type" => "0", "learn" => "12", "target"=> array("self","individual",1), "support" => "1", "limittime"=> "1", "charge" => array(0,0), "limit"=> array("Hatchet"=>true,), "FirstQuick" => "1", ); break; case "3163": $skill = array( "name" => "AxeMastery", "img" => "we_axe013b.png", "exp" => "湿妄松告痰浑+30%, 1搀扩嘎", "sp" => "40", "type" => "0", "learn" => "12", "target"=> array("self","individual",1), "support" => "1", "limittime"=> "1", "charge" => array(0,0), "limit"=> array("Axe"=>true,), "FirstQuick" => "1", ); break; case "3164": $skill = array( "name" => "MaceMastery", "img" => "we_axe015b.png", "exp" => "链苟封湿蒜寒圭冉年, 1搀扩嘎", "sp" => "40", "type" => "0", "learn" => "12", "target"=> array("self","individual",1), "support" => "1", "limittime"=> "1", "charge" => array(0,0), "UpATK"=> "40", "UpMATK"=> "40", "limit"=> array("Mace"=>true,), "FirstQuick" => "1", ); break; case "3165": $skill = array( "name" => "CreateFakeCoin", "img" => "acce_005.png", "exp" => "FakeMoney+200$", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), ); break; case "3170": $skill = array( "name" => "EnchantWeapon", "img" => "skill_046.png", "exp" => "ATK40%尸MATK笼裁, 1搀扩嘎", "sp" => "40", "type" => "1", "learn" => "12", "target"=> array("self","individual",1), "support" => "1", "limittime"=> "1", ); break; case "3175": $skill = array( "name" => "Telegnosis", "img" => "skill_039s.png", "exp" => "浓喀度冉年AP豺庶", "sp" => "60", "type" => "1", "learn" => "12", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,0), "FirstQuick" => "1", "priority" => "All", ); break; case "3176": $skill = array( "name" => "Clairvoyance", "img" => "skill_039sg.png", "exp" => "肌搀乖瓢のみ浓ステ〖タス冉年AP豺庶", "sp" => "60", "type" => "1", "learn" => "12", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,0), "priority" => "All", ); break; case "3177": $skill = array( "name" => "PsychoInflect", "img" => "skill_045z.png", "exp" => "ダメ〖ジ1搀痰跟步, 极尸にもダメ〖ジ1搀痰跟步", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("friend","individual",1), "support" => "1", "charge" => array(0,30), ); break; case "3178": $skill = array( "name" => "PsychoReflect", "img" => "skill_045zt.png", "exp" => "蒜恕瓤纪", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("friend","individual",1), "support" => "1", "charge" => array(0,30), ); break; case "3180": $skill = array( "name" => "Relaxation", "img" => "skill_062x.png", "exp" => "HP, SP极瓢搀牲+5%, 蒜恕搀闰唯+20%, 1搀扩嘎", "sp" => "40", "type" => "0", "learn" => "12", "target"=> array("self","individual",1), "support" => "1", "limittime"=> "1", "HpRegen" => 5, "SpRegen" => 5, ); break; case "3181": $skill = array( "name" => "ChainFriend", "img" => "skill_035.png", "exp" => "Monkおよび极甘动步, 涟渴, 1搀扩嘎", "sp" => "40", "type" => "0", "learn" => "12", "target"=> array("friend","individual",1), "support" => "1", "limittime"=> "1", "UpSTR"=> "20", "UpINT"=> "20", "UpSPD"=> "20", "UpATK"=> "20", "UpMATK"=> "20", "move" => "front", "priority" => "Monk", ); break; case "3182": $skill = array( "name" => "DevilPower", "img" => "skill_059z.png", "exp" => "极甘动步, スキル己窃澄唯+10%", "sp" => "40", "type" => "0", "learn" => "12", "target"=> array("self","individual",1), "support" => "1", "UpSTR"=> "30", "UpINT"=> "30", "UpSPD"=> "30", "UpATK"=> "30", "UpMATK"=> "30", ); break; case "3183": $skill = array( "name" => "Elusion", "img" => "skill_015.png", "exp" => "枫跑滦据からの苟封に滦して湿妄, 蒜恕搀闰唯惧竞(Lv,Dex,Luk巴赂), 1搀扩嘎", "sp" => "40", "type" => "0", "learn" => "12", "target"=> array("self","individual",1), "support" => "1", "limittime"=> "1", ); break; case "3184": $skill = array( "name" => "Objection", "img" => "009-Shield01.png", "exp" => "枫跑滦据からの苟封に滦してダメ〖ジ卵拉惧竞(Lv,Dex,Luk巴赂), 1搀扩嘎", "sp" => "40", "type" => "0", "learn" => "12", "target"=> array("self","individual",1), "support" => "1", "limittime"=> "1", ); break; case "3185": $skill = array( "name" => "DrainWeapon[self]", "img" => "we_sword024.png", "exp" => "湿妄苟封箕HP帝箭+10%", "sp" => "10", "type" => "1", "learn" => "3", "target"=> array("self","individual",1), "support" => "1", ); break; case "3186": $skill = array( "name" => "DrainWeapon", "img" => "we_sword024.png", "exp" => "湿妄苟封箕HP帝箭+10%", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("friend","individual",1), "support" => "1", "priority" => "LowHpRate", ); break; case "3187": $skill = array( "name" => "AbsorbWeapon[self]", "img" => "we_sword024b.png", "exp" => "湿妄苟封箕SP帝箭+1%", "sp" => "10", "type" => "1", "learn" => "3", "target"=> array("self","individual",1), "support" => "1", ); break; case "3188": $skill = array( "name" => "AbsorbWeapon", "img" => "we_sword024b.png", "exp" => "湿妄苟封箕SP帝箭+1%", "sp" => "10", "type" => "1", "learn" => "4", "target"=> array("friend","individual",1), "support" => "1", "priority" => "LowSpRate", ); break; case "3190": $skill = array( "name" => "Hatakiotoshi", "img" => "we_other_015t.png", "exp" => "湿妄搀闰唯惧竞(Def巴赂), 1搀扩嘎", "sp" => "40", "type" => "0", "learn" => "12", "target"=> array("self","individual",1), "support" => "1", "limittime"=> "1", "limit"=> array("Sword"=>true,"Dagger"=>true,), ); break; case "3191": $skill = array( "name" => "Utsusemi", "img" => "skill_015t.png", "exp" => "ダメ〖ジ3搀痰跟步, 痰跟步箕骡误瓤啪", "sp" => "40", "type" => "0", "learn" => "12", "target"=> array("self","individual",1), "support" => "1", ); break; //-----------------------------------------------// 3200 case "3200": $skill = array( "name" => "Encourage", "img" => "skill_044.png", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), "UpSTR" => "30", ); break; case "3201": $skill = array( "name" => "PowerShift", "img" => "skill_044.png", "exp" => "1搀扩嘎", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,30), "UpSTR" => "30", "limittime"=> "1", "FirstQuick" => "1", ); break; // 3205 case "3205": $skill = array( "name" => "Fear", "img" => "skill_048.png", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("enemy","all",1), "support" => "1", "charge" => array(30,0), "DownSTR" => "50", ); break; // 3210 case "3210": $skill = array( "name" => "Charm", "img" => "skill_046.png", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), "UpINT" => "30", ); break; case "3211": $skill = array( "name" => "MagicShift", "img" => "skill_046.png", "exp" => "1搀扩嘎", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,30), "UpINT" => "30", "limittime"=> "1", "FirstQuick" => "1", ); break; // 3215 case "3215": $skill = array( "name" => "MindBreak", "img" => "skill_050.png", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("enemy","all",1), "support" => "1", "charge" => array(30,0), "DownINT" => "50", ); break; // 3220 case "3220": $skill = array( "name" => "ProtectionField", "img" => "skill_045.png", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), "UpDEF" => "10", ); break; case "3221": $skill = array( "name" => "Protection+", "img" => "skill_045.png", "sp" => "90", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(90,0), "UpDEF" => "15", ); break; case "3222": $skill = array( "name" => "ProtectionQ", "img" => "skill_045.png", "sp" => "70", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,0), "UpDEF" => "5", ); break; case "3223": $skill = array( "name" => "BackProtection", "img" => "skill_045.png", "exp" => "稿误の苗粗に松告蜗动步", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), "UpDEF" => "20", ); break; case "3224": $skill = array( "name" => "ProtectShift", "img" => "skill_045.png", "exp" => "1搀扩嘎", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,30), "UpDEF" => "10", "limittime"=> "1", "FirstQuick" => "1", ); break; // 3225 case "3225": $skill = array( "name" => "ProtectDown", "img" => "skill_049.png", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("enemy","all",1), "support" => "1", "DownDEF" => "10", ); break; // 3230 case "3230": $skill = array( "name" => "ForceShield", "img" => "skill_070.png", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), "UpMDEF" => "10", ); break; case "3231": $skill = array( "name" => "ForceShield[self]", "img" => "skill_070.png", "sp" => "30", "type" => "1", "learn" => "6", "target"=> array("self","individual",1), "support" => "1", "charge" => array(30,0), "UpMDEF" => "30", ); break; // 3235 case "3235": $skill = array( "name" => "ResistDown", "img" => "skill_071.png", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("enemy","all",1), "support" => "1", "DownMDEF" => "10", ); break; // 3240 case "3240": $skill = array( "name" => "Apocalypse", "img" => "skill_011u.png", "exp" => "", "sp" => "200", "type" => "1", "learn" => "12", "target"=> array("friend","all",1), "UpATK" => "100", "UpMATK" => "100", "charge"=> array(70,0), "MagicCircleDeleteTeam" => 3, ); break; case "3241": $skill = array( "name" => "Enhance", "img" => "skill_011u.png", "sp" => "80", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), "UpSTR" => "30", "UpINT" => "30", "PlusSPD" => 20, "MagicCircleDeleteTeam" => 1, ); break; case "3242": $skill = array( "name" => "MightyShield", "img" => "skill_011u.png", "sp" => "80", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), "UpDEF" => "10", "UpMDEF" => "10", "PlusSPD" => 20, "MagicCircleDeleteTeam" => 1, ); break; // 3245 case "3245": $skill = array( "name" => "SpeedDown", "img" => "skill_051t.png", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("enemy","all",1), "support" => "1", "charge" => array(30,0), "DownSPD" => "20", ); break; case "3246": $skill = array( "name" => "CursingDown", "img" => "skill_023d.png", "sp" => "120", "type" => "1", "learn" => "12", "target"=> array("enemy","individual",1), "support" => "1", "charge" => array(60,0), "DownSTR" => "50", "DownINT" => "50", "DownSPD" => "20", ); break; //---------------------------- 3250 case "3250": $skill = array( "name" => "PowerAssist", "img" => "skill_044.png", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), "PlusSTR" => 30, ); break; case "3251": $skill = array( "name" => "PowerPervert", "img" => "skill_044.png", "sp" => "80", "type" => "1", "learn" => "5", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), "PlusSTR" => 100, "PlusSPD" => 20, "MagicCircleDeleteTeam" => 1, ); break; case "3256": $skill = array( "name" => "MagicPervert", "img" => "skill_046.png", "sp" => "80", "type" => "1", "learn" => "5", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), "PlusINT" => 100, "PlusSPD" => 20, "MagicCircleDeleteTeam" => 1, ); break; case "3255": $skill = array( "name" => "MagicAssist", "img" => "skill_046.png", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), "PlusINT" => 30, ); break; case "3265": $skill = array( "name" => "SpeedAssist", "img" => "skill_015.png", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), "PlusSPD" => 20, ); break; case "3266": $skill = array( "name" => "Haste", "img" => "mat_006.png", "exp" => "", "sp" => "30", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "charge" => array(20,0), "support" => "1", "UpSPD" => "10", ); break; case "3270": $skill = array( "name" => "DexterityAssist", "img" => "we_bow001u.png", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), "PlusDEX" => 20, ); break; case "3275": $skill = array( "name" => "FullAssist", "img" => "skill_011u.png", "sp" => "150", "type" => "1", "learn" => "8", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,100), "PlusSTR" => 30, "PlusINT" => 30, "PlusDEX" => 20, "PlusSPD" => 20, ); break; case "3280": $skill = array( "name" => "Initialize", "img" => "exchange.png", "exp" => "Str, Int, Spd介袋步", "sp" => "150", "type" => "1", "learn" => "8", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), ); break; case "3281": $skill = array( "name" => "AntiMagic", "img" => "exchange.png", "exp" => "Str, Int, Spd介袋步", "sp" => "150", "type" => "1", "learn" => "8", "target"=> array("enemy","all",1), "support" => "1", "charge" => array(30,0), ); break; case "3284": $skill = array( "name" => "Prevision", "img" => "skill_015.png", "exp" => "湿妄搀闰唯+15%, 蒜恕搀闰唯+15%", "sp" => "40", "type" => "1", "learn" => "6", "target"=> array("self","individual",1), "support" => "1", "charge" => array(30,0), ); break; case "3285": $skill = array( "name" => "Clairsentience", "img" => "skill_015.png", "exp" => "湿妄搀闰唯+5%, 蒜恕搀闰唯+5%", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), ); break; case "3286": $skill = array( "name" => "PsychoShield", "img" => "skill_015.png", "exp" => "湿妄搀闰唯+5%, 蒜恕搀闰唯+5%", "sp" => "80", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), "PlusSPD" => 20, "MagicCircleDeleteTeam" => 1, ); break; case "3287": $skill = array( "name" => "GravityField", "img" => "skill_051t.png", "exp" => "湿妄搀闰唯-5%, 蒜恕搀闰唯-5%", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("enemy","all",1), "support" => "1", "charge" => array(0,0), ); break; //------------------------------------------------// 3300 - 兢喘キャラ动步废 case "3300": $skill = array( "name" => "PowerTraining", "img" => "skill_044w.png", "exp" => "兢喘キャラ动步", "sp" => "60", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,50), "UpSTR" => "80", "limit"=> array("Whip"=>true,), ); break; case "3301": $skill = array( "name" => "MindTraining", "img" => "skill_046w.png", "exp" => "兢喘キャラ动步", "sp" => "60", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,50), "UpINT" => "80", "limit"=> array("Whip"=>true,), ); break; case "3302": $skill = array( "name" => "SpeedTraining", "img" => "skill_047w.png", "exp" => "兢喘キャラ动步", "sp" => "60", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,50), "UpSPD" => "50", "limit"=> array("Whip"=>true,), ); break; case "3303": $skill = array( "name" => "DefenceTraining", "img" => "skill_045w.png", "exp" => "兢喘キャラ动步", "sp" => "60", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,50), "UpDEF" => "15", "UpMDEF" => "15", "limit"=> array("Whip"=>true,), ); break; case "3304": $skill = array( "name" => "BuildUp", "img" => "skill_044w.png", "exp" => "兢喘キャラ动步", "sp" => "100", "type" => "0", "learn" => "6", "target"=> array("friend","individual",1), "support" => "1", "charge" => array(0,50), "UpSTR" => "150", "priority" => "Summon", "limit"=> array("Whip"=>true,), ); break; case "3305": $skill = array( "name" => "Intention", "img" => "skill_046w.png", "exp" => "兢喘キャラ动步", "sp" => "100", "type" => "0", "learn" => "6", "target"=> array("friend","individual",1), "support" => "1", "charge" => array(0,50), "UpINT" => "150", "priority" => "Summon", "limit"=> array("Whip"=>true,), ); break; case "3306": $skill = array( "name" => "Nimble", "img" => "skill_047w.png", "exp" => "兢喘キャラ动步", "sp" => "100", "type" => "0", "learn" => "6", "target"=> array("friend","individual",1), "support" => "1", "charge" => array(0,50), "UpSPD" => "100", "priority" => "Summon", "limit"=> array("Whip"=>true,), ); break; case "3307": $skill = array( "name" => "Fortify", "img" => "skill_045w.png", "exp" => "兢喘キャラ动步", "sp" => "100", "type" => "0", "learn" => "6", "target"=> array("friend","individual",1), "support" => "1", "charge" => array(0,50), "UpDEF" => "30", "UpMDEF" => "30", "priority" => "Summon", "limit"=> array("Whip"=>true,), ); break; case "3308": $skill = array( "name" => "FullSupport", "img" => "skill_011w.png", "exp" => "兢喘キャラ动步", "sp" => "150", "type" => "0", "learn" => "8", "target"=> array("friend","individual",1), "support" => "1", "UpSTR" => "60", "UpINT" => "60", "UpSPD" => "60", //"UpDEF" => "20", //"UpMDEF" => "20", "priority" => "Summon", "limit"=> array("Whip"=>true,), ); break; case "3310": $skill = array( "name" => "BeastSuppress", "img" => "we_other007x.png", "exp" => "兢喘キャラ煎挛步", "sp" => "100", "type" => "0", "learn" => "6", "target"=> array("enemy","individual",1), "support" => "1", "charge" => array(0,50), "DownSTR" => "50", "DownINT" => "50", "DownSPD" => "50", "DownDEF" => "20", "DownMDEF" => "20", "priority" => "Summon", "limit"=> array("Whip"=>true,), ); break; //---------------------------- 3320 case "3320": $skill = array( "name" => "WeaponRefining", "img" => "skill_044.png", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), "UpATK" => "15", "UpMATK" => "15", ); break; case "3321": $skill = array( "name" => "WeaponSharpning", "exp" => "Atk10%尸湿妄松告痰浑笼裁, Matk10%尸蒜恕松告痰浑笼裁", "img" => "skill_044.png", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), ); break; case "3322": $skill = array( "name" => "WeaponRemaking", "exp" => "滦据のAtk, Matk100%踏塔なら绅达浩澜", "img" => "skill_044.png", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), ); break; case "3323": $skill = array( "name" => "WeaponLightening", "exp" => "肌搀チャ〖ジ没教", "img" => "skill_044.png", "sp" => "150", "type" => "0", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,70), ); break; case "3324": $skill = array( "name" => "WeaponRune", "exp" => "肌搀庇晶没教", "img" => "skill_044.png", "sp" => "150", "type" => "0", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,70), ); break; case "3325": $skill = array( "name" => "MeltDown", "img" => "skill_048.png", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("enemy","all",1), "support" => "1", "charge" => array(30,0), "DownATK" => "15", "DownMATK" => "15", ); break; case "3330": $skill = array( "name" => "ArmorRefining", "img" => "skill_045.png", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), "UpDEF" => "10", "UpMDEF" => "10", ); break; case "3331": $skill = array( "name" => "ArmorHardening", "exp" => "Def, Mdefの5%尸ダメ〖ジ卵拉惧竞", "img" => "skill_045.png", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), ); break; case "3332": $skill = array( "name" => "ArmorRemaking", "exp" => "滦据のDef, Mdef100%踏塔なら松恶浩澜", "img" => "skill_045.png", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), ); break; case "3333": $skill = array( "name" => "ArmorSolidifying", "exp" => "骡误恃构2搀痰跟步", "img" => "skill_045.png", "sp" => "60", "type" => "0", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), ); break; //----------------------------------------- 3340 Dragon case "3340": $skill = array( "name" => "DragonPower", "img" => "skill_044w.png", "exp" => "蔚动步, 极甘动步", "sp" => "60", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,50), "UpSTR" => "40", ); break; case "3341": $skill = array( "name" => "DragonMind", "img" => "skill_046w.png", "exp" => "蔚动步, 极甘动步", "sp" => "60", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,50), "UpINT" => "40", ); break; case "3342": $skill = array( "name" => "DragonSpeed", "img" => "skill_047w.png", "exp" => "蔚动步, 极甘动步", "sp" => "60", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,50), "PlusSPD" => "20", ); break; case "3343": $skill = array( "name" => "DragonDefence", "img" => "skill_045w.png", "exp" => "蔚动步, 极甘动步", "sp" => "60", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,50), "UpDEF" => "10", "UpMDEF" => "10", ); break; case "3345": $skill = array( "name" => "DragonSupport", "img" => "skill_011w.png", "exp" => "蔚动步, 极甘动步", "sp" => "150", "type" => "0", "learn" => "8", "target"=> array("friend","individual",1), "support" => "1", "UpSTR" => "30", "UpINT" => "30", "UpSPD" => "30", "priority" => "Dragon", ); break; //----------------------------------------- 3350 Sync case "3350": $skill = array( "name" => "SyncWarrior", "img" => "skill_011u.png", "exp" => "里晃废动步, 极咳のステ〖タスの20%尸ステ〖タス惧竞", "sp" => "60", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,50), "sync" => "100", ); break; case "3351": $skill = array( "name" => "SyncSorcerer", "img" => "skill_011u.png", "exp" => "蒜恕废动步, 极咳のステ〖タスの20%尸ステ〖タス惧竞", "sp" => "60", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,50), "sync" => "200", ); break; case "3352": $skill = array( "name" => "SyncPriest", "img" => "skill_011u.png", "exp" => "阑喀动步, 极咳のステ〖タスの20%尸ステ〖タス惧竞", "sp" => "60", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,50), "sync" => "300", ); break; case "3353": $skill = array( "name" => "SyncHunter", "img" => "skill_011u.png", "exp" => "递废动步, 极咳のステ〖タスの20%尸ステ〖タス惧竞", "sp" => "60", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,50), "sync" => "400", ); break; case "3354": $skill = array( "name" => "SyncMerchant", "img" => "skill_011u.png", "exp" => "睛客废动步, 极咳のステ〖タスの20%尸ステ〖タス惧竞", "sp" => "60", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,50), "sync" => "500", ); break; case "3355": $skill = array( "name" => "SyncGoof-Off", "img" => "skill_011u.png", "exp" => "头客废动步, 极咳のステ〖タスの20%尸ステ〖タス惧竞", "sp" => "60", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,50), "sync" => "600", ); break; case "3356": $skill = array( "name" => "SyncMystic", "img" => "skill_011u.png", "exp" => "它墙废动步, 极咳のステ〖タスの20%尸ステ〖タス惧竞", "sp" => "60", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,50), "sync" => "700", ); break; //----------------------------------------- 3360 Hate case "3360": $skill = array( "name" => "HateWarrior", "img" => "skill_058z.png", "exp" => "里晃废に枫跑", "sp" => "30", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,0), "hate" => "100", "hatename" => "Warriors", "FirstQuick" => "1", ); break; case "3361": $skill = array( "name" => "HateSorcerer", "img" => "skill_058z.png", "exp" => "蒜恕废に枫跑", "sp" => "30", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,0), "hate" => "200", "hatename" => "Sorcerers", "FirstQuick" => "1", ); break; case "3362": $skill = array( "name" => "HatePriest", "img" => "skill_058z.png", "exp" => "阑喀に枫跑", "sp" => "30", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,0), "hate" => "300", "hatename" => "Priests", "FirstQuick" => "1", ); break; case "3363": $skill = array( "name" => "HateHunter", "img" => "skill_058z.png", "exp" => "递废に枫跑", "sp" => "30", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,0), "hate" => "400", "hatename" => "Hunters", "FirstQuick" => "1", ); break; case "3364": $skill = array( "name" => "HateMerchant", "img" => "skill_058z.png", "exp" => "睛客废に枫跑", "sp" => "30", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,0), "hate" => "500", "hatename" => "Merchants", "FirstQuick" => "1", ); break; case "3365": $skill = array( "name" => "HateGoof-Off", "img" => "skill_058z.png", "exp" => "头客废に枫跑", "sp" => "30", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,0), "hate" => "600", "hatename" => "Goof-Off", "FirstQuick" => "1", ); break; case "3366": $skill = array( "name" => "HateMystic", "img" => "skill_058z.png", "exp" => "它墙废に枫跑", "sp" => "30", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,0), "hate" => "700", "hatename" => "Mystics", "FirstQuick" => "1", ); break; case "3367": $skill = array( "name" => "HateCheeper", "img" => "skill_058z.png", "exp" => "蒜湿废に枫跑", "sp" => "30", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,0), "hate" => "800", "hatename" => "Cheeper", "FirstQuick" => "1", ); break; //----------------------------------------- 3370 Shadow case "3370": $skill = array( "name" => "ShadowWarrior", "img" => "skill_015t.png", "exp" => "里晃废に逼尸咳烧涂", "sp" => "150", "type" => "0", "learn" => "16", "target"=> array("friend","all",1), "support" => "1", "charge" => array(100,200), "sync" => "100", ); break; case "3371": $skill = array( "name" => "ShadowSorcerer", "img" => "skill_015t.png", "exp" => "蒜恕废に逼尸咳烧涂", "sp" => "150", "type" => "0", "learn" => "16", "target"=> array("friend","all",1), "support" => "1", "charge" => array(100,200), "sync" => "200", ); break; case "3372": $skill = array( "name" => "ShadowPriest", "img" => "skill_015t.png", "exp" => "阑喀に逼尸咳烧涂", "sp" => "150", "type" => "0", "learn" => "16", "target"=> array("friend","all",1), "support" => "1", "charge" => array(100,200), "sync" => "300", ); break; case "3373": $skill = array( "name" => "ShadowHunter", "img" => "skill_015t.png", "exp" => "递废に逼尸咳烧涂", "sp" => "150", "type" => "0", "learn" => "16", "target"=> array("friend","all",1), "support" => "1", "charge" => array(100,200), "sync" => "400", ); break; case "3374": $skill = array( "name" => "ShadowMerchant", "img" => "skill_015t.png", "exp" => "睛客废に逼尸咳烧涂", "sp" => "150", "type" => "0", "learn" => "16", "target"=> array("friend","all",1), "support" => "1", "charge" => array(100,200), "sync" => "500", ); break; case "3375": $skill = array( "name" => "ShadowGoof-Off", "img" => "skill_015t.png", "exp" => "头客废に逼尸咳烧涂", "sp" => "150", "type" => "0", "learn" => "16", "target"=> array("friend","all",1), "support" => "1", "charge" => array(100,200), "sync" => "600", ); break; case "3376": $skill = array( "name" => "ShadowMystic", "img" => "skill_015t.png", "exp" => "它墙废に逼尸咳烧涂", "sp" => "150", "type" => "0", "learn" => "16", "target"=> array("friend","all",1), "support" => "1", "charge" => array(100,200), "sync" => "700", ); break; case "3377": $skill = array( "name" => "ShadowSelf", "img" => "skill_015t.png", "exp" => "极尸に逼尸咳烧涂", "sp" => "80", "type" => "0", "learn" => "16", "target"=> array("self","individual",1), "support" => "1", "charge" => array(40,0), ); break; //----------------------------------------- 3400 积鲁搀牲废 case "3400": $skill = array( "name" => "Regeneration", "img" => "skill_062x.png", "exp" => "HP积鲁搀牲+5%", "sp" => "100", "type" => "1", "learn" => "8", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,10), "HpRegen" => 5, ); break; case "3401": $skill = array( "name" => "ManaRegen", "img" => "skill_062x.png", "exp" => "SP积鲁搀牲+5%", "sp" => "150", "type" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,10), "SpRegen" => 5, ); break; case "3402": $skill = array( "name" => "Logistics", "img" => "skill_062x.png", "exp" => "HP积鲁搀牲+5%, SP积鲁搀牲+5%", "sp" => "200", "type" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,40), "HpRegen" => 5, "SpRegen" => 5, ); break; //----------------------------------------- 3410 蒜恕控を闪く废 case "3410": $skill = array( "name" => "FastMagicCircle", "img" => "ms_01.png", "exp" => "蒜恕控+1, 乖瓢稿ディレイ没教", "sp" => "100", "type" => "1", "learn" => "4", "target"=> array("self","individual",1), "charge" => array(0,-25), "MagicCircleAdd" => 1, ); break; case "3411": $skill = array( "name" => "DoubleMagicCircle", "img" => "ms_01.png", "exp" => "蒜恕控+2", "sp" => "300", "type" => "1", "learn" => "6", "target"=> array("self","individual",1), "charge" => array(20,0), "MagicCircleAdd" => 2, ); break; case "3412": $skill = array( "name" => "CircleAmplify", "img" => "ms_01.png", "exp" => "蒜恕控+2, 乖瓢稿ディレイ没教", "sp" => "100", "type" => "1", "learn" => "4", "target"=> array("self","individual",1), "charge" => array(0,-25), "MagicCircleDeleteTeam" => 1, "MagicCircleAdd" => 2, ); break; case "3413": $skill = array( "name" => "GreatCircleAmplify", "img" => "ms_01.png", "exp" => "蒜恕控+5", "sp" => "300", "type" => "1", "learn" => "6", "target"=> array("self","individual",1), "charge" => array(0,0), "MagicCircleDeleteTeam" => 3, "MagicCircleAdd" => 5, ); break; case "3415": $skill = array( "name" => "MagicCircle", "img" => "ms_01.png", "exp" => "蒜恕控+1", "sp" => "100", "type" => "1", "learn" => "4", "target"=> array("self","individual",1), "charge" => array(0,0), "MagicCircleAdd" => 1, ); break; case "3416": $skill = array( "name" => "ShapeRitual", "img" => "skill_028ms.png", "exp" => "恃咳变墓+4, 蒜恕控+1", "sp" => "150", "type" => "1", "learn" => "6", "target"=> array("self","individual",1), "charge"=> array(40,0), "MagicCircleRitual" => 1, ); break; case "3417": $skill = array( "name" => "WarDance", "img" => "skill_044ms.png", "exp" => "蒜恕控+1", "sp" => "140", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,0), "UpATK" => "10", "UpMATK" => "10", "MagicCircleRitual" => 1, ); break; case "3418": $skill = array( "name" => "ProtectDance", "img" => "skill_045ms.png", "exp" => "蒜恕控+1", "sp" => "140", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,0), "UpDEF" => "5", "UpMDEF" => "5", "MagicCircleRitual" => 1, ); break; //----------------------------------------- 3420 蒜恕控を久す废 case "3420": $skill = array( "name" => "FastCircleErase", "img" => "ms_02.png", "exp" => "陵缄蒜恕控-1", "sp" => "80", "type" => "1", "learn" => "4", "target"=> array("self","individual",1), "charge" => array(30,0), "MagicCircleDeleteEnemy" => 1, ); break; case "3421"://久锐络 $skill = array( "name" => "CircleErase", "img" => "ms_02.png", "exp" => "陵缄蒜恕控-1", "sp" => "100", "type" => "1", "learn" => "4", "target"=> array("self","individual",1), "charge" => array(40,0), "MagicCircleDeleteEnemy" => 1, ); break; case "3422": $skill = array( "name" => "CursedDance", "img" => "ms_02.png", "exp" => "陵缄蒜恕控-1", "sp" => "140", "type" => "1", "learn" => "6", "target"=> array("enemy","all",1), "charge" => array(50,0), "DownSPD" => "10", "MagicCircleDeleteRitual" => 1, ); break; case "3423": $skill = array( "name" => "DoubleCircleErase", "img" => "ms_02.png", "exp" => "陵缄蒜恕控-2", "sp" => "240", "type" => "1", "learn" => "6", "target"=> array("self","individual",1), "charge" => array(60,0), "MagicCircleDeleteEnemy" => 2, ); break; case "3424": $skill = array( "name" => "CircleSteal", "img" => "ms_02.png", "exp" => "陵缄蒜恕控を硼む", "sp" => "140", "type" => "1", "learn" => "6", "target"=> array("enemy","individual",1), "charge" => array(40,0), "support" => "1", ); break; case "3425": $skill = array( "name" => "CircleGreed", "img" => "ms_02.png", "exp" => "陵缄蒜恕控をすべて硼む", "sp" => "300", "type" => "1", "learn" => "12", "target"=> array("enemy","individual",1), "charge" => array(50,0), "support" => "1", ); break; //---------------------------- 3450 Ward case "3450": $skill = array( "name" => "AggressiveWard", "img" => "skill_064_01.png", "exp" => "ダメ〖ジ+12%", "sp" => "60", "type" => "0", "ward" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "priority" => "All", ); break; case "3451": $skill = array( "name" => "AggressiveWard(Short)", "img" => "skill_064_01.png", "exp" => "肌タ〖ンまでダメ〖ジ+25%", "sp" => "45", "type" => "0", "ward" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "priority" => "All", ); break; case "3452": $skill = array( "name" => "DefensiveWard", "img" => "skill_064_02.png", "exp" => "ダメ〖ジ卵拉+8%", "sp" => "60", "type" => "0", "ward" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "priority" => "All", ); break; case "3453": $skill = array( "name" => "DefensiveWard(Short)", "img" => "skill_064_02.png", "exp" => "肌タ〖ンまでダメ〖ジ卵拉+15%", "sp" => "45", "type" => "0", "ward" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "priority" => "All", ); break; case "3454": $skill = array( "name" => "AccelerateWard", "img" => "skill_064_03.png", "exp" => "乖瓢稿ディレイ没教-6", "sp" => "60", "type" => "0", "ward" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "priority" => "All", ); break; case "3455": $skill = array( "name" => "AccelerateWard(Short)", "img" => "skill_064_03.png", "exp" => "肌タ〖ンまで乖瓢稿ディレイ没教-12", "sp" => "45", "type" => "0", "ward" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "priority" => "All", ); break; case "3456": $skill = array( "name" => "CheerWard", "img" => "skill_064_04.png", "exp" => "ステ〖タス负警卵拉, 惧竞笼升+15%", "sp" => "60", "type" => "0", "ward" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "priority" => "All", ); break; case "3457": $skill = array( "name" => "CheerWard(Short)", "img" => "skill_064_04.png", "exp" => "肌タ〖ンまでステ〖タス负警卵拉, 惧竞笼升+30%", "sp" => "45", "type" => "0", "ward" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "priority" => "All", ); break; case "3458": $skill = array( "name" => "MentalWard", "img" => "skill_064_05.png", "exp" => "SP久锐-15%", "sp" => "60", "type" => "0", "ward" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "priority" => "All", ); break; case "3459": $skill = array( "name" => "MentalWard(Short)", "img" => "skill_064_05.png", "exp" => "肌タ〖ンまでSP久锐-30%", "sp" => "45", "type" => "0", "ward" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "priority" => "All", ); break; case "3460": $skill = array( "name" => "PierceWard(Duo)", "img" => "skill_064_01.png", "exp" => "脚晶, 湿妄, 蒜恕松告痰浑苟封蜗+12", "sp" => "45", "type" => "0", "ward" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "priority" => "All", ); break; case "3461": $skill = array( "name" => "CombatWard(Duo)", "img" => "skill_064_01.png", "exp" => "脚晶, ダメ〖ジ+12%, ダメ〖ジ卵拉+8%", "sp" => "45", "type" => "0", "ward" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "priority" => "All", ); break; case "3462": $skill = array( "name" => "ImpromptuWard(Duo)", "img" => "skill_064_03.png", "exp" => "脚晶, チャ〖ジ没教, 庇晶没教10%", "sp" => "45", "type" => "0", "ward" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "priority" => "All", ); break; case "3463": $skill = array( "name" => "AnimaWard(Duo)", "img" => "skill_064_04.png", "exp" => "脚晶, HP积鲁搀牲蜗, SP积鲁搀牲蜗+8%", "sp" => "45", "type" => "0", "ward" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "priority" => "All", ); break; case "3464": $skill = array( "name" => "CircleWard(Duo)", "img" => "skill_064_05.png", "exp" => "脚晶, 蒜恕控久锐-0.5(井眶爬笆布磊嘉)", "sp" => "45", "type" => "0", "ward" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "priority" => "All", ); break; //----------------------------------------- 3470 Sage case "3469": $skill = array( "name" => "AutoFireBall", "img" => "book_004.png", "exp" => "极瓢庇晶", "sp" => "80", "type" => "1", "learn" => "10", "target"=> array("self","individual",1), "charge"=> array(0,0), "ChainSkill"=> 1002, ); break; case "3470": $skill = array( "name" => "AutoFireStorm", "img" => "book_004.png", "exp" => "极瓢庇晶", "sp" => "150", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(50,20), "ChainSkill"=> 2000, ); break; case "3471": $skill = array( "name" => "AutoIceJavelin", "img" => "book_004.png", "exp" => "极瓢庇晶", "sp" => "150", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(50,20), "ChainSkill"=> 2011, ); break; case "3472": $skill = array( "name" => "AutoLightningBall", "img" => "book_004.png", "exp" => "极瓢庇晶", "sp" => "150", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(50,20), "ChainSkill"=> 2021, ); break; case "3476": $skill = array( "name" => "AutoMagicCircle", "img" => "book_004.png", "exp" => "极瓢庇晶", "sp" => "150", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(50,20), "ChainSkill"=> 3415, ); break; case "3479": $skill = array( "name" => "AutoHealing", "img" => "book_004.png", "exp" => "极瓢庇晶", "sp" => "100", "type" => "1", "learn" => "10", "target"=> array("self","individual",1), "charge"=> array(10,10), "ChainSkill"=> 3000, ); break; case "3480": $skill = array( "name" => "AutoQuickHeal", "img" => "book_004.png", "exp" => "极瓢庇晶", "sp" => "150", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(50,20), "ChainSkill"=> 3003, ); break; case "3481": $skill = array( "name" => "AutoBlessing", "img" => "book_004.png", "exp" => "极瓢庇晶", "sp" => "150", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(50,20), "ChainSkill"=> 3101, "limit"=> array("Wand"=>true,"Staff"=>true), ); break; case "3482": $skill = array( "name" => "AutoReflesh", "img" => "book_004.png", "exp" => "极瓢庇晶", "sp" => "150", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(50,20), "ChainSkill"=> 3030, ); break; //----------------------------------------- 3500 Field&Weather case "3500": $skill = array( "name" => "PowerVolcano", "img" => "icon_obj_40.png", "exp" => "湿妄苟封のダメ〖ジ+25%, 蒜恕苟封に滦してダメ〖ジ卵拉+25%", "sp" => "150", "type" => "1", "field" => "1", "learn" => "10", "target"=> array("all","all",1), "charge"=> array(0,100), ); break; case "3501": $skill = array( "name" => "MindDeluge", "img" => "icon_weather_7.png", "exp" => "蒜恕苟封のダメ〖ジ+25%, 湿妄苟封に滦してダメ〖ジ卵拉+25%", "sp" => "150", "type" => "1", "field" => "1", "learn" => "10", "target"=> array("all","all",1), "charge"=> array(0,100), ); break; case "3505": $skill = array( "name" => "MudSwamp", "img" => "icon_obj_39t.png", "exp" => "チャ〖ジ变墓+20%, ディレイ变墓+20, 湿妄搀闰唯-20%", "sp" => "150", "type" => "1", "field" => "1", "learn" => "10", "target"=> array("all","all",1), "charge"=> array(0,100), ); break; case "3506": $skill = array( "name" => "SilentLake", "img" => "icon_obj_43.png", "exp" => "庇晶变墓+20%, 蒜恕搀闰唯-20%, 办年澄唯で撕笛烧涂", "sp" => "150", "type" => "1", "field" => "1", "learn" => "10", "target"=> array("all","all",1), "charge"=> array(0,100), ); break; case "3510": $skill = array( "name" => "SandBlast", "img" => "skill_006d.png", "exp" => "费鲁ダメ〖ジ, 湿妄, 蒜恕搀闰唯+15%", "sp" => "150", "type" => "1", "field" => "1", "learn" => "10", "target"=> array("all","all",1), "charge"=> array(0,100), ); break; case "3511": $skill = array( "name" => "DrySpell", "img" => "skill_052.png", "exp" => "费鲁ダメ〖ジ, SP久锐+15%, 办年澄唯で忙蜗烧涂", "sp" => "150", "type" => "1", "field" => "1", "learn" => "10", "target"=> array("all","all",1), "charge"=> array(0,100), ); break; case "3512": $skill = array( "name" => "SnowFall", "img" => "skill_006b.png", "exp" => "费鲁ダメ〖ジ, チャ〖ジ变墓+15%, 办年澄唯で古木烧涂", "sp" => "150", "type" => "1", "field" => "1", "learn" => "10", "target"=> array("all","all",1), "charge"=> array(0,100), ); break; case "3515": $skill = array( "name" => "HeavySquall", "img" => "skill_006bt.png", "exp" => "涟币痰浑苟封に滦して湿妄, 蒜恕搀闰唯+25%, 若嫫忿封スキルの耙蜗2擒", "sp" => "150", "type" => "1", "field" => "1", "learn" => "10", "target"=> array("all","all",1), "charge"=> array(0,100), ); break; case "3516": $skill = array( "name" => "DarknessFog", "img" => "skill_006dk.png", "exp" => "スキル己窃澄唯+25%", "sp" => "150", "type" => "1", "field" => "1", "learn" => "10", "target"=> array("all","all",1), "charge"=> array(0,100), ); break; case "3517": $skill = array( "name" => "TrickMirage", "img" => "acce_016t.png", "exp" => "Spd, Dexに炳じてディレイ变墓", "sp" => "150", "type" => "1", "field" => "1", "learn" => "10", "target"=> array("all","all",1), "charge"=> array(0,100), ); break; case "3518": $skill = array( "name" => "EternalTime", "img" => "icon_food_9ct.png", "exp" => "ダメ〖ジ卵拉+20%, 湿妄, 蒜恕搀闰唯+20%", "sp" => "150", "type" => "1", "field" => "1", "learn" => "10", "target"=> array("all","all",1), "charge"=> array(0,100), ); break; //----------------------------------------- 3530 Song case "3530": $skill = array( "name" => "VoiceTraining", "img" => "skill_019t.png", "exp" => "Voice100まで惧竞", "sp" => "0", "type" => "0", "learn" => "2", "target"=> array("self","individual",1), "FirstQuick" => "1", ); break; case "3531": $skill = array( "name" => "HeatVoice", "img" => "skill_019zt.png", "exp" => "Voice惧竞", "sp" => "0", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "charge"=> array(30,0), ); break; case "3532": $skill = array( "name" => "HyperVoice", "img" => "skill_019yt.png", "exp" => "Voice惧竞, HP负警", "sp" => "0", "type" => "0", "learn" => "6", "target"=> array("self","individual",1), "charge"=> array(20,0), ); break; case "3535": $skill = array( "name" => "EchoVoice", "img" => "skill_019t.png", "exp" => "极尸笆嘲にVoice惧竞", "sp" => "0", "type" => "0", "learn" => "4", "target"=> array("friend","all",1), "charge"=> array(30,0), ); break; case "3540": $skill = array( "name" => "Fortissimo", "img" => "other_025tt.png", "exp" => "松告蜗痰浑, Voiceにのみ巴赂", "sp" => "30", "type" => "0", "song" => "1", "learn" => "1", "target"=> array("enemy","individual",1), "pow" => "280", "invalid" => "1", "charge" => array(30,0), ); break; case "3541": $skill = array( "name" => "Cantata", "img" => "other_025tt.png", "exp" => "松告蜗痰浑, Voiceにのみ巴赂", "sp" => "70", "type" => "0", "song" => "1", "learn" => "4", "target"=> array("enemy","all",1), "pow" => "100", "invalid" => "1", "charge" => array(60,0), ); break; case "3542": $skill = array( "name" => "Requiem", "img" => "skill_012zt.png", "exp" => "松告蜗痰浑, Voiceにのみ巴赂, 秽晤に耙蜗2擒", "sp" => "80", "type" => "0", "song" => "1", "learn" => "4", "target"=> array("enemy","multi",3), "pow" => "140", "invalid" => "1", "priority" => "Undead", "charge" => array(60,0), ); break; case "3545": $skill = array( "name" => "HealHamming", "img" => "skill_013ct.png", "exp" => "HP搀牲, Voiceにのみ巴赂", "sp" => "30", "type" => "0", "song" => "1", "learn" => "12", "target"=> array("friend","all",1), "pow" => "150", "support" => "1", "charge" => array(40,0), ); break; case "3546": $skill = array( "name" => "HealVibrato", "img" => "skill_013bt.png", "exp" => "HP搀牲, Voiceにのみ巴赂", "sp" => "30", "type" => "0", "song" => "1", "learn" => "10", "target"=> array("friend","multi",3), "pow" => "200", "support" => "1", "charge" => array(40,0), ); break; case "3548": $skill = array( "name" => "WachetAuf", "img" => "skill_013t.png", "exp" => "辽栏, Voiceにのみ巴赂", "sp" => "60", "type" => "0", "song" => "1", "learn" => "12", "target"=> array("friend","individual",1), "pow" => "10", "support" => "1", "charge" => array(20,0), "priority" => "Dead", ); break; case "3550": $skill = array( "name" => "SongOfLife", "img" => "skill_062t.png", "exp" => "HP搀牲, 极瓢庇晶", "sp" => "60", "type" => "0", "song" => "1", "autosong" => "1", "learn" => "10", "target"=> array("friend","all",1), "pow" => "50", "support" => "1", "UpMAXHP"=> 3, ); break; case "3551": $skill = array( "name" => "SongOfLife", "img" => "skill_062t.png", "exp" => "HP搀牲", "sp" => "60", "type" => "0", "song" => "1", "learn" => "99", "target"=> array("friend","all",1), "pow" => "50", "support" => "1", "UpMAXHP"=> 3, ); break; case "3552": $skill = array( "name" => "SongOfMana", "img" => "skill_062xt.png", "exp" => "SP搀牲, 极瓢庇晶", "sp" => "60", "type" => "0", "song" => "1", "autosong" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "UpMAXSP"=> 2, ); break; case "3553": $skill = array( "name" => "SongOfMana", "img" => "skill_062xt.png", "exp" => "SP搀牲", "sp" => "60", "type" => "0", "song" => "1", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "UpMAXSP"=> 2, ); break; case "3554": $skill = array( "name" => "SabreDance", "img" => "skill_044t.png", "exp" => "极瓢庇晶", "sp" => "60", "type" => "0", "song" => "1", "autosong" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "UpATK"=> 5, "UpMATK"=> 5, "UpSTR"=> 10, "UpINT"=> 10, ); break; case "3555": $skill = array( "name" => "SabreDance", "img" => "skill_044t.png", "exp" => "", "sp" => "60", "type" => "0", "song" => "1", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "UpATK"=> 5, "UpMATK"=> 5, "UpSTR"=> 10, "UpINT"=> 10, ); break; case "3556": $skill = array( "name" => "DevilsWall", "img" => "skill_045t.png", "exp" => "负换Def+5%, 负换Mdef+5%, 极瓢庇晶", "sp" => "60", "type" => "0", "song" => "1", "autosong" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "UpDEF"=> 3, "UpMDEF"=> 3, ); break; case "3557": $skill = array( "name" => "DevilsWall", "img" => "skill_045t.png", "exp" => "负换Def+5%, 负换Mdef+5%", "sp" => "60", "type" => "0", "song" => "1", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "UpDEF"=> 3, "UpMDEF"=> 3, ); break; case "3558": $skill = array( "name" => "WindWhistle", "img" => "mat_006t.png", "exp" => "湿妄搀闰唯+3%, 蒜恕搀闰唯+3%, 极瓢庇晶", "sp" => "60", "type" => "0", "song" => "1", "autosong" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "PlusSPD"=> 8, ); break; case "3559": $skill = array( "name" => "WindWhistle", "img" => "mat_006t.png", "exp" => "湿妄搀闰唯+3%, 蒜恕搀闰唯+3%", "sp" => "60", "type" => "0", "song" => "1", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "PlusSPD"=> 8, ); break; case "3560": $skill = array( "name" => "MagicFlute", "img" => "inst_005t.png", "exp" => "肌搀チャ〖ジ,庇晶没教, 极瓢庇晶", "sp" => "60", "type" => "0", "song" => "1", "autosong" => "1", "learn" => "10", "target"=> array("friend","all",1), "support" => "1", "PlusSPD"=> 8, ); break; case "3561": $skill = array( "name" => "MagicFlute", "img" => "inst_005t.png", "exp" => "肌搀チャ〖ジ,庇晶,ディレイ没教", "sp" => "60", "type" => "0", "song" => "1", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "PlusSPD"=> 8, ); break; case "3570": $skill = array( "name" => "Dissonance", "img" => "other_025tta.png", "exp" => "HP+SPダメ〖ジ, 松告蜗痰浑, 极瓢庇晶", "sp" => "60", "type" => "0", "song" => "1", "autosong" => "1", "learn" => "10", "target"=> array("enemy","all",1), "pow" => "40", ); break; case "3571": $skill = array( "name" => "Dissonance", "img" => "other_025tta.png", "exp" => "HP+SPダメ〖ジ, 松告蜗痰浑", "sp" => "60", "type" => "0", "song" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "40", ); break; case "3572": $skill = array( "name" => "Ragnarok", "img" => "skill_048t.png", "exp" => "极瓢庇晶", "sp" => "60", "type" => "0", "song" => "1", "autosong" => "1", "learn" => "10", "target"=> array("enemy","all",1), "support" => "1", "DownATK"=> 5, "DownMATK"=> 5, "DownSTR"=> 10, "DownINT"=> 10, ); break; case "3573": $skill = array( "name" => "Ragnarok", "img" => "skill_048t.png", "exp" => "", "sp" => "60", "type" => "0", "song" => "1", "learn" => "99", "target"=> array("enemy","all",1), "support" => "1", "DownATK"=> 5, "DownMATK"=> 5, "DownSTR"=> 10, "DownINT"=> 10, ); break; case "3574": $skill = array( "name" => "Erlkonig", "img" => "skill_049t.png", "exp" => "负换Def-5%, 负换Mdef-5%, 极瓢庇晶", "sp" => "60", "type" => "0", "song" => "1", "autosong" => "1", "learn" => "10", "target"=> array("enemy","all",1), "support" => "1", "DownDEF"=> 3, "DownMDEF"=> 3, ); break; case "3575": $skill = array( "name" => "Erlkonig", "img" => "skill_049t.png", "exp" => "负换Def-5%, 负换Mdef-5%", "sp" => "60", "type" => "0", "song" => "1", "learn" => "99", "target"=> array("enemy","all",1), "support" => "1", "DownDEF"=> 3, "DownMDEF"=> 3, ); break; case "3576": $skill = array( "name" => "Lullaby", "img" => "skill_026t.png", "exp" => "チャ〖ジ,庇晶,ディレイ变墓, 极瓢庇晶", "sp" => "60", "type" => "0", "song" => "1", "autosong" => "1", "learn" => "10", "target"=> array("enemy","all",1), "support" => "1", "DownSPD"=> 3, ); break; case "3577": $skill = array( "name" => "Lullaby", "img" => "skill_026t.png", "exp" => "チャ〖ジ,庇晶,ディレイ变墓", "sp" => "60", "type" => "0", "song" => "1", "learn" => "99", "target"=> array("enemy","all",1), "support" => "1", "DownSPD"=> 3, ); break; //----------------------------------------- 3600 Yamabushi case "3600": $skill = array( "name" => "Shielding", "img" => "skill_045zta.png", "exp" => "搀牲蜗に炳じてダメ〖ジ甲们, 涟币庭黎", "sp" => "5", "type" => "1", "learn" => "1", "target"=> array("friend","individual",1), "pow" => "200", "support" => "1", "shield" => "1", "charge" => array(30,0), "priority" => "Front", ); break; case "3601": $skill = array( "name" => "PowerShield", "img" => "skill_045zta.png", "exp" => "搀牲蜗に炳じてダメ〖ジ甲们, 涟币庭黎", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("friend","multi",2), "pow" => "300", "support" => "1", "shield" => "1", "charge" => array(40,0), "priority" => "Front", ); break; case "3602": $skill = array( "name" => "PartyShield", "img" => "skill_045zta.png", "exp" => "搀牲蜗に炳じてダメ〖ジ甲们", "sp" => "30", "type" => "1", "learn" => "12", "target"=> array("friend","all",1), "pow" => "150", "support" => "1", "shield" => "1", "charge" => array(40,0), "priority" => "Front", ); break; case "3603": $skill = array( "name" => "QuickShield", "img" => "skill_045zta.png", "exp" => "搀牲蜗に炳じてダメ〖ジ甲们, 涟币庭黎", "sp" => "20", "type" => "1", "learn" => "4", "target"=> array("friend","multi",2), "pow" => "180", "support" => "1", "shield" => "1", "charge" => array(0,0), "priority" => "Front", ); break; case "3604": $skill = array( "name" => "SmartShield", "img" => "skill_045zta.png", "exp" => "搀牲蜗に炳じてダメ〖ジ甲们", "sp" => "30", "type" => "1", "learn" => "10", "target"=> array("friend","multi",3), "pow" => "200", "support" => "1", "shield" => "1", "charge" => array(40,0), ); break; case "3605": $skill = array( "name" => "ProgressiveShield", "img" => "skill_045zta.png", "exp" => "搀牲蜗に炳じてダメ〖ジ甲们, 滦据のHP30%笆布なら跟蔡翁2擒, 你HPの蹋数庭黎", "sp" => "30", "type" => "1", "learn" => "4", "target"=> array("friend","individual",1), "pow" => "375", "support" => "1", "shield" => "1", "charge" => array(20,0), "priority" => "LowHpRate", ); break; case "3606": $skill = array( "name" => "ImmediateShield", "img" => "skill_045zta.png", "exp" => "搀牲蜗に炳じてダメ〖ジ甲们, 涟币庭黎", "sp" => "140", "type" => "1", "learn" => "8", "target"=> array("friend","multi",2), "pow" => "400", "support" => "1", "shield" => "1", "charge" => array(0,100), "priority" => "Front", ); break; case "3607": $skill = array( "name" => "VanguardShield", "img" => "skill_045zta.png", "exp" => "涟误の苗粗にだけ搀牲蜗に炳じてダメ〖ジ甲们", "sp" => "30", "type" => "1", "learn" => "12", "target"=> array("friend","all",1), "pow" => "200", "support" => "1", "charge" => array(40,0), ); break; case "3608": $skill = array( "name" => "RearShield", "img" => "skill_045zta.png", "exp" => "稿误の苗粗にだけ搀牲蜗に炳じてダメ〖ジ甲们", "sp" => "30", "type" => "1", "learn" => "12", "target"=> array("friend","all",1), "pow" => "200", "support" => "1", "charge" => array(40,0), ); break; case "3610": $skill = array( "name" => "AntiDefect", "img" => "skill_045zta.png", "exp" => "搀牲蜗に炳じてダメ〖ジ甲们, 肌の觉轮佰撅冉年箕魄鸟钩+100%", "sp" => "30", "type" => "1", "learn" => "2", "target"=> array("friend","all",1), "pow" => "70", "support" => "1", "charge" => array(40,0), ); break; case "3615": $skill = array( "name" => "Rerise", "img" => "mat_026.png", "exp" => "秽舜箕牲宠烧涂", "sp" => "200", "type" => "1", "learn" => "10", "target"=> array("friend","all",1), "pow" => "150", "support" => "1", "charge" => array(30,70), "MagicCircleDeleteTeam" => 2, ); break; case "3620": $skill = array( "name" => "Conjuring", "img" => "skill_008a.png", "exp" => "肌のSP久锐负警(滦据のMaxSP巴赂)", "sp" => "20", "type" => "1", "learn" => "4", "target"=> array("friend","all",1), "SpReserveRate" => 3, "support" => "1", "charge" => array(40,0), ); break; case "3621": $skill = array( "name" => "Incantation", "img" => "skill_009a.png", "exp" => "肌のSP久锐负警(滦据のMaxSP巴赂)", "sp" => "140", "type" => "1", "learn" => "8", "target"=> array("friend","all",1), "SpReserveRate" => 5, "support" => "1", "charge" => array(40,60), ); break; case "3625": $skill = array( "name" => "Hex", "img" => "skill_011ua.png", "exp" => "ステ〖タス负警卵拉, 惧竞笼升+10%", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), ); break; case "3630": $skill = array( "name" => "IncreasedAssist", "img" => "skill_011ua.png", "exp" => "肌のステ〖タス恃瓢箕ステ〖タス负警卵拉, 惧竞笼升+100%", "sp" => "60", "type" => "1", "learn" => "6", "target"=> array("friend","all",1), "support" => "1", "charge" => array(30,0), ); break; //----------------------------------------- 3800 Mimic case "3800": $skill = array( "name" => "Reserve", "img" => "skill_059y.png", "exp" => "Imitateのスキルを瘦割", "sp" => "20", "type" => "0", "learn" => "12", "target"=> array("self","individual",1), "FirstQuick" => "1", ); break; case "3801": $skill = array( "name" => "Retain", "img" => "skill_059y.png", "exp" => "减けたスキルを池浆", "sp" => "80", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "charge"=> array(0,0), ); break; case "3804": $skill = array( "name" => "Mime", "img" => "acce_016.png", "exp" => "木涟に乖われたスキルを靠击る", "type" => "0", "learn" => "4", ); break; case "3805": $skill = array( "name" => "Imitate", "img" => "acce_016.png", "exp" => "木涟に减けたスキルを靠击る", "type" => "0", "learn" => "6", ); break; case "3806": $skill = array( "name" => "Emulate", "img" => "acce_016.png", "exp" => "Retainで池浆したスキルを靠击る", "type" => "0", "learn" => "20", ); break; case "3810": $skill = array( "name" => "AutoEmulate", "img" => "book_004.png", "exp" => "极瓢庇晶", "sp" => "200", "type" => "1", "learn" => "30", "target"=> array("self","individual",1), "charge"=> array(100,0), ); break; case "3820": $skill = array( "name" => "AutoExItem", "img" => "book_004.png", "exp" => "极瓢庇晶", "sp" => "200", "type" => "1", "learn" => "30", "target"=> array("self","individual",1), "charge"=> array(100,0), ); break; case "3825": $skill = array( "name" => "AutoWeapon", "img" => "book_004.png", "exp" => "绅达スキル极瓢券瓢澄惟惧竞", "sp" => "150", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(50,0), ); break; case "3850": $skill = array( "name" => "MortalDeflection", "img" => "009-Shield01.png", "exp" => "肌タ〖ンまで秽舜箕牲宠(HP1), 1搀扩嘎", "sp" => "30", "type" => "0", "learn" => "4", "target"=> array("self","individual",1), "support" => "1", "limittime"=> "1", ); break; case "3851": $skill = array( "name" => "DodgeDetection", "img" => "other_018.png", "exp" => "肌タ〖ンまで减けたスキルの斧磊りを评る", "sp" => "80", "type" => "0", "learn" => "10", "target"=> array("self","individual",1), "charge"=> array(0,0), ); break; case "3852": $skill = array( "name" => "MultiDodge", "img" => "other_018.png", "exp" => "2搀斧磊り", "sp" => "40", "type" => "0", "learn" => "2", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(0,0), "FirstQuick" => "1", ); break; case "3853": $skill = array( "name" => "AdditionalMultiDodge", "img" => "other_018.png", "exp" => "3搀斧磊り, HP50%笆布で蝗脱材", "sp" => "60", "type" => "0", "learn" => "2", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(0,0), ); break; //----------------------------------------- 3900 テストに守网な祷 case "3900": $skill = array( "name" => "GetPoison", "img" => "acce_003c.png", "exp" => "极甘魄步", "sp" => "20", "type" => "0", "learn" => "0", "target"=> array("self","individual",1), ); break; case "3901": $skill = array( "name" => "GetDead", "img" => "acce_003c.png", "exp" => "秽舜", "sp" => "20", "type" => "0", "learn" => "0", "target"=> array("self","individual",1), ); break; case "3910": $skill = array( "name" => "TeraPierce", "img" => "skill_077s.png", "exp" => "松告蜗痰浑, 涟渴", "sp" => "400", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",16), "pow" => "50", "charge"=> array(200,0), "pierce"=> true, "umove" => "front", ); break; case "3915": $skill = array( "name" => "MeteorSquall", "img" => "skill_021z.png", "exp" => "", "sp" => "800", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",10), "pow" => "270", "charge"=> array(200,0), ); break; case "3916": $skill = array( "name" => "UltimateBurst", "img" => "skill_006ds.png", "exp" => "", "sp" => "800", "type" => "1", "learn" => "99", "target"=> array("enemy","all",2), "pow" => "270", "charge"=> array(200,0), ); break; case "3917": $skill = array( "name" => "GravityJail", "img" => "skill_054t.png", "exp" => "HPダメ〖ジ(Int巴赂)", "sp" => "800", "type" => "1", "learn" => "99", "target"=> array("enemy","all",2), "charge"=> array(200,0), ); break; case "3920": $skill = array( "name" => "EternalForceBlizzard", "img" => "skill_006bt.png", "exp" => "陵缄は秽ぬ", "sp" => "1200", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "charge"=> array(200,0), ); break; case "3921": $skill = array( "name" => "ArmageddonFlame", "img" => "skill_006d.png", "exp" => "MaxHP-1尸のダメ〖ジ", "sp" => "800", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "charge"=> array(200,0), ); break; case "3922": $skill = array( "name" => "LuciferousPillar", "img" => "skill_012z.png", "exp" => "MaxHP尸のダメ〖ジ", "sp" => "600", "type" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "charge"=> array(200,0), ); break; case "3940": $skill = array( "name" => "LeadAttack", "img" => "skill_003c.png", "exp" => "乖瓢稿蹋数にディレイ没教", "sp" => "20", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",2), "pow" => "140", "chain" => "1", "ChainSkill"=> 3941, "ChainSkillHidden"=> true, ); break; case "3941": $skill = array( "name" => "HalfQuick", "img" => "skill_015.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","individual",1), "support" => "1", "priority" => "LongDelay", ); break; case "3942": $skill = array( "name" => "QuickAttack", "img" => "skill_003c.png", "exp" => "", "sp" => "20", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",2), "pow" => "140", "charge" => array(0,-25), ); break; case "3950": $skill = array( "name" => "GravityWave", "img" => "skill_054t.png", "exp" => "HP充圭ダメ〖ジ(Int巴赂)", "sp" => "70", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",7), "pow" => "10", "charge"=> array(70,0), "invalid" => "1", ); break; case "3951": $skill = array( "name" => "BlackHole", "img" => "other_025t.png", "exp" => "乖瓢觅变", "sp" => "70", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",7), "pow" => "80", "charge"=> array(70,0), "invalid" => "1", "delay" => "20", ); break; case "3952": $skill = array( "name" => "SoulDistort", "img" => "skill_002p.png", "exp" => "SP+HPダメ〖ジ, 松告蜗痰浑", "sp" => "70", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",3), "pow" => "60", "charge"=> array(80,0), "pierce"=> true, "HPSPdmg"=> true, ); break; case "3953": $skill = array( "name" => "BloodRain", "img" => "skill_057.png", "exp" => "", "sp" => "20", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",4), "pow" => "200", "sacrifice" => "30", "invalid" => "1", ); break; case "3960": $skill = array( "name" => "SwingAssist", "img" => "skill_016z.png", "exp" => "肌搀チャ〖ジ没教", "sp" => "70", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "DelayCut" => "60", "support" => "1", "charge" => array(0,-15), ); break; case "3961": $skill = array( "name" => "MemorizeAssist", "img" => "skill_016z.png", "exp" => "肌搀庇晶没教", "sp" => "150", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "DelayCut" => "60", "support" => "1", "charge" => array(0,-15), ); break; case "3962": $skill = array( "name" => "DelayCancel", "img" => "skill_016z.png", "exp" => "肌搀乖瓢稿ディレイ没教", "sp" => "150", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "DelayCut" => "60", "support" => "1", "charge" => array(0,-15), ); break; case "3970": $skill = array( "name" => "BloodyShot", "img" => "skill_057.png", "exp" => "", "sp" => "1", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",3), "pow" => "150", "sacrifice" => "30", "invalid" => "1", "limit"=> array("Bow"=>true,"CrossBow"=>true,"DualGun"=>true,"GunKnife"=>true,"Instrument"=>true), ); break; ////////////////////////////////////////////////// case "4000": $skill = array( "name" => "StanceRestore", "img" => "inst_002.png", "exp" => "骡误饯赖", "sp" => "0", "type" => "0", "learn" => "5", "target"=> array("friend","all",1), "support" => "1", ); break; //----------------------------------------- 4100 Hero case "4100": $skill = array( "name" => "RyujinShift", "img" => "inst_002.png", "exp" => "骡误饯赖, 链镑に规吾", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "MagicCircleDeleteTeam" => 1, "ShiftSkill" => "5140", ); break; case "4101": $skill = array( "name" => "AxeShift", "img" => "inst_002.png", "exp" => "骡误饯赖, Axe,Hatchet刘洒荚に规吾", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "MagicCircleDeleteTeam" => 1, "ShiftSkill" => "5141", ); break; case "4102": $skill = array( "name" => "SpearShift", "img" => "inst_002.png", "exp" => "骡误饯赖, Spear,Pike刘洒荚に规吾", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "MagicCircleDeleteTeam" => 1, "ShiftSkill" => "5142", ); break; case "4103": $skill = array( "name" => "HunterShift", "img" => "inst_002.png", "exp" => "骡误饯赖, Bow,CrossBow刘洒荚に规吾", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "MagicCircleDeleteTeam" => 1, "ShiftSkill" => "5144", ); break; case "4104": $skill = array( "name" => "SwordShift", "img" => "inst_002.png", "exp" => "骡误饯赖, Sword,TwoHandSword刘洒荚に规吾", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "MagicCircleDeleteTeam" => 1, "ShiftSkill" => "5145", ); break; case "4105": $skill = array( "name" => "JugglerShift", "img" => "inst_002.png", "exp" => "骡误饯赖, Dagger,Card刘洒荚に规吾", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "MagicCircleDeleteTeam" => 1, "ShiftSkill" => "5146", ); break; case "4106": $skill = array( "name" => "StrikeShift", "img" => "inst_002.png", "exp" => "骡误饯赖, Mace,Hammer,Whip刘洒荚に规吾", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "MagicCircleDeleteTeam" => 1, "ShiftSkill" => "5147", ); break; case "4107": $skill = array( "name" => "SenjuShift", "img" => "inst_002.png", "exp" => "骡误饯赖, 链镑に规吾", "sp" => "300", "type" => "0", "learn" => "30", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "MagicCircleDeleteTeam" => 2, "ShiftSkill" => "5148", ); break; case "4108": $skill = array( "name" => "DeltaShift", "img" => "inst_002.png", "exp" => "骡误饯赖, 涟误に规吾", "sp" => "300", "type" => "0", "learn" => "30", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "MagicCircleDeleteTeam" => 2, "ShiftSkill" => "5149", ); break; case "4110": $skill = array( "name" => "StarShift", "img" => "inst_002.png", "exp" => "骡误饯赖, Wand刘洒荚に规吾", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "MagicCircleDeleteTeam" => 1, "ShiftSkill" => "5150", ); break; case "4111": $skill = array( "name" => "MoonShift", "img" => "inst_002.png", "exp" => "骡误饯赖, Staff刘洒荚に规吾", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "MagicCircleDeleteTeam" => 1, "ShiftSkill" => "5151", ); break; case "4112": $skill = array( "name" => "SolarShift", "img" => "inst_002.png", "exp" => "骡误饯赖, Wand刘洒荚に规吾", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "MagicCircleDeleteTeam" => 1, "ShiftSkill" => "5152", ); break; case "4113": $skill = array( "name" => "WaveShift", "img" => "inst_002.png", "exp" => "骡误饯赖, Staff刘洒荚に规吾", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "MagicCircleDeleteTeam" => 1, "ShiftSkill" => "5153", ); break; case "4114": $skill = array( "name" => "MightyShift", "img" => "inst_002.png", "exp" => "骡误饯赖, Wand刘洒荚に规吾", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "MagicCircleDeleteTeam" => 1, "ShiftSkill" => "5154", ); break; case "4115": $skill = array( "name" => "BlackShift", "img" => "inst_002.png", "exp" => "骡误饯赖, Staff刘洒荚に规吾", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "MagicCircleDeleteTeam" => 1, "ShiftSkill" => "5155", ); break; case "4116": $skill = array( "name" => "NovaShift", "img" => "inst_002.png", "exp" => "骡误饯赖, Wand刘洒荚に规吾", "sp" => "300", "type" => "0", "learn" => "30", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "MagicCircleDeleteTeam" => 2, "ShiftSkill" => "5156", ); break; case "4117": $skill = array( "name" => "CrimsonShift", "img" => "inst_002.png", "exp" => "骡误饯赖, Staff刘洒荚に规吾", "sp" => "300", "type" => "0", "learn" => "30", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "MagicCircleDeleteTeam" => 2, "ShiftSkill" => "5157", ); break; case "4118": $skill = array( "name" => "TempestShift", "img" => "inst_002.png", "exp" => "骡误饯赖, Staff刘洒荚に规吾", "sp" => "300", "type" => "0", "learn" => "30", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "MagicCircleDeleteTeam" => 2, "ShiftSkill" => "5158", ); break; case "4120": $skill = array( "name" => "WallShift", "img" => "inst_002.png", "exp" => "骡误饯赖, 链镑に规吾", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(0,100), "ShiftSkill" => "5160", "ChainSkill" => "5160", ); break; case "4121": $skill = array( "name" => "CounterShift", "img" => "inst_002.png", "exp" => "骡误饯赖, 链镑に规吾", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(0,100), "ShiftSkill" => "5161", "ChainSkill" => "5161", ); break; case "4122": $skill = array( "name" => "ReflectShift", "img" => "inst_002.png", "exp" => "骡误饯赖, 链镑に规吾", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(0,100), "ShiftSkill" => "5162", "ChainSkill" => "5162", ); break; case "4123": $skill = array( "name" => "RevengeShift", "img" => "inst_002.png", "exp" => "骡误饯赖, 链镑に规吾", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(0,100), "ShiftSkill" => "5163", "ChainSkill" => "5163", ); break; case "4124": $skill = array( "name" => "ReturnShift", "img" => "inst_002.png", "exp" => "骡误饯赖, 链镑に规吾", "sp" => "200", "type" => "0", "learn" => "25", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(0,100), "ShiftSkill" => "5164", "ChainSkill" => "5164", ); break; case "4125": $skill = array( "name" => "AstuteShift", "img" => "inst_002.png", "exp" => "骡误饯赖, 链镑に规吾", "sp" => "300", "type" => "0", "learn" => "30", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(0,100), "MagicCircleDeleteTeam" => 1, "ShiftSkill" => "5165", "ChainSkill" => "5165", ); break; case "4126": $skill = array( "name" => "ReverberateShift", "img" => "inst_002.png", "exp" => "骡误饯赖, 链镑に规吾", "sp" => "300", "type" => "0", "learn" => "30", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(0,100), "MagicCircleDeleteTeam" => 1, "ShiftSkill" => "5166", "ChainSkill" => "5166", ); break; case "4127": $skill = array( "name" => "PaybackShift", "img" => "inst_002.png", "exp" => "骡误饯赖, 链镑に规吾", "sp" => "300", "type" => "0", "learn" => "30", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(0,100), "MagicCircleDeleteTeam" => 1, "ShiftSkill" => "5167", "ChainSkill" => "5167", ); break; case "4128": $skill = array( "name" => "AuroraShift", "img" => "inst_002.png", "exp" => "骡误饯赖, 链镑に规吾", "sp" => "300", "type" => "0", "learn" => "30", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(0,30), "MagicCircleDeleteTeam" => 2, "ShiftSkill" => "5168", "ChainSkill" => "5168", ); break; case "4130": $skill = array( "name" => "OffensiveShift", "img" => "inst_002.png", "exp" => "篮晤に苟封スキル规吾, 稿币步", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "ShiftSkill" => array(5220,5221,5222,5223,5224), ); break; case "4131": $skill = array( "name" => "AggressiveShift", "img" => "inst_002.png", "exp" => "篮晤に苟封スキル规吾, 稿币步", "sp" => "300", "type" => "0", "learn" => "30", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "ShiftSkill" => array(5225,5226,5227,5228,5229), "MagicCircleDeleteTeam" => 1, ); break; case "4132": $skill = array( "name" => "SupportiveShift", "img" => "inst_002.png", "exp" => "篮晤に毁辩スキル规吾, 稿币步", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "ShiftSkill" => array(5230,5231,5232,5233,5234), ); break; case "4133": $skill = array( "name" => "FullSupportiveShift", "img" => "inst_002.png", "exp" => "篮晤に毁辩スキル规吾, 稿币步", "sp" => "300", "type" => "0", "learn" => "30", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(100,0), "ShiftSkill" => array(5235,5236,5237,5238,5239), "MagicCircleDeleteTeam" => 1, ); break; case "4134": $skill = array( "name" => "DefensiveShift", "img" => "inst_002.png", "exp" => "篮晤に松告スキル规吾, 涟币步", "sp" => "150", "type" => "0", "learn" => "20", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(0,100), "ShiftSkill" => array(5240,5241,5242,5243,5244), ); break; case "4135": $skill = array( "name" => "ProtectiveShift", "img" => "inst_002.png", "exp" => "篮晤に松告スキル规吾, 涟币步", "sp" => "300", "type" => "0", "learn" => "30", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(0,100), "ShiftSkill" => array(5245,5246,5247,5248,5249), "MagicCircleDeleteTeam" => 1, ); break; //----------------------------------------- 4500 Item case "4500": $skill = array( "name" => "UseItem", "img" => "item_001.png", "exp" => "アイテム蝗脱", "type" => "0", "learn" => "1", ); break; case "4501": $skill = array( "name" => "UseExItem", "img" => "item_001.png", "exp" => "Exアイテム蝗脱", "type" => "0", "learn" => "1", ); break; case "4502": $skill = array( "name" => "UseWeapon", "img" => "usui_iconset_004.png", "exp" => "绅达蝗脱", "type" => "0", "learn" => "1", ); break; case "4505": $skill = array( "name" => "RodBreak", "img" => "usui_iconset_291.png", "exp" => "倔撬蝉, 倔スキル券瓢, 1搀扩嘎", "sp" => "1", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "DownATK" => "90", "DownMATK" => "90", "limittime" => "1", "charge"=> array(40,160), ); break; case "4510": $skill = array( "name" => "LifePortion", "img" => "item_001.png", "exp" => "HP搀牲(Lv巴赂)", "sp" => "5", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", ); break; case "4511": $skill = array( "name" => "SlimLifePortion", "img" => "icon_drug_6.png", "exp" => "HP搀牲(Lv巴赂)", "sp" => "5", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", ); break; case "4512": $skill = array( "name" => "DoubleLifePortion", "img" => "item_002.png", "exp" => "x2 / HP搀牲(Lv巴赂)", "sp" => "20", "type" => "0", "learn" => "99", "target"=> array("self","individual",2), "support" => "1", ); break; case "4513": $skill = array( "name" => "Antidote", "img" => "item_031.png", "exp" => "HP搀牲(Int巴赂), 魄豺近", "sp" => "30", "type" => "0", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "CurePoison" => true, "charge"=> array(0,40), ); break; case "4514": $skill = array( "name" => "ManaPortion", "img" => "item_003.png", "exp" => "SP搀牲(Lv巴赂)", "sp" => "5", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", ); break; case "4515": $skill = array( "name" => "SlimManaPortion", "img" => "icon_drug_7.png", "exp" => "SP搀牲(Lv巴赂)", "sp" => "5", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", ); break; case "4516": $skill = array( "name" => "Arcanum", "img" => "item_003.png", "exp" => "HP+SP搀牲(Lv巴赂)", "sp" => "50", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(0,20), ); break; case "4517": $skill = array( "name" => "Elixir", "img" => "item_007.png", "exp" => "HP+SP络搀牲(Lv巴赂)", "sp" => "150", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(0,100), ); break; case "4518": $skill = array( "name" => "PhoenixTear", "img" => "item_016.png", "exp" => "辽栏, HP络搀牲(Lv巴赂)", "sp" => "150", "type" => "0", "learn" => "99", "target"=> array("friend","individual",1), "support" => "1", "priority" => "Dead", "charge"=> array(0,100), ); break; case "4520": $skill = array( "name" => "SpeedPortion", "exp" => "", "img" => "item_001b.png", "sp" => "50", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "UpSPD" => "40", ); break; case "4521": $skill = array( "name" => "ChargePortion", "exp" => "肌搀チャ〖ジ没教", "img" => "item_001b.png", "sp" => "50", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(0,-20), ); break; case "4522": $skill = array( "name" => "SpellPortion", "exp" => "肌搀庇晶没教", "img" => "item_001b.png", "sp" => "50", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(0,-20), ); break; /*----------------------------------------------* * 5000 - 5999 EnemySkills * *-----------------------------------------------*/ case "4999": $skill = array( "name" => "---- 5000 ----------", "img" => "skill_066.png", "exp" => "", "sp" => "20", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), ); break; case "5000": $skill = array( "name" => "EarthStump", "img" => "skill_081.png", "exp" => "", "sp" => "20", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "70", "charge"=> array(0,20), "OriginSkill"=> 5000, ); break; case "5001": $skill = array( "name" => "SonicWave", "img" => "skill_043.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "invalid" => "1", "pow" => "50", "charge"=> array(0,0), "delay" => "20", ); break; case "5002": $skill = array( "name" => "BloodSuck", "img" => "skill_031zt.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "100", "invalid" => "1", "charge"=> array(0,0), "OriginSkill"=> 1535, ); break; case "5003": $skill = array( "name" => "PoisonBite", "img" => "skill_024.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "200", "charge"=> array(0,0), "poison"=> "100", ); break; case "5004": $skill = array( "name" => "Venom", "img" => "skill_024.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "200", "invalid" => "1", "charge"=> array(0,0), "poison"=> "100", "OriginSkill"=> 6004, ); break; case "5005": $skill = array( "name" => "Defence", "img" => "skill_059y.png", "exp" => "", "sp" => "20", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(0,0), "UpDEF" => "10", "UpMDEF"=> "10", ); break; case "5006": $skill = array( "name" => "Charge!!!", "img" => "cursor.png", "exp" => "仆封炭吾", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "charge"=> array(0,30), "UpSTR" => "50", ); break; case "5007": $skill = array( "name" => "Heal",// うさぎ 戮 漓脱 "img" => "skill_013a.png", "exp" => "", "sp" => "5", "type" => "1", "learn" => "99", "target"=> array("friend","individual",1), "pow" => "200", "support" => "1", "priority" => "LowHpRate", "charge"=> array(0,0), ); break; case "5008": $skill = array( "name" => "Tackle", "img" => "044-Skill01.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "130", "OriginSkill"=> 5008, ); break; case "5009": $skill = array( "name" => "HardScratch", "img" => "we_other017b.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "200", ); break; case "5010": $skill = array( "name" => "PierceBite", "img" => "skill_031zt.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "90", "pierce"=> true, ); break; case "5011": $skill = array( "name" => "BearThrow", "img" => "we_other017b.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "200", "knockback" => "100", ); break; case "5012": $skill = array( "name" => "RockThrew", "img" => "item_009.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "120", "invalid" => "1", "OriginSkill"=> 5012, ); break; case "5013": $skill = array( "name" => "Aero", "img" => "skill_043.png", "exp" => "", "sp" => "50", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "180", "OriginSkill"=> 2180, ); break; case "5014": $skill = array( "name" => "PierceScratch", "img" => "we_other017b.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",3), "pow" => "70", "pierce"=> true, "OriginSkill"=> 1550, ); break; case "5015": $skill = array( "name" => "SnowStorm", "img" => "skill_006b.png", "exp" => "", "sp" => "30", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "100", "DownSPD" => "10", "OriginSkill"=> 6015, ); break; case "5016": $skill = array( "name" => "Fly", "img" => "mat_006.png", "exp" => "", "sp" => "10", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "charge" => array(10,0), "support" => "1", "UpSPD" => "20", ); break; case "5017": $skill = array( "name" => "Lucky", "img" => "skill_011t.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "charge" => array(0,0), "support" => "1", "UpSTR" => "30", "UpINT" => "30", "UpDEX" => "30", "UpSPD" => "30", ); break; case "5018": $skill = array( "name" => "FireBreath", "img" => "skill_004a.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "120", "OriginSkill"=> 2185, ); break; case "5019": $skill = array( "name" => "SmashDown", "img" => "skill_082.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "300", ); break; case "5020": $skill = array( "name" => "RageFlame", "img" => "skill_006a.png", "exp" => "", "sp" => "300", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "300", "OriginSkill"=> 6020, ); break; case "5021": $skill = array( "name" => "HugeWave", "img" => "skill_056z.png", "exp" => "", "sp" => "300", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "200", "knockback" => "100", "OriginSkill"=> 6021, ); break; case "5022": $skill = array( "name" => "Fortune", "img" => "skill_011t.png", "exp" => "", "sp" => "200", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "pow" => "200", "UpSTR" => "100", "UpINT" => "100", "UpDEX" => "100", "UpSPD" => "100", "UpDEF" => "30", "UpMDEF" => "30", ); break; case "5023": $skill = array( "name" => "UnFortune", "img" => "skill_023d.png", "exp" => "", "sp" => "500", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "DownMAXHP" => "70", ); break; case "5024": $skill = array( "name" => "Punisher", "img" => "we_axe017b.png", "exp" => "", "sp" => "500", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "500", "OriginSkill"=> 6024, ); break; case "5025": $skill = array( "name" => "HolyStream", "img" => "skill_010z.png", "exp" => "", "sp" => "50", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",3), "pow" => "150", "invalid" => "1", "OriginSkill"=> 6025, ); break; case "5026": $skill = array( "name" => "Destruction", "img" => "skill_023.png", "exp" => "", "sp" => "50", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "250", "OriginSkill"=> 5026, ); break; case "5027": $skill = array( "name" => "Swirling", "img" => "skill_003b.png", "exp" => "", "sp" => "50", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "150", "DownSPD" => "20", "OriginSkill"=> 6027, ); break; case "5028": $skill = array( "name" => "DarkHoly", "img" => "skill_023.png", "exp" => "", "sp" => "50", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",3), "pow" => "150", "invalid" => "1", "OriginSkill"=> 6028, ); break; case "5029": $skill = array( "name" => "ThorHammer", "img" => "we_axe017b.png", "exp" => "", "sp" => "50", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "600", "invalid" => "1", "OriginSkill"=> 6029, ); break; case "5030": $skill = array( "name" => "SoulRestore", "img" => "skill_008.png", "exp" => "辽栏", "sp" => "400", "type" => "1", "learn" => "10", "target"=> array("friend","multi",2), "support" => "1", "charge" => array(0,0), "pow" => "400", "priority" => "Dead", ); break; case "5031": $skill = array( "name" => "HammerStrike", "img" => "skill_082.png", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "charge" => array(0,30), "pow" => "220", ); break; case "5032": $skill = array( "name" => "GroundStrike", "img" => "skill_081.png", "sp" => "50", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "charge" => array(50,0), "pow" => "50", "delay" => "30", "OriginSkill"=> 5032, ); break; case "5033": $skill = array( "name" => "WeaponForging", "img" => "skill_044.png", "sp" => "50", "type" => "0", "learn" => "99", "target"=> array("friend","all",1), "support"=> true, "charge" => array(0,100), "UpATK" => "50", ); break; case "5034": $skill = array( "name" => "CreateGargoyle", "img" => "skill_066.png", "sp" => "50", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "charge" => array(0,100), "summon" => array(1026), ); break; case "5035": $skill = array( "name" => "FireBreath", "img" => "skill_004a.png", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "charge" => array(50,0), "pow" => "80", "OriginSkill"=> 6035, ); break; case "5036": $skill = array( "name" => "Stare", "img" => "skill_039.png", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "delay" => "30", "OriginSkill"=> 6036, ); break; case "5037": $skill = array( "name" => "EyeBeam", "img" => "skill_039.png", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "invalid" => true, "pow" => "200", "DownSTR" => "30", "DownDEF" => "30", "OriginSkill"=> 6037, ); break; case "5038": $skill = array( "name" => "DarkBreath", "img" => "skill_004d.png", "sp" => "200", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "150", "DownINT" => "20", "charge" => array(0,50), "OriginSkill"=> 6038, ); break; case "5039": $skill = array( "name" => "PoisonBreath", "img" => "skill_005cz.png", "sp" => "100", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "poison" => "100", ); break; case "5040": $skill = array( "name" => "DarkHoly", "img" => "item_036t.png", "sp" => "300", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",6), "invalid" => true, "pow" => "150", "charge" => array(70,0), "OriginSkill"=> 5040, ); break; case "5041": $skill = array( "name" => "DarkMist", "img" => "skill_005d.png", "sp" => "300", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "charge" => array(90,0), "DownMDEF" => "70", ); break; case "5042": $skill = array( "name" => "SnowBall", "img" => "skill_001b.png", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",2), "invalid" => true, "pow" => "70", "OriginSkill"=> 6042, ); break; case "5043": $skill = array( "name" => "SnowBall", "img" => "skill_001b.png", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",4), "invalid" => true, "pow" => "50", "OriginSkill"=> 6043, ); break; case "5044": $skill = array( "name" => "SnowSlide", "img" => "skill_004b.png", "sp" => "70", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "100", "DownSPD"=> "15", "OriginSkill"=> 6044, ); break; case "5045": $skill = array( "name" => "IceBreath", "img" => "skill_004b.png", "sp" => "40", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "80", "DownDEF"=> "10", "OriginSkill"=> 6045, ); break; case "5046": $skill = array( "name" => "IceArmor", "img" => "skill_055.png", "sp" => "100", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "support" => true, "UpDEF" => "10", "UpMDEF"=> "15", "charge"=> array(50,0), ); break; case "5047": $skill = array( "name" => "Icicle", "img" => "skill_055.png", "sp" => "50", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",3), "pow" => "100", "DownDEF" => "10", "charge"=> array(30,0), "OriginSkill"=> 5047, ); break; case "5048": $skill = array( "name" => "CursingRoar", "img" => "skill_023d.png", "sp" => "120", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "DownSTR" => "30", "charge"=> array(0,50), ); break; case "5049": $skill = array( "name" => "Cheer", "img" => "skill_011u.png", "sp" => "60", "type" => "0", "learn" => "99", "target"=> array("friend","all",1), "UpSTR" => "40", "UpINT" => "40", ); break; case "5050": $skill = array( "name" => "IceSmash", "img" => "skill_002b.png", "sp" => "100", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",3), "pow" => "200", "DownDEF" => "20", "charge" => array(40,0), "OriginSkill"=> 5050, ); break; case "5051": $skill = array( "name" => "SnowStorm", "img" => "skill_006b.png", "sp" => "80", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "charge" => array(50,0), "delay" => "70", ); break; case "5052": $skill = array( "name" => "PresentBomb", "img" => "item_021.png", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "DownMAXHP" => "50", "invalid" => true, ); break; case "5053": $skill = array( "name" => "IceWall", "img" => "skill_004b.png", "sp" => "300", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "charge" => array(10,0), "UpDEF" => "20", "UpMDEF" => "70", ); break; case "5054": $skill = array( "name" => "AbsoluteZero", "img" => "skill_005b.png", "sp" => "200", "type" => "1", "learn" => "99", "target"=> array("all","all",1), "charge"=> array(30,0), "pow" => "250", "OriginSkill"=> 5054, ); break; case "5055": $skill = array( "name" => "RadiateHeating", "img" => "skill_013c.png", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "charge"=> array(0,0), "pow" => "400", "DownDEF" => "20", ); break; case "5056": $skill = array( "name" => "HardBite", "img" => "skill_031t.png", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "charge"=> array(0,0), "pow" => "340", ); break; case "5057": $skill = array( "name" => "Claws", "img" => "we_other017b.png", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",2), "pow" => "100", "pierce" => true, "charge" => array(0,0), ); break; case "5058": $skill = array( "name" => "Howling", "img" => "skill_048.png", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "charge"=> array(0,0), "DownSTR" => "30", "charge" => array(0,40), ); break; case "5059": $skill = array( "name" => "Strip", "img" => "skill_048.png", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "charge"=> array(0,0), "DownDEF"=> 40, "DownATK"=> 40, ); break; case "5060": $skill = array( "name" => "ArmorSnatch", "img" => "skill_049.png", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "charge"=> array(0,30), //"DownDEF"=> 40, //"DownATK"=> 40, ); break; case "5061": $skill = array( "name" => "SuperStrip", "img" => "skill_048.png", "sp" => "100", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "charge"=> array(0,70), "DownATK"=> 70, "DownMATK"=> 70, ); break; case "5062": $skill = array( "name" => "KnifeDesperado", "img" => "we_sword001z.png", "sp" => "130", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",8), "pow" => "100", "charge"=> array(0,70), "invalid" => "1", ); break; case "5063": $skill = array( "name" => "WakeUp", "img" => "skill_008.png", "exp" => "辽栏", "sp" => "50", "type" => "1", "learn" => "10", "target"=> array("friend","individual",1), "support" => "1", "charge" => array(0,0), "pow" => "10", "priority" => "Dead", ); break; case "5064": $skill = array( "name" => "BananaRocket", "img" => "banana.png", "exp" => "", "sp" => "50", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "charge" => array(0,30), "pow" => "300", "OriginSkill"=> 5064, ); break; case "5065": $skill = array( "name" => "BananaShot", "img" => "banana.png", "exp" => "", "sp" => "50", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",3), "invalid" => true, "charge" => array(0,0), "pow" => "70", "OriginSkill"=> 5065, ); break; case "5066": $skill = array( "name" => "BananaRecovery", "img" => "banana.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "10", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,0), "pow" => "250", "CureBadStatus" => true, "SpRecoveryRate" => 4, "support" => "1", ); break; case "5067": $skill = array( "name" => "BananaProtection", "img" => "banana.png", "exp" => "", "sp" => "50", "type" => "1", "learn" => "10", "target"=> array("friend","all",1), "charge" => array(0,0), "support" => "1", ); break; case "5068": $skill = array( "name" => "CallSlave", "img" => "banana.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "charge"=> array(0,50), "summon" => array(1100), ); break; case "5069": $skill = array( "name" => "CallSlave", "img" => "banana.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "charge"=> array(0,50), "summon" => array(1101), ); break; case "5070": $skill = array( "name" => "CallChimera", "img" => "skill_029.png", "exp" => "圭喇矫兢喘", "sp" => "0", "type" => "0", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(0,0), "summon" => "5013", //"quick" => true, ); break; case "5071": $skill = array( "name" => "CallSnowMan", "img" => "skill_029.png", "exp" => "圭喇矫兢喘", "sp" => "0", "type" => "0", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(0,0), "summon" => "5014", //"quick" => true, ); break; case "5072": $skill = array( "name" => "CallWildBoar", "img" => "skill_029.png", "exp" => "圭喇矫兢喘", "sp" => "0", "type" => "0", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(0,0), "summon" => "5014", //"quick" => true, ); break; case "5073": $skill = array( "name" => "CallTrainedLion", "img" => "skill_029.png", "exp" => "圭喇矫兢喘", "sp" => "0", "type" => "0", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(0,0), "summon" => "5011", //"quick" => true, ); break; case "5074": $skill = array( "name" => "QuickScratch", "img" => "we_other017b.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",3), "pow" => "80", "charge"=> array(0,-25), ); break; case "5075": $skill = array( "name" => "BindBite", "img" => "skill_031t.png", "exp" => "", "sp" => "40", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",1), "pow" => "220", "delay" => 30, "DownSPD" => 30, ); break; case "5076": $skill = array( "name" => "HeatWall", "img" => "skill_004a.png", "sp" => "300", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "charge" => array(10,0), "UpDEF" => "70", "UpMDEF" => "20", ); break; case "5077": $skill = array( "name" => "MeltingPoint", "img" => "skill_005a.png", "sp" => "200", "type" => "1", "learn" => "99", "target"=> array("all","all",1), "charge"=> array(30,0), "pow" => "250", "OriginSkill"=> 5077, ); break; case "5078": $skill = array( "name" => "PoisonStab", "img" => "skill_074y.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "100", "charge"=> array(0,0), "poison"=> "100", ); break; case "5079": $skill = array( "name" => "EarthShake", "img" => "skill_056y.png", "exp" => "", "sp" => "50", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "150", "delay" => "20", ); break; case "5080": $skill = array( "name" => "GigaFireBreath", "img" => "skill_004a.png", "exp" => "", "sp" => "50", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "200", "OriginSkill"=> 6080, ); break; case "5081": $skill = array( "name" => "GigaWaterBreath", "img" => "skill_004b.png", "exp" => "", "sp" => "50", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "150", "knockback" => "100", "OriginSkill"=> 6081, ); break; case "5082": $skill = array( "name" => "GigaWindBreath", "img" => "skill_004c.png", "exp" => "", "sp" => "50", "type" => "0", "learn" => "99", "target"=> array("enemy","all",2), "pow" => "70", "OriginSkill"=> 6082, ); break; case "5083": $skill = array( "name" => "FlyWing", "img" => "mat_006.png", "exp" => "", "sp" => "10", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "UpSPD" => "20", ); break; case "5084": $skill = array( "name" => "GigaHolyBreath", "img" => "skill_010z.png", "exp" => "", "sp" => "50", "type" => "0", "learn" => "99", "target"=> array("enemy","all",3), "pow" => "70", "OriginSkill"=> 6084, ); break; case "5091": $skill = array( "name" => "Counter", "img" => "skill_059y.png", "exp" => "カウンタ〖", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "counterimg" => "skill_080.png", "counterhit" => "1", "pow" => "100", "FirstQuick" => "1", ); break; case "5092": $skill = array( "name" => "MultiCounter", "img" => "skill_059y.png", "exp" => "2搀カウンタ〖", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "counterimg" => "skill_080.png", "counterhit" => "1", "pow" => "100", "charge"=> array(0,30), "FirstQuick" => "1", ); break; case "5093": $skill = array( "name" => "Revenge", "img" => "skill_059z.png", "exp" => "瓤封", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "revenge" => "1", "counterimg" => "skill_080.png", "counterhit" => "2", "pow" => "100", "FirstQuick" => "1", ); break; case "5094": $skill = array( "name" => "MultiRevenge", "img" => "skill_059z.png", "exp" => "2搀瓤封", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "revenge" => "1", "counterimg" => "skill_080.png", "counterhit" => "2", "pow" => "100", "charge"=> array(0,30), "FirstQuick" => "1", ); break; case "5095": $skill = array( "name" => "ReflectMagic", "img" => "skill_045zt.png", "exp" => "蒜恕瓤纪", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "charge" => array(30,0), "FirstQuick" => "1", ); break; case "5096": $skill = array( "name" => "MultiReflect", "img" => "skill_045zt.png", "exp" => "2搀蒜恕瓤纪", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "charge" => array(40,0), "FirstQuick" => "1", ); break; case "5097": $skill = array( "name" => "FlameShield", "img" => "skill_004a.png", "exp" => "カウンタ〖", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "counterimg" => "skill_004a.png", "counterhit" => "1", "pow" => "100", "charge" => array(30,0), "FirstQuick" => "1", ); break; // 糠兢丛废祷 case "5100": $skill = array( "name" => "CursingRoar", "img" => "skill_023d.png", "sp" => "120", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "DownSTR" => "60", "DownINT" => "60", "DownDEX" => "60", ); break; case "5101": $skill = array( "name" => "Flame", "img" => "skill_006a.png", "exp" => "", "sp" => "600", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",5), "pow" => "220", "invalid" => "1", "OriginSkill"=> 5101, ); break; case "5102": $skill = array( "name" => "Fire", "img" => "skill_004a.png", "exp" => "", "sp" => "400", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",8), "pow" => "100", "invalid" => "1", "OriginSkill"=> 5102, ); break; case "5103": $skill = array( "name" => "GrayShield", "img" => "skill_045z.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,0), ); break; case "5104": $skill = array( "name" => "BlueShield", "img" => "skill_045z.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,0), ); break; case "5105": $skill = array( "name" => "EarthWall", "img" => "009-Shield01.png", "exp" => "ダメ〖ジ卵拉+30%", "sp" => "100", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,0), "UpDEF" => "30", "UpMDEF" => "30", "ChainSkill"=> 3141, "ChainSkillHidden"=> true, ); break; case "5106": $skill = array( "name" => "WindBless", "img" => "mat_006.png", "exp" => "湿妄搀闰唯+30%, 蒜恕搀闰唯+30%", "sp" => "100", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,0), "UpSPD" => "100", ); break; case "5107": $skill = array( "name" => "GravityWave", "img" => "skill_054t.png", "exp" => "HP10%尸のダメ〖ジ", "sp" => "70", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",7), "pow" => "10", "invalid" => "1", "OriginSkill"=> 3950, ); break; // 恃咳废祷 case "5110": $skill = array( "name" => "BloodBite", "img" => "skill_031zt.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "100", "invalid" => "1", "OriginSkill"=> 1535, ); break; case "5111": $skill = array( "name" => "WarHowl", "img" => "skill_044.png", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "UpSTR" => "20", ); break; case "5112": $skill = array( "name" => "CallSlave", "img" => "skill_028.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "summon" => array(5018), ); break; case "5113": $skill = array( "name" => "DarkMatter", "img" => "item_014.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("all","all",1), "delay" => "20", "priority" => "Noself", ); break; case "5114": $skill = array( "name" => "ShadeShield", "img" => "skill_045z.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","individual",1), "support" => "1", "charge" => array(0,0), ); break; case "5115": $skill = array( "name" => "PoisonBreath", "img" => "skill_005cz.png", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "poison" => "100", ); break; case "5116": $skill = array( "name" => "Quick", "img" => "skill_015.png", "exp" => "篓乖瓢", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","individual",1), "support" => "1", "priority" => "LongDelay", ); break; case "5117": $skill = array( "name" => "MagicCircle", "img" => "ms_01.png", "exp" => "蒜恕控+1", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "MagicCircleAdd" => 1, ); break; // Renkan废祷 case "5120": $skill = array( "name" => "Genbu",//Renkan "img" => "skill_002c.png", "exp" => "", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "100", "chain" => "2", "ChainSkill"=> 5121, "OriginSkill"=> 1319, ); break; case "5121": $skill = array( "name" => "Seiryu",//Renkan "img" => "skill_003b.png", "exp" => "", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","individual",2), "pow" => "50", "chain" => "3", "ChainSkill"=> 5122, "OriginSkill"=> 1319, ); break; case "5122": $skill = array( "name" => "Suzaku",//Renkan "img" => "skill_003a.png", "exp" => "", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","multi",4), "pow" => "100", "chain" => "1", "ChainSkill"=> 5123, "OriginSkill"=> 1319, ); break; case "5123": $skill = array( "name" => "Byakko",//Renkan "img" => "skill_003c.png", "exp" => "", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "200", "chain" => "2", "OriginSkill"=> 1319, ); break; case "5124": $skill = array( "name" => "Genbu",//Kirin "img" => "skill_002c.png", "exp" => "", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "100", "chain" => "2", "ChainSkill"=> 5125, "OriginSkill"=> 1320, ); break; case "5125": $skill = array( "name" => "Seiryu",//Kirin "img" => "skill_003b.png", "exp" => "", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","individual",2), "pow" => "50", "chain" => "3", "ChainSkill"=> 5126, "OriginSkill"=> 1320, ); break; case "5126": $skill = array( "name" => "Suzaku",//Kirin "img" => "skill_003a.png", "exp" => "", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","multi",4), "pow" => "100", "chain" => "1", "ChainSkill"=> 5127, "OriginSkill"=> 1320, ); break; case "5127": $skill = array( "name" => "Byakko",//Kirin "img" => "skill_003c.png", "exp" => "", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "200", "chain" => "2", "ChainSkill"=> 5128, "OriginSkill"=> 1320, ); break; case "5128": $skill = array( "name" => "Burst",//Kirin "img" => "skill_006c.png", "exp" => "", "sp" => "0", "type" => "1", "mix" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "200", "chain" => "1", "OriginSkill"=> 1320, ); break; // 糠恃咳废祷 case "5130": $skill = array( "name" => "FlameEnchant", "img" => "we_sword016.png", "exp" => "湿妄苟封に蒜恕ダメ〖ジ烧涂+4(100%x1), 涟币庭黎", "sp" => "20", "type" => "1", "learn" => "99", "target"=> array("friend","individual",1), "support" => "1", "priority" => "Front", ); break; case "5131": $skill = array( "name" => "IceEnchant", "img" => "we_sword016d.png", "exp" => "湿妄苟封に蒜恕ダメ〖ジ烧涂+1(90%x5), 涟币庭黎", "sp" => "20", "type" => "1", "learn" => "99", "target"=> array("friend","individual",1), "support" => "1", "priority" => "Front", ); break; case "5132": $skill = array( "name" => "ThunderEnchant", "img" => "we_sword016b.png", "exp" => "湿妄苟封に蒜恕ダメ〖ジ烧涂+2(200%x1), 涟币庭黎", "sp" => "30", "type" => "1", "learn" => "99", "target"=> array("friend","individual",1), "support" => "1", "priority" => "Front", ); break; case "5133": $skill = array( "name" => "ElfinEye", "img" => "skill_039s.png", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "UpDEX" => "10", ); break; case "5134": $skill = array( "name" => "ChainLink", "img" => "skill_035.png", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", ); break; case "5135": $skill = array( "name" => "WindHeal", "img" => "skill_043.png", "sp" => "30", "type" => "1", "learn" => "99", "target"=> array("friend","multi",3), "support" => "1", "priority" => "LowHpRate", ); break; case "5136": $skill = array( "name" => "EarthHeal", "img" => "skill_056y.png", "sp" => "30", "type" => "1", "learn" => "99", "target"=> array("friend","multi",3), "support" => "1", "priority" => "LowHpRate", ); break; case "5137": $skill = array( "name" => "AquaHeal", "img" => "skill_019.png", "sp" => "30", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", ); break; // Shift废祷 case "5140": $skill = array( "name" => "DragonRondo", "img" => "skill_003c.png", "exp" => "湿蒜寒圭冉年", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","multi",8), "pow" => "100", "chain" => "1", "charge"=> array(0,30), ); break; case "5141": $skill = array( "name" => "AxeStream", "img" => "we_axe008c.png", "exp" => "稿币步", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "450", "charge"=> array(0,30), "delay" => "100", "knockback" => "100", ); break; case "5142": $skill = array( "name" => "SpearDrive", "img" => "we_spear006b.png", "exp" => "涟稿币1挛ずつダメ〖ジ", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",1), "hitbias" => "2", "pow" => "280", "invalid" => "1", "charge"=> array(0,30), "priority" => "Front", "ChainSkill"=> 5143, "ChainSkillHidden"=> true, ); break; case "5143": $skill = array( "name" => "SpearDrive",//(back) "img" => "we_spear006b.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",1), "pow" => "280", "invalid" => "1", "limit"=> array("Spear"=>true,), "priority" => "Back", ); break; case "5144": $skill = array( "name" => "ArrowStorm", "img" => "item_042z.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",3), "inf" => "dex", "pow" => "260", "invalid" => "1", "charge"=> array(0,30), ); break; case "5145": $skill = array( "name" => "SwordSpiral", "img" => "we_sword004b.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",4), "pow" => "200", "invalid" => "1", "charge"=> array(0,30), ); break; case "5146": $skill = array( "name" => "JugglerDance", "img" => "we_sword001z.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",8), "pow" => "100", "invalid" => "1", "charge"=> array(0,30), ); break; case "5147": $skill = array( "name" => "StrikeBuster", "img" => "we_axe016t.png", "exp" => "湿蒜寒圭冉年", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","multi",3), "pow" => "220", "charge"=> array(0,30), "DownATK" => "10", "DownDEF" => "10", "DownMDEF" => "10", ); break; case "5148": $skill = array( "name" => "ThousandHand", "img" => "skill_003c.png", "exp" => "湿蒜寒圭冉年", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","multi",5), "pow" => "200", "chain" => "1", "charge"=> array(0,30), ); break; case "5149": $skill = array( "name" => "PierceDelta", "img" => "skill_077z.png", "exp" => "松告蜗痰浑", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",3), "pow" => "160", "charge"=> array(0,30), "pierce"=> true, ); break; case "5150": $skill = array( "name" => "StarLight", "img" => "item_022.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "200", "charge"=> array(0,30), ); break; case "5151": $skill = array( "name" => "CrescentBolt", "img" => "skill_053.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",5), "pow" => "200", "charge"=> array(0,30), "invalid" => "1", ); break; case "5152": $skill = array( "name" => "SolarRay", "img" => "skill_052.png", "exp" => "乖瓢觅变", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "80", "charge"=> array(0,30), "delay" => "20", ); break; case "5153": $skill = array( "name" => "SeaWave", "img" => "skill_056z.png", "exp" => "稿币步", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",10), "pow" => "80", "charge"=> array(0,30), "knockback" => "100", ); break; case "5154": $skill = array( "name" => "MightyField", "img" => "skill_011u.png", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "charge" => array(0,30), "UpDEF" => "5", "UpMDEF" => "5", "PlusSPD" => 10, ); break; case "5155": $skill = array( "name" => "BlackDragon", "img" => "skill_029z.png", "exp" => "办年澄唯で篓秽", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",2), "pow" => "220", "charge"=> array(0,30), ); break; case "5156": $skill = array( "name" => "SuperNova", "img" => "skill_037z.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","all",2), "pow" => "150", "charge"=> array(0,30), ); break; case "5157": $skill = array( "name" => "CrimsonStorm", "img" => "skill_006az.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",12), "pow" => "120", "charge"=> array(0,30), "invalid" => "1", ); break; case "5158": $skill = array( "name" => "BlackTempest", "img" => "other_016z.png", "exp" => "办年澄唯で篓秽", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "180", "charge"=> array(0,30), ); break; case "5160": $skill = array( "name" => "Devotion", "img" => "009-Shield01.png", "exp" => "涟币痰浑を办年澄唯で松告, ダメ〖ジ卵拉惧竞", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(0,30), ); break; case "5161": $skill = array( "name" => "Counter", "img" => "skill_059y.png", "exp" => "カウンタ〖", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "counterimg" => "skill_080.png", "counterhit" => "1", "pow" => "100", "charge"=> array(0,30), ); break; case "5162": $skill = array( "name" => "ReflectMagic", "img" => "skill_045zt.png", "exp" => "蒜恕瓤纪", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,30), ); break; case "5163": $skill = array( "name" => "Revenge", "img" => "skill_059z.png", "exp" => "瓤封", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "revenge" => "1", "counterimg" => "skill_080.png", "counterhit" => "2", "pow" => "100", "sacrifice" => "5", "charge"=> array(0,30), ); break; case "5164": $skill = array( "name" => "MiddleCounter", "img" => "skill_059y.png", "exp" => "涟币痰浑苟封&链挛苟封をカウンタ〖", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "counterimg" => "skill_080.png", "counterhit" => "1", "pow" => "100", "charge"=> array(0,30), ); break; case "5165": $skill = array( "name" => "MultiCounter", "img" => "skill_059y.png", "exp" => "2搀カウンタ〖", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "counterimg" => "skill_080.png", "counterhit" => "1", "pow" => "100", "charge"=> array(0,30), ); break; case "5166": $skill = array( "name" => "MultiReflect", "img" => "skill_045zt.png", "exp" => "2搀蒜恕瓤纪", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "charge" => array(0,30), ); break; case "5167": $skill = array( "name" => "MultiRevenge", "img" => "skill_059z.png", "exp" => "2搀瓤封", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "revenge" => "1", "counterimg" => "skill_080.png", "counterhit" => "2", "pow" => "100", "charge"=> array(0,30), "sacrifice" => "15", ); break; case "5168": $skill = array( "name" => "AuroraWall", "img" => "wall_t.png", "exp" => "肌タ〖ンまでダメ〖ジ卵拉+50%, 极瓢庇晶(1搀のみ)", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "charge"=> array(0,30), ); break; case "5169": $skill = array( "name" => "AuroraWall", "img" => "wall_t.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "150", ); break; // Anathema废祷 case "5170": $skill = array( "name" => "AnathemaOfCount", "img" => "skill_041.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), ); break; case "5171": $skill = array( "name" => "AnathemaOfCount", "img" => "skill_041z.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), ); break; case "5172": $skill = array( "name" => "AnathemaOfCoin", "img" => "skill_041.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), ); break; case "5173": $skill = array( "name" => "AnathemaOfCoin", "img" => "skill_041z.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), ); break; case "5175": $skill = array( "name" => "AnathemaOfCall",//[E] "img" => "skill_041.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "charge"=> array(0,0), "summon" => "5031", ); break; case "5176": $skill = array( "name" => "AnathemaOfCall",//[A] "img" => "skill_041.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "charge"=> array(0,0), "summon" => "5032", ); break; case "5177": $skill = array( "name" => "AnathemaOfCall",//[T] "img" => "skill_041.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "charge"=> array(0,0), "summon" => "5033", ); break; case "5178": $skill = array( "name" => "AnathemaOfCall",//[H] "img" => "skill_041.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "charge"=> array(0,0), "quick" => true, "summon" => "5034", ); break; case "5179": $skill = array( "name" => "AnathemaOfCall", "img" => "skill_041z.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), ); break; case "5185": $skill = array( "name" => "HyperVenom", "img" => "skill_002p.png", "exp" => "", "sp" => "50", "type" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "charge"=> array(60,0), "pow" => "600", "invalid" => "1", ); break; case "5186": $skill = array( "name" => "HyperVenom", "img" => "skill_002p.png", "exp" => "", "sp" => "50", "type" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "charge"=> array(60,0), "pow" => "600", "invalid" => "1", "ChainSkill"=> 5187, ); break; case "5187": $skill = array( "name" => "AnathemaOfNaga", "img" => "skill_041z.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), ); break; case "5190": $skill = array( "name" => "AnathemaOfBackfoot", "img" => "skill_041.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), ); break; case "5191": $skill = array( "name" => "AnathemaOfBackfoot", "img" => "skill_041z.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), ); break; case "5192": $skill = array( "name" => "AnathemaOfBackfoot", "img" => "skill_041z.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), ); break; // Musou废祷 case "5200": $skill = array( "name" => "TornadoFall",//TornadoThrow "img" => "050-Skill07.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("friend","individual",1), "pow" => "100", "invalid" => "1", "support" => "1", "fall" => "1", "priority" => "Back", "OriginSkill"=> 1632, ); break; case "5201": $skill = array( "name" => "HellishFall",//HellishWheel "img" => "050-Skill07.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "pow" => "100", "invalid" => "1", "support" => "1", "fall" => "1", "OriginSkill"=> 1633, ); break; case "5202": $skill = array( "name" => "SpiralFall",//SpiralCrash "img" => "050-Skill07z.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "pow" => "70", "invalid" => "1", "support" => "1", "fall" => "1", "OriginSkill"=> 1634, ); break; case "5203": $skill = array( "name" => "Brahma",//Musou "img" => "skill_003c.png", "exp" => "", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","multi",3), "pow" => "80", "chain" => "1", "ChainSkill"=> 5204, "OriginSkill"=> 1635, ); break; case "5204": $skill = array( "name" => "Vishnu",//Musou "img" => "skill_003ct.png", "exp" => "", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","multi",2), "pow" => "150", "chain" => "1", "ChainSkill"=> 5205, "OriginSkill"=> 1635, ); break; case "5205": $skill = array( "name" => "Shiva",//Musou "img" => "050-Skill07.png", "exp" => "", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "100", "chain" => "1", "OriginSkill"=> 1635, ); break; case "5206": $skill = array( "name" => "ShivaFall",//Musou "img" => "050-Skill07.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "pow" => "100", "invalid" => "1", "support" => "1", "fall" => "1", "OriginSkill"=> 1635, ); break; case "5207": $skill = array( "name" => "Brahma",//Mugen "img" => "skill_003c.png", "exp" => "", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","multi",3), "pow" => "80", "chain" => "1", "ChainSkill"=> 5208, "OriginSkill"=> 1636, ); break; case "5208": $skill = array( "name" => "Vishnu",//Mugen "img" => "skill_003ct.png", "exp" => "", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","multi",2), "pow" => "150", "chain" => "1", "ChainSkill"=> 5209, "OriginSkill"=> 1636, ); break; case "5209": $skill = array( "name" => "Shiva",//Mugen "img" => "050-Skill07.png", "exp" => "", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "100", "chain" => "1", "ChainSkill"=> 5211, "OriginSkill"=> 1636, ); break; case "5210": $skill = array( "name" => "ShivaFall",//Mugen "img" => "050-Skill07.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "pow" => "100", "invalid" => "1", "support" => "1", "fall" => "1", "OriginSkill"=> 1636, ); break; case "5211"://Mugen $skill = array( "name" => "DeadlyShock", "img" => "skill_006d.png", "exp" => "", "sp" => "0", "type" => "0", "mix" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "150", "OriginSkill"=> 1636, "priority" => "Jump", "ChainSkill"=> 1637, "ChainSkillHidden"=> true, ); break; case "5220": $skill = array( "name" => "FireStorm", "img" => "skill_004a.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",7), "pow" => "100", "invalid" => "1", ); break; case "5221": $skill = array( "name" => "IceJavelin", "img" => "skill_002b.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","individual",8), "pow" => "90", ); break; case "5222": $skill = array( "name" => "LightningBall", "img" => "skill_054z.png", "exp" => "若嫫忿封", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",3), "pow" => "220", "invalid" => "1", "priority" => "Jump", ); break; case "5223": $skill = array( "name" => "GroundShock", "img" => "skill_056y.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "150", ); break; case "5224": $skill = array( "name" => "TurnUndead", "img" => "skill_010z.png", "exp" => "秽晤に耙蜗2擒", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",3), "pow" => "200", "invalid" => "1", "priority" => "Undead", ); break; case "5225": $skill = array( "name" => "HellFire", "img" => "skill_006a.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",12), "pow" => "120", "invalid" => "1", ); break; case "5226": $skill = array( "name" => "Blizzard", "img" => "skill_006b.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",13), "pow" => "90", ); break; case "5227": $skill = array( "name" => "PlasmaCannon", "img" => "skill_002cz.png", "exp" => "涟稿币1挛ずつダメ〖ジ, 稿币步", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",1), "hitbias" => "2", "pow" => "500", "invalid" => "1", "knockback" => "100", "priority" => "Front", "ChainSkill"=> 2027, "ChainSkillHidden"=> true, "OriginSkill"=> 2026, ); break; case "5228": $skill = array( "name" => "EarthQuake", "img" => "skill_056y.png", "exp" => "", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "200", ); break; case "5229": $skill = array( "name" => "GrandExorcism", "img" => "item_036b.png", "exp" => "秽晤に耙蜗2擒", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "200", ); break; case "5230": $skill = array( "name" => "FlareEnchant", "img" => "we_sword016.png", "exp" => "湿妄苟封に蒜恕ダメ〖ジ烧涂+7(100%x1), 涟币庭黎", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","individual",1), "support" => "1", "priority" => "Front", ); break; case "5231": $skill = array( "name" => "ForceShield", "img" => "skill_070.png", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "UpMDEF" => "10", ); break; case "5232": $skill = array( "name" => "PlasmaEnchant", "img" => "we_sword016b.png", "exp" => "湿妄苟封に蒜恕ダメ〖ジ烧涂+3(220%x1), 涟币庭黎", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","individual",1), "support" => "1", "priority" => "Front", ); break; case "5233": $skill = array( "name" => "ProtectionField", "img" => "skill_045.png", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "UpDEF" => "10", ); break; case "5234": $skill = array( "name" => "ImmediateShield", "img" => "skill_045zta.png", "exp" => "搀牲蜗に炳じてダメ〖ジ甲们, 涟币庭黎", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","multi",2), "pow" => "400", "support" => "1", "priority" => "Front", ); break; case "5235": $skill = array( "name" => "MeteorEnchant", "img" => "we_sword016.png", "exp" => "湿妄苟封に蒜恕ダメ〖ジ烧涂+12(120%x1), 涟币庭黎", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","individual",1), "support" => "1", "priority" => "Front", ); break; case "5236": $skill = array( "name" => "ForceShelter", "img" => "skill_070.png", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "UpMDEF" => "20", ); break; case "5237": $skill = array( "name" => "TorpedoEnchant", "img" => "we_sword016b.png", "exp" => "湿妄苟封に蒜恕ダメ〖ジ烧涂+5(300%x1), 涟币庭黎", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","individual",1), "support" => "1", "priority" => "Front", ); break; case "5238": $skill = array( "name" => "ProtectShelter", "img" => "skill_045.png", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "UpDEF" => "20", ); break; case "5239": $skill = array( "name" => "ParfectShield", "img" => "skill_045zta.png", "exp" => "搀牲蜗に炳じてダメ〖ジ甲们, 涟币庭黎", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "pow" => "400", "support" => "1", "priority" => "Front", ); break; case "5240": $skill = array( "name" => "FlameShield", "img" => "skill_004a.png", "exp" => "カウンタ〖", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "counterimg" => "skill_004a.png", "counterhit" => "1", "pow" => "100", ); break; case "5241": $skill = array( "name" => "ReflectMist", "img" => "skill_045zt.png", "exp" => "蒜恕瓤纪", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", ); break; case "5242": $skill = array( "name" => "ElectricBody", "img" => "skill_030zt.png", "exp" => "瓤封", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "revenge" => "1", "counterimg" => "skill_030zt.png", "counterhit" => "2", "pow" => "100", ); break; case "5243": $skill = array( "name" => "EarthSheld", "img" => "skill_056y.png", "exp" => "MaxHPに炳じてダメ〖ジ甲们", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", ); break; case "5244": $skill = array( "name" => "LucentShield", "img" => "skill_045z.png", "exp" => "ダメ〖ジ2搀痰跟步", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", ); break; case "5245": $skill = array( "name" => "MultiFlameShield", "img" => "skill_004a.png", "exp" => "2搀カウンタ〖", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "counterimg" => "skill_004a.png", "counterhit" => "1", "pow" => "100", ); break; case "5246": $skill = array( "name" => "MultiReflectMist", "img" => "skill_045zt.png", "exp" => "2搀蒜恕瓤纪", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", ); break; case "5247": $skill = array( "name" => "MultiElectricBody", "img" => "skill_030zt.png", "exp" => "2搀瓤封", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", "counter" => "1", "revenge" => "1", "counterimg" => "skill_030zt.png", "counterhit" => "2", "pow" => "100", ); break; case "5248": $skill = array( "name" => "GaiaSheld", "img" => "skill_056y.png", "exp" => "MaxHPに炳じてダメ〖ジ甲们", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", ); break; case "5249": $skill = array( "name" => "LuminousShield", "img" => "skill_045z.png", "exp" => "ダメ〖ジ4搀痰跟步", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("self","individual",1), "support" => "1", ); break; //------------------------ case "5799": $skill = array( "name" => "----5799--------", "img" => "skill_066.png", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "0", ); break; // 浓漓脱兢丛废祷 case "5800": $skill = array( "name" => "CallGroup", "img" => "skill_028.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "charge"=> array(0,0), "summon"=> "1012", ); break; case "5801": $skill = array( "name" => "CallSlave", "img" => "skill_028.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "charge"=> array(0,0), "summon" => array(1012,1012,1012,1012,1012), ); break; case "5802": $skill = array( "name" => "RaiseDead", "img" => "skill_028.png", "exp" => "", "sp" => "80", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "charge"=> array(30,0), "summon" => array(5003), ); break; case "5803": $skill = array( "name" => "Spawn", "img" => "skill_028.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "charge"=> array(0,150), ); break; case "5804": $skill = array( "name" => "CallSlave", "img" => "skill_028.png", "exp" => "", "sp" => "200", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "summon" => array(1034,1034), ); break; case "5805": $skill = array( "name" => "Howl", "img" => "skill_028.png", "exp" => "", "sp" => "40", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "summon" => array(1038), "charge" => array(0,30), ); break; case "5806": $skill = array( "name" => "SledDeer", "img" => "skill_028.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "summon" => array(1047), ); break; case "5807": $skill = array( "name" => "CallHunterWolf", "img" => "skill_028.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "summon" => array(1091), ); break; case "5808": $skill = array( "name" => "SummonSpirits", "img" => "skill_029.png", "exp" => "", "sp" => "400", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "charge" => array(100,300), "summon" => array(1200,1201,1203), "quick" => true, "MagicCircleDeleteTeam" => 2, ); break; case "5809": $skill = array( "name" => "SummonElements", "img" => "skill_029.png", "exp" => "", "sp" => "600", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "charge" => array(100,300), "summon" => array(1088,1060,1059), "quick" => true, "MagicCircleDeleteTeam" => 4, ); break; case "5810": $skill = array( "name" => "FlamePillar", "img" => "skill_028.png", "exp" => "", "sp" => "300", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "summon" => array(1210), "charge"=> array(100,0), ); break; case "5811": $skill = array( "name" => "CallFollower", "img" => "inst_002.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "summon" => array(1092,1092,1093,1093,1094,1094), "FirstQuick" => true, ); break; case "5852": $skill = array( "name" => "ShapeDarkWizard", "img" => "skill_029yb.png", "exp" => "恃咳, 极瓢庇晶", "sp" => "200", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(0,0), "support" => "1", "UpMAXSP"=> 66, "ChainSkill"=> 5113, "limitshape"=> "1", ); break; case "5853": $skill = array( "name" => "ShapeShademan", "img" => "skill_029yb.png", "exp" => "恃咳, 链挛苟封痰跟, 恃咳箕浓链挛魄步, 极瓢Shield", "sp" => "150", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(0,0), "support" => "1", "UpDEF"=> 10, "UpMDEF"=> 10, "ChainSkill"=> 5115, "limitshape"=> "1", ); break; case "5854": $skill = array( "name" => "ShapeFalcon", "img" => "skill_029yb.png", "exp" => "恃咳, 极瓢Quick", "sp" => "200", "type" => "1", "learn" => "20", "target"=> array("self","individual",1), "charge"=> array(0,0), "support" => "1", "UpSPD"=> 25, "ChainSkill"=> 5116, "limitshape"=> "1", ); break; case "5855": $skill = array( "name" => "ShapePhoenix", "img" => "skill_029yb.png", "exp" => "恃咳, 极瓢蒜数控, 秽舜箕牲宠(HP50%)", "sp" => "280", "type" => "1", "learn" => "30", "target"=> array("self","individual",1), "charge"=> array(0,0), "support" => "1", "UpMDEF"=> 50, "ChainSkill"=> 5117, "limitshape"=> "1", ); break; case "5856": $skill = array( "name" => "ShapeEvilCleric", "img" => "skill_029yb.png", "exp" => "恃咳, 极瓢庇晶", "sp" => "200", "type" => "1", "learn" => "30", "target"=> array("self","individual",1), "charge"=> array(0,0), "support" => "1", "UpMAXSP"=> 33, "UpMDEF"=> 25, "ChainSkill"=> 5117, "limitshape"=> "1", ); break; case "5857": $skill = array( "name" => "ShapeCopy", "img" => "skill_029yb.png", "exp" => "恃咳", "sp" => "0", "type" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "charge"=> array(0,0), "support" => "1", "FirstQuick" => true, "summon" => array(5857), ); break; case "5858": $skill = array( "name" => "DarkDrive", "img" => "skill_028.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "summon" => array(1231,1232,1232,1232), "FirstQuick" => true, ); break; case "5859": $skill = array( "name" => "CallDisciples", "img" => "skill_028.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "summon" => array(1236,1236,1236,1236), "FirstQuick" => true, ); break; case "5860": $skill = array( "name" => "CallDragons", "img" => "skill_029.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "summon" => array(1241,1243,1244,1242), "FirstQuick" => true, ); break; case "5861": $skill = array( "name" => "DarkDrive",//Union脱 "img" => "skill_028.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "summon" => array(1233,1232,1232,1232), "FirstQuick" => true, ); break; case "5862": $skill = array( "name" => "CallDisciples",//Union脱 "img" => "skill_028.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "summon" => array(1237,1237,1237,1237), "FirstQuick" => true, ); break; case "5863": $skill = array( "name" => "CallDragons",//Union脱 "img" => "skill_029.png", "exp" => "", "sp" => "0", "type" => "0", "learn" => "99", "target"=> array("self","individual",1), "summon" => array(1245,1243,1244,1242), "FirstQuick" => true, ); break; //-----------------------------------------6000 Mimicコピ〖脱 case "6004": $skill = array( "name" => "Venom", "img" => "skill_024.png", "exp" => "", "sp" => "20", "type" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "200", "invalid" => "1", "charge"=> array(0,20), "poison"=> "100", "OriginSkill"=> 6004, ); break; case "6015": $skill = array( "name" => "SnowStorm", "img" => "skill_006b.png", "exp" => "", "sp" => "60", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "100", "DownSPD" => "10", "charge"=> array(10,20), "OriginSkill"=> 6015, ); break; case "6020": $skill = array( "name" => "RageFlame", "img" => "skill_006a.png", "exp" => "", "sp" => "300", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "300", "charge"=> array(20,120), "OriginSkill"=> 6020, ); break; case "6021": $skill = array( "name" => "HugeWave", "img" => "skill_056z.png", "exp" => "稿币步", "sp" => "300", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "200", "charge"=> array(40,100), "knockback" => "100", "OriginSkill"=> 6021, ); break; case "6022": $skill = array( "name" => "Fortune", "img" => "skill_011t.png", "exp" => "", "sp" => "200", "type" => "1", "learn" => "99", "target"=> array("friend","all",1), "support" => "1", "pow" => "200", "UpSTR" => "100", "UpINT" => "100", "UpDEX" => "100", "UpSPD" => "100", "UpDEF" => "30", "UpMDEF" => "30", ); break; case "6024": $skill = array( "name" => "Punisher", "img" => "we_axe017b.png", "exp" => "", "sp" => "500", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "500", "charge"=> array(40,160), "OriginSkill"=> 6024, ); break; case "6025": $skill = array( "name" => "HolyStream", "img" => "skill_010z.png", "exp" => "", "sp" => "50", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",3), "pow" => "150", "invalid" => "1", "charge"=> array(0,70), "OriginSkill"=> 6025, ); break; case "6027": $skill = array( "name" => "Swirling", "img" => "skill_003b.png", "exp" => "", "sp" => "150", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "150", "charge"=> array(20,80), "DownSPD" => "20", "OriginSkill"=> 6027, ); break; case "6028": $skill = array( "name" => "DarkHoly", "img" => "skill_023.png", "exp" => "", "sp" => "50", "type" => "1", "learn" => "99", "target"=> array("enemy","multi",3), "pow" => "150", "charge"=> array(0,70), "invalid" => "1", "OriginSkill"=> 6028, ); break; case "6029": $skill = array( "name" => "ThorHammer", "img" => "we_axe017b.png", "exp" => "", "sp" => "150", "type" => "0", "learn" => "99", "target"=> array("enemy","individual",1), "pow" => "600", "charge"=> array(50,30), "invalid" => "1", "OriginSkill"=> 6029, ); break; case "6035": $skill = array( "name" => "FireBreath", "img" => "skill_004a.png", "sp" => "20", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "charge" => array(50,0), "pow" => "80", "OriginSkill"=> 6035, ); break; case "6036": $skill = array( "name" => "Stare", "img" => "skill_039.png", "sp" => "30", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "delay" => "20", "charge" => array(0,30), "OriginSkill"=> 6036, ); break; case "6037": $skill = array( "name" => "EyeBeam", "img" => "skill_039.png", "sp" => "30", "type" => "1", "learn" => "99", "target"=> array("enemy","individual",1), "invalid" => true, "pow" => "200", "DownSTR" => "30", "DownDEF" => "30", "OriginSkill"=> 6037, ); break; case "6038": $skill = array( "name" => "DarkBreath", "img" => "skill_004d.png", "sp" => "200", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "150", "DownINT" => "20", "charge" => array(20,30), "OriginSkill"=> 6038, ); break; case "6042": $skill = array( "name" => "SnowBall", "img" => "skill_001b.png", "sp" => "10", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",2), "invalid" => true, "pow" => "70", "charge" => array(0,10), "OriginSkill"=> 6042, ); break; case "6043": $skill = array( "name" => "SnowBall", "img" => "skill_001b.png", "sp" => "20", "type" => "0", "learn" => "99", "target"=> array("enemy","multi",4), "invalid" => true, "pow" => "50", "charge" => array(0,20), "OriginSkill"=> 6043, ); break; case "6044": $skill = array( "name" => "SnowSlide", "img" => "skill_004b.png", "sp" => "100", "type" => "1", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "100", "DownSPD"=> "15", "charge" => array(20,40), "OriginSkill"=> 6044, ); break; case "6045": $skill = array( "name" => "IceBreath", "img" => "skill_004b.png", "sp" => "80", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "80", "DownDEF"=> "10", "charge" => array(0,40), "OriginSkill"=> 6045, ); break; case "6080": $skill = array( "name" => "GigaFireBreath", "img" => "skill_004a.png", "exp" => "", "sp" => "150", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "200", "charge" => array(20,80), "OriginSkill"=> 6080, ); break; case "6081": $skill = array( "name" => "GigaWaterBreath", "img" => "skill_004b.png", "exp" => "稿币步", "sp" => "150", "type" => "0", "learn" => "99", "target"=> array("enemy","all",1), "pow" => "150", "knockback" => "100", "charge" => array(50,100), "OriginSkill"=> 6081, ); break; case "6082": $skill = array( "name" => "GigaWindBreath", "img" => "skill_004c.png", "exp" => "", "sp" => "50", "type" => "0", "learn" => "99", "target"=> array("enemy","all",2), "pow" => "70", "charge" => array(0,70), "OriginSkill"=> 6082, ); break; case "6084": $skill = array( "name" => "GigaHolyBreath", "img" => "skill_010z.png", "exp" => "", "sp" => "150", "type" => "0", "learn" => "99", "target"=> array("enemy","all",3), "pow" => "70", "charge" => array(0,100), "OriginSkill"=> 6084, ); break; /*----------------------------------------------* * 7000 - 7999 PassiveSkills * *-----------------------------------------------* Passive 肋年灌誊 "passive" => 1,//パッシブスキルであるということ "p_maxhp" => "30",//呵络HP+30 "p_maxsp" => "10",//呵络SP+10 "p_str" => "1",//呵络str+ "p_int" => "2",//呵络int+ "p_dex" => "3",//呵络dex+ "p_spd" => "4",//呵络spd+ "p_luk" => "5",//呵络luk+ *-----------------------------------------------*/ case "7000": $skill = array( "name" => "LifeBoost", "img" => "acce_003c.png", "exp" => "HP+30", "learn" => "2", "passive" => 1, "p_maxhp" => "30", ); break; case "7001": $skill = array( "name" => "LifeFlood", "img" => "acce_003c.png", "exp" => "HP+80", "learn" => "9", "passive" => 1, "p_maxhp" => "80", ); break; case "7002": $skill = array( "name" => "LifeExceed", "img" => "acce_003c.png", "exp" => "HP+200", "learn" => "21", "passive" => 1, "P_MAXHP" => "200", ); break; case "7003": $skill = array( "name" => "LifeAssist1", "img" => "acce_003c.png", "exp" => "HP+30", "learn" => "4", "passive" => 1, "P_MAXHP" => "30", ); break; case "7004": $skill = array( "name" => "LifeAssist2", "img" => "acce_003c.png", "exp" => "HP+70", "learn" => "9", "passive" => 1, "P_MAXHP" => "70", ); break; case "7005": $skill = array( "name" => "LifeAssist3", "img" => "acce_003c.png", "exp" => "HP+150", "learn" => "21", "passive" => 1, "P_MAXHP" => "150", ); break; // HealBonus case "7005": $skill = array( "name" => "LifeAssist3", "img" => "acce_003c.png", "exp" => "HP+150", "learn" => "21", "passive" => 1, "P_MAXHP" => "150", ); break; // BasicPassive case "7010": $skill = array( "name" => "PowerFight", "img" => "acce_003c.png", "exp" => "Atk+2%, Def+2%, MaxHP+1%, Str+1, MaxSP-1%, Int-1", "learn" => "0", "passive" => 1, "M_MAXHP" => "1", "P_STR" => "1", "M_ATK" => "2", "M_DEF" => "2", "M_MAXSP" => "-1", "P_INT" => "-1", ); break; case "7011": $skill = array( "name" => "Dedication", "img" => "acce_003c.png", "exp" => "搀牲蒜恕跟蔡+4%, MaxHP+1%, MaxSP+2%, Str-1, Int-1, Dex-1", "learn" => "0", "passive" => 1, "HealBoost" => "4", "M_MAXHP" => "1", "M_MAXSP" => "2", "P_STR" => "-1", "P_INT" => "-1", "P_DEX" => "-1", ); break; case "7012": $skill = array( "name" => "Endurance", "img" => "acce_003c.png", "exp" => "Def+2%, Mdef+2%, MaxHP+2%, MaxSP+2%, Str-1, Int-1, Dex-1, Spd-1", "learn" => "0", "passive" => 1, "M_DEF" => "2", "M_MDEF" => "2", "M_MAXHP" => "2", "M_MAXSP" => "2", "P_STR" => "-1", "P_INT" => "-1", "P_DEX" => "-1", "P_SPD" => "-1", ); break; case "7013": $skill = array( "name" => "Researcher", "img" => "acce_003c.png", "exp" => "Matk+4%, Int+2, Spd+1, MaxHP-2%, Str-1", "learn" => "0", "passive" => 1, "M_MATK" => "4", "P_INT" => "2", "P_SPD" => "1", "M_MAXHP" => "-2", "P_STR" => "-1", ); break; case "7014": $skill = array( "name" => "Challenger", "img" => "acce_003c.png", "exp" => "Atk+2%, Matk+2%, Str+1, Int+1, Dex+1, Spd+1, MaxHP-2%, MaxSP-2%", "learn" => "0", "passive" => 1, "M_ATK" => "2", "M_MATK" => "2", "P_STR" => "1", "P_INT" => "1", "P_DEX" => "1", "P_SPD" => "1", "M_MAXHP" => "-2", "M_MAXSP" => "-2", ); break; case "7015": $skill = array( "name" => "SolidWay", "img" => "acce_003c.png", "exp" => "魄鸟钩+4%, MaxHP+2%, Dex+2, Str-1, Int-1, Spd-2", "learn" => "0", "passive" => 1, "PoisonResist" => "4", "M_MAXHP" => "2", "P_DEX" => "2", "P_STR" => "-1", "P_INT" => "-1", "P_SPD" => "-2", ); break; case "7016": $skill = array( "name" => "Maverick", "img" => "acce_003c.png", "exp" => "蕊搀牲蒜恕跟蔡-4%, Dex+2, Spd+2", "learn" => "0", "passive" => 1, "HealBonus" => "-4", "P_DEX" => "2", "P_SPD" => "2", ); break; case "7017": $skill = array( "name" => "Airiness", "img" => "acce_003c.png", "exp" => "蕊搀牲蒜恕跟蔡+2%, HP积鲁搀牲+1%, SP积鲁搀牲+1%, Str-1, Int-1, Dex-1, Spd-1", "learn" => "0", "passive" => 1, "HealBonus" => "2", "HpRegen" => "1", "SpRegen" => "1", "P_STR" => "-1", "P_INT" => "-1", "P_DEX" => "-1", "P_SPD" => "-1", ); break; case "7018": $skill = array( "name" => "Sarcastic", "img" => "acce_003c.png", "exp" => "SP积鲁搀牲+1%, Int+1, MaxSP-2%", "learn" => "0", "passive" => 1, "SpRegen" => "1", "P_INT" => "1", "M_MAXSP" => "-2", ); break; case "7019": $skill = array( "name" => "Overeager", "img" => "acce_003c.png", "exp" => "HP积鲁搀牲+1%, MaxHP+1%, MaxSP+1%, Str+1, Int-2, Dex-2", "learn" => "0", "passive" => 1, "HpRegen" => "1", "M_MAXHP" => "1", "M_MAXSP" => "1", "P_STR" => "1", "P_INT" => "-2", "P_DEX" => "-2", ); break; // Passive case "7050": $skill = array( "name" => "FenrirClaw", "img" => "acce_003c.png", "exp" => "Atk, Matk惧竞(Dex巴赂)", "learn" => "0", "passive" => 1, ); break; case "7051": $skill = array( "name" => "FenrirFur", "img" => "acce_003c.png", "exp" => "Def, Mdef惧竞(Dex巴赂)", "learn" => "0", "passive" => 1, ); break; case "7055": $skill = array( "name" => "TiamatNail", "img" => "acce_003c.png", "exp" => "Atk, Matk惧竞(Dex巴赂), 龄刘洒胺い", "learn" => "0", "passive" => 1, ); break; case "7056": $skill = array( "name" => "TiamatScale", "img" => "acce_003c.png", "exp" => "Def, Mdef惧竞(Dex巴赂)", "learn" => "0", "passive" => 1, ); break; case "7060": $skill = array( "name" => "ChargeAccelerant", "img" => "acce_003.png", "exp" => "チャ〖ジ没教+10%", "learn" => "12", "passive" => 1, "P_SHORTCHARGE"=> "10", ); break; case "7061": $skill = array( "name" => "SpellAccelerant", "img" => "acce_003.png", "exp" => "庇晶没教+10%", "learn" => "12", "passive" => 1, "P_SHORTCAST" => "10", ); break; case "7062": $skill = array( "name" => "DelayAccelerant", "img" => "acce_003.png", "exp" => "乖瓢稿ディレイ没教-10", "learn" => "12", "passive" => 1, "P_DELAY"=> "-10", ); break; // SoulPassive case "7100": $skill = array( "name" => "SoulOfWarrior", "img" => "acce_003b.png", "exp" => "Warriorスキル豺庶", "learn" => "1", "passive" => 1, ); break; case "7101": $skill = array( "name" => "SoulOfRoyalGuard", "img" => "acce_003b.png", "exp" => "RoyalGuardスキル豺庶, MaxHP+4%", "learn" => "12", "passive" => 1, "M_MAXHP" => "4", ); break; case "7102": $skill = array( "name" => "SoulOfSacrier", "img" => "acce_003b.png", "exp" => "Sacrierスキル豺庶, MaxHP+6%, MaxSP-15%", "learn" => "16", "passive" => 1, "M_MAXHP" => "6", "M_MAXSP" => "-15", ); break; case "7103": $skill = array( "name" => "SoulOfWitchHunt", "img" => "acce_003b.png", "exp" => "WitchHuntスキル豺庶, MaxHP+1%, MaxSP+5%", "learn" => "8", "passive" => 1, "M_MAXHP" => "1", "M_MAXSP" => "5", ); break; case "7104": $skill = array( "name" => "SoulOfSamurai", "img" => "acce_003b.png", "exp" => "Samuraiスキル豺庶, MaxHP+3%", "learn" => "8", "passive" => 1, "M_MAXHP" => "3", ); break; case "7110": $skill = array( "name" => "SoulOfSorcerer", "img" => "acce_003b.png", "exp" => "Sorcererスキル豺庶", "learn" => "1", "passive" => 1, ); break; case "7111": $skill = array( "name" => "SoulOfWarlock", "img" => "acce_003b.png", "exp" => "Warlockスキル豺庶, MaxSP+40%", "learn" => "12", "passive" => 1, "M_MAXSP" => "40", ); break; case "7112": $skill = array( "name" => "SoulOfSummoner", "img" => "acce_003b.png", "exp" => "Summonerスキル豺庶, MaxSP+60%, MaxHP-3%", "learn" => "16", "passive" => 1, "M_MAXHP" => "-3", "M_MAXSP" => "60", ); break; case "7113": $skill = array( "name" => "SoulOfNecromancer", "img" => "acce_003b.png", "exp" => "Necromancerスキル豺庶, MaxSP+30%", "learn" => "8", "passive" => 1, "M_MAXSP" => "30", ); break; case "7114": $skill = array( "name" => "SoulOfShapeShifter", "img" => "acce_003b.png", "exp" => "ShapeShifterスキル豺庶, MaxSP+30%", "learn" => "8", "passive" => 1, "M_MAXSP" => "30", ); break; case "7120": $skill = array( "name" => "SoulOfPriest", "img" => "acce_003b.png", "exp" => "Priestスキル豺庶", "learn" => "1", "passive" => 1, ); break; case "7121": $skill = array( "name" => "SoulOfBishop", "img" => "acce_003b.png", "exp" => "Bishopスキル豺庶, MaxHP+3%, MaxSP+15%", "learn" => "16", "passive" => 1, "M_MAXHP" => "3", "M_MAXSP" => "15", ); break; case "7122": $skill = array( "name" => "SoulOfDruid", "img" => "acce_003b.png", "exp" => "Druidスキル豺庶, MaxHP+2%, MaxSP+10%", "learn" => "12", "passive" => 1, "M_MAXHP" => "2", "M_MAXSP" => "10", ); break; case "7123": $skill = array( "name" => "SoulOfMonk", "img" => "acce_003b.png", "exp" => "Monkスキル豺庶, MaxHP+4%, MaxSP-10%", "learn" => "8", "passive" => 1, "M_MAXHP" => "4", "M_MAXSP" => "-10", ); break; case "7124": $skill = array( "name" => "SoulOfFanatic", "img" => "acce_003b.png", "exp" => "Fanaticスキル豺庶, MaxHP+1%, MaxSP+5%", "learn" => "8", "passive" => 1, "M_MAXHP" => "1", "M_MAXSP" => "5", ); break; case "7130": $skill = array( "name" => "SoulOfHunter", "img" => "acce_003b.png", "exp" => "Hunterスキル豺庶", "learn" => "1", "passive" => 1, ); break; case "7131": $skill = array( "name" => "SoulOfSniper", "img" => "acce_003b.png", "exp" => "Sniperスキル豺庶, MaxHP+2%, MaxSP+10%", "learn" => "12", "passive" => 1, "M_MAXHP" => "2", "M_MAXSP" => "10", ); break; case "7132": $skill = array( "name" => "SoulOfBeastTamer", "img" => "acce_003b.png", "exp" => "BeastTamerスキル豺庶, MaxHP+3%, MaxSP+15%", "learn" => "16", "passive" => 1, "M_MAXHP" => "3", "M_MAXSP" => "15", ); break; case "7133": $skill = array( "name" => "SoulOfMurderer", "img" => "acce_003b.png", "exp" => "Murdererスキル豺庶, MaxHP+3%", "learn" => "8", "passive" => 1, "M_MAXHP" => "3", ); break; case "7134": $skill = array( "name" => "SoulOfRanger", "img" => "acce_003b.png", "exp" => "Rangerスキル豺庶, MaxHP+1%, MaxSP+5%", "learn" => "8", "passive" => 1, "M_MAXHP" => "1", "M_MAXSP" => "5", ); break; // ArmsMaster漓脱 case "7200": $skill = array( "name" => "PowerCustomA", "img" => "acce_003d.png", "exp" => "+15sp / Pow+50 / (+5,0)", "learn" => "5", "passive" => 1, "PS_P_SP" => "15", "PS_P_POW" => "50", "PS_P_CHARGE" => array(5,0), ); break; case "7201": $skill = array( "name" => "PowerCustomB", "img" => "acce_003d.png", "exp" => "+1sp / Pow+50 / (+25,0)", "learn" => "5", "passive" => 1, "PS_P_SP" => "1", "PS_P_POW" => "50", "PS_P_CHARGE" => array(25,0), ); break; case "7205": $skill = array( "name" => "HeroicCustomA", "img" => "acce_003d.png", "exp" => "+15sp / (+5,0) / HPが30%笆布ならダメ〖ジ+2.5擒", "learn" => "5", "passive" => 1, "PS_P_SP" => "15", "PS_P_CHARGE" => array(5,0), "PS_P_Heroic" => "2.5", ); break; case "7206": $skill = array( "name" => "HeroicCustomB", "img" => "acce_003d.png", "exp" => "+1sp / (+25,0) / HPが30%笆布ならダメ〖ジ+2.5擒", "learn" => "5", "passive" => 1, "PS_P_SP" => "1", "PS_P_CHARGE" => array(25,0), "PS_P_Heroic" => "2.5", ); break; case "7210": $skill = array( "name" => "ChainCustomA", "img" => "acce_003d.png", "exp" => "+15sp / (+5,0) / Chain+1%", "learn" => "5", "passive" => 1, "PS_P_SP" => "15", "PS_P_CHARGE" => array(5,0), "PS_P_Chain" => "1", ); break; case "7211": $skill = array( "name" => "ChainCustomB", "img" => "acce_003d.png", "exp" => "+1sp / (+25,0) / Chain+1%", "learn" => "5", "passive" => 1, "PS_P_SP" => "1", "PS_P_CHARGE" => array(25,0), "PS_P_Chain" => "1", ); break; case "7215": $skill = array( "name" => "SpBreakCustomA", "img" => "acce_003d.png", "exp" => "+15sp / SPダメ〖ジ+25%", "learn" => "5", "passive" => 1, "PS_P_SP" => "15", "PS_P_SpDmg" => "25", ); break; case "7216": $skill = array( "name" => "SpBreakCustomB", "img" => "acce_003d.png", "exp" => "+5sp / (+15,+5) / SPダメ〖ジ+25%", "learn" => "5", "passive" => 1, "PS_P_SP" => "5", "PS_P_CHARGE" => array(15,5), "PS_P_SpDmg" => "25", ); break; case "7220": $skill = array( "name" => "StrBreakCustomA", "img" => "acce_003d.png", "exp" => "+15sp / Str-25%", "learn" => "5", "passive" => 1, "PS_P_SP" => "15", "PS_P_DownSTR" => "25", ); break; case "7221": $skill = array( "name" => "StrBreakCustomB", "img" => "acce_003d.png", "exp" => "+5sp / (+15,+5) / Str-25%", "learn" => "5", "passive" => 1, "PS_P_SP" => "5", "PS_P_CHARGE" => array(15,5), "PS_P_DownSTR" => "25", ); break; case "7225": $skill = array( "name" => "IntBreakCustomA", "img" => "acce_003d.png", "exp" => "+15sp / Int-25%", "learn" => "5", "passive" => 1, "PS_P_SP" => "15", "PS_P_DownINT" => "25", ); break; case "7226": $skill = array( "name" => "IntBreakCustomB", "img" => "acce_003d.png", "exp" => "+5sp / (+15,+5) / Int-25%", "learn" => "5", "passive" => 1, "PS_P_SP" => "5", "PS_P_CHARGE" => array(15,5), "PS_P_DownINT" => "25", ); break; case "7230": $skill = array( "name" => "DexBreakCustomA", "img" => "acce_003d.png", "exp" => "+15sp / Dex-25%", "learn" => "5", "passive" => 1, "PS_P_SP" => "15", "PS_P_DownDEX" => "25", ); break; case "7231": $skill = array( "name" => "DexBreakCustomB", "img" => "acce_003d.png", "exp" => "+5sp / (+15,+5) / Dex-25%", "learn" => "5", "passive" => 1, "PS_P_SP" => "5", "PS_P_CHARGE" => array(15,5), "PS_P_DownDEX" => "25", ); break; case "7235": $skill = array( "name" => "SpdBreakCustomA", "img" => "acce_003d.png", "exp" => "+15sp / Spd-10%", "learn" => "5", "passive" => 1, "PS_P_SP" => "15", "PS_P_DownSPD" => "10", ); break; case "7236": $skill = array( "name" => "SpdBreakCustomB", "img" => "acce_003d.png", "exp" => "(+30,0) / Spd-10%", "learn" => "5", "passive" => 1, "PS_P_CHARGE" => array(30,0), "PS_P_DownSPD" => "10", ); break; case "7240": $skill = array( "name" => "AtkBreakCustomA", "img" => "acce_003d.png", "exp" => "+15sp / Atk-10%", "learn" => "5", "passive" => 1, "PS_P_SP" => "15", "PS_P_DownATK" => "10", ); break; case "7241": $skill = array( "name" => "AtkBreakCustomB", "img" => "acce_003d.png", "exp" => "(+30,0) / Atk-10%", "learn" => "5", "passive" => 1, "PS_P_CHARGE" => array(30,0), "PS_P_DownATK" => "10", ); break; case "7245": $skill = array( "name" => "MatkBreakCustomA", "img" => "acce_003d.png", "exp" => "+15sp / Matk-10%", "learn" => "5", "passive" => 1, "PS_P_SP" => "15", "PS_P_DownMATK" => "10", ); break; case "7246": $skill = array( "name" => "MatkBreakCustomB", "img" => "acce_003d.png", "exp" => "(+30,0) / Matk-10%", "learn" => "5", "passive" => 1, "PS_P_CHARGE" => array(30,0), "PS_P_DownMATK" => "10", ); break; case "7250": $skill = array( "name" => "DefBreakCustomA", "img" => "acce_003d.png", "exp" => "+15sp / Def-15%", "learn" => "5", "passive" => 1, "PS_P_SP" => "15", "PS_P_DownDEF" => "15", ); break; case "7251": $skill = array( "name" => "DefBreakCustomB", "img" => "acce_003d.png", "exp" => "(+30,0) / Def-15%", "learn" => "5", "passive" => 1, "PS_P_CHARGE" => array(30,0), "PS_P_DownDEF" => "15", ); break; case "7255": $skill = array( "name" => "MdefBreakCustomA", "img" => "acce_003d.png", "exp" => "+15sp / Mdef-15%", "learn" => "5", "passive" => 1, "PS_P_SP" => "15", "PS_P_DownMDEF" => "15", ); break; case "7256": $skill = array( "name" => "MdefBreakCustomB", "img" => "acce_003d.png", "exp" => "(+30,0) / Mdef-15%", "learn" => "5", "passive" => 1, "PS_P_CHARGE" => array(30,0), "PS_P_DownMDEF" => "15", ); break; case "7260": $skill = array( "name" => "ParalysisCustomA", "img" => "acce_003d.png", "exp" => "+15sp / (0,+10) / Delay-20%", "learn" => "5", "passive" => 1, "PS_P_SP" => "15", "PS_P_CHARGE" => array(0,10), "PS_P_DELAY" => "20", ); break; case "7261": $skill = array( "name" => "ParalysisCustomB", "img" => "acce_003d.png", "exp" => "(+35,+10) / Delay-20%", "learn" => "5", "passive" => 1, "PS_P_CHARGE" => array(35,10), "PS_P_DELAY" => "20", ); break; case "7265": $skill = array( "name" => "DrainCustomA", "img" => "acce_003d.png", "exp" => "+15sp / (0,+10) / HP帝箭+20%", "learn" => "5", "passive" => 1, "PS_P_SP" => "15", "PS_P_CHARGE" => array(0,10), "PS_P_Drain" => "20", ); break; case "7266": $skill = array( "name" => "DrainCustomB", "img" => "acce_003d.png", "exp" => "(+35,+10) / HP帝箭+20%", "learn" => "5", "passive" => 1, "PS_P_CHARGE" => array(35,10), "PS_P_Drain" => "20", ); break; case "7270": $skill = array( "name" => "QuickCustomA", "img" => "acce_003d.png", "exp" => "Pow-30% / (+15,-30)", "learn" => "15", "passive" => 1, "PS_M_POW" => "-30", "PS_P_CHARGE" => array(15,-30), ); break; case "7271": $skill = array( "name" => "QuickCustomB", "img" => "acce_003d.png", "exp" => "+40%sp / (+15,-30)", "learn" => "15", "passive" => 1, "PS_M_SP" => "40", "PS_P_CHARGE" => array(15,-30), ); break; case "7275": $skill = array( "name" => "StarkCustomA", "img" => "acce_003d.png", "exp" => "-10%sp / (0,+40)", "learn" => "15", "passive" => 1, "PS_M_SP" => "-10", "PS_P_CHARGE" => array(0,40), ); break; case "7276": $skill = array( "name" => "StarkCustomB", "img" => "acce_003d.png", "exp" => "(0,+40) / (-5%,0)", "learn" => "15", "passive" => 1, "PS_P_CHARGE" => array(0,40), "PS_M_CHARGE" => array(-5,0), ); break; case "7280": $skill = array( "name" => "SacrificeCustomA", "img" => "acce_003d.png", "exp" => "Pow+10% / Sacrifice+10%", "learn" => "15", "passive" => 1, "PS_M_POW" => "10", "PS_P_Sacrifice" => "10", ); break; case "7281": $skill = array( "name" => "SacrificeCustomB", "img" => "acce_003d.png", "exp" => "-15%sp / Sacrifice+10%", "learn" => "15", "passive" => 1, "PS_M_SP" => "-15", "PS_P_Sacrifice" => "10", ); break; case "7282": $skill = array( "name" => "SacrificeCustomC", "img" => "acce_003d.png", "exp" => "(-10%,-10%) / Sacrifice+10%", "learn" => "15", "passive" => 1, "PS_M_CHARGE" => array(-10,-10), "PS_P_Sacrifice" => "10", ); break; case "7285": $skill = array( "name" => "CircleCustomA", "img" => "acce_003d.png", "exp" => "Pow+10% / 蒜恕控久锐+1", "learn" => "15", "passive" => 1, "PS_M_POW" => "10", "PS_P_Circle" => "1", ); break; case "7286": $skill = array( "name" => "CircleCustomB", "img" => "acce_003d.png", "exp" => "-30%sp / 蒜恕控久锐+1", "learn" => "15", "passive" => 1, "PS_M_SP" => "-30", "PS_P_Circle" => "1", ); break; case "7287": $skill = array( "name" => "CircleCustomC", "img" => "acce_003d.png", "exp" => "(-20%,-20%) / 蒜恕控久锐+1", "learn" => "15", "passive" => 1, "PS_M_CHARGE" => array(-20,-20), "PS_P_Circle" => "1", ); break; case "7290": $skill = array( "name" => "RitualCustom", "img" => "acce_003d.png", "exp" => "+100sp / 蒜恕控+1", "learn" => "15", "passive" => 1, "PS_P_SP" => "100", "PS_P_Ritual" => "1", ); break; case "7300": $skill = array( "name" => "PluckCustomX", "img" => "acce_003.png", "exp" => "+60sp / (+15,+5) / 陵缄が稿币なら涟币步", "learn" => "7", "passive" => 1, "PS_P_SP" => "60", "PS_P_CHARGE" => array(15,5), "PS_P_Pluck" => "1", ); break; case "7301": $skill = array( "name" => "PluckCustomZ", "img" => "acce_003.png", "exp" => "+20sp / (+60,0) / 陵缄が稿币なら涟币步", "learn" => "7", "passive" => 1, "PS_P_SP" => "20", "PS_P_CHARGE" => array(60,0), "PS_P_Pluck" => "1", ); break; case "7305": $skill = array( "name" => "KnockBackCustomX", "img" => "acce_003.png", "exp" => "+30sp / (+5,+5) / 陵缄が涟币なら稿币步", "learn" => "7", "passive" => 1, "PS_P_SP" => "30", "PS_P_CHARGE" => array(5,5), "PS_P_KnockBack" => "1", ); break; case "7306": $skill = array( "name" => "KnockBackCustomZ", "img" => "acce_003.png", "exp" => "+10sp / (+40,0) / 陵缄が涟币なら稿币步", "learn" => "7", "passive" => 1, "PS_P_SP" => "10", "PS_P_CHARGE" => array(40,0), "PS_P_KnockBack" => "1", ); break; case "7310": $skill = array( "name" => "AdvanceCustomX", "img" => "acce_003.png", "exp" => "-10%sp / 稿误の箕涟渴", "learn" => "15", "passive" => 1, "PS_M_SP" => "-10", "PS_P_Advance" => "1", ); break; case "7311": $skill = array( "name" => "AdvanceCustomZ", "img" => "acce_003.png", "exp" => "(-5%,-5%) / 稿误の箕涟渴", "learn" => "15", "passive" => 1, "PS_M_CHARGE" => array(-5,-5), "PS_P_Advance" => "1", ); break; case "7315": $skill = array( "name" => "BackStepCustomX", "img" => "acce_003.png", "exp" => "+10%sp / 涟误の箕稿锣", "learn" => "15", "passive" => 1, "PS_M_SP" => "10", "PS_P_BackStep" => "1", ); break; case "7316": $skill = array( "name" => "BackStepCustomZ", "img" => "acce_003.png", "exp" => "(+5%,+5%) / 涟误の箕稿锣", "learn" => "15", "passive" => 1, "PS_M_CHARGE" => array(5,5), "PS_P_BackStep" => "1", ); break; case "7320": $skill = array( "name" => "PoisonCustomX", "img" => "acce_003.png", "exp" => "+45sp / (+5,+5) / 魄步", "learn" => "7", "passive" => 1, "PS_P_SP" => "45", "PS_P_CHARGE" => array(5,5), "PS_P_Poison" => "100", ); break; case "7321": $skill = array( "name" => "PoisonCustomZ", "img" => "acce_003.png", "exp" => "+15sp / (+40,+20) / 魄步", "learn" => "7", "passive" => 1, "PS_P_SP" => "15", "PS_P_CHARGE" => array(40,20), "PS_P_Poison" => "100", ); break; case "7325": $skill = array( "name" => "SelfPoisonCustomX", "img" => "acce_003.png", "exp" => "-10%sp / 乖瓢稿极尸に魄步", "learn" => "15", "passive" => 1, "PS_M_SP" => "-10", "PS_P_SelfPoison" => "100", ); break; case "7326": $skill = array( "name" => "SelfPoisonCustomZ", "img" => "acce_003.png", "exp" => "(-5%,-5%) / 乖瓢稿极尸に魄步", "learn" => "15", "passive" => 1, "PS_M_CHARGE" => array(-5,-5), "PS_P_SelfPoison" => "100", ); break; case "7330": $skill = array( "name" => "RiskyCustomX", "img" => "acce_003.png", "exp" => "Pow+5% / 乖瓢稿极尸にPathetic", "learn" => "15", "passive" => 1, "PS_M_POW" => "5", "PS_P_Risky" => "1", ); break; case "7331": $skill = array( "name" => "RiskyCustomY", "img" => "acce_003.png", "exp" => "-10%sp / 乖瓢稿极尸にPathetic", "learn" => "15", "passive" => 1, "PS_M_SP" => "-10", "PS_P_Risky" => "1", ); break; case "7332": $skill = array( "name" => "RiskyCustomZ", "img" => "acce_003.png", "exp" => "(-5%,-5%) / 乖瓢稿极尸にPathetic", "learn" => "15", "passive" => 1, "PS_M_CHARGE" => array(-5,-5), "PS_P_Risky" => "1", ); break; case "7335": $skill = array( "name" => "InvalidCustomX", "img" => "acce_003.png", "exp" => "Pow-30% / 涟币痰浑", "learn" => "10", "passive" => 1, "PS_M_POW" => "-30", "PS_P_Invalid" => "1", ); break; case "7336": $skill = array( "name" => "InvalidCustomY", "img" => "acce_003.png", "exp" => "+5sp / +40%sp / (+10%,+10%) / 涟币痰浑", "learn" => "10", "passive" => 1, "PS_P_SP" => "5", "PS_M_SP" => "40", "PS_M_CHARGE" => array(10,10), "PS_P_Invalid" => "1", ); break; case "7337": $skill = array( "name" => "InvalidCustomZ", "img" => "acce_003.png", "exp" => "+5sp / +10%sp / (+5,+5) / (+40%,+40%) / 涟币痰浑", "learn" => "10", "passive" => 1, "PS_P_SP" => "5", "PS_M_SP" => "10", "PS_P_CHARGE" => array(5,5), "PS_M_CHARGE" => array(40,40), "PS_P_Invalid" => "1", ); break; case "7340": $skill = array( "name" => "PierceCustomX", "img" => "acce_003.png", "exp" => "+10%sp / Pow-70% / 松告痰浑", "learn" => "10", "passive" => 1, "PS_M_SP" => "10", "PS_M_POW" => "-70", "PS_P_Pierce" => "1", ); break; case "7341": $skill = array( "name" => "PierceCustomY", "img" => "acce_003.png", "exp" => "+15sp / +100%sp / Pow-45% / (+15,0) / (+20%,+20%) / 松告痰浑", "learn" => "10", "passive" => 1, "PS_P_SP" => "15", "PS_M_SP" => "100", "PS_M_POW" => "-45", "PS_P_CHARGE" => array(15,0), "PS_M_CHARGE" => array(20,20), "PS_P_Pierce" => "1", ); break; case "7342": $skill = array( "name" => "PierceCustomZ", "img" => "acce_003.png", "exp" => "+18sp / +20%sp / Pow-45% / (+10,+10) / (+80%,+30%) / 松告痰浑", "learn" => "10", "passive" => 1, "PS_P_SP" => "18", "PS_M_SP" => "20", "PS_M_POW" => "-45", "PS_P_CHARGE" => array(10,10), "PS_M_CHARGE" => array(80,30), "PS_P_Pierce" => "1", ); break; case "7345": $skill = array( "name" => "PursuitCustomX", "img" => "acce_003.png", "exp" => "+10sp / +80%sp / Hit+1 / (+5,0) / (+10%,0)", "learn" => "15", "passive" => 1, "PS_P_SP" => "10", "PS_M_SP" => "80", "PS_P_CHARGE" => array(5,0), "PS_M_CHARGE" => array(10,0), "PS_P_Hit" => "1", ); break; case "7346": $skill = array( "name" => "PursuitCustomY", "img" => "acce_003.png", "exp" => "+8sp / +40%sp / Hit+1 / (+8,+8) / (+30%,+10%)", "learn" => "15", "passive" => 1, "PS_P_SP" => "8", "PS_M_SP" => "40", "PS_P_CHARGE" => array(8,8), "PS_M_CHARGE" => array(30,10), "PS_P_Hit" => "1", ); break; case "7347": $skill = array( "name" => "PursuitCustomZ", "img" => "acce_003.png", "exp" => "+5sp / +10%sp / Hit+1 / (+10,+3) / (+60%,+20%)", "learn" => "15", "passive" => 1, "PS_P_SP" => "5", "PS_M_SP" => "10", "PS_P_CHARGE" => array(10,3), "PS_M_CHARGE" => array(60,20), "PS_P_Hit" => "1", ); break; case "7350": $skill = array( "name" => "MultiCustom", "img" => "acce_003.png", "exp" => "+5sp / +90%sp / Hit+1 / (+4,+2) / (+60%,+30%) / 滦据multi步", "learn" => "25", "passive" => 1, "PS_P_SP" => "5", "PS_M_SP" => "90", "PS_P_CHARGE" => array(4,2), "PS_M_CHARGE" => array(60,30), "PS_P_Hit" => "1", "PS_P_Multi" => "1", ); break; case "7351": $skill = array( "name" => "TwirlCustom", "img" => "acce_003.png", "exp" => "+10sp / +80%sp / 1Hit盖年步 / (+5,+5) / (+60%,+10%) / 滦据all步 / 涟币の浓にだけダメ〖ジ", "learn" => "25", "passive" => 1, "PS_P_SP" => "10", "PS_M_SP" => "80", "PS_P_CHARGE" => array(5,5), "PS_M_CHARGE" => array(60,10), "PS_P_Twirl" => "1", ); break; case "7352": $skill = array( "name" => "AllCustom", "img" => "acce_003.png", "exp" => "+4sp / +250%sp / 1Hit盖年步 / (+4,+4) / (+150%,+150%) / 滦据all步", "learn" => "25", "passive" => 1, "PS_P_SP" => "4", "PS_M_SP" => "250", "PS_P_CHARGE" => array(4,4), "PS_M_CHARGE" => array(150,150), "PS_P_All" => "1", ); break; case "7355": $skill = array( "name" => "AimingCustom", "img" => "acce_003.png", "exp" => "Dex巴赂步", "learn" => "25", "passive" => 1, "PS_P_Aiming" => "1", ); break; case "7356": $skill = array( "name" => "MagicCustom", "img" => "acce_003.png", "exp" => "+10%sp / (+10%,+10%) / 蒜恕步", "learn" => "25", "passive" => 1, "PS_M_SP" => "10", "PS_M_CHARGE" => array(10,10), "PS_P_Magic" => "1", ); break; case "7357": $skill = array( "name" => "ComboCustom", "img" => "acce_003.png", "exp" => "湿蒜寒圭冉年步", "learn" => "25", "passive" => 1, "PS_P_Combo" => "1", ); break; //----------------------------------------------// // 9999 // //----------------------------------------------// case "9000": $skill = array( "name" => "* think over", "name2" => "* 肌も雇胃する", "exp" => "剩眶冉年", "img" => "skill_040.png", //"sp" => false, "learn" => "4", "type" => false, //"target"=> array("-","-",1), "pow" => false, ); break; //----------------------------------------------// } if(!$skill) return false; $skill += array("no"=>"$no"); return $skill; } ////////////////////////////////////////////////// // ProteanSwing漓脱 function LoadProteanSwing($skill,$user) { if($user->SPECIAL["PS_P_SP"]) $skill["sp"] += $user->SPECIAL["PS_P_SP"]; if($user->SPECIAL["PS_P_POW"]) $skill["pow"] += $user->SPECIAL["PS_P_POW"]; if($user->SPECIAL["PS_P_CHARGE"]) { $skill["charge"][0] += $user->SPECIAL["PS_P_CHARGE"][0]; $skill["charge"][1] += $user->SPECIAL["PS_P_CHARGE"][1]; } if($skill["charge"][1] < 0) $user->SPECIAL["PS_M_CHARGE"][1] = -$user->SPECIAL["PS_M_CHARGE"][1]; if($user->SPECIAL["PS_M_SP"]) $skill["sp"] += round($skill["sp"] * $user->SPECIAL["PS_M_SP"]/100); if($user->SPECIAL["PS_M_POW"]) $skill["pow"] += round($skill["pow"] * $user->SPECIAL["PS_M_POW"]/100); if($user->SPECIAL["PS_M_CHARGE"]) { $skill["charge"][0] += round($skill["charge"][0] * $user->SPECIAL["PS_M_CHARGE"][0]/100); $skill["charge"][1] += round($skill["charge"][1] * $user->SPECIAL["PS_M_CHARGE"][1]/100); } if($skill["pow"] < 0) $skill["pow"] = 0; if($user->SPECIAL["PS_P_Chain"]) $skill["chain"] += $user->SPECIAL["PS_P_Chain"]; if($user->SPECIAL["PS_P_DownSTR"]) $skill["DownSTR"] += $user->SPECIAL["PS_P_DownSTR"]; if($user->SPECIAL["PS_P_DownINT"]) $skill["DownINT"] += $user->SPECIAL["PS_P_DownINT"]; if($user->SPECIAL["PS_P_DownDEX"]) $skill["DownDEX"] += $user->SPECIAL["PS_P_DownDEX"]; if($user->SPECIAL["PS_P_DownSPD"]) $skill["DownSPD"] += $user->SPECIAL["PS_P_DownSPD"]; if($user->SPECIAL["PS_P_DownATK"]) $skill["DownATK"] += $user->SPECIAL["PS_P_DownATK"]; if($user->SPECIAL["PS_P_DownMATK"]) $skill["DownMATK"] += $user->SPECIAL["PS_P_DownMATK"]; if($user->SPECIAL["PS_P_DownDEF"]) $skill["DownDEF"] += $user->SPECIAL["PS_P_DownDEF"]; if($user->SPECIAL["PS_P_DownMDEF"]) $skill["DownMDEF"] += $user->SPECIAL["PS_P_DownMDEF"]; if($user->SPECIAL["PS_P_DELAY"]) $skill["delay"] += $user->SPECIAL["PS_P_DELAY"]; if($user->SPECIAL["PS_P_Sacrifice"]) $skill["sacrifice"] += $user->SPECIAL["PS_P_Sacrifice"]; if($user->SPECIAL["PS_P_Circle"]) $skill["MagicCircleDeleteTeam"] += $user->SPECIAL["PS_P_Circle"]; if($user->SPECIAL["PS_P_Ritual"]) $skill["MagicCircleRitual"] += $user->SPECIAL["PS_P_Ritual"]; if($user->SPECIAL["PS_nextumove"]) $skill["umove"] = $user->SPECIAL["PS_nextumove"]; else if($user->SPECIAL["PS_P_Advance"] && $user->POSITION == BACK) $skill["umove"] = FRONT; else if($user->SPECIAL["PS_P_BackStep"] && $user->POSITION == FRONT) $skill["umove"] = BACK; if($user->SPECIAL["PS_P_Poison"]) $skill["poison"] += $user->SPECIAL["PS_P_Poison"]; if($user->SPECIAL["PS_P_Invalid"]) $skill["invalid"] += $user->SPECIAL["PS_P_Invalid"]; if($user->SPECIAL["PS_P_Pierce"]) $skill["pierce"] += $user->SPECIAL["PS_P_Pierce"]; if($user->SPECIAL["PS_P_Hit"]) $skill["target"]["2"] += $user->SPECIAL["PS_P_Hit"]; if($user->SPECIAL["PS_P_Multi"]) { $skill["target"]["1"] = "multi"; } else if($user->SPECIAL["PS_P_Twirl"] || $user->SPECIAL["PS_P_All"]) { $skill["target"]["1"] = "all"; $skill["target"]["2"] = 1; } if($user->SPECIAL["PS_P_Twirl"]) $skill["priority"] = "Front"; if($user->SPECIAL["PS_P_Aiming"]) { $skill["inf"] = "dex"; } else if($user->SPECIAL["PS_P_Magic"]) { $skill["type"] = 1; } else if($user->SPECIAL["PS_P_Combo"]) { $skill["mix"] = 1; } return $skill; } ////////////////////////////////////////////////// // Grimoire漓脱 function LoadGrimoire($skill,$user) { if(!$skill["sp"]) $skill["sp"] = 1; if($user->SPECIAL["ItemSkillJob"] % 100) { $CharJob = $user->job; $ItemSkillJob = $user->SPECIAL["ItemSkillJob"]; if($ItemSkillJob != $CharJob) { if($user->job == 703 || $user->job > 909) $skill["sp"] += round($skill["sp"] * 20/100 * (1000 - $skill["sp"])/1000); else $skill["sp"] += round($skill["sp"] * 50/100 * (1000 - $skill["sp"])/1000); } } if($user->SPECIAL["ItemSkillJob"]) { $CharJob = $user->job - $user->job % 100; $ItemSkillJob = $user->SPECIAL["ItemSkillJob"] - $user->SPECIAL["ItemSkillJob"] % 100; if($ItemSkillJob != $CharJob) { if($user->job == 703 || $user->job > 909) $skill["sp"] += round($skill["sp"] * 10/100 * (1000 - $skill["sp"])/1000); else $skill["sp"] += round($skill["sp"] * 20/100 * (1000 - $skill["sp"])/1000); } } switch($user->SPECIAL["ItemSkillSp"]) { case "Mega": $skill["name"] = "Mega".$skill["name"]; $skill["ItemSkillSp"] = "Mega"; $skill["DelayCut"] += round($skill["DelayCut"] * 10/100); $skill["pow"] += round($skill["pow"] * 10/100); $skill["sp"] += round($skill["sp"] * 20/100); break; case "Tera": $skill["name"] = "Tera".$skill["name"]; $skill["ItemSkillSp"] = "Tera"; $skill["DelayCut"] += round($skill["DelayCut"] * 20/100); $skill["pow"] += round($skill["pow"] * 20/100); $skill["sp"] += round($skill["sp"] * 40/100); break; case "Fast": $skill["name"] = "Fast".$skill["name"]; $skill["ItemSkillSp"] = "Fast"; if($skill["charge"][0] + $skill["charge"][1] == 0) { $skill["charge"][1] -= round($skill["sp"] * 10/100); } if ($skill["charge"][1] < 0) { $skill["charge"][0] -= round($skill["charge"][0] * 10/100); $skill["charge"][1] += round($skill["charge"][1] * 10/100); } else { $skill["charge"][0] -= round($skill["charge"][0] * 10/100); $skill["charge"][1] -= round($skill["charge"][1] * 10/100); } $skill["sp"] += round($skill["sp"] * 20/100); break; case "Rapid": $skill["name"] = "Rapid".$skill["name"]; $skill["ItemSkillSp"] = "Rapid"; if($skill["charge"][0] + $skill["charge"][1] == 0) { $skill["charge"][1] -= round($skill["sp"] * 20/100); } if ($skill["charge"][1] < 0) { $skill["charge"][0] -= round($skill["charge"][0] * 10/100); $skill["charge"][1] += round($skill["charge"][1] * 10/100); } else { $skill["charge"][0] -= round($skill["charge"][0] * 20/100); $skill["charge"][1] -= round($skill["charge"][1] * 20/100); } $skill["sp"] += round($skill["sp"] * 40/100); break; } return $skill; } ////////////////////////////////////////////////// // ExGrimoire漓脱 function LoadExGrimoire($skill,$user) { if(!$skill["sp"]) $skill["sp"] = 1; if($user->SPECIAL["ExItemSkillJob"] % 100) { $CharJob = $user->job; $ItemSkillJob = $user->SPECIAL["ExItemSkillJob"]; if($ItemSkillJob != $CharJob) { if($user->job == 703 || $user->job > 909) $skill["sp"] += round($skill["sp"] * 20/100 * (1000 - $skill["sp"])/1000); else $skill["sp"] += round($skill["sp"] * 50/100 * (1000 - $skill["sp"])/1000); } } if($user->SPECIAL["ExItemSkillJob"]) { $CharJob = $user->job - $user->job % 100; $ItemSkillJob = $user->SPECIAL["ExItemSkillJob"] - $user->SPECIAL["ExItemSkillJob"] % 100; if($ItemSkillJob != $CharJob) { if($user->job == 703 || $user->job > 909) $skill["sp"] += round($skill["sp"] * 10/100 * (1000 - $skill["sp"])/1000); else $skill["sp"] += round($skill["sp"] * 20/100 * (1000 - $skill["sp"])/1000); } } switch($user->SPECIAL["ExItemSkillSp"]) { case "Mega": $skill["name"] = "Mega".$skill["name"]; $skill["ExItemSkillSp"] = "Mega"; $skill["DelayCut"] += round($skill["DelayCut"] * 10/100); $skill["pow"] += round($skill["pow"] * 10/100); $skill["sp"] += round($skill["sp"] * 20/100); break; case "Tera": $skill["name"] = "Tera".$skill["name"]; $skill["ExItemSkillSp"] = "Tera"; $skill["DelayCut"] += round($skill["DelayCut"] * 20/100); $skill["pow"] += round($skill["pow"] * 20/100); $skill["sp"] += round($skill["sp"] * 40/100); break; case "Fast": $skill["name"] = "Fast".$skill["name"]; $skill["ExItemSkillSp"] = "Fast"; if($skill["charge"][0] + $skill["charge"][1] == 0) { $skill["charge"][1] -= round($skill["sp"] * 10/100); } if ($skill["charge"][1] < 0) { $skill["charge"][0] -= round($skill["charge"][0] * 10/100); $skill["charge"][1] += round($skill["charge"][1] * 10/100); } else { $skill["charge"][0] -= round($skill["charge"][0] * 10/100); $skill["charge"][1] -= round($skill["charge"][1] * 10/100); } $skill["sp"] += round($skill["sp"] * 20/100); break; case "Rapid": $skill["name"] = "Rapid".$skill["name"]; $skill["ExItemSkillSp"] = "Rapid"; if($skill["charge"][0] + $skill["charge"][1] == 0) { $skill["charge"][1] -= round($skill["sp"] * 20/100); } if ($skill["charge"][1] < 0) { $skill["charge"][0] -= round($skill["charge"][0] * 10/100); $skill["charge"][1] += round($skill["charge"][1] * 10/100); } else { $skill["charge"][0] -= round($skill["charge"][0] * 20/100); $skill["charge"][1] -= round($skill["charge"][1] * 20/100); } $skill["sp"] += round($skill["sp"] * 40/100); break; } return $skill; } ////////////////////////////////////////////////// // WeaponSkill漓脱 function LoadWeaponSkill($skill,$user) { if(!$skill["sp"]) $skill["sp"] = 1; if($user->SPECIAL["WeaponSkillJob"] % 100) { $CharJob = $user->job; $ItemSkillJob = $user->SPECIAL["WeaponSkillJob"]; if($ItemSkillJob != $CharJob) { if($user->job == 703 || $user->job > 909) $skill["sp"] += round($skill["sp"] * 20/100 * (1000 - $skill["sp"])/1000); else $skill["sp"] += round($skill["sp"] * 50/100 * (1000 - $skill["sp"])/1000); } } if($user->SPECIAL["WeaponSkillJob"]) { $CharJob = $user->job - $user->job % 100; $ItemSkillJob = $user->SPECIAL["WeaponSkillJob"] - $user->SPECIAL["WeaponSkillJob"] % 100; if($ItemSkillJob != $CharJob) { if($user->job == 703 || $user->job > 909) $skill["sp"] += round($skill["sp"] * 10/100 * (1000 - $skill["sp"])/1000); else $skill["sp"] += round($skill["sp"] * 20/100 * (1000 - $skill["sp"])/1000); } } return $skill; } ?>"叹疚", * "type"=>"硷梧", * "buy"=>"倾猛", * "img"=>"茶咙", * "atk"=>array(湿妄苟封,蒜恕苟封), * "def"=>array(湿妄充?,湿妄负,蒜恕充?,蒜恕负), * "dh"=> true,//尉缄绅达か容か( "D"ouble"H"and ) * "handle"=>"眶猛", * "need" => array("燎亨戎规"=>眶, ...),// 澜侯に涩妥なアイテム * --------------------------------------------- * type * "Sword" 室缄孵 * "TwoHandSword" 尉缄孵 * "Dagger" 没孵 * "Spear" 尉缄龄 * "Pike" 室缄龄 * "Axe" 尉缄舌 * "Hatchet"室缄舌 * "Wand" 室缄倔 * "Staff" 尉缄倔 * "Mace" 七达(室缄) * "Bow" 递 * "CrossBow" 佬递 * "Whip" 受 * "Card" カ〖ド * * "Shield" 解 * "MainGauche" 松告脱没孵 * "Book" 塑 * "Gauntlet" 缄姑 * "Bracelet" 嫌呜 * * "Armor" 郴 * "Cloth" 绳 * "Robe" 搬 * * "Item" アクセサリ * * "?" *-------------------------------------------- 纳裁オプション P_MAXHP M_MAXHP P_MAXSP M_MAXSP P_STR P_INT P_DEX P_SPD P_LUK P_SUMMON = 兢丛蜗动步 P_PIERCE = array(湿妄,蒜恕), *-------------------------------------------- */ switch($base) { case "1000": // 1000-1100 室缄孵 $item = array( "name" => "ShortSword", "type" => "Sword", "buy" => "500", "img" => "we_sword026.png", "atk" => array(10,0), "handle"=> "1", "need" => array("6001"=>"4",), ); break; case "1001": $item = array( "name" => "Falshion", "type" => "Sword", "buy" => "1000", "img" => "we_sword026.png", "atk" => array(15,0), "handle"=> "2", "need" => array("6001"=>"6","6002"=>"2",), ); break; case "1002": $item = array( "name" => "GreatSword", "type" => "Sword", "buy" => "3000", "img" => "we_sword026.png", "atk" => array(20,0), "handle"=> "2", "need" => array("6001"=>"4","6002"=>"4",), ); break; case "1003": $item = array( "name" => "Rapier", "type" => "Sword", "buy" => "5000", "img" => "we_sword026.png", "atk" => array(30,0), "handle"=> "3", "need" => array("6001"=>"2","6002"=>"8",), ); break; case "1004": $item = array( "name" => "Cutlass", "type" => "Sword", "buy" => "8000", "img" => "we_sword026.png", "atk" => array(40,0), "handle"=> "4", "need" => array("6002"=>"8","6003"=>"2",), ); break; case "1005": $item = array( "name" => "LongSword", "type" => "Sword", "buy" => "14000", "img" => "we_sword026.png", "atk" => array(50,0), "handle"=> "5", "need" => array("6003"=>"12",), ); break; case "1006": $item = array( "name" => "BroadSword", "type" => "Sword", "buy" => "20000", "img" => "we_sword026.png", "atk" => array(60,0), "handle"=> "6", "need" => array("6002"=>"4","6003"=>"16",), ); break; case "1007": $item = array( "name" => "Shotel", "type" => "Sword", "buy" => "35000", "img" => "we_sword026.png", "atk" => array(65,0), "handle"=> "7", "need" => array("6003"=>"24",), ); break; case "1008": $item = array( "name" => "Flamberge", "type" => "Sword", "buy" => "60000", "img" => "we_sword026.png", "atk" => array(80,0), "handle"=> "10", "need" => array("6003"=>"32",), ); break; case "1010": $item = array( "name" => "MagicSword", "type" => "Sword", "buy" => "6000", "img" => "we_sword025c.png", "atk" => array(10,10), "handle"=> "2", "need" => array("6001"=>"2","6010"=>"8",), ); break; case "1011": $item = array( "name" => "Defender", "type" => "Sword", "buy" => "16000", "img" => "we_sword019.png", "atk" => array(15,0), "def" => array(4,0,4,0), "handle"=> "5", "need" => array("6002"=>"8","6003"=>"6","6004"=>"6",), ); break; case "1012": $item = array( "name" => "EnhanceSword", "type" => "Sword", "buy" => "40000", "img" => "we_sword025c.png", "atk" => array(40,20), "need" => array("6002"=>"10","6005"=>"1",), "handle"=> "6", ); break; case "1013": $item = array( "name" => "MageMasher", "type" => "Sword", "buy" => "80000", "img" => "we_sword025c.png", "atk" => array(50,30), "need" => array("6002"=>"12","6006"=>"1",), "handle"=> "10", ); break; case "1014": $item = array( "name" => "Yoshimitsu", "type" => "Sword", "buy" => "16000", "img" => "we_other_014t.png", "atk" => array(30,0), "P_AVOIDATTACK" => "4", "handle"=> "5", "option" => "湿妄搀闰唯+4%, ", "need" => array("6002"=>8,"6004"=>6,"6005"=>1), ); break; case "1015": $item = array( "name" => "Zantetsu", "type" => "Sword", "buy" => "50000", "img" => "we_sword005.png", "atk" => array(50,0), "handle"=> "9", "P_PIERCE"=> array(20,0), "need" => array("6003"=>"24","6005"=>"1",), "option" => "湿妄松告痰浑+20, ", ); break; case "1020": $item = array( "name" => "DragonBuster", "type" => "Sword", "buy" => "70000", "img" => "we_sword008.png", "atk" => array(40,0), "handle"=> "8", "P_PIERCE"=> array(30,0), "need" => array("6002"=>"15","6800"=>"1",), "option" => "湿妄松告痰浑+30, ", ); break; case "1021": $item = array( "name" => "RightBringer", "type" => "Sword", "buy" => "100000", "img" => "we_sword018b.png", "atk" => array(0,0), "handle"=> "1", "P_PIERCE"=> array(10,0), "option" => "湿妄松告痰浑+10, ", "need" => array("1021"=>"1"), ); break; case "1022": $item = array( "name" => "LightBringer", "type" => "Sword", "buy" => "160000", "img" => "we_sword018d.png", "atk" => array(80,0), "def" => array(5,0,5,0), "P_SPD" => 5, "handle"=> "11", "option" => "SPD+5, ", "need" => array("6002"=>"30","6003"=>"10","6007"=>"1",), ); break; case "1023": $item = array( "name" => "BananaSword", "type" => "Sword", "buy" => "1000", "img" => "banana.png", "atk" => array(5,0), "P_SPD" => 5, "handle"=> "1", "option" => "SPD+5, ", "need" => array("6600"=>"3","6602"=>"1",), ); break; case "1024": $item = array( "name" => "DeathBringer", "type" => "Sword", "buy" => "160000", "img" => "we_sword020.png", "atk" => array(100,0), "P_SACRIFICE"=> "10", "handle"=> "11", "option" => "Sacrifice+10%, ", "need" => array("6002"=>"30","6003"=>"10","6008"=>"1",), ); break; case "1025": $item = array( "name" => "ChronicFlare", "type" => "Sword", "buy" => "160000", "img" => "we_sword011bt.png", "atk" => array(80,0), "S_ACTATK"=> array(20,60), "handle"=> "11", "option" => "ATK恃瓢(タ〖ン眶巴赂), ", "need" => array("6002"=>"30","6003"=>"10","6024"=>"1",), ); break; case "1030": $item = array( "name" => "MercuryRay", "type" => "Sword", "buy" => "160000", "img" => "usui_iconset_003.png", "atk" => array(50,30), "I_SKILL"=> "2011", "I_SKILLJOB"=> "200", "I_SKILLAUTO"=> "2010", "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "IceSpear", "handle"=> "12", "option" => "IceSpear极瓢券瓢, IceJavelin蝗脱材, ", "need" => array("6002"=>"30","6003"=>"10","6185"=>"1",), ); break; case "1031": $item = array( "name" => "MarsBrand", "type" => "Sword", "buy" => "160000", "img" => "usui_iconset_004.png", "atk" => array(50,30), "I_SKILL"=> "2001", "I_SKILLJOB"=> "201", "I_SKILLAUTO"=> "2000", "I_SKILLAUTOPROB"=> "15", "I_SKILLAUTONAME"=> "FireStorm", "handle"=> "14", "option" => "FireStorm极瓢券瓢, HellFire蝗脱材, ", "need" => array("6002"=>"30","6009"=>"1","6024"=>"1",), ); break; case "1035": $item = array( "name" => "ParallelWind", "type" => "Sword", "buy" => "160000", "img" => "we_sword015.png", "atk" => array(80,0), "I_SKILL"=> "1017", "I_SKILLJOB"=> "100", "I_SKILLAUTO"=> "1003", "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "DoubleAttack", "handle"=> "12", "option" => "DoubleAttack极瓢券瓢, RagingBlow蝗脱材, ", "need" => array("6002"=>"30","6003"=>"10","7303"=>"1",), ); break; case "1036": $item = array( "name" => "RagingWing", "type" => "Sword", "buy" => "160000", "img" => "usui_iconset_275.png", "atk" => array(80,0), "I_SKILL"=> "1033", "I_SKILLJOB"=> "501", "I_SKILLAUTO"=> "1017", "I_SKILLAUTOPROB"=> "8", "I_SKILLAUTONAME"=> "RagingBlow", "handle"=> "14", "option" => "RagingBlow极瓢券瓢, AdrenalineRush蝗脱材, ", "need" => array("6002"=>"30","6009"=>"1","7304"=>"1",), ); break; case "1100": // 1100-1200 尉缄孵 $item = array( "name" => "Slayer", "type" => "TwoHandSword", "dh" => true, "buy" => "1000", "img" => "we_sword006.png", "atk" => array(30,0), "handle"=> "2", "need" => array("6001"=>"8",), ); break; case "1101": $item = array( "name" => "Claymore", "type" => "TwoHandSword", "dh" => true, "buy" => "5000", "img" => "we_sword006.png", "atk" => array(55,0), "handle"=> "4", "need" => array("6001"=>"6","6002"=>"4",), ); break; case "1102": $item = array( "name" => "Zweihander", "type" => "TwoHandSword", "dh" => true, "buy" => "16000", "img" => "we_sword006.png", "atk" => array(80,0), "handle"=> "6", "need" => array("6001"=>"6","6002"=>"8",), ); break; case "1103": $item = array( "name" => "BastardSword", "type" => "TwoHandSword", "dh" => true, "buy" => "30000", "img" => "we_sword006.png", "atk" => array(100,0), "handle"=> "8", "need" => array("6001"=>"2","6002"=>"6","6003"=>"8",), ); break; case "1104": $item = array( "name" => "Behead", "type" => "TwoHandSword", "dh" => true, "buy" => "70000", "img" => "we_sword006.png", "atk" => array(120,0), "handle"=> "10", "need" => array("6002"=>"10","6003"=>"20",), ); break; case "1105": $item = array( "name" => "Excutioner", "type" => "TwoHandSword", "dh" => true, "buy" => "80000", "img" => "we_sword006.png", "atk" => array(50,0), "handle"=> "11", "P_PIERCE"=> array(40,0), "need" => array("6003"=>"12","6004"=>"12",), "option" => "湿妄松告痰浑+40, ", ); break; case "1106": $item = array( "name" => "Katzbalger", "type" => "TwoHandSword", "dh" => true, "buy" => "90000", "img" => "we_sword006.png", "atk" => array(135,0), "handle"=> "14", "need" => array("6001"=>"8","6003"=>"8","6004"=>"16",), ); break; case "1110": $item = array( "name" => "Defencer", "type" => "TwoHandSword", "dh" => true, "buy" => "20000", "img" => "we_sword028.png", "atk" => array(60,0), "def" => array(10,0,10,0), "handle"=> "9", "need" => array("6022"=>"8","6002"=>"8","6004"=>"8",), ); break; case "1111": $item = array( "name" => "Murasame", "type" => "TwoHandSword", "dh" => true, "buy" => "20000", "img" => "we_sword036.png", "atk" => array(70,0), "P_AVOIDATTACK" => "10", "handle"=> "9", "option" => "湿妄搀闰唯+10%, ", "need" => array("6002"=>"8","6004"=>"8","6005"=>"1",), ); break; case "1112": $item = array( "name" => "WarSword", "type" => "TwoHandSword", "dh" => true, "buy" => "50000", "img" => "we_sword014.png", "atk" => array(80,0), "P_MAXHP" => "130", "handle"=> "9", "option" => "HP+130, ", "need" => array("6021"=>"8","6002"=>"8","6004"=>"8",), ); break; case "1113": $item = array( "name" => "Gram", "type" => "TwoHandSword", "dh" => true, "buy" => "50000", "img" => "we_sword006b.png", "atk" => array(80,30), "handle"=> "9", "need" => array("6002"=>"10","6004"=>"6","6005"=>"1",), ); break; case "1114": $item = array( "name" => "BraveSword", "type" => "TwoHandSword", "dh" => true, "buy" => "110000", "img" => "we_sword014.png", "atk" => array(110,0), "P_MAXHP" => "170", "handle"=> "14", "option" => "HP+170, ", "need" => array("6021"=>"16","6004"=>"16","6006"=>"1",), ); break; case "1115": $item = array( "name" => "Balmung", "type" => "TwoHandSword", "dh" => true, "buy" => "110000", "img" => "we_sword006b.png", "atk" => array(100,40), "handle"=> "14", "need" => array("6002"=>"12","6004"=>"8","6006"=>"1",), ); break; case "1120": $item = array( "name" => "DragonSlayer", "type" => "TwoHandSword", "dh" => true, "buy" => "80000", "img" => "we_sword013.png", "atk" => array(40,0), "handle"=> "10", "P_PIERCE"=> array(50,0), "need" => array("6002"=>"5","6003"=>"10","6800"=>"1",), "option" => "湿妄松告痰浑+50, ", ); break; case "1121": $item = array( "name" => "SaveTheQueen", "type" => "TwoHandSword", "dh" => true, "buy" => "160000", "img" => "we_sword023b.png", "atk" => array(135,0), "def" => array(5,0,5,0), "handle"=> "15", "need" => array("6002"=>"30","6004"=>"10","6007"=>"1",), ); break; case "1122": $item = array( "name" => "Masamune", "type" => "TwoHandSword", "dh" => true, "buy" => "160000", "img" => "we_sword021.png", "atk" => array(135,0), "P_AVOIDATTACK" => "10", "handle"=> "15", "option" => "湿妄搀闰唯+10%, ", "need" => array("6004"=>"10","6006"=>"1","6007"=>"1",), ); break; case "1123": $item = array( "name" => "Muramasa", "type" => "TwoHandSword", "dh" => true, "buy" => "160000", "img" => "we_sword021b.png", "atk" => array(155,0), "P_SACRIFICE"=> "10", "handle"=> "15", "option" => "Sacrifice+10%, ", "need" => array("6004"=>"10","6006"=>"1","6008"=>"1",), ); break; case "1124": $item = array( "name" => "LifeWeapon", "type" => "TwoHandSword", "dh" => true, "buy" => "160000", "img" => "we_sword022.png", "atk" => array(120,0), "S_HPATK"=> array(120,10), "handle"=> "15", "option" => "ATK恃瓢(HP巴赂), ", "need" => array("6004"=>"10","6006"=>"1","6185"=>"1",), ); break; case "1130": $item = array( "name" => "StormBringer", "type" => "TwoHandSword", "dh" => true, "buy" => "160000", "img" => "usui_iconset_274t.png", "atk" => array(100,40), "I_SKILL"=> "2020", "I_SKILLJOB"=> "200", "I_SKILLAUTO"=> "2020", "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "ThunderBolt", "handle"=> "16", "option" => "ThunderBolt极瓢券瓢, ThunderBolt蝗脱材, ", "need" => array("6004"=>"10","6006"=>"1","6186"=>"1",), ); break; case "1131": $item = array( "name" => "Judgment", "type" => "TwoHandSword", "dh" => true, "buy" => "160000", "img" => "usui_iconset_061.png", "atk" => array(100,40), "I_SKILL"=> "2021", "I_SKILLJOB"=> "200", "I_SKILLAUTO"=> "2021", "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "LightningBall", "handle"=> "16", "option" => "LightningBall极瓢券瓢, LightningBall蝗脱材, ", "need" => array("6006"=>"1","6009"=>"1","6186"=>"1",), ); break; case "1135": $item = array( "name" => "BusterSword", "type" => "TwoHandSword", "dh" => true, "buy" => "160000", "img" => "we_sword027.png", "atk" => array(135,0), "I_SKILL"=> "1027", "I_SKILLJOB"=> "100", "I_SKILLAUTO"=> "1001", "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "Bash", "handle"=> "16", "option" => "Bash极瓢券瓢, IndignantBlow蝗脱材, ", "need" => array("6004"=>"10","6006"=>"1","7302"=>"1",), ); break; case "1136": $item = array( "name" => "Ragnarok", "type" => "TwoHandSword", "dh" => true, "buy" => "160000", "img" => "usui_iconset_030.png", "atk" => array(135,0), "I_SKILL"=> "1114", "I_SKILLJOB"=> "102", "I_SKILLAUTO"=> "1027", "I_SKILLAUTOPROB"=> "8", "I_SKILLAUTONAME"=> "IndignantBlow", "handle"=> "16", "option" => "IndignantBlow极瓢券瓢, Rush蝗脱材, ", "need" => array("6006"=>"1","6009"=>"1","7304"=>"1",), ); break; case "1150": $item = array( "name" => "Kusanagi", "type" => "TwoHandSword", "dh" => true, "buy" => "20000", "img" => "we_sword037.png", "atk" => array(5,5), "handle"=> "2", "P_MAXSP" => "30", "option" => "SP+30, ", "need" => array("1150"=>"1",), ); break; case "1151": $item = array( "name" => "Murakumo", "type" => "TwoHandSword", "dh" => true, "buy" => "160000", "img" => "we_sword037.png", "atk" => array(100,40), "handle"=> "15", "P_MAXSP" => "50", "option" => "SP+50, ", "need" => array("6020"=>"20","6007"=>"1","1150"=>"1",), ); break; case "1160": $item = array( "name" => "Habakiri", "type" => "TwoHandSword", "dh" => true, "buy" => "200000", "img" => "we_sword037.png", "atk" => array(110,50), "handle"=> "16", "P_MAXSP" => "170", "option" => "SP+170, ", ); break; case "1200": // 1200-1250 没孵 $item = array( "name" => "Stiletto", "type" => "Dagger", "buy" => "1000", "img" => "we_sword010.png", "atk" => array(7,0), "handle"=> "1", "need" => array("1200"=>"1"), ); break; case "1201": $item = array( "name" => "Kukuri", "type" => "Dagger", "buy" => "10000", "img" => "we_sword010.png", "atk" => array(24,0), "handle"=> "3", "need" => array("6001"=>12,"6020"=>4), ); break; case "1202": $item = array( "name" => "Spata", "type" => "Dagger", "buy" => "20000", "img" => "we_sword010.png", "atk" => array(32,0), "handle"=> "4", "need" => array("6001"=>16,"6020"=>4), ); break; case "1203": $item = array( "name" => "Gladius", "type" => "Dagger", "buy" => "40000", "img" => "we_sword010.png", "atk" => array(40,0), "handle"=> "5", "need" => array("6002"=>12,"6020"=>4), ); break; case "1204": $item = array( "name" => "AssassinDagger", "type" => "Dagger", "buy" => "50000", "img" => "we_sword010.png", "atk" => array(45,0), "handle"=> "6", "need" => array("6003"=>10,"6020"=>4), ); break; case "1205": $item = array( "name" => "MailBreaker", "type" => "Dagger", "buy" => "50000", "img" => "we_sword010.png", "atk" => array(25,0), "handle"=> "6", "P_PIERCE" =>array(20,0), "option" => "湿妄松告痰浑+20, ", "need" => array("6003"=>20,"6022"=>4), ); break; case "1206": $item = array( "name" => "WingDagger", "type" => "Dagger", "buy" => "80000", "img" => "we_sword010.png", "atk" => array(50,0), "P_SPD" => 10, "handle"=> "8", "option" => "SPD+10, ", "need" => array("6181"=>10,"6022"=>10,"6023"=>6), ); break; case "1210": $item = array( "name" => "Fudou", "type" => "Dagger", "buy" => "20000", "img" => "we_other_015.png", "atk" => array(25,0), "P_AVOIDATTACK" => "4", "handle"=> "5", "option" => "湿妄搀闰唯+4%, ", "need" => array("6002"=>12,"6004"=>4,"6005"=>1), ); break; case "1211": $item = array( "name" => "Baselard", "type" => "Dagger", "buy" => "20000", "img" => "we_sword022bt.png", "atk" => array(15,10), "P_INT" => 10, "handle"=> "5", "option" => "INT+10, ", "need" => array("6002"=>12,"6010"=>8,"6005"=>1), ); break; case "1212": $item = array( "name" => "ThievingKnife", "type" => "Dagger", "buy" => "20000", "img" => "we_sword030t.png", "atk" => array(25,0), "P_DEX" => 5, "P_LUK" => 5, "handle"=> "5", "option" => "DEX+5, LUK+5, ", "need" => array("6181"=>12,"6022"=>4,"6005"=>1), ); break; case "1220": $item = array( "name" => "BananaDagger", "type" => "Dagger", "buy" => "1000", "img" => "banana.png", "atk" => array(0,0), "P_SPD" => 10, "handle"=> "1", "option" => "SPD+10, ", "need" => array("6600"=>"3","6602"=>"1",), ); break; case "1221": $item = array( "name" => "DragonDagger", "type" => "Dagger", "buy" => "70000", "img" => "we_sword033.png", "atk" => array(25,0), "handle"=> "8", "P_PIERCE" =>array(30,0), "option" => "湿妄松告痰浑+30, ", "need" => array("6002"=>"10","6022"=>"5","6800"=>"1",), ); break; case "1222": $item = array( "name" => "Carnwenhan", "type" => "Dagger", "buy" => "160000", "img" => "we_sword032.png", "atk" => array(60,0), "P_STR" => 10, "P_SPD" => 10, "handle"=> "9", "option" => "STR+10, SPD+10, ", "need" => array("6002"=>"30","6022"=>"10","6007"=>"1",), ); break; case "1223": $item = array( "name" => "Maneater", "type" => "Dagger", "buy" => "160000", "img" => "we_sword029.png", "atk" => array(80,0), "P_SACRIFICE"=> "10", "handle"=> "9", "option" => "Sacrifice+10%, ", "need" => array("6002"=>"30","6022"=>"10","6008"=>"1",), ); break; case "1224": $item = array( "name" => "ValiantDagger", "type" => "Dagger", "buy" => "160000", "img" => "we_sword034t.png", "atk" => array(50,0), "S_DIFFHPATK"=> array(50,8), "handle"=> "9", "option" => "ATK恃瓢(HP巴赂), ", "need" => array("6002"=>"30","6022"=>"10","6025"=>"1",), ); break; case "1230": $item = array( "name" => "Prominence", "type" => "Dagger", "buy" => "160000", "img" => "usui_iconset_339.png", "atk" => array(34,20), "I_SKILL"=> "2000", "I_SKILLJOB"=> "200", "I_SKILLAUTO"=> "1002", "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "FireBall", "handle"=> "10", "option" => "FireBall极瓢券瓢, FireStorm蝗脱材, ", "need" => array("6002"=>"30","6022"=>"10","6024"=>"1",), ); break; case "1231": $item = array( "name" => "HailNova", "type" => "Dagger", "buy" => "160000", "img" => "usui_iconset_337.png", "atk" => array(34,20), "I_SKILL"=> "2012", "I_SKILLJOB"=> "201", "I_SKILLAUTO"=> "2011", "I_SKILLAUTOPROB"=> "15", "I_SKILLAUTONAME"=> "IceJavelin", "handle"=> "12", "option" => "IceJavelin极瓢券瓢, Blizzard蝗脱材, ", "need" => array("6002"=>"30","6029"=>"1","6185"=>"1",), ); break; case "1235": $item = array( "name" => "RobbingKnife", "type" => "Dagger", "buy" => "160000", "img" => "usui_iconset_338t.png", "atk" => array(54,0), "I_SKILL"=> "1360", "I_SKILLJOB"=> "502", "I_SKILLAUTO"=> "1361", "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "ItemRob", "handle"=> "10", "option" => "ItemRob极瓢券瓢, ItemSteal蝗脱材, ", "need" => array("6002"=>"30","6022"=>"10","7304"=>"1",), ); break; case "1236": $item = array( "name" => "TriFalcon", "type" => "Dagger", "buy" => "160000", "img" => "usui_iconset_340.png", "atk" => array(54,0), "I_SKILL"=> "1203", "I_SKILLJOB"=> "403", "I_SKILLAUTO"=> "1204", "I_SKILLAUTOPROB"=> "8", "I_SKILLAUTONAME"=> "ScatterKnife", "handle"=> "12", "option" => "ScatterKnife极瓢券瓢, KnifeThrow蝗脱材, ", "need" => array("6002"=>"30","6029"=>"1","7302"=>"1",), ); break; case "1250": // 1250-1300 列没孵 $item = array( "name" => "Bundi", "type" => "TwinEdge", "dh" => true, "buy" => "1000", "img" => "we_sword007b.png", "handle"=> "3", "P_PIERCE" =>array(25,0), "option" => "湿妄松告痰浑+25, ", "need" => array("6010"=>"15","6005"=>"1",), ); break; case "1251": $item = array( "name" => "Jamadhar", "type" => "TwinEdge", "dh" => true, "buy" => "20000", "img" => "we_sword007b.png", "handle"=> "7", "P_PIERCE" =>array(55,0), "option" => "湿妄松告痰浑+55, ", "need" => array("6010"=>"45","6005"=>"1",), ); break; case "1252": $item = array( "name" => "Pata", "type" => "TwinEdge", "dh" => true, "buy" => "90000", "img" => "we_sword007b.png", "handle"=> "14", "P_PIERCE" =>array(90,0), "option" => "湿妄松告痰浑+90, ", "need" => array("6004"=>"15","6006"=>"1",), ); break; case "1255": $item = array( "name" => "Chakram", "type" => "TwinEdge", "dh" => true, "buy" => "50000", "img" => "we_sword007t.png", "handle"=> "9", "P_PIERCE" =>array(50,20), "option" => "湿妄松告痰浑+50, 蒜恕松告痰浑+20, ", "need" => array("6002"=>"10","6010"=>"10","6005"=>"1",), ); break; case "1256": $item = array( "name" => "RisingSun", "type" => "TwinEdge", "dh" => true, "buy" => "110000", "img" => "we_sword007t.png", "handle"=> "14", "P_PIERCE" =>array(65,25), "option" => "湿妄松告痰浑+65, 蒜恕松告痰浑+25, ", "need" => array("6004"=>"15","6002"=>"10","6006"=>"1",), ); break; case "1260": $item = array( "name" => "Jemini", "type" => "TwinEdge", "dh" => true, "buy" => "160000", "img" => "we_sword007td.png", "handle"=> "15", "P_PIERCE" =>array(90,0), "P_AVOIDATTACK" => "10", "option" => "湿妄松告痰浑+90, 湿妄搀闰唯+10%, ", "need" => array("6004"=>"20","6003"=>"10","6007"=>"1",), ); break; case "1261": $item = array( "name" => "Assassinator", "type" => "TwinEdge", "dh" => true, "buy" => "160000", "img" => "we_sword007tc.png", "handle"=> "15", "P_PIERCE" =>array(110,0), "P_SACRIFICE"=> "10", "option" => "湿妄松告痰浑+110, Sacrifice+10%, ", "need" => array("6004"=>"20","6003"=>"10","6008"=>"1",), ); break; case "1300": // 1300-1400 尉缄龄 $item = array( "name" => "Partizan", "type" => "Spear", "dh" => true, "buy" => "1000", "img" => "we_spear016.png", "atk" => array(15,0), "S_SPEAR" => array(15,0), "handle"=> "3", "option" => "湿妄松告痰浑笼裁(DEX巴赂), ", "need" => array("6010"=>"15","6030"=>"5",), ); break; case "1301": $item = array( "name" => "Bardiche", "type" => "Spear", "dh" => true, "buy" => "20000", "img" => "we_spear016.png", "atk" => array(35,0), "S_SPEAR" => array(35,0), "handle"=> "7", "option" => "湿妄松告痰浑笼裁(DEX巴赂), ", "need" => array("6010"=>"45","6030"=>"5",), ); break; case "1302": $item = array( "name" => "Halberd", "type" => "Spear", "dh" => true, "buy" => "90000", "img" => "we_spear016.png", "atk" => array(60,0), "S_SPEAR" => array(60,0), "handle"=> "14", "option" => "湿妄松告痰浑笼裁(DEX巴赂), ", "need" => array("6004"=>"15","6023"=>"5",), ); break; case "1310": $item = array( "name" => "GaeDearg", "type" => "Spear", "dh" => true, "buy" => "50000", "img" => "we_spear008b.png", "atk" => array(30,30), "S_SPEAR" => array(30,0), "handle"=> "9", "option" => "湿妄松告痰浑笼裁(DEX巴赂), ", "need" => array("6002"=>"10","6030"=>"10","6005"=>"1",), ); break; case "1311": $item = array( "name" => "GaeBolg", "type" => "Spear", "dh" => true, "buy" => "110000", "img" => "we_spear008b.png", "atk" => array(40,40), "S_SPEAR" => array(40,0), "handle"=> "14", "option" => "湿妄松告痰浑笼裁(DEX巴赂), ", "need" => array("6004"=>"15","6023"=>"10","6006"=>"1",), ); break; case "1320": $item = array( "name" => "DragonLance", "type" => "Spear", "dh" => true, "buy" => "80000", "img" => "we_spear009b.png", "atk" => array(30,0), "S_SPEAR" => array(30,0), "handle"=> "10", "P_PIERCE" =>array(20,0), "option" => "湿妄松告痰浑笼裁(DEX巴赂), 湿妄松告痰浑+20, ", "need" => array("6010"=>"40","6030"=>"5","6800"=>"1",), ); break; case "1321": $item = array( "name" => "Nagamaki", "type" => "Spear", "dh" => true, "buy" => "160000", "img" => "we_spear020.png", "atk" => array(60,0), "S_SPEAR" => array(60,0), "P_AVOIDATTACK" => "10", "handle"=> "15", "option" => "湿妄松告痰浑笼裁(DEX巴赂), 湿妄搀闰唯+10%, ", "need" => array("6004"=>"20","6023"=>"10","6007"=>"1",), ); break; case "1322": $item = array( "name" => "Eliminater", "type" => "Spear", "dh" => true, "buy" => "160000", "img" => "we_axe023c.png", "atk" => array(70,0), "S_SPEAR" => array(70,0), "handle"=> "15", "P_DELAY"=> "10", "option" => "湿妄松告痰浑笼裁(DEX巴赂), ディレイ变墓+10, ", "need" => array("6004"=>"20","6023"=>"10","6008"=>"1",), ); break; case "1323": $item = array( "name" => "Piercer", "type" => "Spear", "dh" => true, "buy" => "160000", "img" => "we_spear003.png", "atk" => array(45,0), "S_SPEAR" => array(45,0), "S_EDEFPATK" => "45", "handle"=> "15", "option" => "湿妄松告痰浑笼裁(DEX/浓DEF巴赂), ", "need" => array("6004"=>"20","6023"=>"10","6025"=>"1",), ); break; case "1330": $item = array( "name" => "DarkFire", "type" => "Spear", "dh" => true, "buy" => "160000", "img" => "we_axe012d.png", "atk" => array(40,40), "S_SPEAR" => array(40,0), "I_SKILL"=> "2171", "I_SKILLJOB"=> "702", "I_SKILLAUTO"=> "2170", "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "Dark", "handle"=> "16", "option" => "湿妄松告痰浑笼裁(DEX巴赂), Dark极瓢券瓢, DarkForce蝗脱材, ", "need" => array("6004"=>"20","6023"=>"10","6026"=>"1",), ); break; case "1335": $item = array( "name" => "Sarissa", "type" => "Spear", "dh" => true, "buy" => "160000", "img" => "we_spear001.png", "atk" => array(60,0), "S_SPEAR" => array(60,0), "I_SKILL"=> "1014", "I_SKILLJOB"=> "100", "I_SKILLAUTO"=> "1013", "I_SKILLAUTOPROB"=> "15", "I_SKILLAUTONAME"=> "Stab", "handle"=> "16", "option" => "湿妄松告痰浑笼裁(DEX巴赂), Stab极瓢券瓢, FatalStab蝗脱材, ", "need" => array("6004"=>"20","6023"=>"10","7302"=>"1",), ); break; case "1400": // 1400-1500 室缄龄 $item = array( "name" => "Javelin", "type" => "Pike", "buy" => "5000", "img" => "we_spear012.png", "atk" => array(15,0), "S_PIKE" => array(15,0), "handle"=> "3", "option" => "Atk笼裁(DEX巴赂), ", "need" => array("6010"=>"15","6021"=>"5",), ); break; case "1401": $item = array( "name" => "Harpoon", "type" => "Pike", "buy" => "35000", "img" => "we_spear012.png", "atk" => array(35,0), "S_PIKE" => array(35,0), "handle"=> "7", "option" => "Atk笼裁(DEX巴赂), ", "need" => array("6010"=>"25","6022"=>"5",), ); break; case "1402": $item = array( "name" => "Trident", "type" => "Pike", "buy" => "60000", "img" => "we_spear012.png", "atk" => array(45,0), "S_PIKE" => array(45,0), "handle"=> "10", "option" => "Atk笼裁(DEX巴赂), ", "need" => array("6004"=>"20","6023"=>"5",), ); break; case "1410": $item = array( "name" => "Luin", "type" => "Pike", "buy" => "40000", "img" => "we_spear007b.png", "atk" => array(20,20), "S_PIKE" => array(20,0), "handle"=> "6", "option" => "Atk笼裁(DEX巴赂), ", "need" => array("6002"=>"10","6022"=>"10","6005"=>"1",), ); break; case "1411": $item = array( "name" => "Brionac", "type" => "Pike", "buy" => "80000", "img" => "we_spear007b.png", "atk" => array(30,30), "S_PIKE" => array(30,0), "handle"=> "10", "option" => "Atk笼裁(DEX巴赂), ", "need" => array("6004"=>"20","6023"=>"10","6006"=>"1",), ); break; case "1420": $item = array( "name" => "DragonPilum", "type" => "Pike", "buy" => "70000", "img" => "we_spear018.png", "atk" => array(20,0), "S_PIKE" => array(20,0), "handle"=> "8", "P_PIERCE" =>array(30,0), "option" => "Atk笼裁(DEX巴赂), 湿妄松告痰浑+30, ", "need" => array("6010"=>"20","6022"=>"5","6800"=>"1",), ); break; case "1421": $item = array( "name" => "Gungnir", "type" => "Pike", "buy" => "160000", "img" => "we_spear010b.png", "atk" => array(45,0), "S_PIKE" => array(45,0), "P_AVOIDATTACK" => "10", "P_SPD" => 5, "handle"=> "11", "option" => "Atk笼裁(DEX巴赂), 湿妄搀闰唯+10%, SPD+5, ", "need" => array("6004"=>"20","6023"=>"10","6007"=>"1",), ); break; case "1422": $item = array( "name" => "Penetrater", "type" => "Pike", "buy" => "160000", "img" => "we_spear004b.png", "atk" => array(55,0), "S_PIKE" => array(55,0), "P_SACRIFICE"=> "10", "handle"=> "11", "option" => "Atk笼裁(DEX巴赂), Sacrifice+10%, ", "need" => array("6004"=>"20","6023"=>"10","6008"=>"1",), ); break; case "1423": $item = array( "name" => "FinishPike", "type" => "Pike", "buy" => "160000", "img" => "we_spear020ct.png", "atk" => array(45,0), "S_PIKE" => array(45,0), "S_DIFFSPATK"=> array(45,20), "handle"=> "11", "option" => "Atk笼裁(DEX巴赂), Atk恃瓢(SP巴赂), ", "need" => array("6004"=>"20","6023"=>"10","6186"=>"1",), ); break; case "1430": $item = array( "name" => "HolyLocus", "type" => "Pike", "buy" => "160000", "img" => "usui_iconset_289t.png", "atk" => array(30,30), "S_PIKE" => array(30,0), "I_SKILL"=> "2101", "I_SKILLJOB"=> "301", "I_SKILLAUTO"=> "2100", "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "Holy", "handle"=> "12", "option" => "Atk笼裁(DEX巴赂), Holy极瓢券瓢, HolyBurst蝗脱材, ", "need" => array("6004"=>"20","6023"=>"10","6187"=>"1",), ); break; case "1435": $item = array( "name" => "Ahlspiess", "type" => "Pike", "buy" => "160000", "img" => "we_spear020bt.png", "atk" => array(45,0), "S_PIKE" => array(45,0), "I_SKILL"=> "1016", "I_SKILLJOB"=> "100", "I_SKILLAUTO"=> "1013", "I_SKILLAUTOPROB"=> "15", "I_SKILLAUTONAME"=> "Stab", "handle"=> "12", "option" => "Atk笼裁(DEX巴赂), Stab极瓢券瓢, ArmorPierce蝗脱材, ", "need" => array("6004"=>"20","6023"=>"10","7303"=>"1",), ); break; case "1500": // 1500-1600 尉缄舌 $item = array( "name" => "TwoHandAxe", "type" => "Axe", "dh" => true, "buy" => "1000", "img" => "we_axe013b.png", "atk" => array(15,0), "S_AXE" => array(15,0), "handle"=> "3", "option" => "湿妄松告痰浑笼裁(STR巴赂), ", "need" => array("6010"=>"20",), ); break; case "1501": $item = array( "name" => "GreatAxe", "type" => "Axe", "dh" => true, "buy" => "20000", "img" => "we_axe013b.png", "atk" => array(35,0), "S_AXE" => array(35,0), "handle"=> "7", "option" => "湿妄松告痰浑笼裁(STR巴赂), ", "need" => array("6010"=>"50",), ); break; case "1502": $item = array( "name" => "Bipennis", "type" => "Axe", "dh" => true, "buy" => "90000", "img" => "we_axe013b.png", "atk" => array(60,0), "S_AXE" => array(60,0), "handle"=> "14", "option" => "湿妄松告痰浑笼裁(STR巴赂), ", "need" => array("6004"=>"20",), ); break; case "1520": $item = array( "name" => "DragonShatter", "type" => "Axe", "dh" => true, "buy" => "80000", "img" => "we_axe014b.png", "atk" => array(30,0), "S_AXE" => array(30,0), "handle"=> "10", "P_PIERCE" =>array(20,0), "option" => "湿妄松告痰浑笼裁(STR巴赂), 湿妄松告痰浑+20, ", "need" => array("6010"=>"45","6800"=>"1",), ); break; case "1521": $item = array( "name" => "GoldCross", "type" => "Axe", "dh" => true, "buy" => "160000", "img" => "we_axe011bt.png", "atk" => array(60,0), "def" => array(5,0,5,0), "S_AXE" => array(60,0), "handle"=> "15", "option" => "湿妄松告痰浑笼裁(STR巴赂), ", "need" => array("6004"=>"20","6010"=>"10","6007"=>"1",), ); break; case "1522": $item = array( "name" => "Destruction", "type" => "Axe", "dh" => true, "buy" => "160000", "img" => "we_axe024.png", "atk" => array(70,0), "S_AXE" => array(70,0), "handle"=> "15", "P_DELAY"=> "10", "option" => "湿妄松告痰浑笼裁(STR巴赂), ディレイ变墓+10, ", "need" => array("6004"=>"20","6010"=>"10","6008"=>"1",), ); break; case "1523": $item = array( "name" => "RagingAxe", "type" => "Axe", "dh" => true, "buy" => "160000", "img" => "we_axe024bt.png", "atk" => array(35,0), "S_AXE" => array(35,0), "S_DMGPATK" => array(1,0), "handle"=> "15", "option" => "湿妄松告痰浑笼裁(STR/蕊苟封搀眶巴赂), ", "need" => array("6004"=>"20","6010"=>"10","6024"=>"1",), ); break; case "1530": $item = array( "name" => "GroundAxe", "type" => "Axe", "dh" => true, "buy" => "160000", "img" => "usui_iconset_308t.png", "atk" => array(40,40), "S_SPEAR" => array(40,0), "I_SKILL"=> "2043", "I_SKILLJOB"=> "200", "I_SKILLAUTO"=> "2044", "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "RockBreak", "handle"=> "16", "option" => "湿妄松告痰浑笼裁(STR巴赂), RockBreak极瓢券瓢, GroundShock蝗脱材, ", "need" => array("6004"=>"20","6010"=>"10","6025"=>"1",), ); break; case "1535": $item = array( "name" => "Expunger", "type" => "Axe", "dh" => true, "buy" => "160000", "img" => "we_axe005t.png", "atk" => array(60,0), "S_AXE" => array(60,0), "I_SKILL"=> "1035", "I_SKILLJOB"=> "100", "I_SKILLAUTO"=> "5000", "I_SKILLAUTOPROB"=> "15", "I_SKILLAUTONAME"=> "EarthStump", "handle"=> "16", "option" => "湿妄松告痰浑笼裁(STR巴赂), EarthStump极瓢券瓢, AxingCharge蝗脱材, ", "need" => array("6004"=>"20","6010"=>"10","7302"=>"1",), ); break; case "1600": // 1600-1700 室缄舌 $item = array( "name" => "HandAxe", "type" => "Hatchet", "buy" => "5000", "img" => "we_axe003.png", "atk" => array(25,0), "S_HATCHET" => 200, "handle"=> "3", "option" => "ATK恃瓢(1×200%), ", "need" => array("6001"=>"10","6010"=>"10",), ); break; case "1601": $item = array( "name" => "Tabar", "type" => "Hatchet", "buy" => "35000", "img" => "we_axe003.png", "atk" => array(65,0), "S_HATCHET" => 200, "handle"=> "7", "option" => "ATK恃瓢(1×200%), ", "need" => array("6003"=>"20","6010"=>"10",), ); break; case "1602": $item = array( "name" => "WarAxe", "type" => "Hatchet", "buy" => "60000", "img" => "we_axe003.png", "atk" => array(80,0), "S_HATCHET" => 200, "handle"=> "10", "option" => "ATK恃瓢(1×200%), ", "need" => array("6003"=>"30","6004"=>"10",), ); break; case "1620": $item = array( "name" => "DragonReaper", "type" => "Hatchet", "buy" => "70000", "img" => "we_axe004b.png", "atk" => array(30,0), "S_HATCHET" => 200, "handle"=> "8", "P_PIERCE" =>array(25,0), "option" => "湿妄松告痰浑+25, ATK/湿妄松告痰浑恃瓢(1×200%), ", "need" => array("6002"=>"20","6010"=>"10","6800"=>"1",), ); break; case "1621": $item = array( "name" => "AngelWing", "type" => "Hatchet", "buy" => "160000", "img" => "we_axe010.png", "atk" => array(80,0), "S_HATCHET" => 200, "def" => array(5,0,5,0), "P_SPD" => 5, "handle"=> "11", "option" => "ATK恃瓢(1×200%), SPD+5, ", "need" => array("6003"=>"30","6004"=>"10","6007"=>"1",), ); break; case "1622": $item = array( "name" => "Catastrophe", "type" => "Hatchet", "buy" => "160000", "img" => "we_axe010b.png", "atk" => array(100,0), "S_HATCHET" => 200, "P_SACRIFICE"=> "10", "handle"=> "11", "option" => "ATK恃瓢(1×200%), Sacrifice+10%, ", "need" => array("6003"=>"30","6004"=>"10","6008"=>"1",), ); break; case "1623": $item = array( "name" => "DevilAxe", "type" => "Hatchet", "buy" => "160000", "img" => "we_axe007b.png", "atk" => array(85,0), "S_HATCHETAON" => 200, "handle"=> "11", "option" => "ATK恃瓢(1 or 200%), ", "need" => array("6003"=>"30","6004"=>"10","6026"=>"1",), ); break; case "1630": $item = array( "name" => "LightSecuris", "type" => "Hatchet", "buy" => "160000", "img" => "usui_iconset_306t.png", "atk" => array(50,30), "S_HATCHET" => 200, "I_SKILL"=> "3003", "I_SKILLJOB"=> "300", "I_SKILLAUTO"=> "3000", "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "Healing", "handle"=> "12", "option" => "ATK恃瓢(1×200%), Healing极瓢券瓢, QuickHeal蝗脱材, ", "need" => array("6003"=>"30","6004"=>"10","6187"=>"1",), ); break; case "1635": $item = array( "name" => "Mammonite", "type" => "Hatchet", "buy" => "160000", "img" => "we_axe002g.png", "atk" => array(80,0), "S_HATCHET" => 200, "I_SKILL"=> "1341", "I_SKILLJOB"=> "500", "I_SKILLAUTO"=> "1330", "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "GoldRush", "handle"=> "12", "option" => "ATK恃瓢(1×200%), GoldRush极瓢券瓢, DetectCoin蝗脱材, ", "need" => array("6003"=>"30","6004"=>"10","7304"=>"1",), ); break; case "1700": // 1700-1800 室缄倔 $item = array( "name" => "Rod", "type" => "Wand", "buy" => "1000", "img" => "we_staff002.png", "atk" => array(1,5), "handle"=> "1", "need" => array("6020"=>"2","6001"=>"1",), ); break; case "1701": $item = array( "name" => "ShortWand", "type" => "Wand", "buy" => "2000", "img" => "we_staff002.png", "atk" => array(5,10), "handle"=> "2", "need" => array("6020"=>"4","6001"=>"1",), ); break; case "1702": $item = array( "name" => "WoodenWand", "type" => "Wand", "buy" => "4000", "img" => "we_staff002.png", "atk" => array(8,17), "handle"=> "3", "need" => array("6020"=>"8","6002"=>"1",), ); break; case "1703": $item = array( "name" => "SilverWand", "type" => "Wand", "buy" => "6000", "img" => "we_staff002.png", "atk" => array(6,25), "handle"=> "4", "need" => array("6002"=>"8","6020"=>"2"), ); break; case "1704": $item = array( "name" => "ForceWand", "type" => "Wand", "buy" => "10000", "img" => "we_staff002.png", "atk" => array(10,31), "handle"=> "5", "need" => array("6002"=>"4","6023"=>"1",), ); break; case "1705": $item = array( "name" => "FairlyWand", "type" => "Wand", "buy" => "18000", "img" => "we_staff002.png", "atk" => array(5,37), "handle"=> "6", "need" => array("6021"=>"6","6002"=>"4",), ); break; case "1706": $item = array( "name" => "SorecererWand", "type" => "Wand", "buy" => "25000", "img" => "we_staff002.png", "atk" => array(2,42), "handle"=> "7", "need" => array("6021"=>"10","6002"=>"4",), ); break; case "1707": $item = array( "name" => "ProfessorWand", "type" => "Wand", "buy" => "30000", "img" => "we_staff002.png", "atk" => array(2,47), "handle"=> "8", "need" => array("6021"=>"12","6002"=>"5","6005"=>"1",), ); break; case "1708": $item = array( "name" => "WizardWand", "type" => "Wand", "buy" => "35000", "img" => "we_staff002.png", "atk" => array(0,52), "handle"=> "9", "need" => array("6023"=>"5","6002"=>"10","6005"=>"4",), ); break; case "1710": $item = array( "name" => "GuardRod", "type" => "Wand", "buy" => "20000", "img" => "we_staff006t.png", "atk" => array(5,10), "def" => array(2,0,2,0), "handle"=> "5", "need" => array("6002"=>"8","6023"=>"6","6005"=>"1",), ); break; case "1720": $item = array( "name" => "DragonWand", "type" => "Wand", "buy" => "70000", "img" => "we_staff019.png", "atk" => array(10,12), "handle"=> "8", "P_PIERCE" =>array(0,30), "option" => "蒜恕松告痰浑+30, ", "need" => array("6021"=>"10","6002"=>"5","6801"=>"1",), ); break; case "1721": $item = array( "name" => "Asclepius", "type" => "Wand", "buy" => "160000", "img" => "we_staff016.png", "atk" => array(0,52), "handle"=> "10", "P_SPD" => "5", "P_HEALBOOST" => "10", "option" => "搀牲蒜恕跟蔡+10%, SPD+5, ", "need" => array("6002"=>"30","6023"=>"10","6007"=>"1",), ); break; case "1722": $item = array( "name" => "Mistilteinn", "type" => "Wand", "buy" => "160000", "img" => "we_staff016b.png", "atk" => array(15,68), "handle"=> "10", "P_ADDSP" => "10", "option" => "SP久锐+10%, ", "need" => array("6002"=>"30","6023"=>"10","6008"=>"1",), ); break; case "1730": $item = array( "name" => "RodOfFrost", "type" => "Wand", "buy" => "160000", "img" => "we_staff011.png", "atk" => array(2,47), "I_SKILL"=> "4505", "I_SKILLJOB"=> "200", "I_SKILLAUTO"=> "2010", "I_SKILLAUTOPROB"=> "15", "I_SKILLAUTONAME"=> "IceSpear", "I_SKILLRODBREAK"=> "2019", "handle"=> "10", "option" => "IceSpear极瓢券瓢, RodBreak蝗脱材(FrostRealmの跟蔡), ", "need" => array("6002"=>"30","6023"=>"10","6185"=>"1",), ); break; case "1731": $item = array( "name" => "RodOfTorpedo", "type" => "Wand", "buy" => "160000", "img" => "we_staff013b.png", "atk" => array(2,47), "I_SKILL"=> "4505", "I_SKILLJOB"=> "200", "I_SKILLAUTO"=> "2021", "I_SKILLAUTOPROB"=> "8", "I_SKILLAUTONAME"=> "LightningBall", "I_SKILLRODBREAK"=> "2025", "handle"=> "12", "option" => "LightningBall极瓢券瓢, RodBreak蝗脱材(TorpedoBombの跟蔡), ", "need" => array("6002"=>"30","6029"=>"1","6186"=>"1",), ); break; case "1800": // 1800-1900 尉缄倔 $item = array( "name" => "Staff", "type" => "Staff", "dh" => true, "buy" => "2000", "img" => "we_staff008b.png", "atk" => array(8,25), "handle"=> "2", "need" => array("6002"=>"2","6020"=>"4"), ); break; case "1801": $item = array( "name" => "LongStaff", "type" => "Staff", "dh" => true, "buy" => "5000", "img" => "we_staff008b.png", "atk" => array(4,37), "handle"=> "3", "need" => array("6021"=>"8"), ); break; case "1802": $item = array( "name" => "MageStaff", "type" => "Staff", "dh" => true, "buy" => "14000", "img" => "we_staff008b.png", "atk" => array(15,54), "handle"=> "5", "need" => array("6002"=>"2","6021"=>"8",), ); break; case "1803": $item = array( "name" => "SilverStaff", "type" => "Staff", "dh" => true, "buy" => "20000", "img" => "we_staff008b.png", "atk" => array(10,60), "handle"=> "6", "need" => array("6002"=>"12","6022"=>"1",), ); break; case "1804": $item = array( "name" => "GoldStaff", "type" => "Staff", "dh" => true, "buy" => "30000", "img" => "we_staff008b.png", "atk" => array(10,68), "handle"=> "7", "need" => array("6002"=>"16","6022"=>"4","6005"=>"1",), ); break; case "1805": $item = array( "name" => "CrystalStaff", "type" => "Staff", "dh" => true, "buy" => "35000", "img" => "we_staff008b.png", "atk" => array(12,74), "handle"=> "8", "need" => array("6004"=>"8","6022"=>"6","6005"=>"5",), ); break; //-------------- case "1810": $item = array( "name" => "ManaStaff", "type" => "Staff", "dh" => true, "buy" => "20000", "img" => "we_staff010b.png", "atk" => array(3,25), "handle"=> "4", "P_MAXSP" => "60", "option" => "SP+60, ", "need" => array("6020"=> 8,"6021"=> 8,), ); break; case "1811": $item = array( "name" => "HeavenStaff", "type" => "Staff", "dh" => true, "buy" => "35000", "img" => "we_staff010b.png", "atk" => array(12,37), "handle"=> "6", "P_MAXSP" => "90", "option" => "SP+90, ", "need" => array("6020"=> 12,"6021"=> 12,), ); break; case "1812": $item = array( "name" => "FourSeason", "type" => "Staff", "dh" => true, "buy" => "60000", "img" => "we_staff010b.png", "atk" => array(12,47), "handle"=> "8", "P_MAXSP" => "130", "option" => "SP+130, ", "need" => array("6020"=> 16,"6021"=> 16,), ); break; case "1813": $item = array( "name" => "DivineStaff", "type" => "Staff", "dh" => true, "buy" => "70000", "img" => "we_staff010b.png", "atk" => array(0,52), "handle"=> "9", "P_MAXSP" => "170", "option" => "SP+170, ", "need" => array("6020"=> 20,"6021"=> 20,"6006"=> 1,), ); break; case "1815": $item = array( "name" => "GuardStaff", "type" => "Staff", "dh" => true, "buy" => "20000", "img" => "we_staff014d.png", "atk" => array(8,25), "def" => array(4,0,4,0), "handle"=> "5", "need" => array("6002"=>"6","6021"=>"8","6005"=>"1",), ); break; case "1820": $item = array( "name" => "DragonStaff", "type" => "Staff", "dh" => true, "buy" => "80000", "img" => "we_staff020d.png", "atk" => array(15,54), "handle"=> "10", "P_PIERCE"=> array(0,30), "need" => array("6004"=>"10","6022"=>"5","6801"=>"1",), "option" => "蒜恕松告痰浑+30, ", ); break; case "1821": $item = array( "name" => "Gambantein", "type" => "Staff", "dh" => true, "buy" => "160000", "img" => "we_staff010c.png", "atk" => array(12,74), "def" => array(2,0,2,0), "handle"=> "10", "P_MAXSP" => "30", "option" => "SP+30, ", "need" => array("6004"=>"10","6022"=>"30","6007"=>"1",), ); break; case "1822": $item = array( "name" => "Laevateinn", "type" => "Staff", "dh" => true, "buy" => "160000", "img" => "we_staff012.png", "atk" => array(20,88), "handle"=> "10", "P_ADDSP" => "10", "option" => "SP久锐+10%, ", "need" => array("6004"=>"10","6022"=>"30","6008"=>"1",), ); break; case "1823": $item = array( "name" => "MightyStaff", "type" => "Staff", "dh" => true, "buy" => "160000", "img" => "we_staff003b.png", "atk" => array(20,52), "S_SPATK"=> array(20,20), "handle"=> "10", "option" => "ATK恃瓢(SP巴赂), ", "need" => array("6004"=>"10","6022"=>"30","7303"=>"1",), ); break; case "1830": $item = array( "name" => "StaffOfThunder", "type" => "Staff", "dh" => true, "buy" => "160000", "img" => "usui_iconset_290t.png", "atk" => array(12,74), "I_SKILL"=> "4505", "I_SKILLJOB"=> "200", "I_SKILLAUTO"=> "2020", "I_SKILLAUTOPROB"=> "15", "I_SKILLAUTONAME"=> "ThunderBolt", "I_SKILLRODBREAK"=> "2024", "handle"=> "10", "option" => "ThunderBolt极瓢券瓢, RodBreak蝗脱材(ThunderStormの跟蔡), ", "need" => array("6004"=>"10","6022"=>"30","6186"=>"1",), ); break; case "1831": $item = array( "name" => "StaffOfMeteor", "type" => "Staff", "dh" => true, "buy" => "160000", "img" => "usui_iconset_291.png", "atk" => array(12,74), "I_SKILL"=> "4505", "I_SKILLJOB"=> "200", "I_SKILLAUTO"=> "2000", "I_SKILLAUTOPROB"=> "8", "I_SKILLAUTONAME"=> "FireStorm", "I_SKILLRODBREAK"=> "2004", "handle"=> "12", "option" => "FireStorm极瓢券瓢, RodBreak蝗脱材(MeteorStormの跟蔡), ", "need" => array("6004"=>"10","6029"=>"1","6024"=>"1",), ); break; case "1900": // 1900-2000 七达(室缄) $item = array( "name" => "Club", "type" => "Mace", "buy" => "1000", "img" => "we_axe015b.png", "atk" => array(5,5), "handle"=> "1", "need" => array("6000"=>"2","6021"=>"2","6002"=>"4",), ); break; case "1901": $item = array( "name" => "BoneMace", "type" => "Mace", "buy" => "2000", "img" => "we_axe015b.png", "atk" => array(13,8), "handle"=> "2", "need" => array("6000"=>"4","6021"=>"6",), ); break; case "1902": $item = array( "name" => "LongMace", "type" => "Mace", "buy" => "4000", "img" => "we_axe015b.png", "atk" => array(16,15), "handle"=> "3", "need" => array("6000"=>"8","6021"=>"6","6002"=>"4",), ); break; case "1903": $item = array( "name" => "BoldMace", "type" => "Mace", "buy" => "6000", "img" => "we_axe015.png", "atk" => array(22,9), "handle"=> "3", "need" => array("6000"=>"8","6021"=>"8","6002"=>"8",), ); break; case "1904": $item = array( "name" => "IronMace", "type" => "Mace", "buy" => "8000", "img" => "we_axe015b.png", "atk" => array(31,21), "handle"=> "4", "need" => array("6003"=>"4","6002"=>"10",), ); break; case "1905": $item = array( "name" => "BronzeMace", "type" => "Mace", "buy" => "14000", "img" => "we_axe015b.png", "atk" => array(38,26), "handle"=> "5", "need" => array("6010"=>"15","6003"=>"4","6023"=>"2",), ); break; case "1906": $item = array( "name" => "SilverMace", "type" => "Mace", "buy" => "20000", "img" => "we_axe015b.png", "atk" => array(44,31), "handle"=> "6", "need" => array("6002"=>"20","6004"=>"4","6023"=>"6",), ); break; case "1907": $item = array( "name" => "GoldenMace", "type" => "Mace", "buy" => "32000", "img" => "we_axe015b.png", "atk" => array(49,34), "handle"=> "7", "need" => array("6003"=>"20","6004"=>"8","6002"=>"8",), ); break; case "1908": $item = array( "name" => "CrystalMace", "type" => "Mace", "buy" => "50000", "img" => "we_axe015b.png", "atk" => array(54,38), "handle"=> "8", "need" => array("6010"=>"60","6021"=>"10","6002"=>"10",), ); break; case "1909": $item = array( "name" => "WarMace", "type" => "Mace", "buy" => "32000", "img" => "we_axe015.png", "atk" => array(68,15), "handle"=> "8", "need" => array("6023"=>"12","6004"=>"14",), ); break; case "1920": $item = array( "name" => "DragonScepter", "type" => "Mace", "buy" => "70000", "img" => "we_staff006b.png", "atk" => array(38,21), "handle"=> "8", "P_PIERCE" =>array(15,15), "option" => "湿妄/蒜恕松告痰浑+15, ", "need" => array("6003"=>"5","6004"=>"10","6800"=>"1",), ); break; case "1921": $item = array( "name" => "Mjollnir", "type" => "Mace", "buy" => "160000", "img" => "we_staff015.png", "atk" => array(54,38), "P_STR" => 10, "P_INT" => 10, "handle"=> "9", "option" => "STR+10, INT+10, ", "need" => array("6002"=>"30","6003"=>"10","6007"=>"1",), ); break; case "1922": $item = array( "name" => "Juggernaut", "type" => "Mace", "buy" => "160000", "img" => "we_staff004b.png", "atk" => array(68,48), "handle"=> "9", "P_SACRIFICE"=> "5", "P_ADDSP" => "5", "option" => "Sacrifice+5%, SP久锐+5%, ", "need" => array("6002"=>"30","6003"=>"10","6008"=>"1",), ); break; case "1930": $item = array( "name" => "MaceOfExplode", "type" => "Mace", "buy" => "160000", "img" => "we_axe024t.png", "atk" => array(54,38), "I_SKILL"=> "4505", "I_SKILLJOB"=> "200", "I_SKILLAUTO"=> "1002", "I_SKILLAUTOPROB"=> "23", "I_SKILLAUTONAME"=> "FireBall", "I_SKILLRODBREAK"=> "2003", "handle"=> "10", "option" => "FireBall极瓢券瓢, RodBreak蝗脱材(Explosionの跟蔡), ", "need" => array("6002"=>"30","6003"=>"10","6024"=>"1",), ); break; case "1931": $item = array( "name" => "MaceOfChill", "type" => "Mace", "buy" => "160000", "img" => "usui_iconset_305.png", "atk" => array(54,38), "I_SKILL"=> "4505", "I_SKILLJOB"=> "200", "I_SKILLAUTO"=> "2011", "I_SKILLAUTOPROB"=> "12", "I_SKILLAUTONAME"=> "IceJavelin", "I_SKILLRODBREAK"=> "2013", "handle"=> "12", "option" => "IceJavelin极瓢券瓢, RodBreak蝗脱材(BigChillの跟蔡), ", "need" => array("6002"=>"30","6009"=>"1","6185"=>"1",), ); break; case "1935": $item = array( "name" => "Rousouga", "type" => "Mace", "buy" => "160000", "img" => "usui_iconset_218.png", "atk" => array(54,38), "I_SKILL"=> "1315", "I_SKILLJOB"=> "303", "I_SKILLAUTO"=> "1311", "I_SKILLAUTOPROB"=> "23", "I_SKILLAUTONAME"=> "DoubleStrike", "handle"=> "10", "option" => "DoubleStrike极瓢券瓢, AttackChain蝗脱材, ", "need" => array("6002"=>"30","6003"=>"10","7303"=>"1",), ); break; case "1936": $item = array( "name" => "Tenmeiga", "type" => "Mace", "buy" => "160000", "img" => "usui_iconset_219.png", "atk" => array(54,38), "I_SKILL"=> "1315", "I_SKILLJOB"=> "303", "I_SKILLAUTO"=> "1312", "I_SKILLAUTOPROB"=> "8", "I_SKILLAUTONAME"=> "HeadBashing", "handle"=> "12", "option" => "HeadBashing极瓢券瓢, AttackChain蝗脱材, ", "need" => array("6002"=>"30","6009"=>"1","7304"=>"1",), ); break; case "1950": // 1950-2000 七达(尉缄) $item = array( "name" => "Smasher", "type" => "Hammer", "dh" => true, "buy" => "1000", "img" => "we_axe025t.png", "atk" => array(26,17), "handle"=> "3", "need" => array("6010"=>"15","6021"=>"2","6002"=>"4",), ); break; case "1951": $item = array( "name" => "Crasher", "type" => "Hammer", "dh" => true, "buy" => "20000", "img" => "we_axe025t.png", "atk" => array(65,45), "handle"=> "7", "need" => array("6010"=>"45","6021"=>"8","6002"=>"8",), ); break; case "1952": $item = array( "name" => "Tyrant", "type" => "Hammer", "dh" => true, "buy" => "90000", "img" => "we_axe025t.png", "atk" => array(92,63), "handle"=> "14", "need" => array("6004"=>"15","6021"=>"10","6002"=>"10",), ); break; case "1960": $item = array( "name" => "EarthPounder", "type" => "Hammer", "dh" => true, "buy" => "50000", "img" => "we_axe023t.png", "atk" => array(58,40), "handle"=> "9", "P_MAXSP" => "10", "option" => "SP+10, ", "need" => array("6010"=>"45","6002"=>"10","6005"=>"1",), ); break; case "1961": $item = array( "name" => "EarthShaker", "type" => "Hammer", "dh" => true, "buy" => "110000", "img" => "we_axe023t.png", "atk" => array(70,48), "handle"=> "14", "P_MAXSP" => "30", "option" => "SP+30, ", "need" => array("6004"=>"15","6002"=>"10","6006"=>"1",), ); break; case "1970": $item = array( "name" => "DragonMammock", "type" => "Hammer", "dh" => true, "buy" => "80000", "img" => "we_axe025tb.png", "atk" => array(38,21), "handle"=> "10", "P_PIERCE" =>array(25,25), "option" => "湿妄/蒜恕松告痰浑+25, ", "need" => array("6010"=>"40","6002"=>"10","6800"=>"1",), ); break; case "1971": $item = array( "name" => "Testament", "type" => "Hammer", "dh" => true, "buy" => "160000", "img" => "we_other001t.png", "atk" => array(92,63), "P_STR" => 10, "P_INT" => 10, "handle"=> "15", "option" => "STR+10, INT+10, ", "need" => array("6002"=>"30","6010"=>"10","6007"=>"1",), ); break; case "1972": $item = array( "name" => "Nemesis", "type" => "Hammer", "dh" => true, "buy" => "160000", "img" => "we_axe019t.png", "atk" => array(105,74), "handle"=> "15", "P_SACRIFICE"=> "5", "P_ADDSP" => "5", "option" => "Sacrifice+5%, SP久锐+5%, ", "need" => array("6002"=>"30","6010"=>"10","6008"=>"1",), ); break; case "1980": $item = array( "name" => "HammerOfSubside", "type" => "Hammer", "dh" => true, "buy" => "160000", "img" => "usui_iconset_060.png", "atk" => array(92,63), "I_SKILL"=> "4505", "I_SKILLJOB"=> "200", "I_SKILLAUTO"=> "2044", "I_SKILLAUTOPROB"=> "23", "I_SKILLAUTONAME"=> "RockBreak", "I_SKILLRODBREAK"=> "2042", "handle"=> "15", "option" => "RockBreak极瓢券瓢, RodBreak蝗脱材(Subsidenceの跟蔡), ", "need" => array("6002"=>"30","6010"=>"10","6025"=>"1",), ); break; case "1981": $item = array( "name" => "HammerOfGaia", "type" => "Hammer", "dh" => true, "buy" => "160000", "img" => "we_axe017t.png", "atk" => array(92,63), "I_SKILL"=> "4505", "I_SKILLJOB"=> "200", "I_SKILLAUTO"=> "2043", "I_SKILLAUTOPROB"=> "12", "I_SKILLAUTONAME"=> "GroundShock", "I_SKILLRODBREAK"=> "2039", "handle"=> "16", "option" => "GroundShock极瓢券瓢, RodBreak蝗脱材(GaiaPunishの跟蔡), ", "need" => array("6002"=>"30","6009"=>"1","6025"=>"1",), ); break; case "1985": $item = array( "name" => "Rougakon", "type" => "Hammer", "dh" => true, "buy" => "160000", "img" => "usui_iconset_217.png", "atk" => array(92,63), "I_SKILL"=> "1315", "I_SKILLJOB"=> "303", "I_SKILLAUTO"=> "1318", "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "Hakkei", "handle"=> "15", "option" => "Hakkei极瓢券瓢, AttackChain蝗脱材, ", "need" => array("6002"=>"30","6010"=>"10","7302"=>"1",), ); break; case "1986": $item = array( "name" => "Shichiseikon", "type" => "Hammer", "dh" => true, "buy" => "160000", "img" => "usui_iconset_217t.png", "atk" => array(92,63), "I_SKILL"=> "1315", "I_SKILLJOB"=> "303", "I_SKILLAUTO"=> "1314", "I_SKILLAUTOPROB"=> "8", "I_SKILLAUTONAME"=> " HeadBashing", "handle"=> "16", "option" => "ShootingStarHit极瓢券瓢, AttackChain蝗脱材, ", "need" => array("6002"=>"30","6009"=>"1","7304"=>"1",), ); break; case "2000": // 2000-2100 递 $item = array( "name" => "ShortBow", "type" => "Bow", "buy" => "1000", "img" => "we_bow001.png", "atk" => array(20,0), "handle"=> "2", "need" => array("6020"=>"6","6181"=>"1",), ); break; case "2001": $item = array( "name" => "CompositeBow", "type" => "Bow", "buy" => "4000", "img" => "we_bow001.png", "atk" => array(30,0), "handle"=> "6", "need" => array("6020"=>"9","6181"=>"2",), ); break; case "2002": $item = array( "name" => "GreatBow", "type" => "Bow", "buy" => "8000", "img" => "we_bow001.png", "atk" => array(40,0), "handle"=> "10", "need" => array("6021"=>"6","6181"=>"2",), ); break; case "2003": $item = array( "name" => "HunterBow", "type" => "Bow", "buy" => "14000", "img" => "we_bow001.png", "atk" => array(50,0), "handle"=> "14", "need" => array("6020"=>"4","6021"=>"4","6181"=>"4",), ); break; case "2004": $item = array( "name" => "SilverBow", "type" => "Bow", "buy" => "20000", "img" => "we_bow001.png", "atk" => array(60,0), "handle"=> "18", "need" => array("6002"=>"4","6021"=>"6","6182"=>"2",), ); break; case "2005": $item = array( "name" => "SharpShooter", "type" => "Bow", "buy" => "30000", "img" => "we_bow001.png", "atk" => array(70,0), "handle"=> "22", "need" => array("6021"=>"12","6182"=>"4",), ); break; case "2006": $item = array( "name" => "RobinHood", "type" => "Bow", "buy" => "45000", "img" => "we_bow001.png", "atk" => array(80,0), "handle"=> "26", "need" => array("6021"=>"4","6022"=>"14","6182"=>"6",), ); break; case "2007": $item = array( "name" => "Varistor", "type" => "Bow", "buy" => "60000", "img" => "we_bow001.png", "atk" => array(90,0), "handle"=> "30", ); break; case "2008": $item = array( "name" => "Altemis", "type" => "Bow", "buy" => "100000", "img" => "we_bow001.png", "atk" => array(140,0), "handle"=> "40", ); break; case "2010": $item = array( "name" => "ElvenBow", "type" => "Bow", "buy" => "10000", "img" => "we_bow001b.png", "atk" => array(30,20), "handle"=> "12", "P_MAXSP" => "30", "option" => "SP+30, ", "need" => array("6021"=>"8","6181"=>"3",), ); break; case "2011": $item = array( "name" => "CrystalBow", "type" => "Bow", "buy" => "25000", "img" => "we_bow001b.png", "atk" => array(50,40), "handle"=> "20", "P_MAXSP" => "50", "option" => "SP+50, ", "need" => array("6002"=>"8","6021"=>"4","6182"=>"4",), ); break; case "2015": $item = array( "name" => "Yoichi", "type" => "Bow", "buy" => "20000", "img" => "we_bow017.png", "atk" => array(30,0), "P_AVOIDATTACK" => "4", "handle"=> "16", "option" => "湿妄搀闰唯+4%, ", "need" => array("6021"=>"12","6181"=>"4","6005"=>"1",), ); break; case "2020": $item = array( "name" => "DragonWing", "type" => "Bow", "buy" => "120000", "img" => "we_bow003.png", "atk" => array(40,0), "handle"=> "30", "P_PIERCE"=> array(40,0), "need" => array("6022"=>"10","6182"=>"5","6801"=>"1",), "option" => "湿妄松告痰浑+40, ", ); break; case "2021": $item = array( "name" => "Altemis", "type" => "Bow", "buy" => "160000", "img" => "we_bow004.png", "atk" => array(100,20), "handle"=> "34", "P_MAXSP" => "30", "option" => "SP+30, ", "need" => array("6022"=>"30","6182"=>"10","6007"=>"1",), ); break; case "2022": $item = array( "name" => "Failnaught", "type" => "Bow", "buy" => "160000", "img" => "we_bow010.png", "atk" => array(120,0), "handle"=> "34", "P_SACRIFICE"=> "10", "option" => "Sacrifice+10%, ", "need" => array("6022"=>"30","6182"=>"10","6008"=>"1",), ); break; case "2030": $item = array( "name" => "MoonBow", "type" => "Bow", "buy" => "160000", "img" => "we_bow007b.png", "atk" => array(50,40), "I_SKILL"=> "3003", "I_SKILLJOB"=> "300", "I_SKILLAUTO"=> "3000", "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "Healing", "handle"=> "34", "P_MAXSP" => "30", "option" => "SP+30, Healing极瓢券瓢, QuickHeal蝗脱材, ", "need" => array("6022"=>"30","6182"=>"10","6187"=>"1",), ); break; case "2035": $item = array( "name" => "BarrageBow", "type" => "Bow", "buy" => "160000", "img" => "usui_iconset_324.png", "atk" => array(80,0), "I_SKILL"=> "2302", "I_SKILLJOB"=> "400", "I_SKILLAUTO"=> "2302", "I_SKILLAUTOPROB"=> "15", "I_SKILLAUTONAME"=> "ShowerShot", "handle"=> "34", "option" => "ShowerShot极瓢券瓢, ShowerShot蝗脱材, ", "need" => array("6022"=>"30","6182"=>"10","7303"=>"1",), ); break; // 2100-2150 佬递 case "2100": $item = array( "name" => "Arbalest", "type" => "CrossBow", "buy" => "1000", "img" => "we_bow013.png", "atk" => array(10,0), "S_AXE" => array(10,0), "handle"=> "3", "option" => "湿妄松告痰浑笼裁(STR巴赂), ", "need" => array("6030"=>"15","6010"=>"4","6190"=>"1",), ); break; case "2101": $item = array( "name" => "Gastraphetes", "type" => "CrossBow", "buy" => "20000", "img" => "we_bow013.png", "atk" => array(20,0), "S_AXE" => array(20,0), "handle"=> "12", "option" => "湿妄松告痰浑笼裁(STR巴赂), ", "need" => array("6030"=>"45","6010"=>"4","6190"=>"1",), ); break; case "2102": $item = array( "name" => "Ballista", "type" => "CrossBow", "buy" => "90000", "img" => "we_bow013.png", "atk" => array(40,0), "S_AXE" => array(40,0), "handle"=> "28", "option" => "湿妄松告痰浑笼裁(STR巴赂), ", "need" => array("6021"=>"15","6004"=>"4","6182"=>"4",), ); break; case "2120": $item = array( "name" => "DragonShooter", "type" => "CrossBow", "buy" => "140000", "img" => "we_bow015b.png", "atk" => array(20,0), "S_AXE" => array(20,0), "handle"=> "32", "P_PIERCE"=> array(40,0), "option" => "湿妄松告痰浑笼裁(STR巴赂), 湿妄松告痰浑+40, ", "need" => array("6022"=>"10","6004"=>"4","6801"=>"1",), ); break; case "2121": $item = array( "name" => "Apollon", "type" => "CrossBow", "buy" => "160000", "img" => "we_bow014t.png", "atk" => array(50,0), "S_AXE" => array(50,0), "handle"=> "36", "P_MAXSP" => "30", "option" => "湿妄松告痰浑笼裁(STR巴赂), SP+30, ", "need" => array("6022"=>"30","6004"=>"10","6007"=>"1",), ); break; case "2122": $item = array( "name" => "Crasher", "type" => "CrossBow", "buy" => "160000", "img" => "we_bow014b.png", "atk" => array(60,0), "S_AXE" => array(60,0), "handle"=> "36", "P_DELAY"=> "10", "option" => "湿妄松告痰浑笼裁(STR巴赂), ディレイ变墓+10, ", "need" => array("6022"=>"30","6004"=>"10","6008"=>"1",), ); break; case "2130": $item = array( "name" => "DuskBow", "type" => "CrossBow", "buy" => "160000", "img" => "we_bow008bt.png", "atk" => array(30,30), "S_AXE" => array(30,0), "I_SKILL"=> "2171", "I_SKILLJOB"=> "702", "I_SKILLAUTO"=> "2170", "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "Dark", "handle"=> "36", "option" => "湿妄松告痰浑笼裁(STR巴赂), Dark极瓢券瓢, DarkForce蝗脱材, ", "need" => array("6022"=>"30","6004"=>"10","6026"=>"1",), ); break; case "2135": $item = array( "name" => "DoubleShooter", "type" => "CrossBow", "buy" => "160000", "img" => "we_bow013bt.png", "atk" => array(40,0), "S_AXE" => array(40,0), "I_SKILL"=> "2326", "I_SKILLJOB"=> "400", "I_SKILLAUTO"=> "2310", "I_SKILLAUTOPROB"=> "15", "I_SKILLAUTONAME"=> "DoubleShot", "handle"=> "36", "option" => "湿妄松告痰浑笼裁(STR巴赂), DoubleShot极瓢券瓢, LightningShot蝗脱材, ", "need" => array("6022"=>"30","6004"=>"10","7304"=>"1",), ); break; case "2150": // 2150-2170 列狡 $item = array( "name" => "HandGun", "type" => "DualGun", "dh" => true, "buy" => "1000", "img" => "we_gun011b.png", "handle"=> "3", "P_PIERCE" =>array(15,0), "option" => "湿妄松告痰浑+15, ", "need" => array("6010"=>"15","6005"=>"1",), ); break; case "2151": $item = array( "name" => "LongBarrel", "type" => "DualGun", "dh" => true, "buy" => "20000", "img" => "we_gun011b.png", "handle"=> "12", "P_PIERCE" =>array(30,0), "option" => "湿妄松告痰浑+30, ", "need" => array("6010"=>"45","6005"=>"1",), ); break; case "2152": $item = array( "name" => "PeaceMaker", "type" => "DualGun", "dh" => true, "buy" => "90000", "img" => "we_gun011b.png", "handle"=> "28", "P_PIERCE" =>array(60,0), "option" => "湿妄松告痰浑+60, ", "need" => array("6004"=>"15","6006"=>"1",), ); break; case "2155": $item = array( "name" => "Python", "type" => "DualGun", "dh" => true, "buy" => "50000", "img" => "we_gun003b.png", "handle"=> "12", "P_PIERCE" =>array(20,10), "P_MAXSP" => "30", "option" => "湿妄松告痰浑+20, 蒜恕松告痰浑+10, SP+30, ", "need" => array("6002"=>"10","6010"=>"10","6005"=>"1",), ); break; case "2156": $item = array( "name" => "Cobra", "type" => "DualGun", "dh" => true, "buy" => "110000", "img" => "we_gun003b.png", "handle"=> "20", "P_PIERCE" =>array(30,15), "P_MAXSP" => "50", "option" => "湿妄松告痰浑+30, 蒜恕松告痰浑+15, SP+50, ", "need" => array("6004"=>"15","6002"=>"10","6006"=>"1",), ); break; case "2160": $item = array( "name" => "Mustang", "type" => "DualGun", "dh" => true, "buy" => "160000", "img" => "we_gun004b.png", "handle"=> "34", "P_PIERCE" =>array(60,10), "P_MAXSP" => "30", "option" => "湿妄松告痰浑+60, 蒜恕松告痰浑+10, SP+30, ", "need" => array("6004"=>"20","6003"=>"10","6007"=>"1",), ); break; case "2161": $item = array( "name" => "Spitfire", "type" => "DualGun", "dh" => true, "buy" => "160000", "img" => "we_gun005b.png", "handle"=> "34", "P_PIERCE" =>array(80,0), "P_SACRIFICE"=> "10", "option" => "湿妄松告痰浑+80, Sacrifice+10%, ", "need" => array("6004"=>"20","6003"=>"10","6008"=>"1",), ); break; case "2170": // 2170-2200 列孵狡 $item = array( "name" => "Theia", "type" => "GunKnife", "dh" => true, "buy" => "1000", "img" => "we_gun001t.png", "handle"=> "3", "P_PIERCE" =>array(11,0), "option" => "湿妄松告痰浑+11, ", "need" => array("6010"=>"15","6005"=>"1",), ); break; case "2171": $item = array( "name" => "Hyperion", "type" => "GunKnife", "dh" => true, "buy" => "20000", "img" => "we_gun001t.png", "handle"=> "10", "P_PIERCE" =>array(24,0), "option" => "湿妄松告痰浑+24, ", "need" => array("6010"=>"45","6005"=>"1",), ); break; case "2172": $item = array( "name" => "CuttingTrigger", "type" => "GunKnife", "dh" => true, "buy" => "90000", "img" => "we_gun001t.png", "handle"=> "21", "P_PIERCE" =>array(45,0), "option" => "湿妄松告痰浑+45, ", "need" => array("6004"=>"15","6006"=>"1",), ); break; case "2175": $item = array( "name" => "Dagaz", "type" => "GunKnife", "dh" => true, "buy" => "50000", "img" => "we_gun001tb.png", "handle"=> "11", "P_PIERCE" =>array(16,8), "P_MAXSP" => "30", "option" => "湿妄松告痰浑+16, 蒜恕松告痰浑+8, SP+30, ", "need" => array("6002"=>"10","6010"=>"10","6005"=>"1",), ); break; case "2176": $item = array( "name" => "AinSoph", "type" => "GunKnife", "dh" => true, "buy" => "110000", "img" => "we_gun001tb.png", "handle"=> "17", "P_PIERCE" =>array(24,12), "P_MAXSP" => "50", "option" => "湿妄松告痰浑+24, 蒜恕松告痰浑+12, SP+50, ", "need" => array("6004"=>"15","6002"=>"10","6006"=>"1",), ); break; case "2180": $item = array( "name" => "BlueHeart", "type" => "GunKnife", "dh" => true, "buy" => "160000", "img" => "we_gun001td.png", "handle"=> "25", "P_PIERCE" =>array(45,8), "P_MAXSP" => "30", "option" => "湿妄松告痰浑+45, 蒜恕松告痰浑+8, SP+30, ", "need" => array("6004"=>"20","6003"=>"10","6007"=>"1",), ); break; case "2181": $item = array( "name" => "BlackOut", "type" => "GunKnife", "dh" => true, "buy" => "160000", "img" => "we_gun001tc.png", "handle"=> "25", "P_PIERCE" =>array(65,0), "P_SACRIFICE"=> "10", "option" => "湿妄松告痰浑+65, Sacrifice+10%, ", "need" => array("6004"=>"20","6003"=>"10","6008"=>"1",), ); break; // 2200-2250 受 case "2200": $item = array( "name" => "TamerWhip", "type" => "Whip", "buy" => "1000", "img" => "we_other007.png", "atk" => array(20,0), "handle"=> "4", "P_SUMMON" => "10", "need" => array("6181"=>"8",), ); break; case "2201": $item = array( "name" => "LongWhip", "type" => "Whip", "buy" => "20000", "img" => "we_other007.png", "atk" => array(30,0), "handle"=> "7", "P_SUMMON" => "15", "need" => array("6040"=>"4","6181"=>"12",), ); break; case "2202": $item = array( "name" => "Anaconda", "type" => "Whip", "buy" => "30000", "img" => "we_other007.png", "atk" => array(40,0), "handle"=> "10", "P_SUMMON" => "20", "need" => array("6040"=>"6","6181"=>"16",), ); break; case "2203": $item = array( "name" => "Scorpio", "type" => "Whip", "buy" => "50000", "img" => "we_other007.png", "atk" => array(50,0), "handle"=> "15", "P_SUMMON" => "25", "need" => array("6040"=>"12","6181"=>"24","6000"=>"24",), ); break; // 2210 受 case "2210": $item = array( "name" => "Wire", "type" => "Whip", "buy" => "50000", "img" => "we_other_016t.png", "atk" => array(70,0), "handle"=> "8", "P_SUMMON" => "4", "need" => array("6040"=>"4","6001"=>"24",), ); break; case "2211": $item = array( "name" => "SilverTail", "type" => "Whip", "buy" => "70000", "img" => "we_other_016t.png", "atk" => array(100,0), "handle"=> "10", "P_SUMMON" => "8", "need" => array("6040"=>"12","6002"=>"32",), ); break; case "2215": $item = array( "name" => "MagicWire", "type" => "Whip", "buy" => "25000", "img" => "we_other008t.png", "atk" => array(20,20), "handle"=> "9", "P_SUMMON" => "15", "P_MAXSP" => "30", "option" => "SP+30, ", "need" => array("6040"=>"4","6002"=>"12","6005"=>"1",), ); break; case "2216": $item = array( "name" => "MithrilTail", "type" => "Whip", "buy" => "40000", "img" => "we_other008t.png", "atk" => array(30,30), "handle"=> "12", "P_SUMMON" => "20", "P_MAXSP" => "50", "option" => "SP+50, ", "need" => array("6040"=>"6","6002"=>"16","6006"=>"1",), ); break; case "2220": $item = array( "name" => "DragonBarb", "type" => "Whip", "buy" => "70000", "img" => "we_other007d.png", "atk" => array(30,0), "handle"=> "8", "P_PIERCE" =>array(30,0), "P_SUMMON" => "4", "option" => "湿妄松告痰浑+30, ", "need" => array("6040"=>"5","6001"=>"10","6799"=>"1",), ); break; case "2221": $item = array( "name" => "Gleipnir", "type" => "Whip", "buy" => "160000", "img" => "we_axe020g.png", "atk" => array(50,0), "handle"=> "16", "P_SUMMON" => "25", "P_DEX" => 10, "P_LUK" => 10, "option" => "DEX+10, LUK+10, ", "need" => array("6040"=>"10","6181"=>"30","6007"=>"1",), ); break; case "2222": $item = array( "name" => "Graviton", "type" => "Whip", "buy" => "160000", "img" => "we_axe021h.png", "atk" => array(110,0), "handle"=> "16", "P_SUMMON" => "12", "P_SACRIFICE"=> "10", "option" => "Sacrifice+10%, ", "need" => array("6040"=>"10","6181"=>"30","6008"=>"1",), ); break; case "2230": $item = array( "name" => "UndeadKiller", "type" => "Whip", "buy" => "160000", "img" => "usui_iconset_058.png", "atk" => array(70,30), "P_SUMMON" => "10", "I_SKILL"=> "2103", "I_SKILLJOB"=> "302", "I_SKILLAUTO"=> "2100", "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "Holy", "handle"=> "16", "option" => "Holy极瓢券瓢, TurnUndead蝗脱材, ", "need" => array("6040"=>"10","6181"=>"30","6187"=>"1",), ); break; case "2235": $item = array( "name" => "IvyLash", "type" => "Whip", "buy" => "160000", "img" => "usui_iconset_059.png", "atk" => array(100,0), "P_SUMMON" => "10", "I_SKILL"=> "1241", "I_SKILLJOB"=> "402", "I_SKILLAUTO"=> "1240", "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "Whip", "handle"=> "16", "option" => "Whip极瓢券瓢, Lashing蝗脱材, ", "need" => array("6040"=>"10","6181"=>"30","7302"=>"1",), ); break; // 2250-2299 弛达 case "2250": $item = array( "name" => "Lute", "type" => "Instrument", "buy" => "1000", "img" => "inst_001.png", "atk" => array(20,0), "handle"=> "4", "P_VOICE" => "10", "option" => "Voice+10%, ", "need" => array("6021"=>"4","6181"=>"4",), ); break; case "2251": $item = array( "name" => "Mandora", "type" => "Instrument", "buy" => "20000", "img" => "inst_001.png", "atk" => array(30,0), "handle"=> "7", "P_VOICE" => "15", "option" => "Voice+15%, ", "need" => array("6040"=>"4","6021"=>"8","6181"=>"8",), ); break; case "2252": $item = array( "name" => "Bouzouki", "type" => "Instrument", "buy" => "30000", "img" => "inst_001.png", "atk" => array(40,0), "handle"=> "10", "P_VOICE" => "20", "option" => "Voice+20%, ", "need" => array("6040"=>"6","6021"=>"10","6181"=>"10",), ); break; case "2253": $item = array( "name" => "Guitar", "type" => "Instrument", "buy" => "50000", "img" => "inst_001.png", "atk" => array(50,0), "handle"=> "15", "P_VOICE" => "25", "option" => "Voice+25%, ", "need" => array("6040"=>"12","6021"=>"24","6181"=>"24",), ); break; case "2270": $item = array( "name" => "DragonString", "type" => "Instrument", "buy" => "70000", "img" => "usui_iconset_157t.png", "atk" => array(30,0), "handle"=> "8", "P_VOICE" => "4", "P_PIERCE" =>array(30,0), "option" => "Voice+4%, 湿妄松告痰浑+30, ", "need" => array("6040"=>"5","6021"=>"10","6799"=>"1",), ); break; case "2271": $item = array( "name" => "HarpD'Amore", "type" => "Instrument", "buy" => "160000", "img" => "inst_003.png", "atk" => array(50,0), "handle"=> "16", "P_VOICE" => "35", "option" => "Voice+35%, ", "need" => array("6040"=>"10","6021"=>"30","6007"=>"1",), ); break; case "2272": $item = array( "name" => "ViolaDiavolo", "type" => "Instrument", "buy" => "160000", "img" => "inst_004.png", "atk" => array(60,0), "handle"=> "16", "P_VOICE" => "40", "P_SACRIFICE"=> "10", "option" => "Voice+40%, Sacrifice+10%, ", "need" => array("6040"=>"10","6021"=>"30","6008"=>"1",), ); break; case "2300": // 2300-2350 カ〖ド $item = array( "name" => "Card", "type" => "Card", "buy" => "1000", "img" => "other_004.png", "atk" => array(6,0), "handle"=> "1", "need" => array("2300"=>"1"), ); break; case "2301": $item = array( "name" => "Trump", "type" => "Card", "buy" => "10000", "img" => "other_004.png", "atk" => array(21,0), "handle"=> "3", "need" => array("6182"=>"7",), ); break; case "2302": $item = array( "name" => "Tarot", "type" => "Card", "buy" => "40000", "img" => "other_004.png", "atk" => array(35,0), "handle"=> "5", "need" => array("6182"=>"14",), ); break; case "2303": $item = array( "name" => "CardOfStrength", "type" => "Card", "buy" => "70000", "img" => "other_004.png", "atk" => array(47,0), "handle"=> "7", "need" => array("6182"=>"28","6002"=>"7",), ); break; case "2304": $item = array( "name" => "CardOfChariot", "type" => "Card", "buy" => "70000", "img" => "other_004.png", "atk" => array(27,0), "handle"=> "7", "P_PIERCE" =>array(20,0), "option" => "湿妄松告痰浑+20, ", "need" => array("6182"=>"36","6002"=>"7",), ); break; case "2305": $item = array( "name" => "CardOfEmperor", "type" => "Card", "buy" => "80000", "img" => "other_004.png", "atk" => array(47,0), "P_STR" => 5, "P_LUK" => 5, "handle"=> "8", "option" => "STR+5, LUK+5, ", "need" => array("6182"=>"36","6005"=>"1",), ); break; case "2310": $item = array( "name" => "CardOfDragon", "type" => "Card", "buy" => "90000", "img" => "other_004b.png", "atk" => array(27,0), "handle"=> "8", "P_PIERCE" =>array(30,0), "option" => "湿妄松告痰浑+30, ", "need" => array("6182"=>"36","6002"=>"7","6799"=>"1",), ); break; case "2321": $item = array( "name" => "CardOfWorld", "type" => "Card", "buy" => "160000", "img" => "040-Item09.png", "atk" => array(55,0), "P_STR" => 10, "P_LUK" => 10, "handle"=> "9", "option" => "STR+10, LUK+10, ", "need" => array("6182"=>"36","6007"=>"1",), ); break; case "2322": $item = array( "name" => "CardOfDeath", "type" => "Card", "buy" => "160000", "img" => "040-Item09z.png", "atk" => array(75,0), "handle"=> "9", "P_SACRIFICE"=> "10", "option" => "Sacrifice+10%, ", "need" => array("6182"=>"36","6008"=>"1",), ); break; case "2330": $item = array( "name" => "CardOfMagician", "type" => "Card", "buy" => "160000", "img" => "040-Item09y.png", "atk" => array(55,30), "I_SKILL"=> "2130", "I_SKILLJOB"=> "604", "I_SKILLAUTO"=> array("1002"=>"3334","2010"=>"3333","2020"=>"3333",), "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "FireBall/IceSpear/ThunderBolt", "handle"=> "9", "option" => "FireBall/IceSpear/ThunderBolt极瓢券瓢, RandomCast蝗脱材, ", "need" => array("6182"=>"36","6026"=>"1",), ); break; case "2335": $item = array( "name" => "CardOfMoon", "type" => "Card", "buy" => "160000", "img" => "040-Item09x.png", "atk" => array(55,0), "I_SKILL"=> "1446", "I_SKILLJOB"=> "601", "I_SKILLAUTO"=> "1445", "I_SKILLAUTOPROB"=> "30", "I_SKILLAUTONAME"=> "CardThrow", "handle"=> "9", "option" => "CardThrow极瓢券瓢, ThreeCard蝗脱材, ", "need" => array("6182"=>"36","7302"=>"1",), ); break; case "2350": // 2350-2400 ダ〖ツ $item = array( "name" => "SilverDart", "type" => "Dart", "buy" => "10000", "img" => "item_042t.png", "atk" => array(11,0), "S_SPEAR" => array(11,0), "handle"=> "3", "option" => "湿妄松告痰浑笼裁(DEX巴赂), ", "need" => array("6002"=>"20",), ); break; case "2351": $item = array( "name" => "GoldDart", "type" => "Dart", "buy" => "80000", "img" => "item_042t.png", "atk" => array(24,0), "S_SPEAR" => array(24,0), "handle"=> "7", "option" => "湿妄松告痰浑笼裁(DEX巴赂), ", "need" => array("6005"=>"20",), ); break; case "2370": $item = array( "name" => "DragonDart", "type" => "Dart", "buy" => "90000", "img" => "item_042tb.png", "atk" => array(14,0), "S_SPEAR" => array(14,0), "handle"=> "8", "P_PIERCE" =>array(20,0), "option" => "湿妄松告痰浑笼裁(DEX巴赂), 湿妄松告痰浑+20, ", "need" => array("6005"=>"20","6800"=>"1",), ); break; case "2371": $item = array( "name" => "Bullseye", "type" => "Dart", "buy" => "160000", "img" => "skill_022d.png", "atk" => array(30,0), "S_SPEAR" => array(30,0), "P_STR" => 10, "P_LUK" => 10, "handle"=> "9", "option" => "湿妄松告痰浑笼裁(DEX巴赂), STR+10, LUK+10, ", "need" => array("6005"=>"20","6007"=>"1",), ); break; case "2372": $item = array( "name" => "MasterOut", "type" => "Dart", "buy" => "160000", "img" => "item_042tc.png", "atk" => array(40,0), "S_SPEAR" => array(40,0), "handle"=> "9", "P_SACRIFICE"=> "10", "option" => "湿妄松告痰浑笼裁(DEX巴赂), Sacrifice+10%, ", "need" => array("6005"=>"20","6008"=>"1",), ); break; case "2400": // 2400-2450 ダイス $item = array( "name" => "LoadedDice", "type" => "Dice", "buy" => "10000", "img" => "icon_dice_5.png", "atk" => array(21,0), "S_HATCHET" => 200, "handle"=> "3", "option" => "ATK恃瓢(1×200%), ", "need" => array("6002"=>"20",), ); break; case "2401": $item = array( "name" => "BustOut", "type" => "Dice", "buy" => "80000", "img" => "icon_dice_5.png", "atk" => array(47,0), "S_HATCHET" => 200, "handle"=> "7", "option" => "ATK恃瓢(1×200%), ", "need" => array("6005"=>"20",), ); break; case "2420": $item = array( "name" => "DragonDice", "type" => "Dice", "buy" => "90000", "img" => "icon_dice_5b.png", "atk" => array(27,0), "S_HATCHET" => 200, "handle"=> "8", "P_PIERCE" =>array(30,0), "option" => "ATK恃瓢(1×200%), 湿妄松告痰浑+30, ", "need" => array("6005"=>"20","6800"=>"1",), ); break; case "2421": $item = array( "name" => "Fortune", "type" => "Dice", "buy" => "160000", "img" => "icon_dice_5c.png", "atk" => array(55,0), "S_HATCHET" => 200, "P_STR" => 10, "P_LUK" => 10, "handle"=> "9", "option" => "ATK恃瓢(1×200%), STR+10, LUK+10, ", "need" => array("6005"=>"20","6007"=>"1",), ); break; case "2422": $item = array( "name" => "Misfortune", "type" => "Dice", "buy" => "160000", "img" => "icon_dice_5d.png", "atk" => array(75,0), "S_HATCHET" => 200, "handle"=> "9", "P_SACRIFICE"=> "10", "option" => "ATK恃瓢(1×200%), Sacrifice+10%, ", "need" => array("6005"=>"20","6008"=>"1",), ); break; //------------------------------------- 3000 解 case "3000": $item = array( "name" => "WoodShield", "type" => "Shield", "buy" => "1000", "img" => "shield_001m.png", "def" => array(5,5,0,0), "handle"=> "1", "need" => array("6001"=>"1","6020"=>"4",), ); break; case "3001": $item = array( "name" => "Baccrar", "type" => "Shield", "buy" => "2000", "img" => "shield_001m.png", "def" => array(8,8,3,3), "handle"=> "2", "need" => array("6001"=>"4","6020"=>"2",), ); break; case "3002": $item = array( "name" => "IronShield", "type" => "Shield", "buy" => "4000", "img" => "shield_001m.png", "def" => array(12,5,5,5), "handle"=> "3", "need" => array("6003"=>"6",), ); break; case "3003": $item = array( "name" => "KiteShield", "type" => "Shield", "buy" => "5000", "img" => "shield_001m.png", "def" => array(5,20,10,5), "handle"=> "3", "need" => array("6001"=>"2","6002"=>"6",), ); break; case "3004": $item = array( "name" => "ForceShield", "type" => "Shield", "buy" => "8000", "img" => "shield_001d.png", "def" => array(0,0,20,15), "handle"=> "4", "need" => array("6002"=>"8","6021"=>"4",), ); break; case "3005": $item = array( "name" => "HeavyShield", "type" => "Shield", "buy" => "8000", "img" => "shield_001m.png", "def" => array(15,10,8,8), "handle"=> "4", "need" => array("6002"=>"8","6003"=>"8"), ); break; case "3006": $item = array( "name" => "RoundShield", "type" => "Shield", "buy" => "10000", "img" => "shield_001m.png", "def" => array(15,20,10,10), "handle"=> "5", "need" => array("6002"=>"4","6003"=>"16"), ); break; case "3007": $item = array( "name" => "TowerShield", "type" => "Shield", "buy" => "15000", "img" => "shield_001m.png", "def" => array(18,15,15,10), "handle"=> "6", "need" => array("6002"=>"8","6003"=>"20"), ); break; case "3008": $item = array( "name" => "FairyShield", "type" => "Shield", "buy" => "18000", "img" => "shield_001d.png", "def" => array(0,0,30,20), "handle"=> "6", "need" => array("6002"=>"32",), ); break; case "3009": $item = array( "name" => "DevilShield", "type" => "Shield", "buy" => "15000", "img" => "shield_001l.png", "def" => array(8,60,8,35), "handle"=> "6", "need" => array("6002"=>"2","6003"=>"26","6005"=>4,), ); break; case "3010": $item = array( "name" => "WonderShield", "type" => "Shield", "buy" => "18000", "img" => "shield_002l.png", "def" => array(0,20,0,0), "P_ARROWRESIST"=> "40", "handle"=> "6", "option" => "涟币痰浑湿妄苟封卵拉+40%, ", "need" => array("6002"=>"32","6005"=>4,), ); break; case "3020": $item = array( "name" => "DragonShield", "type" => "Shield", "buy" => "14000", "img" => "shield_003b.png", "def" => array(3,10,0,8),//15,10,8,8 or 3,10,0,8 "P_DMGRESIST"=> "15", "handle"=> "4", "option" => "ダメ〖ジ卵拉+15%, ", "need" => array("6002"=>"12","6003"=>"4","6799"=>"1",), ); break; case "3021": $item = array( "name" => "Ochain", "type" => "Shield", "buy" => "160000", "img" => "usui_iconset_056.png", "def" => array(18,15,15,10), "P_STR" => 10, "P_MAXHP" => "20", "handle"=> "7", "option" => "STR+10, HP+20, ", "need" => array("6002"=>"10","6003"=>"20","6007"=>"1"), ); break; case "3022": $item = array( "name" => "Kishin", "type" => "Shield", "buy" => "160000", "img" => "usui_iconset_036.png", "def" => array(18,15,15,10), "P_AVOIDATTACK" => "10", "P_ADDSP" => "10", "handle"=> "7", "option" => "湿妄搀闰唯+10%, SP久锐+10%, ", "need" => array("6002"=>"10","6003"=>"20","6008"=>"1"), ); break; case "3050": // 3050- 松告脱没孵 $item = array( "name" => "ParryingDagger", "type" => "MainGauche", "buy" => "2000", "img" => "we_sword038.png", "atk" => array(2,0), "def" => array(0,3,1,1), "P_AVOIDATTACK" => "5", "handle"=> "2", "option" => "湿妄搀闰唯+5%, ", "need" => array("6001"=>12,"6020"=>4), ); break; case "3051": $item = array( "name" => "CounterDagger", "type" => "MainGauche", "buy" => "8000", "img" => "we_sword038.png", "atk" => array(3,0), "def" => array(0,3,3,3), "P_AVOIDATTACK" => "10", "handle"=> "4", "option" => "湿妄搀闰唯+10%, ", "need" => array("6002"=>12,"6020"=>4), ); break; case "3052": $item = array( "name" => "SwordBreaker", "type" => "MainGauche", "buy" => "15000", "img" => "we_sword038.png", "atk" => array(5,0), "def" => array(3,5,5,3), "P_AVOIDATTACK" => "15", "handle"=> "6", "option" => "湿妄搀闰唯+15%, ", "need" => array("6003"=>12,"6020"=>4), ); break; case "3060": $item = array( "name" => "AegisDagger", "type" => "MainGauche", "buy" => "15000", "img" => "we_sword038b.png", "atk" => array(0,5), "def" => array(5,3,3,5), "P_AVOIDMAGIC" => "15", "handle"=> "6", "option" => "蒜恕搀闰唯+15%, ", "need" => array("6004"=>12,"6023"=>4), ); break; case "3061": $item = array( "name" => "Honebami", "type" => "MainGauche", "buy" => "15000", "img" => "we_spear020t.png", "atk" => array(10,0), "def" => array(0,0,3,5), "P_AVOIDATTACK" => "5", "handle"=> "6", "P_PIERCE"=> array(10,0), "need" => array("6003"=>"24","6005"=>"4",), "option" => "湿妄搀闰唯+5%, 湿妄松告痰浑+10, ", ); break; case "3070": $item = array( "name" => "DragonMain", "type" => "MainGauche", "buy" => "14000", "img" => "usui_iconset_203.png", "atk" => array(4,0), "def" => array(0,2,0,2), "P_AVOIDATTACK" => "10", "P_DMGRESIST"=> "10", "handle"=> "4", "option" => "湿妄搀闰唯+10%, ダメ〖ジ卵拉+10%, ", "need" => array("6002"=>12,"6020"=>4,"6799"=>"1"), ); break; case "3071": $item = array( "name" => "KrisNaga", "type" => "MainGauche", "buy" => "160000", "img" => "usui_iconset_202.png", "atk" => array(5,0), "def" => array(3,5,5,3), "P_AVOIDATTACK" => "15", "P_AVOIDMAGIC" => "5", "P_POISONRESIST" => "5", "handle"=> "7", "option" => "湿妄搀闰唯+15%, 蒜恕搀闰唯+5%, 魄鸟钩+5%, ", "need" => array("6003"=>12,"6020"=>4,"6007"=>1), ); break; case "3072": $item = array( "name" => "Kogarasu", "type" => "MainGauche", "buy" => "160000", "img" => "usui_iconset_015.png", "atk" => array(10,0), "def" => array(3,5,5,3), "P_AVOIDATTACK" => "20", "P_ADDSP" => "10", "handle"=> "7", "P_PIERCE"=> array(5,0), "option" => "湿妄搀闰唯+20%, 湿妄松告痰浑+5, SP久锐+10%, ", "need" => array("6003"=>12,"6020"=>4,"6008"=>1), ); break; case "3100": // 3100- 塑 $item = array( "name" => "TextBook", "type" => "Book", "buy" => "200", "img" => "book_002.png", "atk" => array(0,2), "def" => array(0,5,0,0), "handle"=> "1", "need" => array("3100"=>"1"), ); break; case "3101": $item = array( "name" => "SpellDictionary", "type" => "Book", "buy" => "5000", "img" => "book_002.png", "atk" => array(0,5), "def" => array(2,2,2,2), "handle"=> "2", "need" => array("6182"=>"28",), ); break; case "3102": $item = array( "name" => "SpellNote", "type" => "Book", "buy" => "8000", "img" => "book_002.png", "atk" => array(0,7), "def" => array(2,0,2,0), "handle"=> "3", "need" => array("6182"=>"28",), ); break; case "3103": $item = array( "name" => "HolyBible", "type" => "Book", "buy" => "10000", "img" => "book_002.png", "atk" => array(0,4), "def" => array(0,0,8,3), "handle"=> "3", "need" => array("6182"=>"36",), ); break; case "3104": $item = array( "name" => "Summoner'sBible", "type" => "Book", "buy" => "12000", "img" => "book_002.png", "atk" => array(0,3), "def" => array(0,0,4,5), "handle"=> "3", "P_SUMMON" => "10", "need" => array("6182"=>"36",), ); break; case "3105": $item = array( "name" => "WorldEncyclopedia", "type" => "Book", "buy" => "20000", "img" => "book_002.png", "atk" => array(5,0), "def" => array(10,5,7,0), "handle"=> "5", "need" => array("6182"=>"58",), ); break; case "3106": $item = array( "name" => "Apocalypsis", "type" => "Book", "buy" => "30000", "img" => "book_002.png", "atk" => array(0,5), "def" => array(10,5,10,3), "handle"=> "6", "need" => array("6182"=>"80","6005"=>"4",), ); break; case "3120": $item = array( "name" => "DragonNote", "type" => "Book", "buy" => "20000", "img" => "book_002b.png", "atk" => array(7,0), "def" => array(2,0,2,0), "P_DMGRESIST"=> "10", "handle"=> "4", "option" => "ダメ〖ジ卵拉+10%, ", "need" => array("6182"=>"36","6799"=>"1",), ); break; case "3121": $item = array( "name" => "Mythography", "type" => "Book", "buy" => "160000", "img" => "usui_iconset_138.png", "atk" => array(0,5), "def" => array(10,5,10,3), "P_INT" => "10", "P_HEALBOOST" => "10", "handle"=> "7", "option" => "搀牲蒜恕跟蔡+10%, INT+10, ", "need" => array("6182"=>"80","6005"=>"4","6007"=>"1",), ); break; case "3122": $item = array( "name" => "Necronomicon", "type" => "Book", "buy" => "160000", "img" => "usui_iconset_139.png", "atk" => array(0,5), "def" => array(10,5,10,3), "P_AVOIDATTACK" => "5", "P_AVOIDMAGIC" => "5", "P_ADDSP" => "10", "handle"=> "7", "option" => "湿妄搀闰唯+5%, 蒜恕搀闰唯+5%, SP久锐+10%, ", "need" => array("6182"=>"80","6005"=>"4","6008"=>"1",), ); break; case "3200": // 3200- 隙缄 $item = array( "name" => "Glove", "type" => "Gauntlet", "buy" => "4000", "img" => "gauntlet_001.png", "def" => array(1,4,2,4), "handle"=> "2", "need" => array("6001"=>"2","6040"=>"2","6023"=>"2",), ); break; case "3201": $item = array( "name" => "LightGauntlet", "type" => "Gauntlet", "buy" => "9000", "img" => "gauntlet_001.png", "def" => array(1,5,5,5), "handle"=> "3", "need" => array("6002"=>"4","6040"=>"2","6023"=>"6",), ); break; case "3202": $item = array( "name" => "HeavyGauntlet", "type" => "Gauntlet", "buy" => "18000", "img" => "gauntlet_001.png", "atk" => array(5,0), "def" => array(3,3,3,3), "handle"=> "4", "need" => array("6003"=>"4","6023"=>"10",), ); break; case "3203": $item = array( "name" => "TitanGauntlet", "type" => "Gauntlet", "buy" => "24000", "img" => "gauntlet_001.png", "atk" => array(5,0), "def" => array(2,3,11,9), "handle"=> "5", "need" => array("6004"=>"4","6023"=>"10",), ); break; case "3204": $item = array( "name" => "Vambrace", "type" => "Gauntlet", "buy" => "40000", "img" => "gauntlet_001.png", "atk" => array(5,0), "def" => array(8,3,11,9), "handle"=> "6", "need" => array("6004"=>"4","6005"=>"4","6023"=>"10",), ); break; case "3220": $item = array( "name" => "DragonGlove", "type" => "Gauntlet", "buy" => "24000", "img" => "gauntlet_003b.png", "atk" => array(7,0), "def" => array(0,1,0,1), "P_DMGRESIST"=> "10", "handle"=> "4", "option" => "ダメ〖ジ卵拉+10%, ", "need" => array("6004"=>"4","6023"=>"10","6799"=>"1",), ); break; case "3221": $item = array( "name" => "SilverHand", "type" => "Gauntlet", "buy" => "160000", "img" => "usui_iconset_190t.png", "atk" => array(5,0), "def" => array(8,3,11,9), "P_STR" => "10", "P_DEX" => "10", "handle"=> "7", "option" => "STR+10, DEX+10, ", "need" => array("6004"=>"4","6023"=>"10","6007"=>"1",), ); break; case "3222": $item = array( "name" => "DuelArm", "type" => "Gauntlet", "buy" => "160000", "img" => "usui_iconset_035.png", "atk" => array(10,0), "def" => array(11,3,11,9), "P_AVOIDATTACK" => "5", "P_SACRIFICE"=> "10", "handle"=> "7", "option" => "湿妄搀闰唯+5%, Sacrifice+10%, ", "need" => array("6004"=>"4","6023"=>"10","6008"=>"1",), ); break; case "3300": // 3300- 嫌呜 $item = array( "name" => "SimpleBracelet", "type" => "Bracelet", "buy" => "200", "img" => "acce_002.png", "def" => array(1,0,1,2), "P_SHORTCAST"=> "5", "need" => array("6182"=>"12","6001"=>"12",), "option" => "庇晶没教 5%, ", "handle"=> "2", ); break; case "3301": $item = array( "name" => "MarvelousBracelet", "type" => "Bracelet", "buy" => "8000", "img" => "acce_002.png", "def" => array(2,0,2,6), "P_SHORTCAST"=> "10", "need" => array("6182"=>"20","6002"=>"16","6023"=>"6",), "option" => "庇晶没教 10%, ", "handle"=> "4", ); break; case "3302": $item = array( "name" => "NobleBracelet", "type" => "Bracelet", "buy" => "18000", "img" => "acce_002.png", "def" => array(3,0,3,8), "P_SHORTCAST"=> "15", "need" => array("6182"=>"32","6003"=>"12","6022"=>"8",), "option" => "庇晶没教 15%, ", "handle"=> "6", ); break; case "3310": $item = array( "name" => "PowerWrist", "type" => "Bracelet", "buy" => "18000", "img" => "acce_002c.png", "def" => array(3,8,3,0), "P_SHORTCHARGE"=> "15", "need" => array("6182"=>"32","6004"=>"16","6023"=>"8",), "option" => "チャ〖ジ没教 15%, ", "handle"=> "6", ); break; case "3315": $item = array( "name" => "MithrilBangle", "type" => "Bracelet", "buy" => "18000", "img" => "acce_002m.png", "def" => array(3,4,3,4), "P_DELAY"=> "-15", "need" => array("6182"=>"58","6004"=>"16","6006"=>"1",), "option" => "乖瓢稿ディレイ没教-15, ", "handle"=> "6", ); break; case "3320": $item = array( "name" => "DragonBangle", "type" => "Bracelet", "buy" => "18000", "img" => "acce_002d.png", "def" => array(0,1,0,1), "P_SHORTCAST"=> "10", "P_DMGRESIST"=> "10", "need" => array("6182"=>"20","6002"=>"16","6799"=>"1",), "option" => "庇晶没教 10%, ダメ〖ジ卵拉+10%, ", "handle"=> "4", ); break; case "3321": $item = array( "name" => "Draupnir", "type" => "Bracelet", "buy" => "160000", "img" => "acce_002b.png", "def" => array(3,0,3,8), "P_SHORTCAST"=> "15", "P_INT" => "10", "P_SPD" => "5", "need" => array("6182"=>"32","6022"=>"12","6007"=>"1",), "option" => "庇晶没教 15%, INT+10, SPD+5, ", "handle"=> "7", ); break; case "3322": $item = array( "name" => "GiganticRing", "type" => "Bracelet", "buy" => "160000", "img" => "acce_007.png", "def" => array(3,0,3,8), "P_SHORTCAST"=> "20", "P_SACRIFICE"=> "10", "need" => array("6182"=>"32","6022"=>"12","6008"=>"1",), "option" => "庇晶没教 20%, Sacrifice+10%, ", "handle"=> "7", ); break; case "5000": // 5000-5100 郴 $item = array( "name" => "LeatherArmor ", "type" => "Armor", "buy" => "1000", "img" => "armor_016b.png", "def" => array(18,15,7,0), "handle"=> "1", "need" => array("6040"=>"8"), ); break; case "5001": $item = array( "name" => "ScaleArmor", "type" => "Armor", "buy" => "2000", "img" => "armor_016b.png", "def" => array(20,15,10,5), "handle"=> "2", "need" => array("6040"=>"10","6001"=>"2",), ); break; case "5002": $item = array( "name" => "RingMail", "type" => "Armor", "buy" => "5000", "img" => "armor_016b.png", "def" => array(25,15,13,10), "handle"=> "3", "need" => array("6001"=>"14",), ); break; case "5003": $item = array( "name" => "ChainMail", "type" => "Armor", "buy" => "6000", "img" => "armor_016b.png", "def" => array(30,20,15,5), "handle"=> "4", "need" => array("6001"=>"16","6002"=>"2",), ); break; case "5004": $item = array( "name" => "SilverArmor", "type" => "Armor", "buy" => "8000", "img" => "armor_016b.png", "def" => array(35,25,18,10), "handle"=> "5", "need" => array("6002"=>"18",), ); break; case "5005": $item = array( "name" => "HalfPlate", "type" => "Armor", "buy" => "10000", "img" => "armor_016d.png", "def" => array(15,70,24,15), "handle"=> "5", "need" => array("6002"=>"12","6003"=>"6",), ); break; case "5006": $item = array( "name" => "SilverTrail", "type" => "Armor", "buy" => "14000", "img" => "armor_008e.png", "def" => array(45,35,25,15), "P_ARROWWEAK"=> "80", "handle"=> "6", "option" => "涟币痰浑湿妄苟封蕊ダメ〖ジ+80%, ", "need" => array("6002"=>"24",), ); break; /* case "5006": $item = array( "name" => "DragonArmor", "type" => "Armor", "buy" => "14000", "img" => "armor_016b.png", "def" => array(40,30,25,15), "handle"=> "6", ); break; */ case "5007": $item = array( "name" => "PlateMail", "type" => "Armor", "buy" => "10000", "img" => "armor_016d.png", "def" => array(20,100,25,20), "handle"=> "6", "need" => array("6002"=>"16","6003"=>"8",), ); break; case "5008": $item = array( "name" => "SprintArmor", "type" => "Armor", "buy" => "18000", "img" => "armor_016b.png", "def" => array(42,35,27,20), "handle"=> "7", "need" => array("6002"=>"24","6003"=>"10",), ); break; case "5009": $item = array( "name" => "BattleSuit", "type" => "Armor", "buy" => "18000", "img" => "armor_009c.png", "def" => array(60,40,0,0), "handle"=> "7", "need" => array("6001"=>"12","6002"=>"12","6003"=>"12",), ); break; case "5010": $item = array( "name" => "PlateOfLord", "type" => "Armor", "buy" => "25000", "img" => "armor_016b.png", "def" => array(45,35,28,20), "handle"=> "8", "need" => array("6002"=>"32","6003"=>"12","6005"=>"4",), ); break; case "5011": $item = array( "name" => "PlateOfDevil", "type" => "Armor", "buy" => "20000", "img" => "armor_016d.png", "def" => array(20,140,15,70), "handle"=> "8", "need" => array("6002"=>"26","6003"=>"18","6005"=>"4",), ); break; case "5012": $item = array( "name" => "PlateOfStar", "type" => "Armor", "buy" => "25000", "img" => "armor_008e.png", "def" => array(50,35,28,20), "P_ARROWWEAK"=> "80", "handle"=> "8", "option" => "涟币痰浑湿妄苟封蕊ダメ〖ジ+80%, ", "need" => array("6002"=>"45","6005"=>"4",), ); break; /* case "5012": $item = array( "name" => "FluterArmor", "type" => "Armor", "buy" => "25000", "img" => "armor_016b.png", "def" => array(47,35,28,30), "handle"=> "9", ); break; case "5013": $item = array( "name" => "GoldArmor", "type" => "Armor", "buy" => "40000", "img" => "armor_016b.png", "def" => array(50,35,30,35), "handle"=> "10", ); break; case "5014": $item = array( "name" => "PlatinumArmor", "type" => "Armor", "buy" => "50000", "img" => "armor_016b.png", "def" => array(52,35,30,40), "handle"=> "12", ); break; case "5015": $item = array( "name" => "CrystalArmor", "type" => "Armor", "buy" => "80000", "img" => "armor_016b.png", "def" => array(55,35,32,45), "handle"=> "13", ); break; case "5016": $item = array( "name" => "FullPlate", "type" => "Armor", "buy" => "120000", "img" => "armor_016b.png", "def" => array(60,40,35,45), "handle"=> "16", ); break; */ case "5015": $item = array( "name" => "Reflector", "type" => "Armor", "buy" => "10000", "img" => "armor_007b.png", "def" => array(18,15,7,0), "P_REFLECT"=> "1", "handle"=> "5", "option" => "1搀蒜恕瓤纪, ", "need" => array("6002"=>"18","6005"=>"4",), ); break; case "5020": $item = array( "name" => "DragonArmor", "type" => "Armor", "buy" => "14000", "img" => "armor_017c.png", "def" => array(25,30,10,15), "P_DMGRESIST"=> "20", "handle"=> "6", "option" => "ダメ〖ジ卵拉+20%, ", "need" => array("6002"=>"20","6003"=>"4","6799"=>"1",), ); break; case "5021": $item = array( "name" => "Klotho", "type" => "Armor", "buy" => "160000", "img" => "usui_iconset_253.png", "def" => array(45,35,28,20), "P_STR" => "10", "P_MAXHP" => "20", "handle"=> "9", "option" => "STR+10, HP+20, ", "need" => array("6002"=>"32","6003"=>"12","6007"=>"1",), ); break; case "5022": $item = array( "name" => "Bushin", "type" => "Armor", "buy" => "160000", "img" => "usui_iconset_034.png", "def" => array(45,35,28,20), "P_STR" => "10", "P_INT" => "10", "P_DEX" => "10", "P_SPD" => "5", "P_LUK" => "10", "P_ADDSP" => "10", "handle"=> "9", "option" => "STR+10, INT+10, DEX+10, SPD+5, LUK+10, SP久锐+10%, ", "need" => array("6002"=>"32","6003"=>"12","6008"=>"1",), ); break; case "5100": // 5100-5200 绳 $item = array( "name" => "CottonShirt", "type" => "Cloth", "buy" => "500", "img" => "armor_014e.png", "def" => array(5,5,10,10), "handle"=> "1", "need" => array("6180"=>"4",), ); break; case "5101": $item = array( "name" => "LeatherJacket", "type" => "Cloth", "buy" => "1000", "img" => "armor_014e.png", "def" => array(10,0,15,5), "handle"=> "2", "need" => array("6040"=>"4","6180"=>"4",), ); break; case "5102": $item = array( "name" => "LightJacket", "type" => "Cloth", "buy" => "2000", "img" => "armor_014e.png", "def" => array(15,5,20,10), "handle"=> "3", "need" => array("6040"=>"2","6180"=>"8",), ); break; case "5103": $item = array( "name" => "LongCoat", "type" => "Cloth", "buy" => "5000", "img" => "armor_014e.png", "def" => array(18,5,23,10), "handle"=> "4", "need" => array("6040"=>"6","6180"=>"10",), ); break; case "5104": $item = array( "name" => "HardJacket", "type" => "Cloth", "buy" => "9000", "img" => "armor_014e.png", "def" => array(23,7,28,12), "handle"=> "5", "need" => array("6040"=>"10","6180"=>"10",), ); break; case "5105": $item = array( "name" => "KiltedCoat", "type" => "Cloth", "buy" => "14000", "img" => "armor_014e.png", "def" => array(25,10,30,15), "handle"=> "6", "need" => array("6040"=>"4","6183"=>"12",), ); break; case "5106": $item = array( "name" => "NobleCoat", "type" => "Cloth", "buy" => "18000", "img" => "armor_014e.png", "def" => array(28,12,33,17), "handle"=> "7", "need" => array("6040"=>"6","6183"=>"20",), ); break; case "5107": $item = array( "name" => "CoatOfLord", "type" => "Cloth", "buy" => "22000", "img" => "armor_014e.png", "def" => array(30,15,35,20), "handle"=> "8", "need" => array("6040"=>"4","6183"=>"15","6184"=>"15",), ); break; case "5108": $item = array( "name" => "CoatOfDevil", "type" => "Cloth", "buy" => "20000", "img" => "armor_006e.png", "def" => array(15,60,20,70), "handle"=> "8", "need" => array("6183"=>"10","6184"=>"20","6005"=>"4",), ); break; case "5109": $item = array( "name" => "CoatOfCuirass", "type" => "Cloth", "buy" => "25000", "img" => "armor_023c.png", "def" => array(10,15,30,15), "P_ARROWRESIST"=> "40", "handle"=> "8", "option" => "涟币痰浑湿妄苟封卵拉+40%, ", "need" => array("6002"=>"10","6184"=>"20","6005"=>4,), ); break; case "5110": $item = array( "name" => "FeatherCloak", "type" => "Cloth", "buy" => "1000", "img" => "armor_014f.png", "def" => array(5,0,10,0), "P_AVOIDATTACK" => "5", "handle"=> "2", "option" => "湿妄搀闰唯+5%, ", "need" => array("6182"=>"4","6180"=>"4",), ); break; case "5111": $item = array( "name" => "RavenCloak", "type" => "Cloth", "buy" => "5000", "img" => "armor_014f.png", "def" => array(8,5,18,5), "P_AVOIDATTACK" => "10", "handle"=> "4", "option" => "湿妄搀闰唯+10%, ", "need" => array("6182"=>"6","6180"=>"10",), ); break; case "5112": $item = array( "name" => "CoatOfGaruda", "type" => "Cloth", "buy" => "22000", "img" => "armor_014f.png", "def" => array(15,15,30,15), "P_AVOIDATTACK" => "15", "handle"=> "8", "option" => "湿妄搀闰唯+15%, ", "need" => array("6182"=>"4","6183"=>"15","6184"=>"15",), ); break; case "5115": $item = array( "name" => "Kuro-obi", "type" => "Cloth", "buy" => "9000", "img" => "armor_025b.png", "def" => array(5,5,10,10), "P_COUNTER"=> "1", "handle"=> "5", "option" => "1搀カウンタ〖, ", "need" => array("6040"=>"10","6180"=>"10","6005"=>"4",), ); break; case "5120": $item = array( "name" => "DragonCoat", "type" => "Cloth", "buy" => "14000", "img" => "armor_013c.png", "def" => array(15,10,20,15), "P_DMGRESIST"=> "15", "handle"=> "6", "option" => "ダメ〖ジ卵拉+15%, ", "need" => array("6040"=>"4","6183"=>"12","6799"=>"1",), ); break; case "5121": $item = array( "name" => "Lachesis", "type" => "Cloth", "buy" => "160000", "img" => "usui_iconset_044.png", "def" => array(30,15,35,20), "P_MAXHP" => "20", "P_MAXSP" => "10", "handle"=> "9", "option" => "HP+20, SP+10, ", "need" => array("6183"=>"15","6184"=>"15","6007"=>"1",), ); break; case "5122": $item = array( "name" => "Kouga", "type" => "Cloth", "buy" => "160000", "img" => "armor_025.png", "def" => array(30,15,35,20), "P_STR" => "10", "P_INT" => "10", "P_DEX" => "10", "P_SPD" => "5", "P_LUK" => "10", "P_ADDSP" => "10", "handle"=> "9", "option" => "STR+10, INT+10, DEX+10, SPD+5, LUK+10, SP久锐+10%, ", "need" => array("6183"=>"15","6184"=>"15","6008"=>"1",), ); break; case "5200": // 5200-5300 搬 $item = array( "name" => "CottonRobe", "type" => "Robe", "buy" => "1000", "img" => "armor_012.png", "def" => array(0,5,30,10), "handle"=> "1", "need" => array("6180"=>"4",), ); break; case "5201": $item = array( "name" => "SilverRobe", "type" => "Robe", "buy" => "1500", "img" => "armor_012.png", "def" => array(2,5,35,15), "handle"=> "2", "need" => array("6002"=>"1","6180"=>"6",), ); break; case "5202": $item = array( "name" => "ElfRobe", "type" => "Robe", "buy" => "3000", "img" => "armor_012.png", "def" => array(3,10,40,20), "handle"=> "3", "need" => array("6180"=>"8","6184"=>"2",), ); break; case "5203": $item = array( "name" => "FairyRobe", "type" => "Robe", "buy" => "5000", "img" => "armor_012.png", "def" => array(4,10,45,25), "handle"=> "4", "need" => array("6180"=>"12","6184"=>"4",), ); break; case "5204": $item = array( "name" => "CrossRobe", "type" => "Robe", "buy" => "8000", "img" => "armor_012.png", "def" => array(5,10,48,25), "handle"=> "5", "need" => array("6180"=>"14","6184"=>"4",), ); break; case "5205": $item = array( "name" => "WhiteRobe", "type" => "Robe", "buy" => "10000", "img" => "armor_012.png", "def" => array(6,10,50,25), "handle"=> "6", "need" => array("6183"=>"8","6184"=>"8",), ); break; case "5206": $item = array( "name" => "HolyRobe", "type" => "Robe", "buy" => "14000", "img" => "armor_012.png", "def" => array(7,10,52,30), "handle"=> "7", "need" => array("6183"=>"12","6184"=>"12",), ); break; case "5207": $item = array( "name" => "RobeOfLord", "type" => "Robe", "buy" => "20000", "img" => "armor_012.png", "def" => array(10,15,52,30), "handle"=> "8", "need" => array("6183"=>"16","6184"=>"16","6005"=>"4",), ); break; case "5208": $item = array( "name" => "RobeOfDevil", "type" => "Robe", "buy" => "18000", "img" => "armor_011b.png", "def" => array(5,60,30,105), "handle"=> "8", "need" => array("6183"=>"10","6184"=>"22","6005"=>"4",), ); break; case "5210": $item = array( "name" => "SpellGarb", "type" => "Robe", "buy" => "1500", "img" => "armor_012d.png", "def" => array(2,5,25,5), "P_AVOIDMAGIC" => "5", "handle"=> "2", "option" => "蒜恕搀闰唯+5%, ", "need" => array("6002"=>"1","6180"=>"6","6004"=>"1",), ); break; case "5211": $item = array( "name" => "SacredGarb", "type" => "Robe", "buy" => "5000", "img" => "armor_012d.png", "def" => array(4,10,30,15), "P_AVOIDMAGIC" => "10", "handle"=> "4", "option" => "蒜恕搀闰唯+10%, ", "need" => array("6180"=>"6","6184"=>"10","6004"=>"1",), ); break; case "5212": $item = array( "name" => "RobeOfSeraph", "type" => "Robe", "buy" => "20000", "img" => "armor_012d.png", "def" => array(10,15,32,20), "P_AVOIDMAGIC" => "15", "handle"=> "8", "option" => "蒜恕搀闰唯+15%, ", "need" => array("6183"=>"12","6184"=>"20","6005"=>"4",), ); break; case "5215": $item = array( "name" => "Surplice", "type" => "Robe", "buy" => "8000", "img" => "armor_012b.png", "def" => array(0,5,30,15), "P_BARRIER"=> "1", "handle"=> "5", "option" => "ダメ〖ジ1搀痰跟步, ", "need" => array("6183"=>"8","6184"=>"8","6005"=>"4",), ); break; case "5220": $item = array( "name" => "DragonRobe", "type" => "Robe", "buy" => "14000", "img" => "armor_011d.png", "def" => array(1,10,45,25), "P_DMGRESIST"=> "10", "handle"=> "6", "option" => "ダメ〖ジ卵拉+10%, ", "need" => array("6183"=>"8","6184"=>"8","6799"=>"1",), ); break; case "5221": $item = array( "name" => "Atropos", "type" => "Robe", "buy" => "160000", "img" => "usui_iconset_045.png", "def" => array(10,15,52,30), "P_INT" => "10", "P_MAXSP" => "10", "handle"=> "9", "option" => "INT+10, SP+10, ", "need" => array("6183"=>"16","6184"=>"16","6007"=>"1",), ); break; case "5222": $item = array( "name" => "Fuuma", "type" => "Robe", "buy" => "160000", "img" => "usui_iconset_037.png", "def" => array(10,15,52,30), "P_STR" => "10", "P_INT" => "10", "P_DEX" => "10", "P_SPD" => "5", "P_LUK" => "10", "P_ADDSP" => "10", "handle"=> "9", "option" => "STR+10, INT+10, DEX+10, SPD+5, LUK+10, SP久锐+10%, ", "need" => array("6183"=>"16","6184"=>"16","6008"=>"1",), ); break; // 5500 - 刘峻墒 case "5500": $item = array( "name" => "LifeRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "P_MAXHP" => "50", "option" => "MAXHP+50, ", ); break; case "5501": $item = array( "name" => "ManaRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "P_MAXSP" => "20", "option" => "MAXSP+20, ", ); break; case "5502": $item = array( "name" => "HighLifeRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "4", "P_MAXHP" => "85", "option" => "MAXHP+85, ", ); break; case "5503": $item = array( "name" => "HighManaRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "4", "P_MAXSP" => "35", "option" => "MAXSP+35, ", ); break; case "5505": $item = array( "name" => "SoulRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "4", "P_MAXHP" => "50", "P_MAXSP" => "20", "option" => "MAXHP+50, MAXSP+20, ", ); break; case "5507": $item = array( "name" => "AnimaRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "M_MAXHP" => "5", "option" => "MAXHP+5%, ", ); break; case "5508": $item = array( "name" => "ForceRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "M_MAXSP" => "3", "option" => "MAXSP+3%, ", ); break; case "5510": $item = array( "name" => "PowerRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "3", "P_STR" => "40", "option" => "STR+40, ", ); break; case "5515": $item = array( "name" => "IntelligenceRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "3", "P_INT" => "40", "option" => "INT+40, ", ); break; case "5520": $item = array( "name" => "CleverRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "3", "P_DEX" => "40", "option" => "DEX+40, ", ); break; case "5525": $item = array( "name" => "SpeedRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "P_SPD" => "15", "option" => "SPD+15, ", ); break; case "5530": $item = array( "name" => "LuckyRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "3", "P_LUK" => "40", "option" => "LUK+40, ", ); break; case "5600": $item = array( "name" => "BerserkRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "P_STR" => "100", "M_MAXHP" => "-50", "option" => "STR+100, HP-50%, ", ); break; case "5605": $item = array( "name" => "RapidRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "P_SPD" => "30", "M_MAXHP" => "-30", "option" => "SPD+30, HP-30%, ", ); break; case "5610": $item = array( "name" => "RebirthRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "P_HPREGEN" => "4", "P_ADDSP" => "4", "option" => "HP积鲁搀牲+4%, SP久锐+4%, ", ); break; case "5615": $item = array( "name" => "ChaosRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "P_SPREGEN" => "4", "P_SACRIFICE" => "4", "option" => "SP积鲁搀牲+4%, Sacrifice+4%, ", ); break; case "5620": $item = array( "name" => "AttackRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "atk" => array(10,0), "handle"=> "2", ); break; case "5625": $item = array( "name" => "SpellRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "atk" => array(0,10), "handle"=> "2", ); break; case "5630": $item = array( "name" => "AuraRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "atk" => array(5,5), "handle"=> "2", ); break; case "5635": $item = array( "name" => "PenetrateRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "P_PIERCE" => array(10,0), "option" => "湿妄松告痰浑+10, ", ); break; case "5640": $item = array( "name" => "PiercingRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "P_PIERCE" => array(0,10), "option" => "蒜恕松告痰浑+10, ", ); break; case "5645": $item = array( "name" => "DragonRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "P_PIERCE" => array(5,5), "option" => "湿妄松告痰浑+5, 蒜恕松告痰浑+5, ", ); break; case "5650": $item = array( "name" => "GuardRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "def" => array(5,5,0,0), "handle"=> "2", ); break; case "5651": $item = array( "name" => "ShieldRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "def" => array(2,20,0,0), "handle"=> "2", ); break; case "5655": $item = array( "name" => "MagicRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "def" => array(0,0,5,5), "handle"=> "2", ); break; case "5656": $item = array( "name" => "ShellRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "def" => array(0,0,2,20), "handle"=> "2", ); break; case "5660": $item = array( "name" => "ProtectRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "def" => array(2,2,2,2), "handle"=> "2", ); break; case "5661": $item = array( "name" => "SentinelRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "def" => array(1,10,1,10), "handle"=> "2", ); break; case "5665": $item = array( "name" => "AvoidRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "P_AVOIDATTACK" => "5", "option" => "湿妄搀闰唯+5%, ", ); break; case "5670": $item = array( "name" => "MistyRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "P_AVOIDMAGIC" => "5", "option" => "蒜恕搀闰唯+5%, ", ); break; case "5675": $item = array( "name" => "ResistRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "P_DMGRESIST" => "10", "option" => "ダメ〖ジ卵拉+10%, ", ); break; case "5680": $item = array( "name" => "IvoryRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "P_PIERCE" => array(5,0), "P_DMGRESIST" => "3", "option" => "湿妄松告痰浑+5, ダメ〖ジ卵拉+5%, ", ); break; case "5685": $item = array( "name" => "ScaleRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "P_PIERCE" => array(0,5), "P_DMGRESIST" => "3", "option" => "蒜恕松告痰浑+5, ダメ〖ジ卵拉+5%, ", ); break; case "5700": $item = array( "name" => "SummonRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "3", "P_SUMMON" => "20", ); break; case "5705": $item = array( "name" => "ChargeRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "P_SHORTCHARGE" => "5", "option" => "チャ〖ジ没教 5%, ", ); break; case "5710": $item = array( "name" => "CastRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "P_SHORTCAST" => "5", "option" => "庇晶没教 5%, ", ); break; case "5715": $item = array( "name" => "AccelRing", "type" => "Item", "buy" => "10000", "img" => "acce_024.png", "handle"=> "2", "P_DELAY" => "-5", "option" => "乖瓢稿ディレイ没教-5, ", ); break; case "5800": $item = array( "name" => "MysteriousRing", "type" => "Item", "buy" => "100000", "sell" => "2000", "img" => "acce_024.png", "handle"=> "4", "need" => array("6182"=>"20","6002"=>"16","6005"=>"4",), "remake"=> true, ); break; case "5801": $item = array( "name" => "GhastRing", "type" => "Item", "buy" => "100000", "sell" => "2000", "img" => "acce_024.png", "handle"=> "2", "M_MAXHP" => "-50", "option" => "HP-50%, ", "need" => array("6182"=>"32","6003"=>"12","6005"=>"4",), "remake"=> true, ); break; case "5820": $item = array( "name" => "RoyalRing", "type" => "Item", "buy" => "160000", "sell" => "2000", "img" => "acce_024dm.png", "def" => array(0,0,2,2), "handle"=> "5", "P_HPREGEN" => "2", "option" => "HP积鲁搀牲+2%, ", "need" => array("6182"=>"20","6002"=>"16","6007"=>"1",), "remake"=> true, ); break; case "5821": $item = array( "name" => "MortalRing", "type" => "Item", "buy" => "160000", "sell" => "2000", "img" => "acce_024ed.png", "def" => array(2,2,2,2), "handle"=> "5", "P_INT" => "10", "M_MAXHP" => "-10", "option" => "INT+10, HP-10%, ", "need" => array("6182"=>"20","6002"=>"16","6008"=>"1",), "remake"=> true, ); break; case "5850": $item = array( "name" => "LifePortion", "type" => "Portion", "buy" => "25000", "sell" => "1000", "img" => "item_001.png", "handle"=> "1", "I_SKILL" => "4510", "I_LIMIT" => "1", "option" => "蝗脱扩嘎1搀, ", "need" => array("6010"=>"6","6200"=>"2",), "remake"=> true, ); break; case "5851": $item = array( "name" => "SlimLifePortion", "type" => "Portion", "buy" => "75000", "sell" => "3000", "img" => "icon_drug_6.png", "handle"=> "1", "I_SKILL" => "4511", "I_LIMIT" => "3", "option" => "蝗脱扩嘎3搀, ", "need" => array("6010"=>"6","6200"=>"6","6204"=>"1",), "remake"=> true, ); break; case "5852": $item = array( "name" => "DoubleLifePortion", "type" => "Portion", "buy" => "50000", "sell" => "2000", "img" => "item_002.png", "handle"=> "2", "I_SKILL" => "4512", "I_LIMIT" => "1", "option" => "蝗脱扩嘎1搀, ", "need" => array("6010"=>"6","6200"=>"4",), "remake"=> true, ); break; case "5853": $item = array( "name" => "Antidote", "type" => "Portion", "buy" => "50000", "sell" => "2000", "img" => "item_031.png", "handle"=> "1", "I_SKILL" => "4513", "I_LIMIT" => "1", "option" => "蝗脱扩嘎1搀, ", "need" => array("6010"=>"6","6200"=>"4","6201"=>"4",), "remake"=> true, ); break; case "5854": $item = array( "name" => "ManaPortion", "type" => "Portion", "buy" => "50000", "sell" => "2000", "img" => "item_003.png", "handle"=> "2", "I_SKILL" => "4514", "I_LIMIT" => "1", "option" => "蝗脱扩嘎1搀, ", "need" => array("6010"=>"6","6202"=>"2",), "remake"=> true, ); break; case "5855": $item = array( "name" => "SlimManaPortion", "type" => "Portion", "buy" => "150000", "sell" => "6000", "img" => "icon_drug_7.png", "handle"=> "2", "I_SKILL" => "4515", "I_LIMIT" => "3", "option" => "蝗脱扩嘎3搀, ", "need" => array("6010"=>"6","6202"=>"6","6205"=>"1",), "remake"=> true, ); break; case "5856": $item = array( "name" => "Arcanum", "type" => "Portion", "buy" => "200000", "sell" => "8000", "img" => "item_003.png", "handle"=> "2", "I_SKILL" => "4516", "I_LIMIT" => "1", "option" => "蝗脱扩嘎1搀, ", "need" => array("6010"=>"6","6202"=>"6","6204"=>"2",), "remake"=> true, ); break; case "5857": $item = array( "name" => "Elixir", "type" => "Portion", "buy" => "400000", "sell" => "32000", "img" => "item_007.png", "handle"=> "4", "I_SKILL" => "4517", "I_LIMIT" => "1", "option" => "蝗脱扩嘎1搀, 蝗脱扩嘎输赖痰跟, ", "need" => array("6010"=>"6","6205"=>"1","6206"=>"1",), "remake"=> true, ); break; case "5858": $item = array( "name" => "PhoenixTear", "type" => "Portion", "buy" => "400000", "sell" => "32000", "img" => "item_016.png", "handle"=> "4", "I_SKILL" => "4518", "I_LIMIT" => "1", "option" => "蝗脱扩嘎1搀, 蝗脱扩嘎输赖痰跟, ", "need" => array("6200"=>"30","6204"=>"2","6207"=>"1",), "remake"=> true, ); break; case "5860": $item = array( "name" => "SpeedPortion", "type" => "Portion", "buy" => "150000", "sell" => "6000", "img" => "item_001b.png", "handle"=> "3", "I_SKILL" => "4520", "I_LIMIT" => "1", "option" => "蝗脱扩嘎1搀, ", "need" => array("6010"=>"6","6203"=>"8","6201"=>"4",), "remake"=> true, ); break; case "5861": $item = array( "name" => "ChargePortion", "type" => "Portion", "buy" => "150000", "sell" => "6000", "img" => "item_001b.png", "handle"=> "3", "I_SKILL" => "4521", "I_LIMIT" => "1", "option" => "蝗脱扩嘎1搀, ", "need" => array("6010"=>"6","6203"=>"8","6204"=>"2",), "remake"=> true, ); break; case "5862": $item = array( "name" => "SpellPortion", "type" => "Portion", "buy" => "150000", "sell" => "6000", "img" => "item_001b.png", "handle"=> "3", "I_SKILL" => "4522", "I_LIMIT" => "1", "option" => "蝗脱扩嘎1搀, ", "need" => array("6010"=>"6","6203"=>"8","6205"=>"1",), "remake"=> true, ); break; case "5900": $item = array( "name" => "Grimoire", "type" => "SkillBook", "buy" => "200000", "sell" => "8000", "img" => "book_001.png", "handle"=> "1", "need" => array("6182"=>"28","6006"=>"1","6205"=>"1",), "remake"=> true, ); break; // 6000 - 燎亨废 case "6000"://佬废 $item = array( "name" => "Stone", "type" => "Material", "buy" => "1000", "sell" => "5", "img" => "item_009z.png", ); break; case "6001": $item = array( "name" => "Steel", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "mat_001.png", "need" => array("6010"=>"1",), ); break; case "6002": $item = array( "name" => "Silver", "type" => "Material", "buy" => "1000", "sell" => "20", "img" => "mat_001.png", "need" => array("6010"=>"2",), ); break; case "6003": $item = array( "name" => "Iron", "type" => "Material", "buy" => "1000", "sell" => "30", "img" => "mat_001.png", "need" => array("6010"=>"3",), ); break; case "6004": $item = array( "name" => "Titan", "type" => "Material", "buy" => "1000", "sell" => "40", "img" => "mat_001.png", "need" => array("6010"=>"5",), ); break; case "6005": $item = array( "name" => "Gold", "type" => "Material", "buy" => "100", "sell" => "5000", "img" => "mat_003.png", "need" => array("6160"=>"5",), ); break; case "6006": $item = array( "name" => "Mithril", "type" => "Material", "buy" => "100", "sell" => "5000", "img" => "mat_005.png", "need" => array("6161"=>"5",), "E_addprob" => 10, "option" => "澜希喇根唯+10%, ", ); break; case "6007": $item = array( "name" => "Orichalcum", "type" => "Material", "buy" => "100", "sell" => "5000", "img" => "mat_034.png", "E_addprob" => 20, "option" => "澜希喇根唯+20%, ", ); break; case "6008": $item = array( "name" => "DarkMetal", "type" => "Material", "buy" => "100", "sell" => "10", "img" => "mat_004.png", "E_addprob" => -20, "option" => "澜希喇根唯-20%, 刘洒动步, ペナルティ烧涂(handle+1 戮), ", ); break; case "6009": $item = array( "name" => "Hihiirokane", "type" => "Material", "buy" => "100", "sell" => "5000", "img" => "mat_034.png", "E_addprob" => 30, "option" => "澜希喇根唯+30%, ", ); break; case "6010": $item = array( "name" => "Ore", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "item_011.png", ); break; // 6020-腾亨 case "6020": $item = array( "name" => "Lumber", "type" => "Material", "buy" => "1000", "sell" => "20", "img" => "mat_025.png", "need" => array("6030"=>"1",), ); break; case "6021": $item = array( "name" => "Oak", "type" => "Material", "buy" => "1000", "sell" => "30", "img" => "mat_025.png", "need" => array("6030"=>"2",), ); break; case "6022": $item = array( "name" => "Cypress", "type" => "Material", "buy" => "1000", "sell" => "40", "img" => "mat_025.png", "need" => array("6030"=>"3",), ); break; case "6023": $item = array( "name" => "Ebony", "type" => "Material", "buy" => "1000", "sell" => "40", "img" => "mat_025.png", "need" => array("6030"=>"5",), ); break; case "6024": $item = array( "name" => "Vermilion", "type" => "Material", "buy" => "100", "sell" => "5000", "img" => "mat_025v.png", ); break; case "6025": $item = array( "name" => "Taupe", "type" => "Material", "buy" => "100", "sell" => "5000", "img" => "mat_025t.png", ); break; case "6026": $item = array( "name" => "Shade", "type" => "Material", "buy" => "100", "sell" => "5000", "img" => "mat_025s.png", ); break; case "6029": $item = array( "name" => "Fraxinus", "type" => "Material", "buy" => "100", "sell" => "5000", "img" => "mat_025r.png", ); break; case "6030": $item = array( "name" => "Woodchip", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "mat_022.png", ); break; case "6040"://6040-乳 $item = array( "name" => "Leather", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "mat_024.png", ); break; case "6060"://6060-裹 $item = array( "name" => "", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "mat_016.png", ); break; case "6080"://6080-茬 $item = array( "name" => "", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "mat_013.png", ); break; case "6100"://6100-暴 $item = array( "name" => "", "type" => "Material", "buy" => "1000", "sell" => "20", "img" => "mat_008.png", ); break; case "6120"://6120-术佬 $item = array( "name" => "Diamond", "type" => "Material", "buy" => "1000", "sell" => "100", "img" => "gem_02.png", ); break; case "6140"://6140-不 $item = array( "name" => "NoisySound", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "other_007.png", ); break; case "6160"://6160-コイン $item = array( "name" => "GoldCoin", "type" => "Material", "buy" => "1000", "sell" => "500", "img" => "acce_005.png", ); break; case "6161": $item = array( "name" => "MithrilCoin", "type" => "Material", "buy" => "1000", "sell" => "1000", "img" => "acce_005m.png", ); break; case "6162": $item = array( "name" => "BronzeCoin", "type" => "Material", "buy" => "1000", "sell" => "100", "img" => "acce_005c.png", ); break; //6180 - 诲,痢拜 case "6180": $item = array( "name" => "Cotton", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "other_008.png", "need" => array("6190"=>"1",), ); break; case "6181": $item = array( "name" => "Vine", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "other_008.png", "need" => array("6190"=>"2",), ); break; case "6182": $item = array( "name" => "Hemp", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "other_008.png", "need" => array("6190"=>"3",), ); break; case "6183": $item = array( "name" => "Wool", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "other_008.png", "need" => array("6190"=>"5",), ); break; case "6184": $item = array( "name" => "Silk", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "other_008.png", "need" => array("6190"=>"5",), ); break; case "6185": $item = array( "name" => "Undine", "type" => "Material", "buy" => "100", "sell" => "5000", "img" => "other_008u.png", ); break; case "6186": $item = array( "name" => "Sylphid", "type" => "Material", "buy" => "100", "sell" => "5000", "img" => "other_008s.png", ); break; case "6187": $item = array( "name" => "Wisp", "type" => "Material", "buy" => "100", "sell" => "5000", "img" => "other_008w.png", ); break; case "6189": $item = array( "name" => "Dromi", "type" => "Material", "buy" => "100", "sell" => "5000", "img" => "other_008r.png", ); break; case "6190": $item = array( "name" => "Lint", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "we_other008l.png", ); break; case "6200"://6200 - 挑琉 $item = array( "name" => "Cardinal", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "028-Herb04t.png", "need" => array("6210"=>"1",), ); break; case "6201": $item = array( "name" => "Viridian", "type" => "Material", "buy" => "1000", "sell" => "20", "img" => "026-Herb02.png", "need" => array("6210"=>"2",), ); break; case "6202": $item = array( "name" => "Navy", "type" => "Material", "buy" => "1000", "sell" => "30", "img" => "027-Herb03t.png", "need" => array("6210"=>"3",), ); break; case "6203": $item = array( "name" => "Nile", "type" => "Material", "buy" => "1000", "sell" => "40", "img" => "icon_plant_1.png", "need" => array("6210"=>"5",), ); break; case "6204": $item = array( "name" => "Cactus", "type" => "Material", "buy" => "1000", "sell" => "50", "img" => "mat_017.png", ); break; case "6205": $item = array( "name" => "Fourleaf", "type" => "Material", "buy" => "1000", "sell" => "5000", "img" => "icon_plant_4.png", ); break; case "6206": $item = array( "name" => "Yggdrasil", "type" => "Material", "buy" => "1000", "sell" => "5000", "img" => "025-Herb01.png", ); break; case "6207": $item = array( "name" => "PhoenixTail", "type" => "Material", "buy" => "1000", "sell" => "5000", "img" => "037-Item06.png", ); break; case "6210": $item = array( "name" => "MagicSeed", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "mat_020.png", ); break; case "6600"://6600 - ゴミ $item = array( "name" => "Banana", "type" => "Material", "buy" => "100", "sell" => "50", "img" => "banana.png", ); break; case "6601": $item = array( "name" => "GoldenBanana", "type" => "Material", "buy" => "100", "sell" => "5000", "img" => "banana.png", ); break; case "6602": $item = array( "name" => "BananaMetal", "type" => "Material", "buy" => "100", "sell" => "50", "img" => "banana.png", ); break; case "6799"://6800 - レア $item = array( "name" => "DragonLeather", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "mat_023.png", ); break; case "6800": $item = array( "name" => "DragonTooth", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "mat_013.png", ); break; case "6801": $item = array( "name" => "DragonWing", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "mat_011.png", ); break; case "6802": $item = array( "name" => "BrokenSword", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "we_sword017d.png", ); break; // 澜侯动步废 case "7000": $item = array( "name" => "PowerSphere", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_019.png", "Add" => "X00", "option" => "Atk+5(Weapon)/Def+2(Other), ", ); break; case "7001": $item = array( "name" => "MagicSphere", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_019.png", "Add" => "X01", "option" => "Matk+5(Weapon)/Mdef+2(Other), ", ); break; case "7002": $item = array( "name" => "HybridSphere", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_019.png", "Add" => "X02", "option" => "Atk+3, Matk+3(Weapon)/Def+1, Mdef+1(Other), ", ); break; // 澜侯动步废(モンスタ〖レアドロップ) case "7100": $item = array( "name" => "Goblin's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M00", "option" => "MAXHP+10, ", ); break; case "7101": $item = array( "name" => "Bat's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M01", "option" => "Summon+3%, ", ); break; case "7102": $item = array( "name" => "Centaur's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M02", "option" => "SPD+3, ", ); break; case "7103": $item = array( "name" => "FatherChristmas's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M03", "option" => "Atk+8(Weapon)/Def+3(Other), ", ); break; case "7104": $item = array( "name" => "FlamePillar's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M04", "option" => "MAXSP+10, ", ); break; case "7105": $item = array( "name" => "LavaGorrem's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M05", "option" => "Def0+8, ", ); break; case "7106": $item = array( "name" => "Mermaid's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M06", "option" => "MAXSP+2%, ", ); break; case "7107": $item = array( "name" => "Elven Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M07", "option" => "Handle-1, ", ); break; case "7108": $item = array( "name" => "Element's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M08", "option" => "Matk+8(Weapon)/Mdef+3(Other), ", ); break; case "7109": $item = array( "name" => "Ogre's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M09", "option" => "ダメ〖ジ卵拉+5%, ", ); break; case "7110": $item = array( "name" => "Wolf's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M10", "option" => "STR+8, ", ); break; case "7111": $item = array( "name" => "Spirit's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M11", "option" => "INT+8, ", ); break; case "7112": $item = array( "name" => "Bird's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M12", "option" => "DEX+8, ", ); break; case "7113": $item = array( "name" => "Coroboccl's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M13", "option" => "LUK+8, ", ); break; case "7114": $item = array( "name" => "EvilWood's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M14", "option" => "搀牲蒜恕跟蔡+3%, ", ); break; case "7115": $item = array( "name" => "DesertScorpio's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M15", "option" => "魄鸟钩+3%, ", ); break; case "7116": $item = array( "name" => "Megarodon's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M16", "option" => "Def+2(Weapon)/Atk+5(Other), ", ); break; case "7117": $item = array( "name" => "FrostQueen's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M17", "option" => "Mdef+2(Weapon)/Matk+5(Other), ", ); break; case "7118": $item = array( "name" => "FlameQueen's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M18", "option" => "Def+1, Mdef+1(Weapon)/Atk+3, Matk+3(Other), ", ); break; case "7120": $item = array( "name" => "DarkLich's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M20", "option" => "庇晶没教+3%, ", ); break; case "7121": $item = array( "name" => "Dervish's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M21", "option" => "Atk+4, Matk+4(Weapon)/Def+2, Mdef+2(Other), ", ); break; case "7122": $item = array( "name" => "MasterDragon's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M22", "option" => "湿妄松告痰浑+8(Weapon)/湿妄搀闰唯+3%(Other), ", ); break; case "7123": $item = array( "name" => "HolyDragon's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M23", "option" => "蒜恕松告痰浑+8(Weapon)/蒜恕搀闰唯+3%(Other), ", ); break; case "7124": $item = array( "name" => "ShadowCube's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M24", "option" => "チャ〖ジ没教+3%, ", ); break; case "7125": $item = array( "name" => "EgbertOrge's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M25", "option" => "乖瓢稿ディレイ没教-2, ", ); break; case "7126": $item = array( "name" => "Mars's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M26", "option" => "HP积鲁搀牲+1%, ", ); break; case "7127": $item = array( "name" => "LordBafomet's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M27", "option" => "SP积鲁搀牲+1%, ", ); break; case "7140": $item = array( "name" => "DoppelWarrior's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M40", "option" => "Atk+11(Weapon)/Def+4(Other), Sacrifice+8%, ", ); break; case "7141": $item = array( "name" => "DoppelSorceress's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M41", "option" => "Matk+11(Weapon)/Mdef+4(Other), SP久锐+8%, ", ); break; case "7142": $item = array( "name" => "DoppelPriestess's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M42", "option" => "SP积鲁搀牲+2%, Sacrifice+2%, ", ); break; case "7143": $item = array( "name" => "DoppelHunter's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M43", "option" => "DEX+15, Sacrifice+8%, ", ); break; case "7144": $item = array( "name" => "DoppelMerchant's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M44", "option" => "STR+15, Sacrifice+8%, ", ); break; case "7145": $item = array( "name" => "DoppelGoof-Off's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M45", "option" => "LUK+15, Sacrifice+8%, ", ); break; case "7146": $item = array( "name" => "DoppelMystic's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M46", "option" => "HP积鲁搀牲+2%, SP久锐+2%, ", ); break; case "7147": $item = array( "name" => "DoppelPsychic's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M47", "option" => "SPD+8, Sacrifice+8%, ", ); break; case "7148": $item = array( "name" => "DoppelShaman's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M48", "option" => "INT+15, SP久锐+8%, ", ); break; case "7149": $item = array( "name" => "DoppelBashkar's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M49", "option" => "Atk+6, Matk+6(Weapon)/Def+3, Mdef+3(Other), Sacrifice+4%, SP久锐+4%, ", ); break; case "7150": $item = array( "name" => "DoppelNinja's Tears", "type" => "Material", "buy" => "3000", "sell" => "100", "img" => "item_018.png", "Add" => "M50", "option" => "乖瓢稿ディレイ没教-5, スキル己窃澄唯+8%, ", ); break; case "7200"://7200 - 不 $item = array( "name" => "NoisySound", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "other_007.png", "E_priority" => "Power", "option" => "湿妄废输赖烧裁唯100%, ", ); break; case "7201": $item = array( "name" => "CalmSound", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "other_007.png", "E_priority" => "Magic", "option" => "蒜恕废输赖烧裁唯100%, ", ); break; case "7205": $item = array( "name" => "DualSound", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "other_007.png", "E_priority" => "Dual", "option" => "光你尉输赖烧裁唯100%, ", ); break; case "7300"://7300 - 术佬 $item = array( "name" => "Sapphire", "type" => "Material", "buy" => "1000", "sell" => "20", "img" => "gem_02b.png", "E_addprob" => 10, "option" => "浩澜喇根唯+10%, ", ); break; case "7301": $item = array( "name" => "Ruby", "type" => "Material", "buy" => "1000", "sell" => "10", "img" => "gem_02.png", "E_addprob" => 20, "option" => "浩澜喇根唯+20%, ", ); break; case "7302": $item = array( "name" => "Emerald", "type" => "Material", "buy" => "100", "sell" => "5000", "img" => "icon_gem_4.png", "E_addprob" => 25, "option" => "浩澜喇根唯+25%, ", ); break; case "7303": $item = array( "name" => "Aquamarine", "type" => "Material", "buy" => "100", "sell" => "5000", "img" => "icon_gem_8.png", "E_addprob" => 25, "option" => "浩澜喇根唯+25%, ", ); break; case "7304": $item = array( "name" => "Amethyst", "type" => "Material", "buy" => "100", "sell" => "5000", "img" => "icon_gem_1.png", "E_addprob" => 25, "option" => "浩澜喇根唯+25%, ", ); break; case "7309": $item = array( "name" => "Diamond", "type" => "Material", "buy" => "100", "sell" => "5000", "img" => "gem_05.png", "E_addprob" => 30, "option" => "浩澜喇根唯+30%, ", ); break; //------------------------------ 7500 戮久套墒 case "7500": $item = array( "name" => "RenameCard", "type" => "Other", "buy" => "5000", "sell" => "100", "img" => "item_035z.png", ); break; case "7510": $item = array( "name" => "ResetCrystal(status10)", "type" => "Other", "buy" => "10000", "sell" => "100", "img" => "gem_03.png", ); break; case "7511": $item = array( "name" => "ResetCrystal(status30)", "type" => "Other", "buy" => "20000", "sell" => "100", "img" => "gem_03.png", ); break; case "7512": $item = array( "name" => "ResetCrystal(status50)", "type" => "Other", "buy" => "30000", "sell" => "100", "img" => "gem_03.png", ); break; case "7513": $item = array( "name" => "ResetCrystal(status999)", "type" => "Other", "buy" => "50000", "sell" => "100", "img" => "gem_03.png", ); break; case "7520": $item = array( "name" => "ResetCrystal(skill)", "type" => "Other", "buy" => "50000", "sell" => "100", "img" => "gem_03.png", ); break; case "7521": $item = array( "name" => "ResetCrystal(skill:forArmsMaster)", "type" => "Other", "buy" => "5000", "sell" => "100", "img" => "gem_03.png", ); break; //------------------------------ 8000 孟哭,カギ case "8000": $item = array( "name" => "AncientCave", "type" => "Map", "buy" => "5000", "sell" => "100", "img" => "book_003.png", ); break; case "8001": $item = array( "name" => "AncientCave B2", "type" => "Key", "buy" => "5000", "sell" => "100", "img" => "item_032.png", ); break; case "8002": $item = array( "name" => "AncientCave B3", "type" => "Key", "buy" => "5000", "sell" => "100", "img" => "item_032.png", ); break; case "8003": $item = array( "name" => "AncientCave B4", "type" => "Key", "buy" => "5000", "sell" => "100", "img" => "item_032.png", ); break; case "8004": $item = array( "name" => "AncientCave B5", "type" => "Key", "buy" => "5000", "sell" => "100", "img" => "item_032.png", ); break; case "8005": $item = array( "name" => "AncientCave B6", "type" => "Key", "buy" => "5000", "sell" => "100", "img" => "item_032.png", ); break; case "8009": $item = array( "name" => "TekitoMountain", "type" => "Map", "buy" => "500", "sell" => "100", "img" => "book_003.png", ); break; case "8010": $item = array( "name" => "Map to the depth(农培怀)", "type" => "Map", "buy" => "5000", "sell" => "100", "img" => "book_003.png", ); break; case "8011": $item = array( "name" => "Map to the peak(农培怀)", "type" => "Map", "buy" => "5000", "sell" => "100", "img" => "book_003.png", ); break; case "8015": $item = array( "name" => "SpiritsFountain", "type" => "Map", "buy" => "5000", "sell" => "100", "img" => "book_003.png", ); break; case "8016": $item = array( "name" => "ElementsRealm", "type" => "Map", "buy" => "5000", "sell" => "100", "img" => "book_003.png", ); break; case "8019": $item = array( "name" => "VolcanicMountain", "type" => "Map", "buy" => "5000", "sell" => "100", "img" => "book_003.png", ); break; case "8020": $item = array( "name" => "Map to the depth(残怀)", "type" => "Map", "buy" => "5000", "sell" => "100", "img" => "book_003.png", ); break; case "8021": $item = array( "name" => "Map to the peak(残怀)", "type" => "Map", "buy" => "5000", "sell" => "100", "img" => "book_003.png", ); break; case "8024": $item = array( "name" => "SeaCoast", "type" => "Map", "buy" => "5000", "sell" => "100", "img" => "book_003.png", ); break; case "8025": $item = array( "name" => "Map to the undersea(长面)", "type" => "Map", "buy" => "5000", "sell" => "100", "img" => "book_003.png", ); break; case "8026": $item = array( "name" => "Map to the cave(长撵贫发)", "type" => "Map", "buy" => "5000", "sell" => "100", "img" => "book_003.png", ); break; case "8029": $item = array( "name" => "WindyDesert", "type" => "Map", "buy" => "5000", "sell" => "100", "img" => "book_003.png", ); break; case "8030": $item = array( "name" => "Map to the sink(卤の零发)", "type" => "Map", "buy" => "5000", "sell" => "100", "img" => "book_003.png", ); break; case "8031": $item = array( "name" => "Map to the cave(慎の贫发)", "type" => "Map", "buy" => "5000", "sell" => "100", "img" => "book_003.png", ); break; case "8034": $item = array( "name" => "EntranceOfForest", "type" => "Map", "buy" => "5000", "sell" => "100", "img" => "book_003.png", ); break; case "8035": $item = array( "name" => "Map to the depth(络抗斡)", "type" => "Map", "buy" => "5000", "sell" => "100", "img" => "book_003.png", ); break; case "8036": $item = array( "name" => "Map to the cave(抗の贫发)", "type" => "Map", "buy" => "5000", "sell" => "100", "img" => "book_003.png", ); break; case "8039": $item = array( "name" => "DarkCastle", "type" => "Map", "buy" => "5000", "sell" => "100", "img" => "book_003.png", ); break; case "8040": $item = array( "name" => "DarkCastle 1F", "type" => "Key", "buy" => "5000", "sell" => "100", "img" => "item_032.png", ); break; case "8041": $item = array( "name" => "DarkCastle 2F", "type" => "Key", "buy" => "5000", "sell" => "100", "img" => "item_032.png", ); break; case "8042": $item = array( "name" => "DarkCastle 3F", "type" => "Key", "buy" => "5000", "sell" => "100", "img" => "item_032.png", ); break; case "8043": $item = array( "name" => "DarkCastle 4F", "type" => "Key", "buy" => "5000", "sell" => "100", "img" => "item_032.png", ); break; case "8044": $item = array( "name" => "DarkCastle SecretRoom", "type" => "Key", "buy" => "5000", "sell" => "100", "img" => "item_032.png", ); break; case "8045": $item = array( "name" => "DarkCastle Graveyard", "type" => "Key", "buy" => "5000", "sell" => "100", "img" => "item_032.png", ); break; case "8046": $item = array( "name" => "DarkCastle Abbey", "type" => "Key", "buy" => "5000", "sell" => "100", "img" => "item_032.png", ); break; case "8047": $item = array( "name" => "DarkCastle DragonsHall", "type" => "Key", "buy" => "5000", "sell" => "100", "img" => "item_032.png", ); break; // 9000 - その戮 case "9000": $item = array( "name" => "AuctionMembershipCard", "type" => "Special", "buy" => "9999", "sell" => "100", "img" => "item_035.png", ); break; case "9001": $item = array( "name" => "AuctionMasterCard", "type" => "Special", "buy" => "9999", "sell" => "100", "img" => "item_035t.png", ); break; default: return false; } // 纳裁恃眶 $item["no"] = $no; $item["base"] = $base; $item["base_name"] = $item["name"]; switch($item["type"]) { case "Sword": case "TwoHandSword": case "Dagger": case "TwinEdge": case "Spear": case "Pike": case "Axe": case "Hatchet": case "Wand": case "Staff": case "Mace": case "Hammer": case "Bow": case "CrossBow": case "DualGun": case "GunKnife": case "Whip": case "Instrument": case "Card": case "Dart": case "Dice": $item["type2"] = "WEAPON"; break; case "Shield": case "MainGauche": case "Book": case "Gauntlet": case "Bracelet": case "Armor": case "Cloth": case "Robe": $item["type2"] = "GUARD"; break; default: $item["type2"] = "OTHER"; break; } if($drefine) { $item["drefine"] = $drefine; $item["name"] = $item["name"]." "; for($i=0; $i<$drefine; $i++) { $item["name"] = $item["name"]."+"; } if($item["type2"] == "WEAPON") { if($item["atk"]["1"] && $item["atk"]["0"] >= $item["atk"]["1"]) { $item["atk"]["0"] += 10 * $drefine; $item["atk"]["1"] += 10 * $drefine; $item["handle"] += 1 * $drefine; $item["P_SACRIFICE"] += 5 * $drefine; $item["P_ADDSP"] += 5 * $drefine; $item["option"] .= "Sacrifice+".(5 * $drefine)."%, SP久锐+".(5 * $drefine)."%, "; } else if($item["atk"]["1"]) { $item["atk"]["1"] += 15 * $drefine; $item["handle"] += 1 * $drefine; $item["P_ADDSP"] += 10 * $drefine; $item["option"] .= "SP久锐+".(10 * $drefine)."%, "; } else if($item["atk"]["0"]) { $item["atk"]["0"] += 20 * $drefine; $item["handle"] += 1 * $drefine; $item["P_SACRIFICE"] += 10 * $drefine; $item["option"] .= "Sacrifice+".(10 * $drefine)."%, "; } } else if($item["type2"] == "GUARD") { $item["def"]["0"] += 4 * $drefine; $item["def"]["1"] += 4 * $drefine; $item["def"]["2"] += 4 * $drefine; $item["def"]["3"] += 4 * $drefine; $item["handle"] += 1 * $drefine; $item["P_DELAY"] += 10 * $drefine; $item["option"] .= "乖瓢稿ディレイ变墓+".(10 * $drefine).", "; } } // 篮希猛 if($refine) { $item["refine"] = $refine; $item["name"] = "+".$refine." ".$item["name"]; //$item["name"] .= "+".$refine; //$RefineRate = 1 + 0.5 * ($refine/10); if(isset($item["atk"]["0"])) { //$item["atk"]["0"] = ceil($item["atk"]["0"] * $RefineRate);// 帽姐及 // 1.05*1.05*1.05.... /* for($i=0; $i<$refine; $i++) { $item["atk"]["0"] *= 1.05; } */ $item["atk"]["0"] *= ( 1 + ($refine*$refine)/100 ); $item["atk"]["0"] = ceil($item["atk"]["0"]); } if(isset($item["atk"]["1"])) { //$item["atk"]["1"] = ceil($item["atk"]["1"] * $RefineRate); /* for($i=0; $i<$refine; $i++) { $item["atk"]["1"] *= 1.05; } */ $item["atk"]["1"] *= ( 1 + ($refine*$refine)/100 ); $item["atk"]["1"] = ceil($item["atk"]["1"]); } // 松恶の猛动步 $RefineRate = 1 + 0.3 * ($refine/10); if(isset($item["def"]["0"])) $item["def"]["0"] = ceil($item["def"]["0"] * $RefineRate); if(isset($item["def"]["1"])) $item["def"]["1"] = ceil($item["def"]["1"] * $RefineRate); if(isset($item["def"]["2"])) $item["def"]["2"] = ceil($item["def"]["2"] * $RefineRate); if(isset($item["def"]["3"])) $item["def"]["3"] = ceil($item["def"]["3"] * $RefineRate); } // 烧裁墙蜗 if($option0) AddEnchantData($item,$option0); if($option1) AddEnchantData($item,$option1); if($option2) AddEnchantData($item,$option2); if($base == 5900 && !$item["I_SKILL"]) { $item["I_SKILL"] = 3000; $item["I_SKILLJOB"] = 300; $item["option"] .= "Healing蝗脱材, "; } return $item; } ?>
'); print(''."\n"); foreach($find as $no => $monster) { If($monster[hp]) { print('
Monster Status
'); print(''); $Detail = ""; print($Detail); print("\n"); print("\n"); print(""); print(""); print("\n"); print("\n"); print("\n"); print("
Image EXP MONEY HP SP STR INT DEX SPD LUK
\n"); print('
'); print('
'); print('
'."\n"); print($monster[name]."
Lv.".$monster[level]."
\n"); print("
\n"); print("{$monster[exphold]}\n"); print("\n"); print("{$monster[moneyhold]}\n"); print("\n"); if($no > 1999) print("????\n"); else print("{$monster[maxhp]}\n"); print("\n"); print("{$monster[maxsp]}\n"); print("\n"); print("{$monster[str]}\n"); print("\n"); print("{$monster[int]}\n"); print("\n"); print("{$monster[dex]}\n"); print("\n"); print("{$monster[spd]}\n"); print("\n"); print("{$monster[luk]}\n"); print("
Use Skill
\n"); foreach($monster["action"] as $val) { if($val == 9000) continue; $skill = LoadSkillData($val); ShowSkillDetail($skill); if($val == 3805 && $monster["retain"][0]) { print("
"); print(""); print("丂劘"); $skill = LoadSkillData($monster["retain"][0]); ShowSkillDetail($skill); } if($val == 3806 && $monster["retain"][1]) { print("
"); print(""); print("丂劘"); $skill = LoadSkillData($monster["retain"][1]); ShowSkillDetail($skill); } print("
"); } print("
Drop Item
\n"); foreach($monster[itemtable] as $itemno => $prob) { $item = LoadItemdata($itemno); ShowItemDetail($item); print("
"); } print("

"); }} print("
\n"); ?>